maybe no saltiness - true...a big mistake by devs as done in further mods. in the past many players have banned lifetime in case of doing something very fewer like that and i dont want that somebody gets a ban or somenthing else. I lost so many good friends due to this. that has nothing to do with the mount - but a question to you... if you used this bug and you get banned - no answer or excuse accepted- what will you do?
So much saltiness. A decision has been made whether you like it or not.
It's a lose-lose scenario for the devs. A mistake was made. They're in the middle of rethinking the way they handle these types of situations. A huge bug hits and a decision is made to not handle things like they have in the past by banning a chunk of players.
You can agree with it or not but everyone demanding a free mount seems to have some strange sense of entitlement that they actually deserve something because they "missed out".
Except no one is actually calling for these players to be ban, since they didn't do anything illegal in the game, just opened a glitched lockbox with rigged odds. We're just calling for fairness and do the only logical and considerate thing, removing those mounts from the game because they shouldn't be here on the first place.
This was not a lose-lose situation for the devs, it was a "spend a few hours doing a rollback of the 5 glitched minutes following the launch", or "lose whatever credibility you have left forever by keeping the hundred BIS mounts obtained by a bug".
The only players affected by a rollback would be those that got an epic/legendary drop from the legit packs (those that are not Stardock), but since the devs have the logs, they could have done a case-by-case review of the few people impacted. And no, there's no such situation with the Stardock lockbox, because since the odds were rigged from the start on this one, you can not assume some people would have been lucky and got the mount anyway.
They handled the situation so badly I'm actually impressed, and I'm here for 5 years now, I thought I had seen everything. But they still manage to amaze me by this kind of incompetence.
...i think they are unable to do a reroll or something else for whatever reason...in the past they do all against something like exploiters etc. you see there is no response to all of our posts so i think they disregard us. thats the easiest way to avoid problems.
yes...i agree...all those players who didnt have time or whatever to be online in this "event" are the loosers in this part and if you risk a ban you are on the winner side - nothing to explain - well done cryp
As long as they don't ban the people on console that take advantage of this on console launch day when they let it slip by just like they did with the issue in mod 14, then I don't really care. And I'll be at work when mod 18 launches on console, so I won't be able to take advantage of it myself. If this turn into another huntgate on console, I don't see the game recovering...
Did the devs screw up? Yes. Is there any way they could possibly fix it without further damage to the playerbase? I doubt it highly. I think that all the people demanding a rollback just need to "suck it up buttercup" and move on. Any potential damage to the economy is gonna be minimal, and things will return to normal in a few days. I see most people that got the mounts equipping them on their toons, and any extras being sold off. Probably not even right away cuz they wanna get maximum ad for them. To everyone that got the mount packs, congrats, you got lucky that another known bug made it live and will benefit greatly from it.
What's the point of rollback after few days ?!?!? They should did that 20 minutes after new mod came. It wasn't hard. Only if they didn't make backup before new mod. What is even worse, if that's true. Now, rollback isn't an option any more... I don't know how they will solve this problem, but if exploits become something "legal" in this game... Well, it means in this game is everything allowed from day when new mode arrived.
This morning we identified some cases were players were receiving a Legendary Mount Pack from the Stardock Lockbox at a higher frequency than intended. This was not 100% guaranteed for all players. To address this issue we have taken the following steps:
Stardock Lockboxes have been disabled from opening. They will be re-enabled at a future date.
There will be no rollbacks.
Regardless of how many Stardock lockboxes were opened by an individual, players who received a legendary mount pack were not able to obtain more than 1 during that time-frame.
I (ChrisW) just wanted to add some context in regard to what happened from the original post:
We have been exploring improved chase item odds in lockboxes internally. This has been an ongoing experiment, and while it wasn't ready to release yet for a few reasons, the exploratory work had been done during the same time as other Infernal Descent (M18) work. When we decided to hold the changes for a later release, we missed (turning of) the Stardock lock-box (experimental version) and players experienced a partial set of changes to that lock box in the early hours of launch.
We did not intend to release any changes until this had been discussed with the community and more thoroughly with the team. We alluded to some exploration of this variety in online streams, but no final plan has been decided on yet. Before committing to changes of this type, we want to make sure that the changes overall felt good to the player base and equally work for the business.
We apologize for this error and we are actively working to improve our release quality in regards to both our development pipeline and our QA test plans. Issues like this, in time, will hopefully become a thing of the past.
Note: We will be providing more updates on this situation as we investigate further/learn more. Thank you everyone for your patience.
Translation:
"Man, did we every screw this up royally. Sure, some people -- many of whom certainly knew about this bug from this very forum -- got an unbound legendary mount, simply because they logged in and used a key at a certain time, but it's all water under the bridge now.
We assure you that we take this very seriously, but not so seriously that we'll actually do anything about it.
While on the subject of keys, this is as good a place as any to announce that we're thinking about messing around with VIP.
So much saltiness. A decision has been made whether you like it or not.
It's a lose-lose scenario for the devs. A mistake was made. They're in the middle of rethinking the way they handle these types of situations. A huge bug hits and a decision is made to not handle things like they have in the past by banning a chunk of players.
You can agree with it or not but everyone demanding a free mount seems to have some strange sense of entitlement that they actually deserve something because they "missed out".
As opposed to the sense of entitlement oozing from the players who either abused and/or benefitted from a known bug, made out like kings with legendary mounts that should not be in the game at present due to the faulty lockboxes in question (i.e. if the lockboxes had worked as all the other lockboxes work then only a fraction (if that) of those legendary mounts would currently be in-game. That they - and apparently you - can't (won't) see anything wrong with the situation speaks volumes, but it's everyone else who is feeling entitled, apparently. Do go on....
The point would be that they'll ignore all the player feedback here again, and then will do what they've allways done during these kind of crisis again - this legendary horse is headed straight for Silent City, and there's nothing the players can do about it.
Not to mention, with a rollback of the table, which probably also include any notion of removing those packs and/or mounts picked from them, what other options are left to actually "correct" this mess?
Find in logs the players who gets mounts during this window and remove those mounts? If the mount had been sold, remove AD from the solder and give back AD to the buyer.
It doesn't looks like it's difficult when those things are monitored.
Not going to happen, we're way past that point, they had the chance to do something like that when they locked down the servers, and even if a rollback was allready out of the question for them at that moment, they could have at the very least tagged everything from the Stardock Lockbox as bound to account.
Besides, i had a feeling that this was some kind of test for changing lockbox drop rates, and the update to the opening post confirms it, we might get another "update" at some point, but i doubt that anything more is going to happen on this matter...
They could still do something, turn the Hell Pit event into a returning event like the Neverwinter Siege and make the legendary mount an account wide unlock. That would give all players a fair chance to play their way towards a legendary mount in time, but that's not going to happen either.
That they - and apparently you - can't (won't) see anything wrong with the situation speaks volumes, but it's everyone else who is feeling entitled, apparently. Do go on....
I don't see those "lucky" players on here demanding things. So do tell how the players that got the mounts are acting entitled?
I have no dog in this race. I don't play on PC. I'm completely unbiased and frankly don't care. This is nothing more than another laughable mistake from this team.
All I see is 9 pages full of people angry that they missed their shot.
That they - and apparently you - can't (won't) see anything wrong with the situation speaks volumes, but it's everyone else who is feeling entitled, apparently. Do go on....
I don't see those "lucky" players on here demanding things. So do tell how the players that got the mounts are acting entitled?
I have no dog in this race. I don't play on PC. I'm completely unbiased and frankly don't care. This is nothing more than another laughable mistake from this team.
All I see is 9 pages full of people angry that they missed their shot.
Your closing sentence is the answer to your opening question. You're going along with ill-gotten gains. 'Aiding and abetting' if one were to frame it in legal jurisprudence.
So yeah, anyone - including you - cheering on/turning a blind-eye to this debacle are part of the problem. The ones who gained from it are acting entitled in wanting to hold on to ill gotten gains they have no right to, and you are part of that sense of entitlement by supporting it - directly and/or indirectly.
Of course I don't expect you to agree. That would require acknowledging the premise of your position is flawed and in the wrong. (Fun fact: No one is completely unbiased. As soon as anything goes through the perspective of even just one person, that's one filter events have passed through and been altered by.)
The rest of us, those you are happy to label as "entitled", are demanding nothing more than fairness in accordance with long-standing established procedures (i.e. how the lockboxes were supposed to function as opposed to how they functioned in their bugged state), and that no player should benefit from it in such a manner.
The concepts of fairness and fair play aren't new, so why some in here are pretending that they're baffled by them is is curious (and laughable).
Post edited by zyronax on
6
tassedethe13Member, NW M9 PlaytestPosts: 806Arc User
edited January 2020
It says long about the game when the only concern of console player is "Will I be banned when the bug will be live on console and we will abuse it ?"
> @malheur2080 said: > Just another psychological test of the playerbase and we have had many of them in the past years. > Like somebody mentioned here before, some free capes and a title for all who didn't participated in this abuse, please.
Well, they can chalk up another double 'success' in the form of me considering Cryptic both incompetent and untrustworthy which means no further business transactions between us.
I do feel sympathy for Chris and some of the Cryptic staff. They're living, breathing human beings too with hopes and worries like the rest of us. However, that doesn't address the current state of this product.
Your closing sentence is the answer to your opening question. You're going along with ill-gotten gains. 'Aiding and abetting' if one were to frame it in legal jurisprudence.
So yeah, anyone - including you - cheering on/turning a blind-eye to this debacle are part of the problem. The ones who gained from it are acting entitled in wanting to hold on to ill gotten gains they have no right to, and you are part of that sense of entitlement by supporting it - directly and/or indirectly.
Of course I don't expect you to agree. That would require acknowledging the premise of your position is flawed and in the wrong. (Fun fact: No one is completely unbiased. As soon as anything goes through the perspective of even just one person, that's one filter events have passed through and been altered by.)
The rest of us, those you are happy to label as "entitled", are demanding nothing more than fairness in accordance with long-standing established procedures (i.e. how the lockboxes were supposed to function as opposed to how they functioned in their bugged state), and that no player should benefit from it in such a manner.
The concepts of fairness and fair play aren't new, so why some in here are pretending that they're baffled by them is is curious (and laughable).
Your words speak as if you believe an actual crime was committed. A dev mistake was made. People may or may not have taken advantage of that knowingly. You don't get to determine what ill gotten gains are in this case. The company does. And they have spoken.
What you call turning a blind eye is actually accepting that a decision has been made. No where did I say this wasn't a debacle. Never have I stated this wasn't a huge dev mistake that.
In the past, a mistake this large would have been met with silence for weeks. Maybe I'm taking something positive away from this in that they responded fairly quickly.
But unlike some, I see no point in further crying over spilt milk.
And you want to talk about bugs and fairness. I wonder how many of you in an uproar have taken advantage of buggy interactions in the game with companions, artifacts, weapons sets, etc etc in order to clear content faster and reap more rewards/ad.
Fairness only dictates that you turn in all those "ill gotten" gains too since newer players out there don't know about these interactions. Empty those pockets out now please.
Your closing sentence is the answer to your opening question. You're going along with ill-gotten gains. 'Aiding and abetting' if one were to frame it in legal jurisprudence.
So yeah, anyone - including you - cheering on/turning a blind-eye to this debacle are part of the problem. The ones who gained from it are acting entitled in wanting to hold on to ill gotten gains they have no right to, and you are part of that sense of entitlement by supporting it - directly and/or indirectly.
Of course I don't expect you to agree. That would require acknowledging the premise of your position is flawed and in the wrong. (Fun fact: No one is completely unbiased. As soon as anything goes through the perspective of even just one person, that's one filter events have passed through and been altered by.)
The rest of us, those you are happy to label as "entitled", are demanding nothing more than fairness in accordance with long-standing established procedures (i.e. how the lockboxes were supposed to function as opposed to how they functioned in their bugged state), and that no player should benefit from it in such a manner.
The concepts of fairness and fair play aren't new, so why some in here are pretending that they're baffled by them is is curious (and laughable).
Your words speak as if you believe an actual crime was committed. A dev mistake was made. People may or may not have taken advantage of that knowingly. You don't get to determine what ill gotten gains are in this case. The company does. And they have spoken.
What you call turning a blind eye is actually accepting that a decision has been made. No where did I say this wasn't a debacle. Never have I stated this wasn't a huge dev mistake that.
In the past, a mistake this large would have been met with silence for weeks. Maybe I'm taking something positive away from this in that they responded fairly quickly.
But unlike some, I see no point in further crying over spilt milk.
And you want to talk about bugs and fairness. I wonder how many of you in an uproar have taken advantage of buggy interactions in the game with companions, artifacts, weapons sets, etc etc in order to clear content faster and reap more rewards/ad.
Fairness only dictates that you turn in all those "ill gotten" gains too since newer players out there don't know about these interactions. Empty those pockets out now please.
It says long about the game when the only concern of console player is "Will I be banned when the bug will be live on console and we will abuse it ?"
The statement, at least on my end, is half kidding. Unfortunately bugs that go for months on PC unpunished tend to get people banned when they hit consoles without being fixed, and there is usually some friendly fire - I'd hate to see players who didnt know about it and open the box regularly get banned for something that, once again, Cryptic didn't fix before pushing to console.
Your closing sentence is the answer to your opening question. You're going along with ill-gotten gains. 'Aiding and abetting' if one were to frame it in legal jurisprudence.
So yeah, anyone - including you - cheering on/turning a blind-eye to this debacle are part of the problem. The ones who gained from it are acting entitled in wanting to hold on to ill gotten gains they have no right to, and you are part of that sense of entitlement by supporting it - directly and/or indirectly.
Of course I don't expect you to agree. That would require acknowledging the premise of your position is flawed and in the wrong. (Fun fact: No one is completely unbiased. As soon as anything goes through the perspective of even just one person, that's one filter events have passed through and been altered by.)
The rest of us, those you are happy to label as "entitled", are demanding nothing more than fairness in accordance with long-standing established procedures (i.e. how the lockboxes were supposed to function as opposed to how they functioned in their bugged state), and that no player should benefit from it in such a manner.
The concepts of fairness and fair play aren't new, so why some in here are pretending that they're baffled by them is is curious (and laughable).
Your words speak as if you believe an actual crime was committed. A dev mistake was made. People may or may not have taken advantage of that knowingly. You don't get to determine what ill gotten gains are in this case. The company does. And they have spoken.
What you call turning a blind eye is actually accepting that a decision has been made. No where did I say this wasn't a debacle. Never have I stated this wasn't a huge dev mistake that.
In the past, a mistake this large would have been met with silence for weeks. Maybe I'm taking something positive away from this in that they responded fairly quickly.
But unlike some, I see no point in further crying over spilt milk.
And you want to talk about bugs and fairness. I wonder how many of you in an uproar have taken advantage of buggy interactions in the game with companions, artifacts, weapons sets, etc etc in order to clear content faster and reap more rewards/ad.
Fairness only dictates that you turn in all those "ill gotten" gains too since newer players out there don't know about these interactions. Empty those pockets out now please.
Yes, I do want to talk about fairness and observing Cryptic's own established rules (see ToS as posted by Wintersmoke previously). That someone at Cryptic has decided to act against the company's own established protocol only serves to further undermine their credibility, and still does nothing whatsoever to justify the inherently unjust series of events that transpired within the first 5 minutes of Mod 18's launch.
It doesn't matter whether you agree that it is or isn't. It doesn't matter if the ones who knowingly gamed the bug agree or not. It doesn't matter if those who by happy circumstance stumbled into the bug agree or disagree. The fact remains that hundreds (possibly thousands) of legendary mounts worth billions of AD combined (and thus hundreds of thousands of euros/dollars in real-world currency) are ill-gotten gains, and yes, as someone who does value fair play, law, and order I absolutely expect the entity in charge of creating and maintaining said law and order in accordance with its own ToS do a hell of a lot better than this anemic display.
As you've pointed out, they've already made their initial decision, though perhaps a secondary amendment to that decision may materialize later. That is my hope. If not, well, then Cryptic has lost real-world currency transactions from X amount of players, and not just on this one occasion, but also over future previously potential sales of Zen, etc. Incompetence shouldn't be rewarded, and I'm happy to remind Cryptic (any dev team) of that as often as needed to keep them on the straight and narrow. Consequences - they exist.
@fluffy6977 said: > (Quote) > The statement, at least on my end, is half kidding. Unfortunately bugs that go for months on PC unpunished tend to get people banned when they hit consoles without being fixed, and there is usually some friendly fire - I'd hate to see players who didnt know about it and open the box regularly get banned for something that, once again, Cryptic didn't fix before pushing to console.
If that happens again, nobody can help them tho. Don't you feel the "pls hold on a bit longer it will be nicer" pull? The "we can't afford another huntgate" grasp onto playerbase?
You either continue through stuff like this or you don't, but they will evaluate closely who they ever ban again I imagine. Forum and ingame's not the same. Some people would only notice if their friends went missing like in M14, and then ask around. Many people now don't know there even was an issue with a lockbox.
I stand with those that finally got a legendary legit after a long time and just got mixed up in something like that while doing a daily key. It took me 3 years to get a legendary resurgence box and it was my first legendary open every with a daily key. I would quit the game if it were rolled back. I'm sure others would too when finally getting something so rare.
Instead of complaining on trying to punish people. Let's face it, the ones complaining are the ones that didn't get a mount. I don't play pc, but I wouldn't hold a grudge over people because many people just did their normal thing when something broke. There's very easy means to solve this issue. You encountered it once before with the white owlbear mount.
Simply make every pack of the legendary stardock mount set bought that day unable to be sold in the marketplace. Block any from being posted until you got that under control. You know by your logs which players got the packs and can do this.
Secondly, make every mount pack that was obtained that day during that issue time bind to account along with the mounts inside of it. It solves the issue of the mount while it was obtained it can't be transferred anywhere else. Going forward, address any lockbox type issue like this instead of rollbacks. It is fair as there are those that were not exploiting and simply did their daily key or whatever key they had and got the legendary or whatever else.
That bottlenecks anyone trying to change the market because they wouldn't be able to sell it. It still rewards those that use their keys without trying to exploit so everyone wins. Stuff like this happens time to time, nothing in this game is perfect.
Comments
in the past many players have banned lifetime in case of doing something very fewer like that and i dont want that somebody gets a ban or somenthing else. I lost so many good friends due to this.
that has nothing to do with the mount - but a question to you...
if you used this bug and you get banned - no answer or excuse accepted- what will you do?
This was not a lose-lose situation for the devs, it was a "spend a few hours doing a rollback of the 5 glitched minutes following the launch", or "lose whatever credibility you have left forever by keeping the hundred BIS mounts obtained by a bug".
The only players affected by a rollback would be those that got an epic/legendary drop from the legit packs (those that are not Stardock), but since the devs have the logs, they could have done a case-by-case review of the few people impacted. And no, there's no such situation with the Stardock lockbox, because since the odds were rigged from the start on this one, you can not assume some people would have been lucky and got the mount anyway.
They handled the situation so badly I'm actually impressed, and I'm here for 5 years now, I thought I had seen everything. But they still manage to amaze me by this kind of incompetence.
and i didnt want to read a ready-made opinion - think about it
Did the devs screw up? Yes. Is there any way they could possibly fix it without further damage to the playerbase? I doubt it highly. I think that all the people demanding a rollback just need to "suck it up buttercup" and move on. Any potential damage to the economy is gonna be minimal, and things will return to normal in a few days. I see most people that got the mounts equipping them on their toons, and any extras being sold off. Probably not even right away cuz they wanna get maximum ad for them. To everyone that got the mount packs, congrats, you got lucky that another known bug made it live and will benefit greatly from it.
"Man, did we every screw this up royally. Sure, some people -- many of whom certainly knew about this bug from this very forum -- got an unbound legendary mount, simply because they logged in and used a key at a certain time, but it's all water under the bridge now.
We assure you that we take this very seriously, but not so seriously that we'll actually do anything about it.
While on the subject of keys, this is as good a place as any to announce that we're thinking about messing around with VIP.
Discuss."
Besides, i had a feeling that this was some kind of test for changing lockbox drop rates, and the update to the opening post confirms it, we might get another "update" at some point, but i doubt that anything more is going to happen on this matter...
They could still do something, turn the Hell Pit event into a returning event like the Neverwinter Siege and make the legendary mount an account wide unlock. That would give all players a fair chance to play their way towards a legendary mount in time, but that's not going to happen either.
I have no dog in this race. I don't play on PC. I'm completely unbiased and frankly don't care. This is nothing more than another laughable mistake from this team.
All I see is 9 pages full of people angry that they missed their shot.
Your closing sentence is the answer to your opening question. You're going along with ill-gotten gains. 'Aiding and abetting' if one were to frame it in legal jurisprudence.
So yeah, anyone - including you - cheering on/turning a blind-eye to this debacle are part of the problem. The ones who gained from it are acting entitled in wanting to hold on to ill gotten gains they have no right to, and you are part of that sense of entitlement by supporting it - directly and/or indirectly.
Of course I don't expect you to agree. That would require acknowledging the premise of your position is flawed and in the wrong. (Fun fact: No one is completely unbiased. As soon as anything goes through the perspective of even just one person, that's one filter events have passed through and been altered by.)
The rest of us, those you are happy to label as "entitled", are demanding nothing more than fairness in accordance with long-standing established procedures (i.e. how the lockboxes were supposed to function as opposed to how they functioned in their bugged state), and that no player should benefit from it in such a manner.
The concepts of fairness and fair play aren't new, so why some in here are pretending that they're baffled by them is is curious (and laughable).
> Just another psychological test of the playerbase and we have had many of them in the past years.
> Like somebody mentioned here before, some free capes and a title for all who didn't participated in this abuse, please.
Well, they can chalk up another double 'success' in the form of me considering Cryptic both incompetent and untrustworthy which means no further business transactions between us.
I do feel sympathy for Chris and some of the Cryptic staff. They're living, breathing human beings too with hopes and worries like the rest of us. However, that doesn't address the current state of this product.
What you call turning a blind eye is actually accepting that a decision has been made. No where did I say this wasn't a debacle. Never have I stated this wasn't a huge dev mistake that.
In the past, a mistake this large would have been met with silence for weeks. Maybe I'm taking something positive away from this in that they responded fairly quickly.
But unlike some, I see no point in further crying over spilt milk.
And you want to talk about bugs and fairness. I wonder how many of you in an uproar have taken advantage of buggy interactions in the game with companions, artifacts, weapons sets, etc etc in order to clear content faster and reap more rewards/ad.
Fairness only dictates that you turn in all those "ill gotten" gains too since newer players out there don't know about these interactions. Empty those pockets out now please.
It doesn't matter whether you agree that it is or isn't. It doesn't matter if the ones who knowingly gamed the bug agree or not. It doesn't matter if those who by happy circumstance stumbled into the bug agree or disagree. The fact remains that hundreds (possibly thousands) of legendary mounts worth billions of AD combined (and thus hundreds of thousands of euros/dollars in real-world currency) are ill-gotten gains, and yes, as someone who does value fair play, law, and order I absolutely expect the entity in charge of creating and maintaining said law and order in accordance with its own ToS do a hell of a lot better than this anemic display.
As you've pointed out, they've already made their initial decision, though perhaps a secondary amendment to that decision may materialize later. That is my hope. If not, well, then Cryptic has lost real-world currency transactions from X amount of players, and not just on this one occasion, but also over future previously potential sales of Zen, etc. Incompetence shouldn't be rewarded, and I'm happy to remind Cryptic (any dev team) of that as often as needed to keep them on the straight and narrow. Consequences - they exist.
> (Quote)
> The statement, at least on my end, is half kidding. Unfortunately bugs that go for months on PC unpunished tend to get people banned when they hit consoles without being fixed, and there is usually some friendly fire - I'd hate to see players who didnt know about it and open the box regularly get banned for something that, once again, Cryptic didn't fix before pushing to console.
If that happens again, nobody can help them tho. Don't you feel the "pls hold on a bit longer it will be nicer" pull? The "we can't afford another huntgate" grasp onto playerbase?
You either continue through stuff like this or you don't, but they will evaluate closely who they ever ban again I imagine. Forum and ingame's not the same. Some people would only notice if their friends went missing like in M14, and then ask around. Many people now don't know there even was an issue with a lockbox.
Instead of complaining on trying to punish people. Let's face it, the ones complaining are the ones that didn't get a mount. I don't play pc, but I wouldn't hold a grudge over people because many people just did their normal thing when something broke. There's very easy means to solve this issue. You encountered it once before with the white owlbear mount.
Simply make every pack of the legendary stardock mount set bought that day unable to be sold in the marketplace. Block any from being posted until you got that under control. You know by your logs which players got the packs and can do this.
Secondly, make every mount pack that was obtained that day during that issue time bind to account along with the mounts inside of it. It solves the issue of the mount while it was obtained it can't be transferred anywhere else. Going forward, address any lockbox type issue like this instead of rollbacks. It is fair as there are those that were not exploiting and simply did their daily key or whatever key they had and got the legendary or whatever else.
That bottlenecks anyone trying to change the market because they wouldn't be able to sell it. It still rewards those that use their keys without trying to exploit so everyone wins. Stuff like this happens time to time, nothing in this game is perfect.