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[PC] Stardock Lockbox Legendary Mount Pack Issue

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  • zyronaxzyronax Member Posts: 153 Arc User
    edited January 2020

    zyronax said:

    Your closing sentence is the answer to your opening question. You're going along with ill-gotten gains. 'Aiding and abetting' if one were to frame it in legal jurisprudence.

    So yeah, anyone - including you - cheering on/turning a blind-eye to this debacle are part of the problem. The ones who gained from it are acting entitled in wanting to hold on to ill gotten gains they have no right to, and you are part of that sense of entitlement by supporting it - directly and/or indirectly.

    Of course I don't expect you to agree. That would require acknowledging the premise of your position is flawed and in the wrong. (Fun fact: No one is completely unbiased. As soon as anything goes through the perspective of even just one person, that's one filter events have passed through and been altered by.)

    The rest of us, those you are happy to label as "entitled", are demanding nothing more than fairness in accordance with long-standing established procedures (i.e. how the lockboxes were supposed to function as opposed to how they functioned in their bugged state), and that no player should benefit from it in such a manner.

    The concepts of fairness and fair play aren't new, so why some in here are pretending that they're baffled by them is is curious (and laughable).

    Your words speak as if you believe an actual crime was committed. A dev mistake was made. People may or may not have taken advantage of that knowingly. You don't get to determine what ill gotten gains are in this case. The company does. And they have spoken.

    What you call turning a blind eye is actually accepting that a decision has been made. No where did I say this wasn't a debacle. Never have I stated this wasn't a huge dev mistake that.

    In the past, a mistake this large would have been met with silence for weeks. Maybe I'm taking something positive away from this in that they responded fairly quickly.

    But unlike some, I see no point in further crying over spilt milk.

    And you want to talk about bugs and fairness. I wonder how many of you in an uproar have taken advantage of buggy interactions in the game with companions, artifacts, weapons sets, etc etc in order to clear content faster and reap more rewards/ad.

    Fairness only dictates that you turn in all those "ill gotten" gains too since newer players out there don't know about these interactions. Empty those pockets out now please.
    Yes, I do want to talk about fairness and observing Cryptic's own established rules (see ToS as posted by Wintersmoke previously). That someone at Cryptic has decided to act against the company's own established protocol only serves to further undermine their credibility, and still does nothing whatsoever to justify the inherently unjust series of events that transpired within the first 5 minutes of Mod 18's launch.

    It doesn't matter whether you agree that it is or isn't. It doesn't matter if the ones who knowingly gamed the bug agree or not. It doesn't matter if those who by happy circumstance stumbled into the bug agree or disagree. The fact remains that hundreds (possibly thousands) of legendary mounts worth billions of AD combined (and thus hundreds of thousands of euros/dollars in real-world currency) are ill-gotten gains, and yes, as someone who does value fair play, law, and order I absolutely expect the entity in charge of creating and maintaining said law and order in accordance with its own ToS do a hell of a lot better than this anemic display.

    As you've pointed out, they've already made their initial decision, though perhaps a secondary amendment to that decision may materialize later. That is my hope. If not, well, then Cryptic has lost real-world currency transactions from X amount of players, and not just on this one occasion, but also over future previously potential sales of Zen, etc. Incompetence shouldn't be rewarded, and I'm happy to remind Cryptic (any dev team) of that as often as needed to keep them on the straight and narrow. Consequences - they exist.
  • jules#6770 jules Member Posts: 709 Arc User
    edited January 2020
    @fluffy6977 said:
    > (Quote)
    > The statement, at least on my end, is half kidding. Unfortunately bugs that go for months on PC unpunished tend to get people banned when they hit consoles without being fixed, and there is usually some friendly fire - I'd hate to see players who didnt know about it and open the box regularly get banned for something that, once again, Cryptic didn't fix before pushing to console.



    If that happens again, nobody can help them tho. Don't you feel the "pls hold on a bit longer it will be nicer" pull? The "we can't afford another huntgate" grasp onto playerbase?

    You either continue through stuff like this or you don't, but they will evaluate closely who they ever ban again I imagine. Forum and ingame's not the same. Some people would only notice if their friends went missing like in M14, and then ask around. Many people now don't know there even was an issue with a lockbox.
    Post edited by jules#6770 on
    - bye bye -
  • devilxjkdevilxjk Member Posts: 97 Arc User
    I don't understand why cryptic doesn't intend to do anything. I'm looking for explanation...

  • beigeman#7856 beigeman Member Posts: 49 Arc User
    swept under the rug
  • jules#6770 jules Member Posts: 709 Arc User
    edited February 2020
    devilxjk said:

    I'm looking for explanation...

    Don't. It's not healthy. I try not to. (In general, not this particular topic)
    - bye bye -
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