I'm a relatively new player, but I finally got my HR to level 70. That was brutal, and a bad experience as a first time player in Neverwinter. First of all I learned from the other players and another thread that my first choice for a character is the weakest in the game. Maybe if I started with a Paladin I would have a more positive impression, but the HR as my first choice (as the D&D Ranger is my favorite class) and it did not leave a good impression on me. The grind from level 57 to 70 was mind numbing with vigilance dailies in the drowned coast because my HR is too weak to take on anything else. I joined a guild and that helped, and the members are friendly. Anyway, I stuck with it and finally made it to 70, and got a enchantment trinket from Cryptic saying congratulation; I quickly refined it towards another enchantment. Whatever. I bought some new armor with Tarmalune bars I got from my VIP status, and even spent some Zen to get some Dusk Assault Bracers, then headed off to the Wells of Dragons. However I learned quickly having 61K in hp means nothing to the trash as I was cut down over and over. I respec'd my HR from Stormwarden to Pathfinder. That help a little with survivability as it allowed me to flee my assailants faster. Ironically the NPC HR have much more power than any HR I've seen in the game as they can one shot the monsters that follow me into their camp site. So, after nearly two months of playing Neverwinter I realized at least with the HR its a losing arms race. I'll always face more stronger monsters, struggle just to complete that one quest I accepted and never convincingly defeat my digital foes. Oh, and forget PvP. I won't even try that despite all of Sgt Knox's pleading. After investing maybe about $100 into this game I'm not sure I'll continue playing Neverwinter. Thanks anyways, Cryptic.
AD ECONOMY - transmutes Cube of augmentation and MOUNT TRAINING were neglected or missed in the rework of ad economy after the changes ... epic mounts are half the price in ah as the mount training 3 alone 1/3 the price of mount training 2+ mount training 3 maybe move these over to tradebar and or reduce to 200k and 600k ad respectively? that would still make mount training more than buying epic mounts in auction so as to keep you selling lockbox keys. also maybe add a zen pack that gives one mount training 2 and one mount training 3 per character on a single account for the same price as average epic account wide mount from zen market? please one or all of the above .... would be greatly appreciated . i love my starry panther but will not spend 3x more ad to make it epic speed than it would cost to buy an epic mount from auction!!!!
PLEASE "QUOTE" THIS AS RESHARE SEEMS TO BE THE ONLY MEANS OF SHOWING SUPPORT FOR AN IDEA... IT IS RIDICULOUS THIS HASN'T BEEN ADDRESSED YET... Unreal that i cant even sell an epic mount on auction for enough ad to upgrade a rank 2 mount to same speed as the epics or even half the cost of rank 2 to rank 3 (epic speed equivalent) personally i will spend no more irl $$$ on this game untill these issues are addressed
Bring back the removed Dungeons! VERY Important. The story doesn't make sense without them and there's not much to do! 3 dungeons til Level 70? Insane.
Reduce HP Pools! The game is boring. The game is also too hard post level 70 for the solo player
Increase rewards from dungeons/mobs. The game - partly due to lack of dungeons - doesn't reward effort enough. Too much focus is on the zen market.
These are the top 3 things I feel are damaging this game the most
I'm a relatively new player, but I finally got my HR to level 70. That was brutal, and a bad experience as a first time player in Neverwinter. First of all I learned from the other players and another thread that my first choice for a character is the weakest in the game. Maybe if I started with a Paladin I would have a more positive impression, but the HR as my first choice (as the D&D Ranger is my favorite class) and it did not leave a good impression on me. The grind from level 57 to 70 was mind numbing with vigilance dailies in the drowned coast because my HR is too weak to take on anything else. I joined a guild and that helped, and the members are friendly. Anyway, I stuck with it and finally made it to 70, and got a enchantment trinket from Cryptic saying congratulation; I quickly refined it towards another enchantment. Whatever. I bought some new armor with Tarmalune bars I got from my VIP status, and even spent some Zen to get some Dusk Assault Bracers, then headed off to the Wells of Dragons. However I learned quickly having 61K in hp means nothing to the trash as I was cut down over and over. I respec'd my HR from Stormwarden to Pathfinder. That help a little with survivability as it allowed me to flee my assailants faster. Ironically the NPC HR have much more power than any HR I've seen in the game as they can one shot the monsters that follow me into their camp site. So, after nearly two months of playing Neverwinter I realized at least with the HR its a losing arms race. I'll always face more stronger monsters, struggle just to complete that one quest I accepted and never convincingly defeat my digital foes. Oh, and forget PvP. I won't even try that despite all of Sgt Knox's pleading. After investing maybe about $100 into this game I'm not sure I'll continue playing Neverwinter. Thanks anyways, Cryptic.
if you try and jump streight to endgame without getting first 5 mods campaign boons you are setting yourself up to be underpowered for the content in endgame .... if you dont work on getting rank 8+ enchants ... you are undergeared
I'm a relatively new player, but I finally got my HR to level 70. That was brutal, and a bad experience as a first time player in Neverwinter. First of all I learned from the other players and another thread that my first choice for a character is the weakest in the game. Maybe if I started with a Paladin I would have a more positive impression, but the HR as my first choice (as the D&D Ranger is my favorite class) and it did not leave a good impression on me. The grind from level 57 to 70 was mind numbing with vigilance dailies in the drowned coast because my HR is too weak to take on anything else. I joined a guild and that helped, and the members are friendly. Anyway, I stuck with it and finally made it to 70, and got a enchantment trinket from Cryptic saying congratulation; I quickly refined it towards another enchantment. Whatever. I bought some new armor with Tarmalune bars I got from my VIP status, and even spent some Zen to get some Dusk Assault Bracers, then headed off to the Wells of Dragons. However I learned quickly having 61K in hp means nothing to the trash as I was cut down over and over. I respec'd my HR from Stormwarden to Pathfinder. That help a little with survivability as it allowed me to flee my assailants faster. Ironically the NPC HR have much more power than any HR I've seen in the game as they can one shot the monsters that follow me into their camp site. So, after nearly two months of playing Neverwinter I realized at least with the HR its a losing arms race. I'll always face more stronger monsters, struggle just to complete that one quest I accepted and never convincingly defeat my digital foes. Oh, and forget PvP. I won't even try that despite all of Sgt Knox's pleading. After investing maybe about $100 into this game I'm not sure I'll continue playing Neverwinter. Thanks anyways, Cryptic.
if you try and jump streight to endgame without getting first 5 mods campaign boons you are setting yourself up to be underpowered for the content in endgame .... if you dont work on getting rank 8+ enchants ... you are undergeared
For PvE? Nice try, but I'm not buying it. My HR has 2 boon powers from Tyranny of Dragons campaign and still punches like a wet noodle. To prove my point I started a Pally and OMG, my OP is OP. Not complaining at all because I like it for once to kick @ss rather than having my @ss kicked with a sorry class that is of Cryptic's design. Case and point. My pally is level 42 now, guess what? It took me 4 days to do in what took me three weeks with my HR. Maybe I'm getting better, nah. Didn't spend a single point on powers, feats or ability score and solo-ed it without a companion until I was level 23! Not to mention my pally has ZERO boon powers! Oh, and my equipment score is like 370.
Thanks for the tip but it's none of the above; the HR is simply the weakest, most nerfed-up class in Neverwinter, and it should be dropped if they plan to leave it that way while introducing new classes.
And BTW, whose, ph*ck up interpretation is it make a mace the preferred weapon for a Pally? These peeps never played D&D before? That is so messed up.
"For PvE? Nice try, but I'm not buying it. My HR has 2 boon powers from Tyranny of Dragons campaign and still punches like a wet noodle. To prove my point I started a Pally and OMG, my OP is OP. Not complaining at all because I like it for once to kick @ss rather than having my @ss kicked with a sorry class that is of Cryptic's design. Case and point. My pally is level 42 now, guess what? It took me 4 days to do in what took me three weeks with my HR. Maybe I'm getting better, nah. Didn't spend a single point on powers, feats or ability score and solo-ed it without a companion until I was level 23! Not to mention my pally has ZERO boon powers! Oh, and my equipment score is like 370.
Thanks for the tip but it's none of the above; the HR is simply the weakest, most nerfed-up class in Neverwinter, and it should be dropped if they plan to leave it that way while introducing new classes.
And BTW, whose, ph*ck up interpretation is it make a mace the preferred weapon for a Pally? These peeps never played D&D before? That is so messed up."
@joyousdeciever ('i before e, except after c') was correct for every class except HR.
And maybe SW. Another orphan, but not as beloved as the HR.
TLDR :
To be truly needed (PvE ) and competitive (PvP) in NWO...
1) By >lvl 60, fill all slots with > rank 7 enchants (they are dirt cheap).
2) Complete all of the Dread Ring and IWD boons. (Not hard to do.)
3) Complete as many PvP, Demo and (damn you, Linu) ToD boons as you can stomach.
Enjoy.
Appreciate the history lesson. Fact to the matter is Neverwinter is D&D-like, not truly D&D. The point is whole D&D system has proven itself; it has a long history and player base fan that goes well beyond Neverwinter; you can't argue against over 175,000 D&D fans who had play tested just the Player's Basic Rules version 3.0 alone. It works. I think the game would be much more balanced if the Dev's just stuck to the system D&D was build on. That means no enchantment stones, no refinements, no equipment scores, none of that. But it maybe too late now because they wanted to try something different, so it's no surprise they have to figure out a balance to a system that's not proven and is not really D&D. I guess they will have to just keep tweaking.
"I think the game would be much more balanced if the Dev's just stuck to the system D&D was build on. That means no enchantment stones, no refinements, no equipment scores, none of that."
Here you are (respectfully) confused.
This is a MMO. D&D is not an MMO.
They had to encorporate several required features of MMOs to make it viable.
" it's no surprise they have to figure out a balance to a system that's not proven and is not really D&D."
Again, if you expect the table-top experience you will be disappointed.
Clear your preconceptions.
Accept NWO as new Canon in a unique media experience unlike all prior fantasy.
You will enjoy it better.
Actually, NWO is the second MMO game to have a D&D license to its name. It's a major selling point that the numerous fantasy based MMO's lack, so it should be used by Cryptic as much to it's advantage.
The other D&D MMO does make a very well balanced playing experience that is truer to the D&D mechanics and it does not suffer from the imbalances that NWO does. As I've said before, it's likely because NWO tried to do something different with the game mechanic and the deficiencies in the game show. The other D&D MMO does not have this problem because it pretty much stuck to the system. Is this bad for NWO? Not necessarily, but it means they have to work harder and tweak the game and find that right balance for their system (which it still lacks) because they chose a different mechanic. I'm just noting the consequences of their choice in game design and the results speak for itself, hence this thread and now a call to write/speak with the Devs on Twitch on 21 Jan2016. Something's wrong with NWO and they want to fix it. For that I applaud them and they should take every care to hear what their fan base tells them.
YA WHY HAVE I DONE 17 BACK TO BACK EPIC TEMPLE OF SPIDER, AND EPIC CRAGMIRE CRYPT , AND ONLY GOTTEN DROPS OF BELTS AND RINGS AND HELMS???? 17 RUNS !!!!!!!!! FIX THE DROP RATES IN THESE DUNGNS PLEASE !!!!!!!!! IM OVER 20 HOURS INTO RUNNING THESE DUNGNS 4 3 PIECES OF GEAR , ABSOLUTLY REDICULOUS !!!! YOU GUYS MAKE THE GAME HARD ENOUGH AS IT IS, WHY SHUD IT TAKE LONGER THAN 20 HOURS AND 17 RUNS 2 GET GEARED UP I HAVE NO GOOD REASON DO YOU ? PLEASE TELL ME THE REASON I HAVE NOT GOTTEN A ELEMENTAL CHEST OR BOOTS OR ARMS DROP IN 17 EPIC T2 DUNGEON RUNS , I WOULD REALLY LOVE TO KNOW WHY, THANK YOU.
ROFLMAO. Leaving "trash" in partially farmed resource nodes has been a side effect of unbelievably poor and short-sighted game design here since beta. I wouldn't hold my breath waiting for a fix. Best option is either abandon that portion of the gane you are trying to complete, or buy desired resources or end items from AH or Zen store.
I was going to create a seperate thread for this but sadly for some reason (even though i'm a member since 2013) it doesnt allow me to create threads in forum. perhaps its because i was mostly passive... Anyway!
My feedback&suggestion is about animation, Running animations to be specific. I play mostly a Control Wizard and i hate (HATEEEE!) when i try to move my character while in combat... like with W (forward) or any other variant... It moves like a cripped mantis trying to walk... This has present in some other classes as well, though due to their combat stance its most annoying on wizard. Can we do something about that? Like how about if a character walks/runs normal even in combat the moment you press W, and reassume its weird stance after movement is over? Would that be hard? Thank you! (ps: if you agree with this please create a thread to get more attention. there are few animation problems like this one and it is super immersion break for a game i think.)
The top issue for me is that the sheer infinite possibilities of DUNGEONS AND DRAGONS has been reduced in this game to a bunch of boring, repetitive, grinding work in the form of skirmishes, heroic encounters and a bunch of Fetch 10 quests. This is NOT what D&D is about. D&D is about dungeons and interesting module quests that take time, skill and provide enjoyment. Would you play tabletop D&D and do a bunch of 'fetch 10 goblin axe' quests for 8 hours??? I don't want a bunch of 10 minute scraps that people try to finish in 7 minutes because they have to do it 20 times that day. I want 2 hour quests! Proper, immersive quests!
What the people in charge of this game need to do is spend a few months playing Dungeons & Dragons Online (DDO) and realize that their content with the mechanics of Neverwinter would be the best game ever made. Proper module style quests! Just pick up some actual D&D modules and make a quest! The people in the Foundry do it all day long! If they can do it, then surely a bunch of paid developers can accomplish the same thing.
Also please bring back all of the dungeons! This game is absolutely threadbare without them!
And give lvl 70s access to every single skirmish from each of the areas. We progress through the levels so quickly that sometimes we're past a skirmish's level range before we even had a chance to play it. Then it's gone forever unless it comes back as a CTA event a year from now. This is ridiculous!
The people in the Foundry do it all day long! If they can do it, then surely a bunch of paid developers can accomplish the same thing.
Unfortunately the devs are apparently tired of being outclassed in making interesting quests by Foundry authors so it remains neutered and so utterly worthless reward-wise that no-one bothers to play Foundry quests.
If devs would FIX the Foundry, the entire Neverwinter community would not have to suffer through grind-fest after grind-fest. It's one of the four legs of their marketing stool -- "Infinite Content."
I guess they prefer dwindling playerbase and horrible reviews and bugfests.
I was going to create a seperate thread for this but sadly for some reason (even though i'm a member since 2013) it doesnt allow me to create threads in forum. perhaps its because i was mostly passive... Anyway!
My feedback&suggestion is about animation, Running animations to be specific. I play mostly a Control Wizard and i hate (HATEEEE!) when i try to move my character while in combat... like with W (forward) or any other variant... It moves like a cripped mantis trying to walk... This has present in some other classes as well, though due to their combat stance its most annoying on wizard. Can we do something about that? Like how about if a character walks/runs normal even in combat the moment you press W, and reassume its weird stance after movement is over? Would that be hard? Thank you!
(ps: if you agree with this please create a thread to get more attention. there are few animation problems like this one and it is super immersion break for a game i think.)
I had to comment on this, because this is so true. The "Wizard's Walk" is just plain silly, like she's doing the cat scratch dance. I know what's missing in the animation and in the game for the wizard's class for that matter. NO STAVES!!!!!!!!! Not even wands. Last I checked even D&D v4 still had staves and wands as items (as they over simplified things and took the guts out of the game).
If Cryptic did put wands and staves in the game, then you'd have a proper wizard with the right animation to go with it.
I had to comment on this, because this is so true. The "Wizard's Walk" is just plain silly, like she's doing the cat scratch dance. I know what's missing in the animation and in the game for the wizard's class for that matter. NO STAVES!!!!!!!!! Not even wands. Last I checked even D&D v4 still had staves and wands as items (as they over simplified things and took the guts out of the game).
If Cryptic did put wands and staves in the game, then you'd have a proper wizard with the right animation to go with it.
They implemented "Orbs" because that is what original D&D 4th Edition rules specified.
... Originally, 4th edition characters had to use implement powers of a class with an implement usable by the same class. The Essentials line of rulebooks simplified the use of implements such that a character can use any implement with which he or she is proficient for any implement power.
I was going to create a seperate thread for this but sadly for some reason (even though i'm a member since 2013) it doesnt allow me to create threads in forum. perhaps its because i was mostly passive... Anyway!
My feedback&suggestion is about animation, Running animations to be specific. I play mostly a Control Wizard and i hate (HATEEEE!) when i try to move my character while in combat... like with W (forward) or any other variant... It moves like a cripped mantis trying to walk... This has present in some other classes as well, though due to their combat stance its most annoying on wizard. Can we do something about that? Like how about if a character walks/runs normal even in combat the moment you press W, and reassume its weird stance after movement is over? Would that be hard? Thank you!
(ps: if you agree with this please create a thread to get more attention. there are few animation problems like this one and it is super immersion break for a game i think.)
I had to comment on this, because this is so true. The "Wizard's Walk" is just plain silly, like she's doing the cat scratch dance. I know what's missing in the animation and in the game for the wizard's class for that matter. NO STAVES!!!!!!!!! Not even wands. Last I checked even D&D v4 still had staves and wands as items (as they over simplified things and took the guts out of the game).
If Cryptic did put wands and staves in the game, then you'd have a proper wizard with the right animation to go with it.
I agree with that. CW needs a new combat stance. The current walking style looks weird, and it's not just one or two players' feelings. The feedback had been made multiple times a long time ago, and sadly we still have that walking style till today.
Implement proficiency can be gained as a class trait:
...
Orb: psions and wizards are proficient
...
Originally, 4th edition characters had to use implement powers of a class with an implement usable by the same class. The Essentials line of rulebooks simplified the use of implements such that a character can use any implement with which he or she is proficient for any implement power.
Since wizards are also proficient in using staves and wands, it would appear that our wizards use orbs because our wizards are currently all Control Wizards and Control Wizards use orbs on the basis of Arcane Implement Mastery:
Arcane Implement Mastery
......
Orb of Imposition: ...... Control wizards select this form of mastery because it helps extend the duration of their control effects.
I agree with that. CW needs a new combat stance. The current walking style looks weird, and it's not just one or two players' feelings. The feedback had been made multiple times a long time ago, and sadly we still have that walking style till today.
Feedback has been complained about since beta. And we still have "baby-with-a-full-diaper-walk."
Maybe if they could sell a new walk animation in the Zen store they'd do something about it.
Comments
if you try and jump streight to endgame without getting first 5 mods campaign boons you are setting yourself up to be underpowered for the content in endgame .... if you dont work on getting rank 8+ enchants ... you are undergeared
Thanks for the tip but it's none of the above; the HR is simply the weakest, most nerfed-up class in Neverwinter, and it should be dropped if they plan to leave it that way while introducing new classes.
And BTW, whose, ph*ck up interpretation is it make a mace the preferred weapon for a Pally? These peeps never played D&D before? That is so messed up.
The other D&D MMO does make a very well balanced playing experience that is truer to the D&D mechanics and it does not suffer from the imbalances that NWO does. As I've said before, it's likely because NWO tried to do something different with the game mechanic and the deficiencies in the game show. The other D&D MMO does not have this problem because it pretty much stuck to the system. Is this bad for NWO? Not necessarily, but it means they have to work harder and tweak the game and find that right balance for their system (which it still lacks) because they chose a different mechanic. I'm just noting the consequences of their choice in game design and the results speak for itself, hence this thread and now a call to write/speak with the Devs on Twitch on 21 Jan2016. Something's wrong with NWO and they want to fix it. For that I applaud them and they should take every care to hear what their fan base tells them.
e.g. http://www.arcgames.com/en/forums/neverwinter/#/discussion/comment/12774413
I know you said it's not that easy to fix, I ask you to priorize that.
ROFLMAO. Leaving "trash" in partially farmed resource nodes has been a side effect of unbelievably poor and short-sighted game design here since beta. I wouldn't hold my breath waiting for a fix. Best option is either abandon that portion of the gane you are trying to complete, or buy desired resources or end items from AH or Zen store.
Encounter Matrix | Advanced Foundry Topics
My feedback&suggestion is about animation, Running animations to be specific. I play mostly a Control Wizard and i hate (HATEEEE!) when i try to move my character while in combat... like with W (forward) or any other variant... It moves like a cripped mantis trying to walk... This has present in some other classes as well, though due to their combat stance its most annoying on wizard. Can we do something about that? Like how about if a character walks/runs normal even in combat the moment you press W, and reassume its weird stance after movement is over? Would that be hard? Thank you!
(ps: if you agree with this please create a thread to get more attention. there are few animation problems like this one and it is super immersion break for a game i think.)
What the people in charge of this game need to do is spend a few months playing Dungeons & Dragons Online (DDO) and realize that their content with the mechanics of Neverwinter would be the best game ever made. Proper module style quests! Just pick up some actual D&D modules and make a quest! The people in the Foundry do it all day long! If they can do it, then surely a bunch of paid developers can accomplish the same thing.
And give lvl 70s access to every single skirmish from each of the areas. We progress through the levels so quickly that sometimes we're past a skirmish's level range before we even had a chance to play it. Then it's gone forever unless it comes back as a CTA event a year from now. This is ridiculous!
Unfortunately the devs are apparently tired of being outclassed in making interesting quests by Foundry authors so it remains neutered and so utterly worthless reward-wise that no-one bothers to play Foundry quests.
If devs would FIX the Foundry, the entire Neverwinter community would not have to suffer through grind-fest after grind-fest. It's one of the four legs of their marketing stool -- "Infinite Content."
I guess they prefer dwindling playerbase and horrible reviews and bugfests.
Encounter Matrix | Advanced Foundry Topics
If Cryptic did put wands and staves in the game, then you'd have a proper wizard with the right animation to go with it.
They implemented "Orbs" because that is what original D&D 4th Edition rules specified.
D&D 4th Edition Implement Proficiencies
Implement proficiency can be gained as a class trait:
...
- Orb: psions and wizards are proficient
...Originally, 4th edition characters had to use implement powers of a class with an implement usable by the same class. The Essentials line of rulebooks simplified the use of implements such that a character can use any implement with which he or she is proficient for any implement power.
Encounter Matrix | Advanced Foundry Topics
I agree with that. CW needs a new combat stance. The current walking style looks weird, and it's not just one or two players' feelings. The feedback had been made multiple times a long time ago, and sadly we still have that walking style till today.
Since wizards are also proficient in using staves and wands, it would appear that our wizards use orbs because our wizards are currently all Control Wizards and Control Wizards use orbs on the basis of Arcane Implement Mastery:
Arcane Implement Mastery
......
Orb of Imposition: ...... Control wizards select this form of mastery because it helps extend the duration of their control effects.
......
Feedback has been complained about since beta. And we still have "baby-with-a-full-diaper-walk."
Maybe if they could sell a new walk animation in the Zen store they'd do something about it.
Encounter Matrix | Advanced Foundry Topics