I'm actually glad to see that there is a workaround. Somewhat. The ape head still limits some of the other options, but at least it gives the classic mask+hat. The other masks categories though. Eh. Like I said, may as well not exist for all that they can be used. I don't understand why options are so limited on that front?
Heh. Totally need an Ultraman scenario where you turn into a giant superhero and take down monsters in the middle of a sprawling cityscape. MI crisis kinda-sorta had that, but not quite.
Cooldown reduction scales with Int for purposes of determining cooldown reduction. Those cooldowns scale as per having roughly 840 int. Thankfully, cooldown scales linearly, but still faces an indirect diminishing return of sorts. You're looking at a little under half time for everything with a 2.1 scalar reduction. You'll…
This is a horribly designed mission. Sadly, it sort of sets the tone for everything else in Vibora Bay. Which is unfortunate. That area has some of the best and some of the worst content in the game.
Great story, great design, fun difficulty arc, the annoying character everyone wants to die kills himself (Well, he survives, but it looked like he died and that was good enough), skippable cutscene, Doctor Destroyer, and WRECKING **** WITH GIANT ROBOTS. Resistance is the best thing that happened to this game after the…
I'll tell you now, if you aren't stacking STR to the sky, you aren't going to notice the difference in how much you get knocked around. Likewise, you'll have to determine for yourself just how much a ~30% additional melee damage is going to do for you. The greatest appeal to STR stat is, by far, it's spec tree. Which is…
Most healing scales with Pre, and that extra ~30% is not small change. However, you will have to determine where your focus is. Tanking in Hybrid Role with touch-up healing to your party (what my PA tank does, for instance), will make you popular and will get you through most. Otherwise, it sounds like you want to be a…
Pretty much everything Ayona said. This is one of the reasons Dodge/Invuln is such a sturdy build. With just gear, especially with Legion gear, it's easy to push over 40/60 dodge/avoid, with well over 150% Damage Resistance (Above 60% damage reduced).
If you have a Radiant Summon, your compassion will also stack from and buff it's healing as well. If you have a power slot and a few advantage points to spare in your build, having one of these out is a welcome addition. That aside, the concept in itself is very viable. The primary issues to deal with are surviving and…
Actually. It's a good question to ask if it's your own healing or others' healing you are worried about. Additionally, whether or not you care to take agro. Hybrid Role is a popular alternative to Tank Role because of the agro generated from both increased damage and healing. What is important about support is the threat…
That is going to return an average of 6 energy per couple of seconds, assuming he is constantly taking damage. Fuel my Fire requires some kind of investment in Endurance in order to scale it's return. Especially compared to the rate at which he is burning energy here.
Well, compassion helps with a little bit of dps, but mostly healing. So you if you have a tank that relies on heals (Like my PA tank uses Bionic Shielding and Conviction), it's handy to have. Also works with Lifedrain.
Thanks for double-checking on Rush. That's an important buff, as the 15% reduction is meant to counter the 10% penalty of having the Form active. It's also the buff you want to trigger if you lose agro and need to start burning energy to get it back. I had completely forgot about regen's resist bonus, that should help.…
Rejuvenated doesn't work for BCR. Stick with Moment of Need and rely on Conviction crits. Maybe drop BCR entirely as it likely won't be missed with the rest of the regen. MSA can work, but without good intel or recovery, it's going to net a small amount (maybe 9-10 per tick or something). It helps, but you may want to…
Overall, this is pretty good. Just a few suggestions of my own: Might want to avoid the fortified gear. No point in stacking defense, you won't have enough damage resistance to make a difference. Likewise, offense from Heroic gear alone will put you near the +20% range without need of gear boosting. Put those spec points…
This is true. Additionally, presence has no bearing on your Threat anymore. All it is helping is to squeeze maybe an extra 100 or so, if that, HP from Conviction. Bittersweet if you don't have the energy to even fire it often. Additionally, Conviction is a cooldown. It will proc MSA.
I'm not really sure what to say. You're asking for advice on your build, but don't want to change the things wrong with your build. You also seem to have a fundamental misunderstanding of core concepts of the game. Get ready for some tough love. Saying that Int hasn't worked in your experience doesn't say much, because…
I use Sentinel Aura and Conviction on my PA tank. Adds just that little bit of damage, and the bonus healing helps when it is needed. With invuln and a solid block, only a few things will really hurt you anyways.
Not to be an *******, but it sounds like your current tank is unplayable and you are using advice that was maybe viable a long time ago. Either take the advice given or stop asking, I guess. You're already taking criticism of your build because it isn't viable in some of the worst ways. No cooldown powers means you have no…
32 points of absorb isn't something you'll notice much of, save some some trash. Unstoppable isn't for taking damage, it's for dealing it. It's meant to mitigate harassment from trash and keep you from getting knocked away from your target. It is a very aggressive passive.
Pretty much this. Additionally, there is a problem with your passive and how you are using it if you need Presence as a crutch to support your healing. Swap that for Intelligence and get MSA. If you're still desperate for healing, pick up Protector and tank in Hybrid. Your energy builder is something that needs to fire…
Take Tyr's Familiar and Arcane Golem R3. These are going to be your mainstay heavies, hitting hard, drawing threat, and generally not dying. Additionally, Tyr's familiar has a panic button if, for some reason, you need energy. You won't. Get the radiant summon to R2 and take the advantage to remove it's circle. This allows…
The core issue is that, as of Free for All, Champions is functionally a trinity-based game with a pay option to vary around it. The problem is that the structure of the game hasn't conformed to this. Archetypes WILL fail without a trinity, and the que system pulls people randomly instead of based on role. This could be…
Perhaps start off with your SS spread and what passive you are tanking with. Otherwise, as stated, there is a problem if your energy builder becomes a 'crutch' instead of a convenience.
Wait, he's kinda right on this one. Or rather, I have alot to explain on this. Hard Difference in SS is only ~60+ assuming the extra slot is dedicated to SS, yes. However: Dodge Chance, Critical Chance, Cooldown, and Cost Reduction all scale additively. Having +100 Critical Chance is the same as having +100 Dexterity for…
The 150SS difference alone, not to mention increased stat values across the board, make a world of difference between Heroic and Legion. Equating the two is misleading. Speaking of misleading, do a bit of playing around with Evasive Maneuvers. The 'activation time' (actual period of movement) is less than a second. However…
It adds a hard 9% to dodge and to crit, not Dodge Chance and Critical Strike. Also, those numbers you have on Quarry require Legion Gear, no? Two-stacking Evasive Maneuvers doesn't seem very viable. The animation is almost 2 seconds and the overlap would only be a little under twice that if you hard-stacked toward…
Reconsider Twist of Fate. Fully upgraded, that's a 9% chance to both Crit and Dodge with just 3 hits of an Energy Builder. Can keep this fully buffed by just smacking someone every few seconds. Most importantly, this is a hard bonus. It is one of the precious few bonuses that doesn't get gobbled by diminishing returns,…
Yeah, issue kicked in mid saturday for me as well. Given the notoriously poor service both PWE and Verizon, respectively, we can expect this issue to get looked at sometime late monday and maybe have a solution within a few days at best. Alternatively, I could be wrong and this gets fixed rather fast. I so hope I am wrong.
Yeah. Confirming that similar issues persist in Neverwinter. To include the splash screen hanging (game freezes at the huge crytpic logo often) and the chat issues on successful login.
I can sometimes get in. Just sort of bittersweet since my friends don't see me on, I can't see any of my friends, I can't interact with any of the community in any way what-so-ever. I can just join teams and do stuff like some sophisticated NPC or whatever. I am pissed. :mad: I don't know what they did with me and at least…
Lucky you. I can barely access liveserver, much less even get onto a character just to not interact with the community. Funny thing is that friends don't notice me online (my list shows as empty too) and I cant chat at all, but I can still participate in alerts. :|
I'm having this wierd issue as well. Sometimes I don't even make it past the splash screen when the game loads. When I do and the game loads, sometimes it doesn't let me connect - then it doesn't recognize my username/password from within the client so I have to relaunch the program. Then when I do manage to get on? Chat…
Firstly, Reaper's Touch is one of the weakest energy builders in the game. Get anything but Reaper's Touch. Thunderbolt Lunge is...Alright. You should look across the entire set of lunge abilities and determine what effects you want. Darkness is popular for it's spamable AoE fear. Any combination of BCR and Dodge usually…
This is so sad. Yet true. Single Blade's damage is limited to it's capacity to stack bleeds, and overall, it does this very poorly, very slowly. I would prefer it if the advantage applied two bleeds after 5 were ruptured or something more consistent, even if 50% seems high.