I'd be fine with keeping baseline. I just think that making it scale upward with Pre would be nice. Most people taking it likely don't have any Pre bonuses, but on the off-chance you did, it would be cool. I just don't see why it shouldn't. Also I did not know the healing would crit if Holdout Critted.
The Munitions changes so far are AMAZING. Only a few things I'd change now: - Breakaway Shot is a great move overall, but the entirety of it's damage is backloaded. Despite shooting at the enemy during the initial hang-time, and during the brunt of the backward lunge, the damage only connects when you land. This needs to…
Honestly, I don't take Concentrate on my Pistols character, I take Form of the Tempest to take advantage of the absolutely ridiculous number of crits. Plus the energy gain from FotT scales off my Dex, which is my primary Super Stat. And since Bullet Beatdown is primarily a melee attack, it benefits more from a Martials…
But without Two Gun Mojo's Concentration buff, how else are you supposed to get the Concentration you need for Bullet Beatdown's Not Without Incident proc except for taking the Concentration Form? Because you should NEVER be pushed into taking powers like that.
I had the same problem, but there IS a solution. Any sort of phasing travel power will allow you to warp past them. Using the Ooze travel power device you got from the Commander in Whiteout #4 works as well. So far it's the only means to getting past the Revived Invader/Vanguard perma-hold spam.
I second the "All That Is Unholy" bug. She disappears after the first -third- of her lifebar is gone. She goes to use some attack, disappears and doesn't reappear, and if you leave, you can't go in.
As one of those now stranded CoX players, it makes me feel nice to know the CO community is being so welcoming of us. It's a little funny, but CoX (for me) had a community that was second-to-none among all the online games I'd ever participated in. And there were people who came from other games to CoX as refugees from far…