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dbrii Arc User

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  • Even as a super-tank, they ought to have some difficulty face tanking 4 different heroes at the same time. Overall, I'd like the balance of the clash alerts to lean slightly towards the group of four heroes. Perhaps the villain should get extra rewards for winning because they were against the odds.
  • Not only that, but level 40 characters with high end gear are also in a class of their own far above the other 40s. A full set of Justice or Virtuous gear, for example, along with expensive mods will push any character to a new level regardless of power selection. It's ridiculous how good some of this gear is, and it's…
  • Acclaim and onslaught tokens please.
    in OV Arenas Comment by dbrii December 2016
  • I considered this, but some of the Nemesis powersets are obviously better than others. It would result in everyone taking the gadgeteer or darkness Nemesis. Plus, I'd rather fight with my own hero's powers than with a boiled-down AT's.
  • If laying face down on the pavement during a large portion of the fight is your ideal way of playing, go for it, but many new players are turned off by this. Playing as an AT in this game is much harder than playing as a FF, especially since ATs cannot pick their superstats and most of them do not have that sweet sweet…
  • Without dying several times? Or did you have a good team with you? Now try soloing Adventure Packs on Elite challenge level like many CON-stacked heroes can. Or fight some Onslaught Villains without being one-shot. Or Gravitar alert without needing multiple revives.
  • I think a big help to get new players to stay is to make Archetypes NOT worthless for lategame content. A common problem I see while leveling up a freeform character are solo ATs struggling to handle level 30+ missions. I frequently see these players requesting help in Zone chat because their ATs cannot survive even on…
  • But all previous content is NOT balanced, that's the problem. It heavily favors high HP and high Defense builds. That's why CON stacking is a necessity for late game content, not an option. We may as well compose a list of content that CON-less builds cannot do (at least without dying dozens of times).* Rampages * PVP *…
  • I agree with this idea. For years I've been annoyed that CON has been a requirement instead of an option for late game content. Creating FF niche builds without CON is always very tricky and must focus on dodge and/or stealth, or be killed instantly by anything sneezing on you. Despite this change, CON would still be an…
  • I don't like the idea of blocking OVs from RenCen entirely. Onslaught would become very boring and a chore at that point. Farming UNTIL Defenders would be the only source of Villain Points and there would be far less opportunities to gain Defender points.
  • Is there proof of that? How do we know they didn't shelve and neglect CO because they had larger projects to work on? Or because they expected it to dwindle and die after DCUO was released, and they were cutting their loses (thankfully it didn't)? Did an unexpected surge in cash shop sales inspire the Onslaught update? I…
  • I really need to stop accidentally creating duplicate posts.
  • You mean the area with the lowest possible hero levels that OVs can enter? Oh yeah, good job. You figured out my dastardly master plan. *moustache twirl*
  • Cool assumptions. But if I wanted to do that, I'd just hang around Kodiak and the prison, hunting low levels completing Westside missions.
  • That's a nice thing to hope for, however there is no guarantee and this game has seen long stretches of neglect before. Many of us are not comfortable throwing money at the cash shop and hoping for the best. I pay for my gold subscription because I don't like the F2P model, and that's all I'm willing to give.
  • I agree that the price of retcons is too high. Many of us don't dump real money into keys, so we can't sell them for 100g a pop or don't have 300-500g items to put up on the auction house. Throw money at the company for a game you're already paying for. That's the advice you're giving to gold subs, and that concept does…
  • But the turrets wouldn't protect you from this either. They only attack OVs that attack them, or at least most of the time. They would not protect you from an OV jumping on you, getting you flagged with your passive, then destroying you with a 40k damage Atom Splitting Fist. You are not protected. I'm trying to point out…
  • But the turrets do not keep OVs away from this area. OVs can still easily pick someone off who just teleported to the area and accidentally flagged themselves. OVs can park themselves right in front of Defender with little risk of the turrets targeting them, so what is the point of having the turrets there anyways if they…
  • But the turrets don't perform that function either. If players want nothing to do with Onslaught, then they simply have to avoid attacking the OVs. The turrets don't protect flagged players either since they can be picked off with long range and single target attacks.
  • Bumping because I still greatly desire such a device.
  • Makes sense. The Knock Back power should also scale based on the enemy's proximity. However, the overall damage is still going to be pretty weak if it's only 130% max. I'd say it needs to deal 200% damage at melee range. Also, despite Shotgun Blast being a labelled as a blast power, the game doesn't actually register it as…
  • I voted other because there are so many super villains I'd like to play as that are not listed on the poll. 1. Viperia or Viper X 2. Valerian Scarlet 3. Cyberlord 4. Slug 5. Demoiselle Nocturne 6. And just to be an ****, I'd like to play as Baron Cimetiere so everyone accidentally kills themselves when attacking. 7. A…
  • Now that CO is returning to its original developers, I hope that some of these issues will finally be tackled. Will CO finally be taken out of cruise-control? :biggrin:
    in Bug fixes? Comment by dbrii April 2015
  • I'd like to add that the Nemesis alert mission I'm playing RIGHT NOW is impossible to complete. The mission is bank robbery and the game didn't create enough minions to kill in order to satisfy the first mission objective "Defeat Enemies (13/15)". The first door to enter the bank cannot be opened. What wonky workaround do…
    in Bug fixes? Comment by dbrii April 2015
  • No, lets not sum up my list just because you've never personally encountered some of them. That's no reason to dismiss them as a whole so easily. Easy steps to replicate the Super Group chat bug: 1. Play as a character in an SG. 2. Change Character 3. Play as a character in a different SG. 4. You now see both SGs chats in…
    in Bug fixes? Comment by dbrii April 2015
  • A big bug I almost forgot about: The "Hide and remove unowned costume parts" checkbox does not work when creating a costume at hero creation.
    in Bug fixes? Comment by dbrii April 2015
  • * The infamous queue bug * Mass disconnects * Mission completion bugs * Text bugs (Most importantly inaccurate ability Tooltips) * Crashing on zone entry (this happens to me about once a day) * Super Group chat bug * Insanely broken abilities (Strafing Run is not supposed to deal all 4 hits every time, 16k damage Unleashed…
    in Bug fixes? Comment by dbrii April 2015
  • Actually, CO has very nice combat mechanics and duel system. Not only does it have highly customizable heroes costumes, but a wide selection of powers to work with. It's just a shame that the balance is so bad that only 1% of those powers are viable.
  • Why are you pointing blame on a gamemode? Don't blame PVP for crowd control being in an awful state. Blame Cryptic for their poor and half-assed attempt to balance the game that resulted in many abilities becoming useless in both modes. In the end, they harmed both PVP and PVE. I can understand if you don't like PVP, but…
  • My second option would have improved PVE tanks' survivability at the cost of their damage. PVP should not be ignored, and I find your dismissal of legitimate PVP complaints as "pvp whiners" to be very derogatory and baseless. PVP is part of the game and there are many features woven around it. Duels, PH Arena, Perks, Hero…
  • I agree. PVP would be easier to fix than adding PVE content. It's just a matter of adjusting what's already there. I wouldn't want to revert back to what PVP was before, however. One thing I'd like to see is a diminishing returns effect added to Constitution. Most PVP builds I see these days put every single possible point…
  • Haha. And both those games aren't dead because of small features. SWG died after Sony issued several unnecessary overhauls that ruined the original game and players abandoned en masse (Trials of Obi-Wan in particular). City of Heroes died because NCsoft pulled the plug even when it had a strong subscription base. The other…
  • Off the top of my head: WoW (An npc disables your xp gains for a price) City of Heroes (menu option) Star Wars Galaxies (Don't rank up new profession tiers when they are available) Eve Online (Disable learning)
  • For refunding levels? 1. X globals 2. I'm sure I'm not the only one. 3. Unfortunately, this is a trend in video game development these days. Features aren't added unless they are somehow expected to directly increase profit. Call me old-school if you wish, but it's a good idea to add small features like these only to…
  • Vibora Bay? :biggrin:
  • I wouldn't call WoW reliant on their cash shop. I'm sure they could easily survive on subscriptions alone, seeing as they have for several years, and the cash shop is additional icing on the cake. However, I highly doubt that CO can survive on subscriptions alone in its current form. That's a corner they may have backed…
  • What programmers? If we had those devoted to CO, we'd have a lot more bug fixes than just a small handful every couple of months. This is another reason I'm cancelling. I'm not going to support this trend of cash shop reliant games. There are plenty of mmos in the past and present that never relied on such a business…
  • No. All I ask for is bug fixes and fun pvp. Clearly PWE is not appealing to me with CO because they only seek quick bucks from cash shop sales instead of creating a solid game that people want to subscribe to. I didn't cancel my sub to strike fear into anyone, but instead to prove a point that ignoring gameplay issues in a…
  • Indeed. Nothing is free, including my subscription payment. I expect more than a neglected buggy game for $15 a month. Currently, I see no reason to renew my gold status and have cancelled my subscription for this month. I can get the same buggy pve and imbalanced pvp experience with silver. I call it cruise control.
  • Try Ren Center/City Center/Westside. That's were I see it most often. And no, it's not at max range or anything. I can be in the enemy's face using energy builder and melee minions will just stare. Funny story... A few days ago, another hero with a pet build challenged one of my pet builds to a duel in Ren Center. It was…
  • I've seen this issue consistently with Tyrannon's Familiar, Command Animals, Void Horror, and March of the Dead. It seems to be every melee minion summoned through abilities. It happens to ranged pets too like Munitions Bots, but much less frequently. Actually, the only pets that work fine for me on world maps are healing…
  • Not just Ren Center, but City Center, Westside, any world map. Melee pets are unusable in these areas.
  • Not pet devices. For some reason they have better AI than the rest. Have you tried an actual pet summoning ability? Like Ty Familiar or March of the Dead?
  • Now imagine if every pet acted like this, 95% of the time for melee and 75% of the time for ranged, on world maps. Do you think that is acceptable?
  • I assure you that I'm reading your posts quite thoroughly. By the way, have you tried a pet build in CO before? They can do very very good damage in instances such as alerts, but on the world maps they refuse to attack most of the time. This is what draws many away from pets builds in CO and why they are so rare. And yet,…
  • So you aren't supposed to be able to attack enemies on world maps with pets? I'm sure that design choice was made for the benefit of the players, especially towards those who want to make a necromancer or demon controlling character. /sarcasm
  • You're doing it again. :rolleyes: And please don't try to convince me that the pets and minions are this buggy by intentional design. Masterminds weren't a dominating force in CoX either, but they were still useful and beneficial, especially for drawing aggro in pve. Most importantly, they were fun and worked to an…
  • I actually laughed when you accused me of putting words in your mouth, then put words in my mouth immediately after. I never said or implied that CoX was bug free. Masterminds did have their own bugs, but none as significant as minions ignoring enemies on world maps. A bug such as that is inexcusable. No one would have…
  • Do you know that for certain? Are we really going to receive a massive update of bug fixes? Because I doubt it. What about all the people paying for a subscription like I am? I'm not buying cash shop items, and the current game content that I am paying for is buggy and neglected. Having a very buggy game turns away many…