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Hermes Heavy Turrets around RenCen Power House

I'd like to see them removed from this general gathering area, including the turrets around Defender and the Recognition building.

Why are they there? What's the point of them?

I'd like to see them removed for the following reasons:
  1. They don't prevent spawn camping because nobody spawns in this area after dying.
  2. OV's enter the area anyways to pick fights with random heroes.
  3. The turrets are very buggy and awkwardly placed to begin with. This causes OV fights to almost always end abruptly when turrets randomly shoot at the OVs.
  4. People gather in this area for pvp dueling and socializing anyways.
  5. People use these turrets to farm Guardian points.
  6. They don't protect heroes flagged for Onslaught PVP very well (they shouldn't be protected anyways).
  7. As an OV, it is the only area to find large groups of people willing to fight you.
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Comments

  • draogndraogn Posts: 1,269 Arc User
    Those turrets protect those who don't want anything to do with the OV stuff, if anything they should be fixed to actually work properly. I.E As soon as an OV is in range they start shooting rather then waiting until an OV damages them.
  • dbriidbrii Posts: 69 Arc User
    edited January 2016
    draogn said:

    Those turrets protect those who don't want anything to do with the OV stuff, if anything they should be fixed to actually work properly. I.E As soon as an OV is in range they start shooting rather then waiting until an OV damages them.

    But the turrets don't perform that function either. If players want nothing to do with Onslaught, then they simply have to avoid attacking the OVs.

    The turrets don't protect flagged players either since they can be picked off with long range and single target attacks.
  • jaazaniah1jaazaniah1 Posts: 5,544 Arc User
    I guess I don't see the reason for the complaint. In general, an OV in RenCen isn't going to be able to hurt anyone unless that hero has already been tagged (i.e. recently attacked an OV).

    1.They don't prevent spawn camping because nobody spawns in this area after dying.
    (so, doesn't harm anyone one way or the other)

    2. OV's enter the area anyways to pick fights with random heroes.
    (yes, but they have to be careful where they do it; see below, and, of course the heroes having to be willing to fight. Now and then I bring an OV to RenCen and no one attacks me, so I leave)

    3. The turrets are very buggy and awkwardly placed to begin with. This causes OV fights to almost always end abruptly when turrets randomly shoot at the OVs.
    (this should really only happen if the OV is not taking care to pay attention to his/her surroundings. Just don't target heroes standing near a turret; now that I have the routine down my OVs don't typically die in this fashion)

    4.People gather in this area for pvp dueling and socializing anyways.
    (how do the turrets get in the way of this?)

    5. People use these turrets to farm Guardian points.
    (so? Does this harm anyone?)

    6. They don't protect heroes flagged for Onslaught PVP very well (they shouldn't be protected anyways).
    (exactly; this isn't their function)

    7.As an OV, it is the only area to find large groups of people willing to fight you.
    (this is because many lvl 40s are too lazy to leave RenCen and also because there is no effective way to locate an OV in MC in a meaningful amount of time with a large enough group to take down the villain. I've seen, recently, OVs advertise that they were near Kodiak and a handful of players would show up. Sadly, it's really up the the OV to make his/her location known. The main reason I am currently going to RenCen is because I need a lot of VTs to equip older heroes with Onslaught Gear and the easiest way to farm them is at the Unity building near RenCen. Once I am done with that I will probably use my OVs in Westside).​​
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  • riveroceanriverocean Posts: 1,690 Arc User
    There are a variety of ways to trick players into being flagged for Onslaught. There are also ways to grief players without triggering the turrets.

    I'm not going to list them - those that exploit that know what they are doing.

    But I do agree that turrets are terrible at their job. They often don't trigger when they should and when they do work they usually are targeting a lone OV who isn't doing anything wrong.​​
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  • draogndraogn Posts: 1,269 Arc User
    dbrii said:

    draogn said:

    Those turrets protect those who don't want anything to do with the OV stuff, if anything they should be fixed to actually work properly. I.E As soon as an OV is in range they start shooting rather then waiting until an OV damages them.

    But the turrets don't perform that function either. If players want nothing to do with Onslaught, then they simply have to avoid attacking the OVs.

    The turrets don't protect flagged players either since they can be picked off with long range and single target attacks.
    Except some passives can still flag you whether you want to be flagged or not, and an ov can still step into someones aoe to get them flagged.

    I've logged into the game and at some point while I was loading (likely due to my passive) the battling supervillain debuff had been applied to my character.
  • guyhumualguyhumual Posts: 2,397 Arc User
    This is the first area that new players end up after the tutorial. I'd prefer if OV was kept away from new players altogether, I'd be happy to see them out of the Westside for example but some OV players don't like a challenge and thus the turrets are necessary.

    This area is where players like to duel these days, and it's where level 25 characters will teleport to when they get their device, and so this might protect an unsuspecting player from using an AoE attack and hitting an OV in a duel (not sure if this is possible or not) and it also protects unsuspecting players from teleporting to the Ren center and healing or resurrecting someone they thought was just recovering from a duel.

    The better fix though would just give everyone the option of toggling OV on or off for themselves, and then we wouldn't need turrets.
  • dbriidbrii Posts: 69 Arc User
    guyhumual said:

    This is the first area that new players end up after the tutorial. I'd prefer if OV was kept away from new players altogether, I'd be happy to see them out of the Westside for example but some OV players don't like a challenge and thus the turrets are necessary.

    This area is where players like to duel these days, and it's where level 25 characters will teleport to when they get their device, and so this might protect an unsuspecting player from using an AoE attack and hitting an OV in a duel (not sure if this is possible or not) and it also protects unsuspecting players from teleporting to the Ren center and healing or resurrecting someone they thought was just recovering from a duel.

    The better fix though would just give everyone the option of toggling OV on or off for themselves, and then we wouldn't need turrets.

    But the turrets do not keep OVs away from this area. OVs can still easily pick someone off who just teleported to the area and accidentally flagged themselves. OVs can park themselves right in front of Defender with little risk of the turrets targeting them, so what is the point of having the turrets there anyways if they cannot protect the players?

  • crashjrivecrashjrive Posts: 47 Arc User
    edited January 2016
    I disagree with this. For people that have passives such as Fire Form (like me on my main), the other day I've had OVs try to approach me so FF would give them damage and cause me to be triggered and give them a free kill. I had to turn off my passive just to keep standing out there and no one should have to do that.

    I don't know what other forms have this effect but this is a reason OVs should only give you the tag by single target attacks. If I stand next to the PH entrance I don't want someone exploiting my passive and now I'm no longer able to stand in MC during the in between time of running a mission.

    Not only that but it is somewhat a spawn area because nearly everyone has a teleport to RenCen device and uses it to get to the area. The turret's don't randomly shoot at OVs, you have to enter their area in order to be attacked.
  • nephtnepht Posts: 6,883 Arc User
    dbrii said:

    I'd like to see them removed from this general gathering area, including the turrets around Defender and the Recognition building.

    Why are they there? What's the point of them?

    I'd like to see them removed for the following reasons:

    1. They don't prevent spawn camping because nobody spawns in this area after dying.
    2. OV's enter the area anyways to pick fights with random heroes.
    3. The turrets are very buggy and awkwardly placed to begin with. This causes OV fights to almost always end abruptly when turrets randomly shoot at the OVs.
    4. People gather in this area for pvp dueling and socializing anyways.
    5. People use these turrets to farm Guardian points.
    6. They don't protect heroes flagged for Onslaught PVP very well (they shouldn't be protected anyways).
    7. As an OV, it is the only area to find large groups of people willing to fight you.
    Are you complaining just for the sake of complaining?

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  • dbriidbrii Posts: 69 Arc User

    I disagree with this. For people that have passives such as Fire Form (like me on my main), the other day I've had OVs try to approach me so FF would give them damage and cause me to be triggered and give them a free kill. I had to turn off my passive just to keep standing out there and no one should have to do that.

    I don't know what other forms have this effect but this is a reason OVs should only give you the tag by single target attacks. If I stand next to the PH entrance I don't want someone exploiting my passive and now I'm no longer able to stand in MC during the in between time of running a mission.

    Not only that but it is somewhat a spawn area because nearly everyone has a teleport to RenCen device and uses it to get to the area. The turret's don't randomly shoot at OVs, you have to enter their area in order to be attacked.

    But the turrets wouldn't protect you from this either. They only attack OVs that attack them, or at least most of the time. They would not protect you from an OV jumping on you, getting you flagged with your passive, then destroying you with a 40k damage Atom Splitting Fist. You are not protected.

    I'm trying to point out how useless the RenCen turrets are. The only thing they accomplish is making everything about Onslaught less fun.
    nepht said:



    Are you complaining just for the sake of complaining?

    Are you replying just for the sake of replying?
  • draogndraogn Posts: 1,269 Arc User
    The turrets not working right just means the Devs need to figure out why they aren't working and fix them so they are the proper deterrent they were meant to be.
  • jonsillsjonsills Posts: 6,318 Arc User
    edited January 2016
    nepht wrote: »
    Are you complaining just for the sake of complaining?
    Probably complaining because the turrets are interfering with his griefing duelists.​​
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  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited January 2016
    Not only turrets should not be removed, but they should be made working as intended. Maybe even upped in power.

    Or, provided it's doable - replace them in RenCen with a different kind of turrets that will teleport an OV player out of RenCen as soon as it enters NPC/turret radius of detection. So it can't be used for farming points.​​
  • xrazamaxxrazamax Posts: 979 Arc User
    I get the idea behind removing those turrets: The area around the PH has a lot of heroes standing around as well as people pvping. That makes it is a good place to pop up and see if anyone wants to fight and the problem with other sites (like the area by Kodiak) disappear.

    However, the RenCen is the "safe" area of MC, and OVs aren't suppose to be running around it. It is fortunately currently set up in a way that lets you travel through it quickly so you can transverse through the city, but you can't easily do battle in it (if you could, this thread would probably not exist). You have to tip toe through MC, so really, the turrets work as a deterrent. Not a 100% deterrent, but if you go to the RenCen, you are going to be stuck in a very small area of maneuverability and some larger AoEs will cause the turrets to fire on you.
  • nephtnepht Posts: 6,883 Arc User
    The turrets are there to stop OVs farming low levels as noobs are very likely to attack OVs without knowing what is going on. The OP is just mad because he/she cant farm noobs without the turrets blasting them.

    Obvious butt hurt is obvious.
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
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  • dbriidbrii Posts: 69 Arc User
    edited January 2016
    nepht said:

    The turrets are there to stop OVs farming low levels as noobs are very likely to attack OVs without knowing what is going on. The OP is just mad because he/she cant farm noobs without the turrets blasting them.

    Obvious butt hurt is obvious.

    Cool assumptions.

    But if I wanted to do that, I'd just hang around Kodiak and the prison, hunting low levels completing Westside missions.
  • dbriidbrii Posts: 69 Arc User
    edited January 2016
    duplicate post
  • nephtnepht Posts: 6,883 Arc User
    dbrii said:



    Cool assumptions.

    Hardly assumptions as there is a Conquer member in that area pretty much 24/7 we see the OVs and their exploits. We see their desperation for the secondary OV gear to get more PRO.
    dbrii said:



    But if I wanted to do that, I'd just hang around Kodiak and the prison, hunting low levels completing Westside missions.

    Pretty much verifies my theory as you just explained to us your favored noob farming area.
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    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
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  • iamruneiamrune Posts: 965 Arc User
    I'd like to see Defender [or any other NPC hero around] flat one shot blast the hell out of any Villain player coming that close to him.

    I mean, really.

    At least some sense of reasonable suspension of belief in the game setting would be nice. Ren Cen should be off limits to villains.
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    iamrune said:



    At least some sense of reasonable suspension of belief in the game setting would be nice. Ren Cen should be off limits to villains.

    This is actually why I like the turrets, though they are easily avoided.
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  • nephtnepht Posts: 6,883 Arc User
    edited January 2016
    iamrune said:

    I'd like to see Defender [or any other NPC hero around] flat one shot blast the hell out of any Villain player coming that close to him.

    I mean, really.

    At least some sense of reasonable suspension of belief in the game setting would be nice. Ren Cen should be off limits to villains.

    Well the OV villains at least ^__^

    But seriously I have seen too many new players get curb stomped by people looking for easy red tokens. Also many players have used OVs and the turrets to give other players easy blue tokens, standing there getting hit then suicide by turret.

    But yes I do agree with the OP turrets should be removed from Ren Cen but not in the way he would want or like as the whole of Ren Cen should be an instant kill zone for any OV wandering into it with no tokens rewarded.

    The turrets are a stupid idea as they are not brutal enough. Some sort over super overpowered OV hunting Mega D with a built in Macross missile massacre should suffice.
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
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  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    The proper solution is to fix the means of getting people flagged as 'battling supervillains' who did not actually choose to have that status, and clearing the status on defeat. Then remove all of the turrets, and make damage by NPCs not count for getting tokens for players.
  • wingedkagoutiwingedkagouti Posts: 565 Arc User
    nepht said:


    But yes I do agree with the OP turrets should be removed from Ren Cen but not in the way he would want or like as the whole of Ren Cen should be an instant kill zone for any OV wandering into it with no tokens rewarded.

    If you introduce an area that automatically kills any OV and denies any tokens, you'll see plenty of abusers who'll just run into it when they get low to deny others the 30 tokens for an actual kill. Unless of course, it'd add a 3 hour Genetic Exhaustion debuff to the player upon recovery. But then you'd also need a warning zone to prevent "heroes" from baiting in an unsuspecting OV who's not trying to exploit it.
  • dbriidbrii Posts: 69 Arc User
    edited January 2016
    nepht said:

    dbrii said:



    Cool assumptions.

    Hardly assumptions as there is a Conquer member in that area pretty much 24/7 we see the OVs and their exploits. We see their desperation for the secondary OV gear to get more PRO.
    dbrii said:



    But if I wanted to do that, I'd just hang around Kodiak and the prison, hunting low levels completing Westside missions.

    Pretty much verifies my theory as you just explained to us your favored noob farming area.
    You mean the area with the lowest possible hero levels that OVs can enter? Oh yeah, good job. You figured out my dastardly master plan. *moustache twirl*
  • dbriidbrii Posts: 69 Arc User
    edited January 2016
    I really need to stop accidentally creating duplicate posts.
  • nephtnepht Posts: 6,883 Arc User

    nepht said:


    But yes I do agree with the OP turrets should be removed from Ren Cen but not in the way he would want or like as the whole of Ren Cen should be an instant kill zone for any OV wandering into it with no tokens rewarded.

    If you introduce an area that automatically kills any OV and denies any tokens, you'll see plenty of abusers who'll just run into it when they get low to deny others the 30 tokens for an actual kill. Unless of course, it'd add a 3 hour Genetic Exhaustion debuff to the player upon recovery. But then you'd also need a warning zone to prevent "heroes" from baiting in an unsuspecting OV who's not trying to exploit it.
    Ahh but if they begin a fight near the police station and try and run they can simply BLOCK OVs from entering Ren Cen. You know what blocking OVs with a invisible wall from entering Ren Cen all together is a much better idea and the simplest.
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    nepht said:

    Ahh but if they begin a fight near the police station and try and run they can simply BLOCK OVs from entering Ren Cen.

    You do realize that an OV who comes down to fight by Defender is likely to be swarmed by level 40s who would otherwise be hanging out or dueling? It's a much friendlier place to fight than, say, Kodiak.
  • dbriidbrii Posts: 69 Arc User
    nepht said:

    nepht said:


    But yes I do agree with the OP turrets should be removed from Ren Cen but not in the way he would want or like as the whole of Ren Cen should be an instant kill zone for any OV wandering into it with no tokens rewarded.

    If you introduce an area that automatically kills any OV and denies any tokens, you'll see plenty of abusers who'll just run into it when they get low to deny others the 30 tokens for an actual kill. Unless of course, it'd add a 3 hour Genetic Exhaustion debuff to the player upon recovery. But then you'd also need a warning zone to prevent "heroes" from baiting in an unsuspecting OV who's not trying to exploit it.
    Ahh but if they begin a fight near the police station and try and run they can simply BLOCK OVs from entering Ren Cen. You know what blocking OVs with a invisible wall from entering Ren Cen all together is a much better idea and the simplest.
    I don't like the idea of blocking OVs from RenCen entirely. Onslaught would become very boring and a chore at that point. Farming UNTIL Defenders would be the only source of Villain Points and there would be far less opportunities to gain Defender points.
  • nephtnepht Posts: 6,883 Arc User

    nepht said:

    Ahh but if they begin a fight near the police station and try and run they can simply BLOCK OVs from entering Ren Cen.

    You do realize that an OV who comes down to fight by Defender is likely to be swarmed by level 40s who would otherwise be hanging out or dueling? It's a much friendlier place to fight than, say, Kodiak.
    Ren Cen is meant to be a safe zone . You go outside Ren Cen your fair game.
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    nepht said:

    Ren Cen is meant to be a safe zone . You go outside Ren Cen your fair game.

    Ren Cen has been a center of PvP (dueling) for years. OVs are a form of PvP, and fit perfectly well with other things that have traditionally happened there.
  • jonsillsjonsills Posts: 6,318 Arc User

    nepht said:

    Ren Cen is meant to be a safe zone . You go outside Ren Cen your fair game.

    Ren Cen has been a center of PvP (dueling) for years. OVs are a form of PvP, and fit perfectly well with other things that have traditionally happened there.
    So, it's fair game if you're in the middle of a duel, use an AoE attack on your opponent, get yourself flagged for attacking an OV that was hanging around there, and are suddenly killed, thus losing the duel no matter how much better you were doing before that?

    All PvP is the same, is this what you're saying? So therefore since we have official dueling arenas in the Powerhouse, no attention ever needs to be paid to fixing the Hero Games because we have PvP arenas already?
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  • nephtnepht Posts: 6,883 Arc User

    nepht said:

    Ren Cen is meant to be a safe zone . You go outside Ren Cen your fair game.

    Ren Cen has been a center of PvP (dueling) for years. OVs are a form of PvP, and fit perfectly well with other things that have traditionally happened there.
    I think Jon said it better than I will but thats a different type of PvP. Thats one on one with no big noob squishing monster involved.

    Ren Cen should be 100% OV free.
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    Wait, people fighting a duel can activate the Fighting Onslaught Villains buff? Really?
    Normally, people in a duel cannot interact with other PCs or NPCs, right?
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  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    jonsills said:

    So, it's fair game if you're in the middle of a duel, use an AoE attack on your opponent, get yourself flagged for attacking an OV that was hanging around there, and are suddenly killed, thus losing the duel no matter how much better you were doing before that?

    To the best of my knowledge, that's impossible (due to the mechanics of dueling, not OVs). In any case, the aggression exploits from Onslaught are not more or less bad if they occur in Ren Cen than in another location.
    jonsills said:

    All PvP is the same, is this what you're saying?

    No, I'm saying Ren Cen is historically an appropriate location for PvP.
  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited January 2016
    What is "historically appropriate" for players is meaningless.

    As long as RenCen is a designated hub and rest location for players, including new players, and problem with being accidentally flagged for OV content is not resolved, and it is not, this location should stay off-limits for OVs because of its functionality.
    Which is probably what devs think by themselves, which is why turrets are there.

    And unless it will be resolved turrets should not be removed, even if they don't work very well. A faulty failsafe mechanism is still better than no failsafe at all.

    Also, players lazyness or lack of interest is hardly any real issue. If it's a problem to find others to play OV content... Maybe because people simply don't feel like it? Don't care enough about OV? Deal with it?

    That's hardly a reason for making any changes.​​
    Post edited by meedacthunist on
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User

    If it's a problem to find others to play OV content... Maybe because people simply don't feel like it? Don't care enough about OV? Deal with it?



    That's hardly a reason for making any changes.​​

    Ah, yes. This.

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  • jennymachxjennymachx Posts: 3,000 Arc User
    edited January 2016
    The biggest congregation of players at any one time in ReCen seems to be at Defender so it makes sense as to why OVs go to that area. There's a good chance that players are going to engage the OV.

    As long as OVs are not allowed to go right up to the mission contacts there and stay within acceptable distance, I'm not seeing a big issue as long as the guns outside the PH remain where they are. If any new player is there for the mission contacts, then there should be little reason for them to stay at Defender, unless 1) they want to watch the OV fights or 2) Want to try their hand at the fight out of curiosity, then learn the hard but effective lesson that they're not ready for such a fight just yet, which I don't see as being damaging to the gameplay experience at all.

    RenCen might be historically an appropiate location for PVP, but that's strictly duel PVP that doesn't mechanically affect anyone outside the duel apart from minor instances of effects annoyance. OVs are different due to potential exploitation of player AoEs. Also I don't think it needs to be explained as to why OVs shouldn't be allowed to go near the tailors or any of the other service areas of RenCen.
  • beezeezebeezeeze Posts: 927 Arc User
    OVs hanging around ren center makes them easier to find if nothing else, and I think watching them get blasted down by turrets for being careless is funny... so I say leave it as it is. If they're going to change things with the OVs I think making it so lower level characters (under level 10 or there about) cannot attack OVs and cannot be flagged, and also fix it so passive abilities to do tag players for pvp.

  • decorumfriendsdecorumfriends Posts: 2,802 Arc User
    I'm with "just fix the turrets to do like they're supposed to". With a side of "you might want to relook at that flagging mechanism" (although I'm finding most of the player supplied solutions to be overly complex...K.I.S.S., please).
    'Dec out

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  • chaelkchaelk Posts: 7,732 Arc User
    simple solution, make them toggle on to start your timer. can't toggle off till timer runs out.
    Attacking the Villain right at the end of your timer, resets it.
    So no waiting for it to get near the end, attacking and having the timer run out.

    you can't attack the OV unless toggled on,
    OV can't "accidentally" get done by your passive or AOE Attucks.

    To make the passives not set them off, you would have to stop them doing area damage and buffing in an area.​​
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  • decorumfriendsdecorumfriends Posts: 2,802 Arc User
    Yeah, anything that involves "you must actively activate something to fight the OV" qualifies as "too complex" and runs counter to the intended set-up of the OV system.
    'Dec out

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  • xcelsior41xcelsior41 Posts: 1,056 Arc User

    Yeah, anything that involves "you must actively activate something to fight the OV" qualifies as "too complex" and runs counter to the intended set-up of the OV system.

    But the current intended setup has lead to all the trolling during the winter event/halloween event.. I'm thinking chaelk is on to something here with his suggestion
    Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.

    42 40s, LTSer.
  • thatcursedwolfthatcursedwolf Posts: 484 Arc User

    Yeah, anything that involves "you must actively activate something to fight the OV" qualifies as "too complex" and runs counter to the intended set-up of the OV system.

    But the current intended setup has lead to all the trolling during the winter event/halloween event.. I'm thinking chaelk is on to something here with his suggestion
    If your passive wasn't able to flag you for no action other than logging and an OV standing next to you in a toggle wouldn't be as necessary.

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  • decorumfriendsdecorumfriends Posts: 2,802 Arc User


    But the current intended setup has lead to all the trolling during the winter event/halloween event.. I'm thinking chaelk is on to something here with his suggestion

    Which is why I said they need to take a look at it, make adjustments. Your suggestion is "nope, it won't work the way you want it, just dump it".

    'Dec out

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  • furries2furries2 Posts: 80 Arc User
    edited January 2016
    Normally if your flagged you can just do hide and seek trick and just ride it out. Find the best hiding spot and wait (If your spot was compromised and an OV is within Striking Distance run to a new hide out you can lose them in the crowed or buildings if your fast enough so to not been seen by the OV unless your using Light Speed or Dark Speed that will give away your position however), if that's not an option you can go to an instance.

    At least until the whole thing is fixed, I once used my healer I tagged a defeated player (Using my Redeption Power) after the villain was defeated and flew to a hiding spot and waited it out, I doubt an OV can run as fast Dark Speed if they was given chase.

    If all else failed, I can just troll the OV by logging off the Character so they can't get me if I don't want to fight right now.
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  • jonsillsjonsills Posts: 6,318 Arc User
    But Furries, if my brand-new level 6 character has just emerged, blinking in unaccustomed sunlight, from the depths of the Powerhouse, and is on his way to Defender to get his very first mission assignment ever, why should I be the one who has to go to extraordinary effort not to fight the hulking beast hanging around in the penultimate newbie area? Why must the onus lie upon the person doing what the game asks him to do, rather than upon the one who's rather stretching the definitions of his current job?

    And what happens when the coordinated trolls, and you know they're out there (especially if you tried to attend one of the memorial services for Leonard Nimoy in STO), begin setting up their OVs at the same time in every single instance of RenCen? Makes it a lot harder to hide, especially for low-levels...​​
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  • furries2furries2 Posts: 80 Arc User
    edited January 2016
    jonsills said:

    But Furries, if my brand-new level 6 character has just emerged, blinking in unaccustomed sunlight, from the depths of the Powerhouse, and is on his way to Defender to get his very first mission assignment ever, why should I be the one who has to go to extraordinary effort not to fight the hulking beast hanging around in the penultimate newbie area? Why must the onus lie upon the person doing what the game asks him to do, rather than upon the one who's rather stretching the definitions of his current job?



    And what happens when the coordinated trolls, and you know they're out there (especially if you tried to attend one of the memorial services for Leonard Nimoy in STO), begin setting up their OVs at the same time in every single instance of RenCen? Makes it a lot harder to hide, especially for low-levels...​​

    Well if you want to fight at level 6 that's you. And just because they cover every hiding spot in the city does not mean they can't out run an OV, I don't know about low level new players with rank 1 travel powers, Most likely cannot outrun an OV. But it's not like there is no way to escape an OV there's plenty of areas to escape too, If your saying that "But what if they block the escape routes" Your asking that no matter what you try you cannot escape, Mission Instance can be used to escape not just a champion jet or other areas.

    There's no escape routes near defender other than the power house or if you feel like running instead. Beyond this I don't know. If the newbie has a brain as small as a peanut then well they are screwed but OV cannot enter mission instances, I tried when OV was being tested for the first time.

    You can fly up high and not one OV can reach you there, I am talking about like super high up, There's a boundary wall in the sky hit that no OV can get you, But you don't really have to like stay up there forever only long enough that the flag timer runs out, If the OV is dumb enough to wait for you to come back down they are just gonna give up eventually.

    As I stated in another thread one time the person who made the thread about healing and stuff. Well there is no shame in running away, Running is far better than trying to face deaths door. If you can't take the heat, stay out of the kitchen unless you want to hit face first to concrete go ahead the hero's face and the floor will be vary acquainted to meet you.

    "Know your Hero's limit, Only fight something that you can handle. If it's to much run." <-- This only applies to areas that has opened area to run too (or has some great hiding spots in small areas) unless your in a vary closed space like facing Shadow Destroyer in Nemcom then that's a different playing field.


    Anyways, If the OV manages to defeat all that then well we are pretty much doomed to getting killed by an OV except the flying part I don't see one OV that can really fly up in the air yet.
    Post edited by furries2 on
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  • guyhumualguyhumual Posts: 2,397 Arc User
    And a player new to the game, new to travel powers, hasn't seen any of the maps yet is going to know all this how? After fighting Qulaar and feeling a bit like a hero they're going to walk into OV hell and get curb stomped repeatedly. Then they're going to quit the game and uninstall it.
  • beezeezebeezeeze Posts: 927 Arc User
    What if this hypothetical new player sees this massive battle against a giant villain and high level heroes and goes, wow my lvl 6 butt is going to get smushed if I get involved with that...I better go level up as quickly as possible so I can more effectivly participate!

    While is the default new person example always assume everyone who plays a game for the first time has never played any other videogames, does not understand what levels mean, and is a whiney rage quitter with absolutely no patience to figure things out?

  • thatcursedwolfthatcursedwolf Posts: 484 Arc User
    What if the level 6 hero has a passive that flags them just for stepping out of the power house?
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