I'd like to see them removed from this general gathering area, including the turrets around Defender and the Recognition building.
Why are they there? What's the point of them?
I'd like to see them removed for the following reasons:
- They don't prevent spawn camping because nobody spawns in this area after dying.
- OV's enter the area anyways to pick fights with random heroes.
- The turrets are very buggy and awkwardly placed to begin with. This causes OV fights to almost always end abruptly when turrets randomly shoot at the OVs.
- People gather in this area for pvp dueling and socializing anyways.
- People use these turrets to farm Guardian points.
- They don't protect heroes flagged for Onslaught PVP very well (they shouldn't be protected anyways).
- As an OV, it is the only area to find large groups of people willing to fight you.
Comments
The turrets don't protect flagged players either since they can be picked off with long range and single target attacks.
1.They don't prevent spawn camping because nobody spawns in this area after dying.
(so, doesn't harm anyone one way or the other)
2. OV's enter the area anyways to pick fights with random heroes.
(yes, but they have to be careful where they do it; see below, and, of course the heroes having to be willing to fight. Now and then I bring an OV to RenCen and no one attacks me, so I leave)
3. The turrets are very buggy and awkwardly placed to begin with. This causes OV fights to almost always end abruptly when turrets randomly shoot at the OVs.
(this should really only happen if the OV is not taking care to pay attention to his/her surroundings. Just don't target heroes standing near a turret; now that I have the routine down my OVs don't typically die in this fashion)
4.People gather in this area for pvp dueling and socializing anyways.
(how do the turrets get in the way of this?)
5. People use these turrets to farm Guardian points.
(so? Does this harm anyone?)
6. They don't protect heroes flagged for Onslaught PVP very well (they shouldn't be protected anyways).
(exactly; this isn't their function)
7.As an OV, it is the only area to find large groups of people willing to fight you.
(this is because many lvl 40s are too lazy to leave RenCen and also because there is no effective way to locate an OV in MC in a meaningful amount of time with a large enough group to take down the villain. I've seen, recently, OVs advertise that they were near Kodiak and a handful of players would show up. Sadly, it's really up the the OV to make his/her location known. The main reason I am currently going to RenCen is because I need a lot of VTs to equip older heroes with Onslaught Gear and the easiest way to farm them is at the Unity building near RenCen. Once I am done with that I will probably use my OVs in Westside).
I'm not going to list them - those that exploit that know what they are doing.
But I do agree that turrets are terrible at their job. They often don't trigger when they should and when they do work they usually are targeting a lone OV who isn't doing anything wrong.
I've logged into the game and at some point while I was loading (likely due to my passive) the battling supervillain debuff had been applied to my character.
This area is where players like to duel these days, and it's where level 25 characters will teleport to when they get their device, and so this might protect an unsuspecting player from using an AoE attack and hitting an OV in a duel (not sure if this is possible or not) and it also protects unsuspecting players from teleporting to the Ren center and healing or resurrecting someone they thought was just recovering from a duel.
The better fix though would just give everyone the option of toggling OV on or off for themselves, and then we wouldn't need turrets.
I don't know what other forms have this effect but this is a reason OVs should only give you the tag by single target attacks. If I stand next to the PH entrance I don't want someone exploiting my passive and now I'm no longer able to stand in MC during the in between time of running a mission.
Not only that but it is somewhat a spawn area because nearly everyone has a teleport to RenCen device and uses it to get to the area. The turret's don't randomly shoot at OVs, you have to enter their area in order to be attacked.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
I'm trying to point out how useless the RenCen turrets are. The only thing they accomplish is making everything about Onslaught less fun. Are you replying just for the sake of replying?
- David Brin, "Those Eyes"
Get the Forums Enhancement Extension!
Or, provided it's doable - replace them in RenCen with a different kind of turrets that will teleport an OV player out of RenCen as soon as it enters NPC/turret radius of detection. So it can't be used for farming points.
However, the RenCen is the "safe" area of MC, and OVs aren't suppose to be running around it. It is fortunately currently set up in a way that lets you travel through it quickly so you can transverse through the city, but you can't easily do battle in it (if you could, this thread would probably not exist). You have to tip toe through MC, so really, the turrets work as a deterrent. Not a 100% deterrent, but if you go to the RenCen, you are going to be stuck in a very small area of maneuverability and some larger AoEs will cause the turrets to fire on you.
Obvious butt hurt is obvious.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
But if I wanted to do that, I'd just hang around Kodiak and the prison, hunting low levels completing Westside missions.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
I mean, really.
At least some sense of reasonable suspension of belief in the game setting would be nice. Ren Cen should be off limits to villains.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
But seriously I have seen too many new players get curb stomped by people looking for easy red tokens. Also many players have used OVs and the turrets to give other players easy blue tokens, standing there getting hit then suicide by turret.
But yes I do agree with the OP turrets should be removed from Ren Cen but not in the way he would want or like as the whole of Ren Cen should be an instant kill zone for any OV wandering into it with no tokens rewarded.
The turrets are a stupid idea as they are not brutal enough. Some sort over super overpowered OV hunting Mega D with a built in Macross missile massacre should suffice.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Epic Stronghold
Block timing explained
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Epic Stronghold
Block timing explained
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Epic Stronghold
Block timing explained
All PvP is the same, is this what you're saying? So therefore since we have official dueling arenas in the Powerhouse, no attention ever needs to be paid to fixing the Hero Games because we have PvP arenas already?
- David Brin, "Those Eyes"
Get the Forums Enhancement Extension!
Ren Cen should be 100% OV free.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Normally, people in a duel cannot interact with other PCs or NPCs, right?
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Epic Stronghold
Block timing explained
As long as RenCen is a designated hub and rest location for players, including new players, and problem with being accidentally flagged for OV content is not resolved, and it is not, this location should stay off-limits for OVs because of its functionality.
Which is probably what devs think by themselves, which is why turrets are there.
And unless it will be resolved turrets should not be removed, even if they don't work very well. A faulty failsafe mechanism is still better than no failsafe at all.
Also, players lazyness or lack of interest is hardly any real issue. If it's a problem to find others to play OV content... Maybe because people simply don't feel like it? Don't care enough about OV? Deal with it?
That's hardly a reason for making any changes.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
As long as OVs are not allowed to go right up to the mission contacts there and stay within acceptable distance, I'm not seeing a big issue as long as the guns outside the PH remain where they are. If any new player is there for the mission contacts, then there should be little reason for them to stay at Defender, unless 1) they want to watch the OV fights or 2) Want to try their hand at the fight out of curiosity, then learn the hard but effective lesson that they're not ready for such a fight just yet, which I don't see as being damaging to the gameplay experience at all.
RenCen might be historically an appropiate location for PVP, but that's strictly duel PVP that doesn't mechanically affect anyone outside the duel apart from minor instances of effects annoyance. OVs are different due to potential exploitation of player AoEs. Also I don't think it needs to be explained as to why OVs shouldn't be allowed to go near the tailors or any of the other service areas of RenCen.
Attacking the Villain right at the end of your timer, resets it.
So no waiting for it to get near the end, attacking and having the timer run out.
you can't attack the OV unless toggled on,
OV can't "accidentally" get done by your passive or AOE Attucks.
To make the passives not set them off, you would have to stop them doing area damage and buffing in an area.
Get the Forums Enhancement Extension!
42 40s, LTSer.
At least until the whole thing is fixed, I once used my healer I tagged a defeated player (Using my Redeption Power) after the villain was defeated and flew to a hiding spot and waited it out, I doubt an OV can run as fast Dark Speed if they was given chase.
If all else failed, I can just troll the OV by logging off the Character so they can't get me if I don't want to fight right now.
Get the Forums Enhancement Extension! - (Dr. Ivo Robotnik: You took the words right out of my mouth.)
And what happens when the coordinated trolls, and you know they're out there (especially if you tried to attend one of the memorial services for Leonard Nimoy in STO), begin setting up their OVs at the same time in every single instance of RenCen? Makes it a lot harder to hide, especially for low-levels...
- David Brin, "Those Eyes"
Get the Forums Enhancement Extension!
There's no escape routes near defender other than the power house or if you feel like running instead. Beyond this I don't know. If the newbie has a brain as small as a peanut then well they are screwed but OV cannot enter mission instances, I tried when OV was being tested for the first time.
You can fly up high and not one OV can reach you there, I am talking about like super high up, There's a boundary wall in the sky hit that no OV can get you, But you don't really have to like stay up there forever only long enough that the flag timer runs out, If the OV is dumb enough to wait for you to come back down they are just gonna give up eventually.
As I stated in another thread one time the person who made the thread about healing and stuff. Well there is no shame in running away, Running is far better than trying to face deaths door. If you can't take the heat, stay out of the kitchen unless you want to hit face first to concrete go ahead the hero's face and the floor will be vary acquainted to meet you.
"Know your Hero's limit, Only fight something that you can handle. If it's to much run." <-- This only applies to areas that has opened area to run too (or has some great hiding spots in small areas) unless your in a vary closed space like facing Shadow Destroyer in Nemcom then that's a different playing field.
Anyways, If the OV manages to defeat all that then well we are pretty much doomed to getting killed by an OV except the flying part I don't see one OV that can really fly up in the air yet.
Get the Forums Enhancement Extension! - (Dr. Ivo Robotnik: You took the words right out of my mouth.)
While is the default new person example always assume everyone who plays a game for the first time has never played any other videogames, does not understand what levels mean, and is a whiney rage quitter with absolutely no patience to figure things out?