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Bug fixes?

dbriidbrii Posts: 69 Arc User
Did this most recent 150mb patch contain any bug fixes, or is it just the lockbox? :confused:

Considering the other updates we've gotten in the past few months, I'm guessing the answer is no.

I know that bug fixes don't directly improve profits, but come on. Other developers would be ashamed to have this many bugs swept under the rug and ignored for this long.
Post edited by dbrii on

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  • jonsillsjonsills Posts: 6,318 Arc User
    edited April 2015
    dbrii wrote: »
    Did this most recent 150mb patch contain any bug fixes, or is it just the lockbox? :confused:

    Considering the other updates we've gotten in the past few months, I'm guessing the answer is no.

    I know that bug fixes don't directly improve profits, but come on. Other developers would be ashamed to have this many bugs swept under the rug and ignored for this long.
    Which bugs did you have in mind?

    And in any event, it's not "just the lockbox"; there are now Imaginary Weapons and the Cowboyification Ray available at the Foxbatcon vendor table. (May not sound like much to you, but I think they're pretty cool.)
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
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  • dbriidbrii Posts: 69 Arc User
    edited April 2015
    jonsills wrote: »
    Which bugs did you have in mind?
    • The infamous queue bug
    • Mass disconnects
    • Mission completion bugs
    • Text bugs (Most importantly inaccurate ability Tooltips)
    • Crashing on zone entry (this happens to me about once a day)
    • Super Group chat bug
    • Insanely broken abilities (Strafing Run is not supposed to deal all 4 hits every time, 16k damage Unleashed Rage, etc)
    • Super Stat balancing (Constitution is the only super stat that directly provides both survivability and damage, even as a secondary)
    • Recognition Vendors give the wrong items when buying Gear and Upgrades
    • Devices in PVP (This intentional but a very careless decision)
    • Lemurian Invasion ROAR ROAR ROAR ROAR ROAR ROAR ROAR ROAR ROAR ROAR ROAR
    • Getting stuck in Metal Shipping Crates
    • Pet AI fixes so melee pets don't stop and stare at enemies in busy instances
    • Knock Resistance stacks not stacking properly

    Just the few I could think of in 5 minutes.
  • dbriidbrii Posts: 69 Arc User
    edited April 2015
    A big bug I almost forgot about:

    The "Hide and remove unowned costume parts" checkbox does not work when creating a costume at hero creation.
  • jonsillsjonsills Posts: 6,318 Arc User
    edited April 2015
    It's possible that your issue with crashing on zone entry is related to the "mass disconnects" thing, in that it often (one is tempted to say "usually") is unrelated to Cryptic's software at all, but in fact has to do with Internet routing and the ongoing feud between Cogentco and Verizon's Level 3.

    I have no idea what Super Group chat bug you're discussing; so far as I know, SGs can chat among themselves just fine. I know that all my chat channels are working perfectly (except for those rare occasions when the chat server is down, at which time none of them do anything).

    Never experienced any issues with Recognition Vendors, nor have I heard of anyone else having such a problem.

    Haven't heard any complaints about the queue bug lately, am assuming it's taken care of.

    Let's just sum up your list by saying that I've only even heard of a few of these; the one with the shipping crates actually has an easy workaround (just move to the end of the crate and you pop out), and the one with display of costumes on new toons in the Creator isn't really that big a deal. (If it bothers you, log into one of your existing toons first, then log back out to Character Select and create the new one - the box works correctly then.) Perhaps there have been "stealth fixes", as someone once dubbed them?
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
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  • dbriidbrii Posts: 69 Arc User
    edited April 2015
    jonsills wrote: »
    It's possible that your issue with crashing on zone entry is related to the "mass disconnects" thing, in that it often (one is tempted to say "usually") is unrelated to Cryptic's software at all, but in fact has to do with Internet routing and the ongoing feud between Cogentco and Verizon's Level 3.

    I have no idea what Super Group chat bug you're discussing; so far as I know, SGs can chat among themselves just fine. I know that all my chat channels are working perfectly (except for those rare occasions when the chat server is down, at which time none of them do anything).

    Never experienced any issues with Recognition Vendors, nor have I heard of anyone else having such a problem.

    Haven't heard any complaints about the queue bug lately, am assuming it's taken care of.

    Let's just sum up your list by saying that I've only even heard of a few of these; the one with the shipping crates actually has an easy workaround (just move to the end of the crate and you pop out), and the one with display of costumes on new toons in the Creator isn't really that big a deal. (If it bothers you, log into one of your existing toons first, then log back out to Character Select and create the new one - the box works correctly then.) Perhaps there have been "stealth fixes", as someone once dubbed them?

    No, lets not sum up my list just because you've never personally encountered some of them. That's no reason to dismiss them as a whole so easily.

    Easy steps to replicate the Super Group chat bug:
    1. Play as a character in an SG.
    2. Change Character
    3. Play as a character in a different SG.
    4. You now see both SGs chats in the same Super Group window. Only the latest SG will see your chat.

    And don't assume that issues can be ignored because there is a wonky "workaround" the players can do to fix them. Players shouldn't fix these issues, devs should. For example: if you're forcibly knocked back into a metal crate, you'll be stuck there indefinitely until the crate is broken by something else.

    I've seen the queue bug occur earlier this week, when a Kevin Poe Smash alert stayed active for 6 hours because no one could enter it. So no, it's not fixed.
    jonsills wrote: »
    and the one with display of costumes on new toons in the Creator isn't really that big a deal.

    It is a very big deal considering that all new players will run into it without any knowledge of a workaround. Making my first costume was a very confusing experience because of this, so I settled with something simple just to get the costume creator over with, and I am a person who loves to make costumes. I imagine that this is a spot where many potential new players gave up on the game.
  • dbriidbrii Posts: 69 Arc User
    edited April 2015
    I'd like to add that the Nemesis alert mission I'm playing RIGHT NOW is impossible to complete. The mission is bank robbery and the game didn't create enough minions to kill in order to satisfy the first mission objective "Defeat Enemies (13/15)". The first door to enter the bank cannot be opened.

    What wonky workaround do you have to fix this?
  • alexofspades#2085 alexofspades Posts: 287 Arc User
    edited April 2015
    I'd like to comment that I have witnessed or been a victim of pretty much all the bugs and issues listed by the OP.

    I can list a few more (fourth color in the Tailor doesn't display what it changes unless accepted, Nemesis saved costumes do not load properly, etc etc etc) but we all know how this ends.

    No, no bugfixes. We've had numerous bugs since On Alert (released three years ago?) that haven't been fixed. Just get used to them.
    ERgLqqC.png
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited April 2015
    Oh, is it that time again?


    Kermit, plz fix all bugs kthxby till den i call u bad :<
  • highrealityhighreality Posts: 402 Arc User
    edited April 2015
    spinnytop wrote: »
    Oh, is it that time again?


    Kermit, plz fix all bugs kthxby till den i call u bad :<
    Well without pointing at him for being a whiner, it's to note that some of these issues are pretty crippling, and not all hard to fix (-in appearance-) and that it's true that fixing a few bugs would make everyone smile. Imagine if the queue weren't breaking anymore ever ? Crazy. So yeah I support more bug fixes instead of Defender 2015 costume set :o bring the pitchforks

    (°∇° ) #megalodon2015
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  • highrealityhighreality Posts: 402 Arc User
    edited April 2015
    Uuh. I put that (-in appearance-) just to prevent the "you don't know about programming" answer by pointing out that I have no certitude but apparently it didn't work. No, in appearance, the sg chat bug doesn't seem like it can be too hard to fix. No, there doesn't seem to be any reason why the fourth color lags and it doesn't seem hard to fix.
    -
    I'm not a programmer, no. But assumptions can be made.. I'd be very surprised if all the issues listed were super complicated programmation wise. If someone can prove me wrong I'm down for it.

    (°∇° ) #megalodon2015
  • sistersiliconsistersilicon Posts: 1,687 Arc User
    edited April 2015
    So yeah I support more bug fixes instead of Defender 2015 costume set

    Software engineering and 3D modeling are separate disciplines practiced by different specialists, so why not both?
    Choose your enemies carefully, because they will define you / Make them interesting, because in some ways they will mind you
    They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
  • highrealityhighreality Posts: 402 Arc User
    edited April 2015
    why not both?
    Ah uh, good point ! That was stupid from me >> I guess in my head our dev team is composed of a few do-it-all guys but that's not really possible.

    Also with all the dev rotations we've had I would understand that the code is now a mess and that the new ones are afraid to touch it to fix bugs. Hm.. still, it would be nice \o/

    (°∇° ) #megalodon2015
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited April 2015
    Ah uh, good point ! That was stupid from me >> I guess in my head our dev team is composed of a few do-it-all guys but that's not really possible.

    Considering how small our dev team supposedly is, this may not be as crazy as it sounds. Thing is, even if that is the case I have faith that the guy who's primarily a programmer would be focusing on that part because he's a programmer and he knows how important it is to remove the bugs.

    The fact that he's not doing it...
    Also with all the dev rotations we've had I would understand that the code is now a mess and that the new ones are afraid to touch it to fix bugs.

    ...is probably related to that ^

    Wanna know what it's like to try to "add simple changes" and "fix easy bugs"? Ask some Skyrim modders about it, they'll tell you what a nightmare the simplest thing can be, and Bethesda tried to make their game easy to make changes to. You think oh so many years ago anyone even thought they'd be doing the stuff to the game that they are now? Oh sure, you're supposed to make your code modular and organized and resistant to change... but they didn't, and that's why you're right.

    Hm.. still, it would be nice \o/

    Everybody agrees with you, including every single developer who works on the game. There is literally nobody anywhere going "No. I don't want the bugs fixed. :|"... except maybe a certain crazy lady who's yelling at the moon while typing on a typewriter.
  • highrealityhighreality Posts: 402 Arc User
    edited April 2015
    spinnytop wrote: »
    There is literally nobody anywhere going "No. I don't want the bugs fixed. :|"... except maybe a certain crazy lady who's yelling at the moon while typing on a typewriter.
    Course not. But i suspect that there's a lot of "fixing bugs isn't a priority" going on, and that's the problem. Also.. thanks for the last bit, i haven't laughed out loud at a forum in a long time. (It would probably be less funny if i got the reference)

    (°∇° ) #megalodon2015
  • dbriidbrii Posts: 69 Arc User
    edited April 2015
    Now that CO is returning to its original developers, I hope that some of these issues will finally be tackled.

    Will CO finally be taken out of cruise-control? :biggrin:
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited April 2015
    dbrii wrote: »
    Now that CO is returning to its original developers, I hope that some of these issues will finally be tackled.

    Will CO finally be taken out of cruise-control? :biggrin:

    Well it hasn't been in cruise-control... so the answer to that is no.


    As for those bugs being tackled, how many years has it been since these guys were involved with the game? Only time will tell if the whole "was there at game launch" thing has any real meaning.
  • nephtnepht Posts: 6,883 Arc User
    edited April 2015
    spinnytop wrote: »
    Well it hasn't been in cruise-control... so the answer to that is no.


    As for those bugs being tackled, how many years has it been since these guys were involved with the game? Only time will tell if the whole "was there at game launch" thing has any real meaning.

    Good point. I bet none where even working on that game that was a thing but now isnt that was out before CO but NCsoft killed it cause guild wars 2 is s**t.
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    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited April 2015
    nepht wrote: »
    Good point. I bet none where even working on that game that was a thing but now isnt that was out before CO but NCsoft killed it cause guild wars 2 is s**t.

    Like I said, time will tell if it means anything.
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