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celizic Arc User

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  • Minor correction that I know I can't edit in for fear of the post being thrown into the limbo of being verified: I meant to say towards the end "small chunks, like fire powers only first."
  • I will respond to this post instead of editing it because I learned my lesson. Daunting inferno's mission map is called "Magma Cave" and it's accessible via a cave that overlooks Teliosaur valley.
  • That and Eden top. CoH had the far more scandalous tops. I'm sure you will be making a wisecrack involving ERP or the sort, but if you ever tried to make a female character in some sorto f bustier or something and then fumbled through the heap of strappy-tops trying to find something where underclothing wasn't bleeding…
  • Also forgot to mention that working with a CoH face work compared with CO is like... "What painting of a face I can stretch across this potato that is my head." CoH added sliders for the face (or maybe they always had them and I forgot). It's kinda funky really since the face is mostly a painted potato you are squishing…
  • Actually I poked at CoH and it made me miss some things in CO and find things in CoH I had missed. Each game has its highs and its lows. First off lets talk costume creator. Nothing makes you appreciate how good a thing you got in CO when trying to make a look in CoH when you are used to CO's modern costume creator. CO…
  • I vaguely recall one of the devs saying something about caching profile images when noise was made about this. This leads me to believe that the profile images are made server side and tossed to the client on demand as you page through your list of heroes. If this is the case then as you page through your list of heroes…
  • Mission: Diseases of the Foot - The mission has you defeating infected bigfoot and using a syringe to cure them. Usually missions that do this have the defeated enemy you have to treat last longer before their body is culled, to facilitate treating multiple enemies if you drop them in multiples without them fading. The…
  • Edit to the Demonflame: Luther Black is somewhat fixed. His summons and growth beams were coming at a reasonable rate last time I played it rather then being zerg rushed by a bunch of giants. However, he still cycles through forms rather rapidly. Originally he wouldnt' go into his unarmored appearance until after the…
  • Mentioned it in the release patch notes thread in news but I figure I better mention it in the proper bug thread: Bug: Celestial Conduit no longer arcs despite the power description indicating it should still arc against illuminated targets Pardon lack of color, been trying all sorts of HTML tags to get it working nothing…
  • I could have sworn I got chaining on Celestial Conduit it and then I didn't see chaining and then I finally went to the power house, rubbed illuminate on some dummies and rubbed more conduit on them and definitely no chaining. Which really sorta defeats the reason I consider it in builds, it sorta gives me a splashy beam…
  • Smoke Bomb - It's been mentioned again and again in this thread. It says it wipes your threat and stealths you. If you use it, you will lose agro for the 3 seconds the stealth persists and then the enemy is right on top of you again, despite 3 other people in the pug that had been wailing on the enemy the entire time…
  • Will there be an awesomeface symbol? This is important information to know!
  • This is a much needed spring cleaning after all those years of costumes being added to CO.
  • https://youtube.com/watch?v=RG2mgfjegEo
  • Attack adjustments so they can't come right after hearts: HUZZAH! Now, I'll give you 20 global if you rename the hearts Cherry, Blue Raspberry, and Grape.
  • Making things Easier Kigatilik Oftentimes when Kigatilik goes to heck it's either someone missing the frost tombs, (and we already got enough discussion about those). Or a tank/healer pair is falling over and then their pup is running off and maiming everyone else down below, which makes the other dog healer/tanks dead,…
  • I am pleased with puddle changes. I have minimal opinion on the other mechanics changes until I see it in action and see how it plays. If you have a controllery character with a lot of those -Res on hold specializations. it's mighty useful to smack the dino with a control when it tries to heal since you buff the entire…
  • I am not going to look a gift horse of being able to grind for more event swag that I kinda wanted in the mouth. Though I'll probably blow more grind-time by being distracted into cosmic hunts. I regret nothing.
  • Naming the dogs is nice. The Dinosaur and Kiga are both very epic encounters that some skill and planning. I mean yes if you fumble and putz up the timing and planning you all die and wipe and horrid things happen. But you can see everything coming and deal with it as it comes. Qwyji is epic, but imma be loud and annoying…
  • I have had no problems building or keeping enrage going ever. Especially on might. Roomsweeper. Tap it, instant refresh from a guaranteed knock attempt. Charge it half full and get the above knock-stack + additional stack + potential additional stacks per target hit. The half-charge aspect of room sweeper isn't subject to…
  • Dat death monkey and those death puddles is all I'll say, at least here, need like, though we should probably get a proper thread for talking about flaming death monkeys.
  • I wouldn't fret too hard on the demolish costs. It used to be arse to use when I was levelling my brute. But now that I'm at level and have decent enough gear it's useable on live with full charges. Of course now it's on test the cost is being offset by the fact that it procs knock, so it that means it procs enrage, which…
  • On one hand I lost an awesome debuff on my tank. On the other hand, I now don't have to ponder uppercut to get a means refreshing enrage that doesn't involve punting things over county lines or flailing a chain. Ambivalence!
  • I do not like the subzero cellblock changes. It took a power of questionable usefulness and gave it a unique utility to use against bosses like gravitar, making her far more manageable. Could we perhaps got part way? Like a buff of longish duration applied to bosses every time they are successfully held. One stack and…
  • They used to be immune to life drain waaaaaay back in the beta. Caught me off-guard when I tried to steal HP off of the robot cowboys in the desert to stay alive, that at least changed.
  • Canadian wilderness: 865 3 320 There's an archway that was over the docks at this location. It's been shifted out of position and now the top beam is laid over the bridge, you used to be able to walk under that thing straight to clayton.
  • Lamb to the Slaughter (Instance "Finding Amphibian" shoots you into) - It used to be you'd rescue amphibian from the Kakaradons and he'd take time to recover and you'd have to knock down 3-4 spawns one at a time until he finally was healed up. Now, you get all the ambushes all at once and amphibian immediately recovers as…
  • Resistance - During the penultimate fight of destroyer vs shadow destroyer. Destroyer has shields, when the shields are depleted he takes a knee and goes into a recovery state before rising and fighting again with some pithy line. The issue is when he does this his shields are refreshed with some rather low tier shielding.…
  • While we are at it, let's talk some extra missions: Diseases of the Foot - It's one of those missions where you got to knock specific enemies over and inject them with thingy to cure them. Except USUALLY with such missions specific enemies hare coded to last longer when knocked over, so you got more time to cure them, this…
  • Demonflame as broke as heck. 1) Demon Key Revival: Demon key gets ambushed when he hits the road with a ton of ambushes all at once. This can be a good challenge with a properly built character, it can be overwhelming, particularly for someone in an AT, for a decently built char this isn't too much of an issue. 2) First…
  • Ice barrier costing my entire energy bar was the biggest bother with it, removing that with the other changes to it are changes that I rather dig.
  • The hard frost adjustment is interesting. Figured it'd get retrooled if ice ever got glanced at. Of course now it makes me half-curious what'd happen if I make a support ice character with Trapped!, Wither, and Vulnerability stacked on ice burst with the Freeze Dirtbag advantage (the one case where the specializations…
  • Since ice is under the spotlight I posted a few frosty issues to the power bug report thread that I just checked. If you cryptic folk are still poking and refining ice Imma ask that you pretty please with sugar on top look at, at least the old "Trapped! not proccing on ice immobilizes" bug, I snagged Trapped! with my ice…
  • Something that'd make this a lot more viable is if your stack duration was refreshed so long as you were in combat. So as long as you kept up pace you'd have no where to go but upwards in stacks, and you'd keep your stacks through boss fights. Dying would suck. Cutscenes would suck gratuitously. Smash alerts would still be…
  • I figured the whole non-combat regen is unintentional, a side effect of the zero g, like whatever is applying it is counted attacking you. I remember when CO kept putting you in combat with random objects, it was so hard to get yourself healed after fights.
  • I like the overall mission. Zero-G is fun, and I say that as someone who beat this with two melee characters. (then again my controls are highly unconventional. Let's just say that when neverwinter online came out, I found it's control scheme rather similar to mine, I use the reticule feature in CO). The space suit is a…
  • This made me laugh, out loud in fact, literally. I felt it was important enough that I disengage my lurk fields and update you towards this fact Mr. Finn.
  • I don't have much to add so I'll just leave this here.
  • 1. Most missions that reward non-stat-buffing cores reward an older style core from the beta of the item rewrite. An easy way to trigger this is just spend a little time doing monster island missions. You'll eventually get a mission that rewards a core that only does something in an offensive slot, only does something in a…