Tailor
The tailor categories have received a massive overhaul to improve customization and organization.
The Head region has been condensed into the following categories:
- Tights and Skin
Contains standard heads that use the regular eye options.
- Mechanical and Full Helmets
Contains large mechanical heads that do not use regular eyes as options. The eyes selection is disabled in this category.
- Luchador Masks
Contains the special heads made for Luchador masks. Only Luchador headwear can be used in this category and this category will only be present when you've unlocked the luchador items.
- Beasts and Monsters
Contains beastly and monstrous head options that do not use regular eyes as options. The eyes selection is disabled in this category.
- Partial
If you own the Retro Scifi or Cosmic set this will contain the no head option. Eyes are optional in this category.
The following options are available in all Head region categories:
- Hairstyle A/B
- Eyebrow
- Head Wear (with the exception of Luchador)
- Eye accessories
- Top Accessory
- Side Accessory
- Mouth Accessory
The Upper region has been condensed into the following categories:
- Tights and Skin
Contains standard chest options.
- Jackets
Contains chest options made specifically for jackets.
- Mechanical
Contains chest options made specifically for robotic limbs.
- Skeletal
Will only appear if you own the skeleton costume set. Used for the skeleton ribcage's unique properties.
- Partial
Currently not enabled, but will contain limbless chest options. You will still be required to use hands.
The following options are available in all Upper region categories:
- Chest Layer (Jackets will not be available under Tights and Skin)
- Collar (Moved from the Head Region)
- Neck
- Emblem Front
- Emblem Back
- Shoulders
- Back
The Lower region has been condensed into the following categories:
- Tights and Skin
Contains standard legs options.
- Pants
Contains pants specific options.
- Medium Skirts and Shorts
Uses a unique leg geometry for certain clothing options.
- Long Skirts
Uses a unique leg geometry for certain clothing options.
- Mechanical
Contains leg options made specifically for robotic limbs.
- Beasts and Monsters
Contains digitigrade leg options.
- Skeletal
Will only appear if you own the skeleton costume set. Used for the skeleton's unique properties.
- Partial
Currently not enabled, but will contain limbless leg options. You will still be required to use feet.
The following options are available in all Lower region categories:
- Belt (Moved from Upper region)
- Belt Accessory (Moved from Upper region)
- Clothing
- Hips Layer
- Leg Accessories
- Feet
- Foot Accessory
- Tails
The Hand region has been condensed into the following categories:
The following options are available in all hand region categories:
- Bracers (Moved from Upper region)
- Hands
- Arm Accessories (Moved from Upper region)
Other Changes
- "Arms" and "Legs" costumes are now an attachment and will appear when you have selected a Chest/Leg piece that accepts them.
- Added a bunch of ZEN store costumes unlocks to the debugger.
- Added costume slots to the debugger.
- The debugger is equipped with various currencies you can use to purchase more costumes from vendors.
To reiterate some points from my old thread:
http://www.arcgames.com/en/forums/championsonline/#/discussion/1203599/massive-tailor-category-overhaul-looking-for-feedback/- Removing categories will cause any costume using a removed category to default when it enters the tailor.
- When a costume defaults the tailor will try to find the best category based on what costumes you are wearing. Your costume may go unchanged when you enter the tailor, or some items may vanish and you'll have to reapply them.
- This will also happen to any saved costume files.
- Nothing will happen to existing costumes as long as you don't enter the tailor with them. When you log in your character will remain the same.
- You will not lose any of your costume unlocks.
- Your scales will remain untouched.
When providing feedback please report any missing costumes or oddities you find in regards to the revamped categories.
This is NOT the place to report existing costume bugs.
Please report those here:
http://www.arcgames.com/en/forums/championsonline/#/discussion/1203590/costume-bug-list/p1
Please post all tailor-specific suggestions here:
http://www.arcgames.com/en/forums/championsonline#/discussion/1205581/fc-31-20160524-10-tailor-feedback/
Please format any bugs you find in the following format:
Bug
Where it happens
What happens
Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go here:
http://forum.arcgames.com/championsonline/categories/gameplay-bugs1.
Posts that do not specifically pertain to the current PTS patch will be removed.
Comments
Will the saved costume files in the program files folders of the game, still be able to load after this update?
This is a big journey, so far if you're reading this, wish you a good day
Sums up my feelings for this update rather well, I was at least hoping for some new/extended sliders or something.
I mean after all these changes and I still can't do something as simple as use a gasmask and a hood at the same time, and don't even get me started on the torso option for robotic arms not working propperly or the fact that the armour tight basic patterns are STILL not up to date... STILL I mean it's been what, 3 years since they were in need of an update.
but that aside, Avi does raise a question, will saved costume files still work after this update?
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
@Liath | My PRIMUS Page | Altaholics | New Vehicle Models | New Emblems | Flag Tights
Asterelle's Forum Enhancement Extension | Game Side Panel Add-In | Game Server Status Add-In
Bug: Mechanical legs are asymmetrical by default.
Edit:
Costume Requests:
Could we get the Golden Age, and pulp sets added to the tester?
This a complete overhaul to how the character creater is organized. I simply can't imagine the hours of meticulous work that must've gone into doing this. As I read the notes I could pretty much visualize how much neater and easier to use it will be.
Maybe even easy enough to make creating a character with a console controller not be a pain. *hint*
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
Wings aren't an always moving part. I don't think the same principal applies since the wings moving is apart of a skeletal structure reaction and not an always moving bit.
Silverspar on PRIMUS
Get the Forums Enhancement Extension!
Epic Stronghold
Block timing explained
- Eye Accessories>1,2,3,4,8 eyes.
- Head>Tights & Skins>Eye Accessories>Helmet Font Place, Helmet Goggles, Helmet Goggles Bubble, Helmet Goggles Large, Helmet Goggles Winged, Helmet Visor.
- Head>Tights & Skins>Mouth Accessories>Gas Mask Insect, Mandibles Gigantic, Mandibles Long, Mandibles Short, Helmet Protector, Helmet Ventilator, Helmet Gas Mask.
BUG: Kigatilik's Wrath mod doesn't work with Icicle Spear.
Add a normal torso/leg option to the mechanical categories. That clips of course, but can also make interesting combinations and is already available for a limited selection of arms/legs on live.
Also, allowing all feet options on the beast legs shows that there needs to be beast only feet items.
something this big that alters so much code and most likely digs deep into the knotted bowels of the engine should probably have more than 6 1/2 days of testing
__________________________________________________________________
Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
- - - - - -
Feel free to visit my websites!^^:
DeviantART|FurAffinity|
Twitter
I recall kaizerin had posted previously that when they would overhaul the categories, it would not affect current costumes. The shifted categories and rules would only affect your costume if you try to make changes to the old costume. So if you don't edit your costume, it'll still look the same.
@kaizerin Is this still true?
Get the Forums Enhancement Extension!
__________________________________________________________________
Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
- - - - - -
Feel free to visit my websites!^^:
DeviantART|FurAffinity|
Twitter
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Stealth Aura has a Holo Bee Hives texture attached to it, which are also colourable
Ghostly Aura from the Bloodmoon also use the Plastic transperent visuals from the Night Warrior sneak
__________________________________________________
Most often Slice N Dice@zap-the-eradicator in-game.
__________________________________________________
Most often Slice N Dice@zap-the-eradicator in-game.
Do you ever sleep?
Better costume access is great for promoting the game. I often said that despite the capabilities of the editor it was easier to create quality costumes in the CoH version.
Excellent.