If anyone could find Phoenix's Order for Crowns of Krim, I would really like to know where it is. I searched his lair up and down, but couldn't find it.
Man, I haven't even found the quest line or whatever to get to Phoenix, I don't suppose you could point me in the right direction? :P
Also, can anyone point me to 'Caged Quarry'? It's on Monster Island, but for some reason I have been unable to find the quest giver, or the item that might start the quest (if thats what it is).
Man, I haven't even found the quest line or whatever to get to Phoenix, I don't suppose you could point me in the right direction? :P
.
Just north of the argent preserve. Look for a small cave that has fire demons coming out of it. Kill one of the bigger guys outside and you should get a drop item to start a mission.
Could base jumping really mean jumping from area base to area base? I.E. Canada, Steel Head, and MC? Have you been to all the different bases Rawchief?
Just north of the argent preserve. Look for a small cave that has fire demons coming out of it. Kill one of the bigger guys outside and you should get a drop item to start a mission.
Thanks for the help on that one, and I also couldn't find his orders after combing the whole place...
For the crowns of Krim:
Krim of your jib: Pirate Cave in Lemuria
Gadroon Orders:
Imperal orders: Canada, Fallen Sun Forest, loc -2047 225 -706
Believe you have to complete a mission before you can use this one.
Qularr Operations:
All of these are on MI and probably need the translation mission completed first.
Empress: -1559 9 -2720.
Ship Echo Nine: 206 112 -3558
Gadroon terraforming: loc 241 180 -3205
Argent Preserve History: -1363 96 -218
History Echinocos Shores: Loc 1920 77 3611
Little Nook, exploration perk, 10 points : Desert: 2821 34 -835
It uses the same icon as riders in the sky
Edit: There are some dead links on the main perks page to the perk categories.
If you harken back to the days of XY grids, each map has one. But each (0,0) location is not in the center of the map, at least that is my assumption based on Millennium City. The (0,0) for that one starts way off to the left.
Once you know the (0,0) and you know which direction to move with the sign changes and numbers
(-,+) | (+,+)
|
(-,-) | (+,-)
than it's a lot easier to figure out where to go. The only thing that the Z is good for is tell you if something is higher or lower than ground level.
Has anyone mentioned one called something like "Flak Hunter" in the desert yet? You get it from killing the 10 flak cannons in the zone...though for the life of me I can't find #7. 1-3 are at the Viper base, 4-10 (except 7?) are at Area 51.
There's one called "Stop and Smell the Roses" on MI - it's a clickable plant in the north part of the island with all the elder-worm mobs. (I'll have to get the coords later)
Has anyone mentioned one called something like "Flak Hunter" in the desert yet? You get it from killing the 10 flak cannons in the zone...though for the life of me I can't find #7. 1-3 are at the Viper base, 4-10 (except 7?) are at Area 51.
There's one called "Stop and Smell the Roses" on MI - it's a clickable plant in the north part of the island with all the elder-worm mobs. (I'll have to get the coords later)
For the crowns of Krim:
Krim of your jib: Pirate Cave in Lemuria
Yeah, and note that this one is kind of hidden around the corner from the boss if you don't see it immediately.
Gadroon Orders:
Imperal orders: Canada, Fallen Sun Forest, loc -2047 225 -706
Believe you have to complete a mission before you can use this one.
Yes, to read the Gadroon orders you need to get a "language" drop off of one of them, which then starts a quest to collect 15 "language samples". Turn those in and you can read the two orders in the Fallen Sun Forrest and the two in Hoarfrost Hills. Likewise, on Monster Island you get a mission to translate Qularr which then allows you to access a few nodes there.
Has anyone mentioned one called something like "Flak Hunter" in the desert yet? You get it from killing the 10 flak cannons in the zone...though for the life of me I can't find #7. 1-3 are at the Viper base, 4-10 (except 7?) are at Area 51.
I got this one, I'm pretty sure 7 is in area 51, it just might be easy to miss.
Collection Perks:
Drill Bits: 25 points: Destroy all the Lemurian Drills in Andrithal
I am The Egg-Man: 25 points: Stand on Top of the ominously large egg
Stop and Smell The...: Name is wrong. "You've Stopped a moment to smell the...say, what kind of plant is this anyway?"
Exploration Perks
Monster Island: Explorer: Doesn't exist.
Rift Runner, 50 points, Swing the entire length of the lava rift in Rastrinfhar's Abyss
Heroic:
Full-Metal Jacket: deal 10 million pierc damage
Islander: Complete 110 missions in the Monster Island
Perforated: Receive 10 million piercing damage
The Deep End: Complete 70 missions in the Lemuria
Knowledge:
Cherenkov's Radiation: Arc in Lemuria
Good for the Spirit: Arc in Canada, I believe
Karkaradon Texts: Lore
Karakaradon Orders: Take the Mandragalore!: Lemuria 1173 1258 3337
Karkaradon Orders: Plans for the Mandragalore
Karladadon Holy Book: Bow Before the Master: Lemuria 2362 1205 2328
Karkaradon Holy Book: Faces of the Master
rastrinfhar's abyss history: 1026 261 4768
Lemurian Carvings: Lore
The Creation of the Lemurians: 1219 1191 2891
The Rastrinfhar and their Creations
The Will of Rastrinfhar: 1026 261 4768
Manimal Resources: Story arc on MI
March of the Manimals: Story arc on MI
Marine Memoriam: Story arc on Lemuria
Master of the Manimals: story arc on MI
Necrull Intentions: Story Arc in Canaada
Pirates of the Abyss: Help Captain Hawkins Get his revenege
Complete Mission: "The Crime of the Ancient Mariners"
Complete Mission: Anchored in the Abyss
Complete Mission: Plunder of the Sea Cutter
Complete Mission: Give a dog a bone
Complete Mission: A dead man's best freind
Complete Mission: One Man's Treasure
Complete Mission: Rapscallions, Scallywags, and Scurvy Dogs
Complete Mission: Pirate's Paybacks
Revolution under the Sea: Major Story Arc
Complete Story Arc: Murky Waters
Complete Story Arc: Fully Submersible
Complete Story Arc: The Lemurians are Revolting
Complete Story Arc: Ruin from the Ancient Past
Complete Story Arc: When a curse is a blessing
Ruin From The Ancient Past: arc on MI. "Disrupt Lemurian Excavations & Defeat Expedition Leaders"
Complete Mission: Lizards Nerd Scavenger Hunt
Complete Mission: Shards of Oblivion
Complete Mission: Dig Data Download
Complete Mission: Eyes on the Excavators
Complete Mission Battles Against the Burrowers
Complete Mission: Excavation's Overseer
Complete Mission: Echoes of Andrith
Shadow of the Shark:
Complete Mission: Exiles' Exodus
Complete Mission: Frenzy beneath the Fathoms
Complete Mission: Sharks with Frickin' Lasers
Complete Mission: Of Unknown Origin
Complete Mission: Electroception Deception
Complete Mission: Blinded By Science
The Flame of Krim: arc on MI
Those who Dwell in Bleakness: arc on Lemuria
Walk with the Manimals: arc on MI
Edit:
Another MI arc:
The Cast Away: Help Hank Crusoe Escape from Monster Island
Complete Mission: Marooned and Blue
Complete Mission: Crusoe Vs The Volcano
Complete Mission: Escape from Monster Island
Rift Runner, 50 points, Swing the entire length of the lava rift in Rastrinfhar's Abyss
Did you actually manage to clear this one? The incomplete objective would appear for me in beta, but I could never manage to get it to work. What path do you need to take, because I mst have circled the thing every which way.
So no one knows where the Millenium City City Center knowledge perk is?
Did you actually manage to clear this one? The incomplete objective would appear for me in beta, but I could never manage to get it to work. What path do you need to take, because I mst have circled the thing every which way.
Nope, not yet. If it exists, it's well hidden.
I've looked many places for it, also the african art seems to be not all in, I've been going section by section in the city center looking on the rooftops then the alleyways and still haven't found another piece.
So do I get this right, you can actually MISS unlocks/perks in this game? What a retarded idea is this? If I want to unlock them all, i'd have to wait until EVERY ONE of them is known, get a list of ALL perks and then delete and reroll my character, as otherwise some perks will be missing permanently? D'oh...
So do I get this right, you can actually MISS unlocks/perks in this game? What a retarded idea is this? If I want to unlock them all, i'd have to wait until EVERY ONE of them is known, get a list of ALL perks and then delete and reroll my character, as otherwise some perks will be missing permanently? D'oh...
There are only a few true missable ones, search the wiki that the OP links too.
Technically Rakshasa and Gigaton you can't miss since which ever one you do, you have to actually defeat them, but its a one or the other sort of deal, unless you spend the time to actually get both.
I still don't know if We are the Champions is completable after the tutorial. And while Learn the Ropes and Stop the Invasion can't be completed outside the Tutorial, it would be hard to actually not complete them. Save the City is the one with all the various side missions and is easy to miss.
Did you actually manage to clear this one? The incomplete objective would appear for me in beta, but I could never manage to get it to work. What path do you need to take, because I mst have circled the thing every which way.
I got it to clear. Just circled around the main path. Were you teleporting? Because I don't think you can get it with that.
found the viper aptitude test at 1821, 6, -5104, its at the docks where they have the manimal prisoners, be advised even after reading it I didnt get credit on my perk for it.
Going through all the Knowledge Perks, I found that there is a Dr. Destroyer Loremaster Perk required for Shadow of the Destroyer. Anyone have any details on which lore requirements in has?
Going through all the Knowledge Perks, I found that there is a Dr. Destroyer Loremaster Perk required for Shadow of the Destroyer. Anyone have any details on which lore requirements in has?
It most definately includes Destroyer Research and Destroyerology 101, not sure if it needs more than the two.
Pity we cannot Have a military grid map over-lay for my declinator or protractor for Grid ref points..
No Clear Grid Map paper here. Hum. I Liked the Screenie for Ex Machina mag article. In the End of OB I had chance to meet the Mechon Nun at Belle Steels.. But generally explored at very low levels in CB so areas were impossible to safely access. This is a interesting subject. Now I have to try and Find me a Desert Nook .. Good Luck Explorers.
A Military map is set to a 1000m Grid square a 4 coordinate number gets you close enough for large artillery but not hand grenades. 6 dig 100 yds..with a Sergeant lookin over the Lt's math.. pre laser GPs
So this in a way is a lay table for plotting mortar or arty.. Degrees of Elevation quadrangle..
I want a USGS.. Key.. I am spoiled this way. a Nato Grid of the Fulda Gap.. or a good AF FO..
Hum X /Y Axis.. North was always the top of my map sheet... Bit maps.. 0x0 upper left corner.
I like a Distance and minutes heading... Mean Meridian.. DES GreenSkin.. I always went with ther TOpo Maps.. the lines miss look at the contoures before you demand the troops to hop..
0-0-1-2-3
1
2
3
Qularr Operations - Report on Earth Weapon Testing - Monster Island, -1134 198 -3611, south of the Mothership site on the map. There are the two glowing globes, it is at the southern one on the south side, a console on the ground.
This one is a collection perk, 10 points. On Monster Island, go up to each of the 5 watchtowers along the fence line in the Argent Preserve area. They are, as the title indicates, watching the beach if you are having trouble finding them.
in canada, go fly/walk/whatever through the tubing on the outer ring of steelhead
its a perk, cant remember the name though
theres also a perk for getting 5 raptors into the fenced area over in the teleios area, no idea how i did it but i did, probly agro and drag 5 to it
called raptor roundup
Does anyone know if you come across Clyde von Schoultz and Mechassassin after Canada again? If not, they are missing their perks as well as they do show up in the list of achievements for the Steam version of CO
Comments
For Base Jumping? Just wondering that would be the same requirement as the Top of the World perk.
Man, I haven't even found the quest line or whatever to get to Phoenix, I don't suppose you could point me in the right direction? :P
Also, can anyone point me to 'Caged Quarry'? It's on Monster Island, but for some reason I have been unable to find the quest giver, or the item that might start the quest (if thats what it is).
Any help is appreciated.
Just north of the argent preserve. Look for a small cave that has fire demons coming out of it. Kill one of the bigger guys outside and you should get a drop item to start a mission.
Thanks for the help on that one, and I also couldn't find his orders after combing the whole place...
For the crowns of Krim:
Krim of your jib: Pirate Cave in Lemuria
Gadroon Orders:
Imperal orders: Canada, Fallen Sun Forest, loc -2047 225 -706
Believe you have to complete a mission before you can use this one.
Qularr Operations:
All of these are on MI and probably need the translation mission completed first.
Empress: -1559 9 -2720.
Ship Echo Nine: 206 112 -3558
Gadroon terraforming: loc 241 180 -3205
Argent Preserve History: -1363 96 -218
History Echinocos Shores: Loc 1920 77 3611
Little Nook, exploration perk, 10 points : Desert: 2821 34 -835
It uses the same icon as riders in the sky
Edit: There are some dead links on the main perks page to the perk categories.
Down with the evil spirits, lower right area of Canada, enter the tent(which is also glowing so it starts a mission)
both inside Telios's Secret Lab
I swear I've been over every inch of that section of town.
I humbly ask how do you use the Coordinates Again Master Explorer WK?
There you go.
There's one called "Stop and Smell the Roses" on MI - it's a clickable plant in the north part of the island with all the elder-worm mobs. (I'll have to get the coords later)
Location is -481 460 3413.
It's a collection perk worth 10 points.
The console next to the space ship? If that's the one, then yes, there is a mission you need to do before you can access it.
http://www.champions-online-wiki.com/wiki/Perks_in_Progress
Just cause it didn't make any sense, I replace the Unverified Perks pages with Perks in Progress.
Yeah, and note that this one is kind of hidden around the corner from the boss if you don't see it immediately.
Yes, to read the Gadroon orders you need to get a "language" drop off of one of them, which then starts a quest to collect 15 "language samples". Turn those in and you can read the two orders in the Fallen Sun Forrest and the two in Hoarfrost Hills. Likewise, on Monster Island you get a mission to translate Qularr which then allows you to access a few nodes there.
I got this one, I'm pretty sure 7 is in area 51, it just might be easy to miss.
Collection Perks:
Drill Bits: 25 points: Destroy all the Lemurian Drills in Andrithal
I am The Egg-Man: 25 points: Stand on Top of the ominously large egg
Stop and Smell The...: Name is wrong. "You've Stopped a moment to smell the...say, what kind of plant is this anyway?"
Exploration Perks
Monster Island: Explorer: Doesn't exist.
Rift Runner, 50 points, Swing the entire length of the lava rift in Rastrinfhar's Abyss
Heroic:
Full-Metal Jacket: deal 10 million pierc damage
Islander: Complete 110 missions in the Monster Island
Perforated: Receive 10 million piercing damage
The Deep End: Complete 70 missions in the Lemuria
Knowledge:
Cherenkov's Radiation: Arc in Lemuria
Good for the Spirit: Arc in Canada, I believe
Karkaradon Texts: Lore
Karakaradon Orders: Take the Mandragalore!: Lemuria 1173 1258 3337
Karkaradon Orders: Plans for the Mandragalore
Karladadon Holy Book: Bow Before the Master: Lemuria 2362 1205 2328
Karkaradon Holy Book: Faces of the Master
rastrinfhar's abyss history: 1026 261 4768
Lemurian Carvings: Lore
The Creation of the Lemurians: 1219 1191 2891
The Rastrinfhar and their Creations
The Will of Rastrinfhar: 1026 261 4768
Manimal Resources: Story arc on MI
March of the Manimals: Story arc on MI
Marine Memoriam: Story arc on Lemuria
Master of the Manimals: story arc on MI
Necrull Intentions: Story Arc in Canaada
Pirates of the Abyss: Help Captain Hawkins Get his revenege
Complete Mission: "The Crime of the Ancient Mariners"
Complete Mission: Anchored in the Abyss
Complete Mission: Plunder of the Sea Cutter
Complete Mission: Give a dog a bone
Complete Mission: A dead man's best freind
Complete Mission: One Man's Treasure
Complete Mission: Rapscallions, Scallywags, and Scurvy Dogs
Complete Mission: Pirate's Paybacks
Revolution under the Sea: Major Story Arc
Complete Story Arc: Murky Waters
Complete Story Arc: Fully Submersible
Complete Story Arc: The Lemurians are Revolting
Complete Story Arc: Ruin from the Ancient Past
Complete Story Arc: When a curse is a blessing
Ruin From The Ancient Past: arc on MI. "Disrupt Lemurian Excavations & Defeat Expedition Leaders"
Complete Mission: Lizards Nerd Scavenger Hunt
Complete Mission: Shards of Oblivion
Complete Mission: Dig Data Download
Complete Mission: Eyes on the Excavators
Complete Mission Battles Against the Burrowers
Complete Mission: Excavation's Overseer
Complete Mission: Echoes of Andrith
Shadow of the Shark:
Complete Mission: Exiles' Exodus
Complete Mission: Frenzy beneath the Fathoms
Complete Mission: Sharks with Frickin' Lasers
Complete Mission: Of Unknown Origin
Complete Mission: Electroception Deception
Complete Mission: Blinded By Science
The Flame of Krim: arc on MI
Those who Dwell in Bleakness: arc on Lemuria
Walk with the Manimals: arc on MI
Edit:
Another MI arc:
The Cast Away: Help Hank Crusoe Escape from Monster Island
Complete Mission: Marooned and Blue
Complete Mission: Crusoe Vs The Volcano
Complete Mission: Escape from Monster Island
Did you actually manage to clear this one? The incomplete objective would appear for me in beta, but I could never manage to get it to work. What path do you need to take, because I mst have circled the thing every which way.
Nope, not yet. If it exists, it's well hidden.
I've looked many places for it, also the african art seems to be not all in, I've been going section by section in the city center looking on the rooftops then the alleyways and still haven't found another piece.
There are only a few true missable ones, search the wiki that the OP links too.
http://www.champions-online-wiki.com/wiki/Missable_Perks
Technically Rakshasa and Gigaton you can't miss since which ever one you do, you have to actually defeat them, but its a one or the other sort of deal, unless you spend the time to actually get both.
I still don't know if We are the Champions is completable after the tutorial. And while Learn the Ropes and Stop the Invasion can't be completed outside the Tutorial, it would be hard to actually not complete them. Save the City is the one with all the various side missions and is easy to miss.
I got it to clear. Just circled around the main path. Were you teleporting? Because I don't think you can get it with that.
Both Baywatch and Drill Bits need to be moved to MI.
I was swimming/flying, it just wasn't working. Were you at lava level or at the top of the rift?
Maybe it just didn't work at all in beta, I should be able to get into Lemuria again to retry it soon.
I stayed near the lava, just not close enough to get damaged by it.
That was my guess too. And probably Reflections on Destroyer.
Pilot's Tale is in the desert. Loc 2613 179 -56
Talk to the Black Talon pilot and he will give you a mission. Once you have completed it, you can talk to him about it.
Win the Apocalypse Stronghold on both the Hero and Villian sides.
No Clear Grid Map paper here. Hum. I Liked the Screenie for Ex Machina mag article. In the End of OB I had chance to meet the Mechon Nun at Belle Steels.. But generally explored at very low levels in CB so areas were impossible to safely access. This is a interesting subject. Now I have to try and Find me a Desert Nook .. Good Luck Explorers.
A Military map is set to a 1000m Grid square a 4 coordinate number gets you close enough for large artillery but not hand grenades. 6 dig 100 yds..with a Sergeant lookin over the Lt's math.. pre laser GPs
So this in a way is a lay table for plotting mortar or arty.. Degrees of Elevation quadrangle..
I want a USGS.. Key.. I am spoiled this way. a Nato Grid of the Fulda Gap.. or a good AF FO..
Hum X /Y Axis.. North was always the top of my map sheet... Bit maps.. 0x0 upper left corner.
I like a Distance and minutes heading... Mean Meridian.. DES GreenSkin.. I always went with ther TOpo Maps.. the lines miss look at the contoures before you demand the troops to hop..
0-0-1-2-3
1
2
3
Steelhead Spawn unlocked roughly around the tree at -1396 67 1224 (thats behind the Arms trainers)
Or I could be nice and do loc's.
Starting from the south:
-2181 48 -1505
-2177 48 -999
-2181 48 -508
-2174 48 -213
-2176 48 -168
in canada, go fly/walk/whatever through the tubing on the outer ring of steelhead
its a perk, cant remember the name though
theres also a perk for getting 5 raptors into the fenced area over in the teleios area, no idea how i did it but i did, probly agro and drag 5 to it
called raptor roundup