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Perks - Missable Ones and Perks in General

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  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2009
    Just found this lore unlock while destroying items while chatting:

    http://img188.imageshack.us/img188/1375/mechanon.jpg
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Coordinates for Three Coins (missing from the wiki): 8575 191 -1042

    Coordinates for the Mechanon lore: 5794 200 -1159

    Also, I went looking all over City Center and couldn't find any further African Art pieces.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    melkathi wrote:
    Just found this lore unlock while destroying items while chatting:

    http://img188.imageshack.us/img188/1375/mechanon.jpg

    Mystery of Mechanon, that's a new one. Interesting, gotta get this perk first before you can talk to Silverback about Mechanon.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    I can't help but be a little bummed out regarding not knowing of Red Bug Down (or whatever it's called) all throughout beta. I should've checked when I had the chance, but now I'm flat out of luck in terms of getting it. I actually followed the perks list for guidance on what missions I had to complete and who to talk to in order to get everything else! But I never would've thought of walking on top of a crashed ship for a perk.

    I wouldn't even have looked this up in the first place if I wasn't actually curious about if that named hound demon in the Canada Crisis whose only purpose now is to sometimes aggro you while doing the pilot escort mission gave a perk. Apparently, the only Vanquished perks in the two Crisis zones are for Ferd, Gigaton, and Raksasha. Guess I'm short one anyway.

    Only other perk I never thought to look for was, of course, Ceiling Cat, but I can live without that since I've learned from CoH that superheroes and PvP don't mix well. Especially with how I hear defensives are functioning now.

    I dunno, best I can hope for is that someday they'll let us replay the tutorial and Crisis zones again in the future. Right now, the only one I think you can replay (at least I saw the option in late Closed Beta) is Lemuria. But of course, Lemuria and Monster Island are exceptions, as they're individual instances... They'd have to create the same for those first three otherwise public zones, which would probably wind up being far more trouble than they're worth just because a few people didn't know about something or other on their first characters and felt too attached to them to reroll. That's just how I see it.

    That said, thanks for keeping this topic and in-progress Wiki page rolling for folks who, unlike me, actually research the forums before hopping in and only later wonder if they're missing anything. And as is often addressed, other people can't see them anyway unless they actively go to your character's page and scroll all the way down to the bottom of your Completed Missions list. :P
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Lohr wrote:
    Yeah, press k in game, it brings up all the perks and you can select which ones you have completed versus which ones are in progress.

    Thanks, I know how to access the Perks window. That is not a HUD tracking system like the mission tracking system. Having a HUD Perk tracking system that updates evertime you, say, complete a mission that is part of that perk, or collect an item that is part of the perk, whatever it maybe, would be a great help and would ensure you dont miss that perk. I dont want to go back to finish up Perks, after i have passed that area/mission. If i know grinidng an item or a mob is part of a Perk while Im doing that mission or in that area I will do it.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    IamSancho wrote:
    Thanks, I know how to access the Perks window. That is not a HUD tracking system like the mission tracking system. Having a HUD Perk tracking system that updates evertime you, say, complete a mission that is part of that perk, or collect an item that is part of the perk, whatever it maybe, would be a great help and would ensure you dont miss that perk. I dont want to go back to finish up Perks, after i have passed that area/mission. If i know grinidng an item or a mob is part of a Perk while Im doing that mission or in that area I will do it.

    There are Rogue's Gallery Perks for almost every faction in the game.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    But a kill tracker that appears like the mission tracker would be nice and easyer then hit k, search for perk check numbers needed.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    That would be nice, but I do not have the time, nor the ability to do something like that.

    But then again, I am old fashioned, hitting k and scrolling for a second to see where I am at, isn't going to save me a whole lot of time.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Here is a list of all the perks that give achievements in Steam:

    http://steamcommunity.com/stats/ChampionsOnline/achievements/
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Have they changed the pics of the perks in game?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Lohr wrote:
    There are Rogue's Gallery Perks for almost every faction in the game.

    And then some. At least some nemesis minions like "alien" have their own entry (1st one is "I believe"), but I haven't seen them anywhere else. Possibly the pirates, and perhaps others as well?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Lohr wrote:
    Have they changed the pics of the perks in game?

    No, I think it is just that steam uses modified images for their achievements.
    Mike000 wrote:
    And then some. At least some nemesis minions like "alien" have their own entry (1st one is "I believe"), but I haven't seen them anywhere else. Possibly the pirates, and perhaps others as well?

    Yeah, they all do. The cowboy one is vigilance committee for the first tier, Deputy for the second, and Sheriff for the final one.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Dardove wrote:
    No, I think it is just that steam uses modified images for their achievements.



    Yeah, they all do. The cowboy one is vigilance committee for the first tier, Deputy for the second, and Sheriff for the final one.

    Manimals is Safari, Big Game hunter.... cant remember the third
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    melkathi wrote:
    Manimals is Safari, Big Game hunter.... cant remember the third

    Nemesis as in the nemesis you make at 25 or something else?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Lohr wrote:
    Nemesis as in the nemesis you make at 25 or something else?

    Yup thats the bunny :)
    There are Rogue Gallery Perks for each type of Nemesis Minions
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Transmit and Receive - Heroic
    Defeat the guards at both large Satellite dishes in Massassauga Hills. (Project Awakening)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Lohr wrote:
    Mystery of Mechanon, that's a new one. Interesting, gotta get this perk first before you can talk to Silverback about Mechanon.

    Right to add if not already stated he has a Nun a Sister i n the Balconey of the
    Belle Steele Saloon in Snake gulch and of course the EVil ATM in La Bario West Side yo.. By El Gato and BASH
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Check it out!

    My somewhat first attempt at marking up a map. Sucks too cause remember seeing blank maps back in CB. Also, the Dragon's Roost marker is wrong. The cross hairs mark the 0/0 on the map.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Looks good.

    You missed the Dark helmet though when jumping into the holographic dark helmet in front of the battle of detroid museum :)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    melkathi wrote:
    Looks good.

    You missed the Dark helmet though when jumping into the holographic dark helmet in front of the battle of detroid museum :)

    I didn't put it on there cause you really can't tell where it is with the giant indicator. There are a couple I am missing, plus all the spawn points. Would love a clean map.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    is in MC, 8307 748 -313

    Just a bit SE of the Argent building, there are two buildings that have what looks like a - on the top (when looking at the map) and in between them is a building that looks like a square. You should see the helicopter on the landing pad on that square building.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Thanks, I know how to access the Perks window. That is not a HUD tracking system like the mission tracking system.

    Yeah, I wish that what you could do is set your mission tracker to track active perks, via a toggle or somethign in the mission journal. I wouldn't usually want it on, but sometimes it'd be good, like when farming enemies specifically for a perk, or for example the "cave diver" perk in Lemuria, from diving in each cave in Undying Reefs, which can be a serious pain to know which you have and haven't been in, and how deep you need to get for the perk to register it.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    well its not missable, but the 5000 irradiates perk is called WMD :D
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Kings of Edom number 4 is east of project greenskin in the oasis, guarded by a mastervillian. on the 'altar'.
    Also got two Viper S.E.R.P.E.N.T eastish of burning sands, both in green huts/tents. Dont have exact locations.

    No achievement for dancing in the club in MC either.... BOOOO

    Can't get 'top of the world' to work, been on the top of all the towers in Reneissance square, but no perk
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Desert Bounty Hunter
    Arrest 5 wandering Supervillains

    I have found three - here are screenshots to help find the area they are wandering about:

    http://img190.imageshack.us/img190/9558/dbh1.jpg
    http://img190.imageshack.us/img190/4893/dbh2.jpg
    http://img261.imageshack.us/img261/2977/dbh3.jpg (little helper died bringing you this screenshot... the thing refused leaving the ui in)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    PSI Lore on Mind Inc building balcony. (Medusa mission location)
    Lore is a pamphlet on a table.

    Also a journal entry found by examining the bookcase next to the door control panel in the mission 'In-Psi Job' -Might have to be in mission to get this entry!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    melkathi wrote:
    Desert Bounty Hunter
    Arrest 5 wandering Supervillains

    I have found three - here are screenshots to help find the area they are wandering about:

    http://img190.imageshack.us/img190/9558/dbh1.jpg
    http://img190.imageshack.us/img190/4893/dbh2.jpg
    http://img261.imageshack.us/img261/2977/dbh3.jpg (little helper died bringing you this screenshot... the thing refused leaving the ui in)


    There is one supervillain you have to arrest that's in stronghold for a mission, wonder if he counts
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Lohr wrote:
    There is one supervillain you have to arrest that's in stronghold for a mission, wonder if he counts

    No, I have done all the missions.

    Neanderthal and Wind...something... are not among those. They must be wandering in some wierd spot I havent ran through yet.
    Then again it took me ages to find Darkmoon and he is next to a mission hub / respawn :)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Wind is over by the space ship. Don't remember where the other one is off the top of my head, but he is probably around there too.

    Edit: Also of note. I found another part of The Harrowing on Monster Isle. Location is around 1783 90 -1915 in the Feral Tangle. It is near the map point that says Mal Zver.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Neanderthal is somewhere near Area 51 i think it was the north gate.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    I'm working on the Pit Viper perk and need #10. I go to the location according to the wiki, but that pit does not register and I think I had already visited it previously.

    Any ideas where the real #10 is? Thanks.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Rawchief wrote:
    I'm working on the Pit Viper perk and need #10. I go to the location according to the wiki, but that pit does not register and I think I had already visited it previously.

    Any ideas where the real #10 is? Thanks.

    The wiki has the locations of pits 9 and 10 reversed.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Rawchief wrote:
    I'm working on the Pit Viper perk and need #10. I go to the location according to the wiki, but that pit does not register and I think I had already visited it previously.

    Any ideas where the real #10 is? Thanks.

    If I remember this correctly, I realized there was a perk after the fact, so I think they might be close to each other. I know someone just reversed 9 and 10 locations on the wiki, so maybe try 9.

    Also, Desert Bounty Hunter is Heroic?

    And while I am thinking about it, everybody keep your eyes peeled for the City Center Perk, no one has found it yet.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Canada Spawn Camper and therefore Canada Explorer appear to be currently bugged and uncompleteable for at least some of those who didn't do Canada Crisis - the Steelhead spawnpoint doesn't register.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Mike000 wrote:
    Canada Spawn Camper and therefore Canada Explorer appear to be currently bugged and uncompleteable for at least some of those who didn't do Canada Crisis - the Steelhead spawnpoint doesn't register.

    Even, if you've done it, then it still bugs. It goes by the one in regular Canada and not Crisis Canada.
    Oh and it's been bugged since CB or so. Throughout OB anyway.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Lohr wrote:
    If I remember this correctly, I realized there was a perk after the fact, so I think they might be close to each other. I know someone just reversed 9 and 10 locations on the wiki, so maybe try 9.

    Also, Desert Bounty Hunter is Heroic?

    And while I am thinking about it, everybody keep your eyes peeled for the City Center Perk, no one has found it yet.

    Thanks Lohr and Rreighra, I thought I had tried it but I'll try tonight.

    And I'm with you Mike000, I believe that is broken.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    It might not be, I was able to get the spawn camper in Open Beta.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Lohr wrote:
    It might not be, I was able to get the spawn camper in Open Beta.

    Then it was glitchy at best, because it didn't trigger for me.
    Then again, I did utilize the log-out trick with Rakshasa on that character, only to finish off the Desert Crisis, so maybe there's a connection and that you do need to do the Canada Crisis fully in order to get it... Hmmm.. :confused:
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    got them both in headstart (did only the desert crisis cause i didnt know the trick to do both)

    http://img158.imageshack.us/i/screenshot2009090219132.jpg/
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Lohr wrote:
    It might not be, I was able to get the spawn camper in Open Beta.

    LOTS of stuff that worked in open beta is broken now: the Field Surge power, the Healing Drones power, the "My Lost Foot" quest, the "Downtown Dustoff" perk/optional subquest, the "Free the Human Test Subjects" objective, the "Hiker's Horor" mission, ad nausem.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Please actually open tickets through escape -> report a bug. I do this for the ones which affect me but I'm not high/clairvoyant enough to experience some of the others. They don't read these forums as much, and even if they did it's not a good way to get things fixed compared to opening a ticket


    :)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    I've got about a dozen open tickets atm...and about 5 times as many "resolved" ones that still don't work. Hopefullly they're at least in process of being fixed.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Lohr wrote:
    If I remember this correctly, I realized there was a perk after the fact, so I think they might be close to each other. I know someone just reversed 9 and 10 locations on the wiki, so maybe try 9.

    Also, Desert Bounty Hunter is Heroic?

    And while I am thinking about it, everybody keep your eyes peeled for the City Center Perk, no one has found it yet.

    Yes, Desert Bounty Hunter is under heroic.

    Was just looking for the city center perk myself since I don't I didn't have it complete and I didn't see it on the wiki.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    as far as the canada steelhead spawn point, does anyone actually have this
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Just got:
    Adaware

    for looking at the floating billboards in Ren Centre (only 5 of them count towards the perk)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Dardove wrote:
    Wind is over by the space ship. Don't remember where the other one is off the top of my head, but he is probably around there too.
    .

    ok found wind just as you said:
    http://img199.imageshack.us/img199/8005/dbh4.jpg
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    i can confiirmm after getting purple haze (kill 5000 new purple chumps) thats the end, there are no further kill perks above 5000.

    thank god ;)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    melkathi wrote:
    Just got:
    Adaware

    for looking at the floating billboards in Ren Centre (only 5 of them count towards the perk)

    I think it's actually specific ones.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Dardove wrote:
    Wind is over by the space ship. Don't remember where the other one is off the top of my head, but he is probably around there too.

    Edit: Also of note. I found another part of The Harrowing on Monster Isle. Location is around 1783 90 -1915 in the Feral Tangle. It is near the map point that says Mal Zver.

    Remember which part? Gotta be either 3, 6 or 8.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2009
    Mike000 wrote:
    the "Free the Human Test Subjects" objective,

    If, the Human Test subjects is the one in Canada, they changed it. Prior the civvies got out of a vehicle and walked to the building and door, while under Viper Guard. Now, you just have to open the door of the building to set them free.
    i can confiirmm after getting purple haze (kill 5000 new purple chumps) thats the end, there are no further kill perks above 5000.

    thank god ;)

    5000 is the limit for all the mob groups, as far as I recall from CB.
    Someone had a perk listing going there as well, and they had all the mobs up to 5000, with the various titles as well. Course those posts are long since gone bye bye.
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