People cry foul all the time about other peoples’ builds. I used to. But then I realized that every player I encountered who got to the endgame had gotten there a different way, learning different tricks, using different tools, and sometimes with a bit of ingenuity that shines and becomes popular among the community. Part of being a member of this community, in fact, is the wealth of information which emerges about every possible build. Lots of good info.
So I try not to judge questionable tactics and instead treat them as inventions which should be tested to see if the allow fair play.
I’ve seen varied and impressive builds. But in combat I have encountered a phenomenon that I’m up in the air about. So I’d like your input and maybe some insight into what you consider “fair play,” and what you consider an “exploit,” particularly with respect to how you interpret the rules or lack thereof as you know them to exist.
Here’s the scenario. Let’s say that there’s a doff that causes the activation of Auxiliary Power to Structural Integrity (a2s) to placate your next attacker. And let’s say that you have acquired traits/consoles/boosts which allowed you to keep a2s on in lowest possible cool down, such that it could placate an attacker twice in the span of 10-12 seconds (maybe faster). Fair enough, I suppose, the player learned a way to placate through an obscure combination. There’s still enough time to get attacks in, so if you can’t manage to do that, you’ve been bested. So if it is possible to get past the placates it’s fair game? Right?
But then let’s put this in a team vs team environment. Let’s say a2s player’s build got popular among players in his fleet, and when teaming together they all roll into battle as a tightly knit group, never far apart, all with powerful cannon loadouts with pen, all capable of activating a2s nearly continuously, likely set to a macro so that the player doesn’t even bother to time a2s while lining up shots with his teammates.
I have encountered this particular cloud of confusion and doom. Flying into the ball of ships begins when you select your first target. You fly into the fray and -bam—bam— you get two shots off, but suddenly you’ve been placated and auto select another target as the other player zips off. You try to fire at that one. Placate; new target. You try to fire. Placate; new target. And it doesn’t end until you get cannoned to death from behind by three members of the team. In fact, the team gets more proficient at maintaining its placate ball the longer the match goes. You attack, get a few shots off, get placates 5 times, and you die.
So, what do you think about the logical conclusion of the a2s/placate combination with relation to 1v1 or 5v5 or battlezone play? Is this fair play? Is it an exploit? I’m curious what you think, whether you PvP or not, and based on what you’ve seen in the larger gamersphere.