Buffing beams will just mean escorts would start using them more. Surprisingly, escorts do well with beam builds as they are now. If anything, cruisers need the power drain resistance I said earlier. Beam DPS ~900 x6, Cutting Beam ~1100. 6500 dps broadside. Can be more if there's another beam in front, but probably a torp…
If you think 12 Advanced Stalkers spamming Antiproton Sweep is laughable, you haven't been doing it right. As for flow capacitors effecting subsystem targeting, it does. It increases the drain to subsystem power. For shield subsystems that means decreased regeneration rate. -49 to the power level from Subsystem Targeting 1…
For engineer captains, EPS power transfer + Nadion Inversion can be very nice for damage. Your power level won't drop below like 122 no matter how many beams you are firing. That increases damage quite a bit. As for cruisers, as I said before, it makes sense that they would get ~1/10th the amount of power drain resistance…
You really shouldn't die in an STF except maybe Hive, at the first part. It doesn't matter what ship you use. Most things in an STF are passive. They don't shoot back. If you get killed by a cube in Cure while you are attacking nanites, you are doing it wrong. If you get blown up by the gateway in Khitomer, again, doing it…
I read most of the build idea. Honestly, way too much novelty stuff going on there. What I suggest is... For consoles, at least Mk XI Blue. Eng Consoles: Borg Console + 2 Neutronium Alloy Sci Consoles: Either Field Generators -or- Flow Capacitors (maybe -/+ threat) Tac Consoles: Tetryon Pulse Generators Weapons Fore: 3x…
See, now I'm confused again. Are you saying it -does- do things that aren't described ingame? The only responses I've ever seen in regards to AP is the extra crit damage, which tbh is useless considering they can't get the same mods as other weapons, meaning AP is at best, same Crit Damage as other weapons can get. The way…
This isn't about me not liking Antiproton as much as it is me not being able to understand how it is better. It's primary function is increased Crit Damage. Someone, tell me how Antiproton weapons can have more Crit Damage than any other energy type.
Yeah but that's predetermined items, not randomly generated. You still can't get higher Crit Damage on those than other weapons, even though AP's main job is Crit Damage. If your gear has the [Borg] then I'm assuming you mean you got it from the Reputation system or in S6 from Proto Salvages. Not what I meant.
Of course I'm comparing Mk XI to XII. Can't craft Mk XII Antiproton. The other methods of getting Mk XII ones also have the same modifier limitation. As for crit damage. How do they shine through their crits more than another weapon? The max Antiproton Beam CritD is 60%. The max on DHC for AP is 70%. You can get that same…
With a Heavy Escort Carrier or Fleet Patrol Escort I can tank a Tac Cube in Elite. Tanking means agro. If you don't hold agro, you aren't tanking. Reverse Shield Polarity, Tac Team, Brace for Impact with Shield Distribution Doff helps a lot too. In a HEC, Elite Scorpions on Intercept mode for anti-heavy torps. Either Maco…
I don't think adding skills will really help. DHC are higher dps than beams, but it is somewhat averaged out by the rear turrets having lower dps. I have no problem with escorts out-damaging cruisers. That is their role. I feel like escorts can tank too well. They should be more like bops, not raptors/light cruisers. I…
I didn't mean nerf escort damage, I meant defensive abilities. Even a Tac in an Escort can tank tac cubes in elite without moving. The way consoles have diminished returns, having less eng consoles doesn't mean that much less resists. 3 Consoles on Escort vs 4 on a cruiser ends up being something like 40% all resists on…
In your skills menu, does it say Skills Invalid - Respec ? That has messed up class skills for me before, because it messes up your rank until you respec and put your skill points back in. If it is broken this way, the respec is free.
Honestly, I think a vote to kick is enough, especially if new players trying to join an STF get put into in-progress games. So many times I've started an STF and there have only been 4 players the whole run, which doesn't always go so well in Hive. However, if they are going to implement some sort of scaling, it should not…
This kind of is the problem though. Escorts have the highest damage potential -and- don't need anyone else. If a character is the highest damage, it should be the most fragile. If a character is the hardest to kill, it should probably have less damage. Nobody wants to say "nerf escorts" because 80% of the player base would…
Wall of text! Last paragraph isn't really a tldr but I guess it summarizes a bit. I think there are two main issues going on. 1. Cruiser/Sci Vessels being obsolete compared to escorts. In many cases, yes. What really matters in STO? Elite STF missions. How many of those involve ships that actually fight back for a majority…
Normal plasma torpedo + high yield with the Romulan set is ~30% faster. Omega = No bonus. Romulan Torpedo = supposedly has bonus, I don't use that torp on that character though.
I'm not so sure all those increases go in line with how most space sets work. I'm not asking for anything unique here. I just think the Romulan/Reman set should add the bonus to Omega Torp High Yield. However... it would be neat if there was a bonus specifically to plasma DoT. I can't comment on the 3 part set yet, as I…
Well, flying close means you hit yourself with it sometimes. I just feel like the options in this game keep getting more restricted. I understand this game is a lot of subtle differences that make a big difference altogether, but I feel like the Omega Torpedo should get the speed bonus and whatever the defense bonus is of…
Why is it that everyone wants to make cannons even more powerful? Beams have their purposes, cannons have theirs. That's like saying DHC get a 10% crit damage bonus just for being DHC, so my Dual Beam Banks should have that too. Abilities that make weapons different = good for diversifying builds. If you want your escort…
I don't see what the problem is here. Zen Store ships can be claimed on an entire account and can be dismissed/reclaimed whenever. Buying a ship in the Zen Store makes it cheaper to buy the fleet version of that ship. Fleet versions are essentially the same ship but with 1 extra console and 10% more hull/shield. Then, you…
I would like to see maybe a Pulse Cannon or something for cruisers. Almost like an energy torpedo. Has a few seconds between shots, but can do nice energy damage. Maybe Science vessels could get a beam that is basically the same as a normal beam, but its attack is almost equal to Beam Overload1, but has several seconds…
That is assuming the target only takes up 1 degree of space. I use DBB in front and BA in rear and I can hit a Cube, Unimatrix Vessel or Gateway with both at the same time.
http://sto-forum.perfectworld.com/showthread.php?t=530221 This is a thread with suggestions I have for making the useless consoles more useful. It ties in with what haravikk was saying.
Actually, I meant Graviton Generators would make your tractor beam/repulsor -add- threat. More of a direct tanking skill. If you tractor beam something, it makes it more likely to target you. With a purple console it would add a stackable debuff, decreasing the targets defense, making coordination important. One person…
I skimmed this post, for the most part. One thing I can agree with is increasing Dual Cannon targeting, but only to about 60 degrees. DHC have 10% crit damage right? They have the same "dps" in the description, but that's only because they don't calculate acc/crit stats, only rate of fire and base damage. Dual Cannons…
I think it would lead to some problems. If all the friends you are talking about are also mutual friends, it makes sense. However, if one of your friends has some friends on their list that aren't on your list, they would only be getting one side of the messages. To them, the other person is just talking to nothing. If it…