Thibash, you're arguing both that tactical consoles don't do much additional damage, which I agree with, but then also that cruisers and science vessels desperately need that extra boost, which I don't. Yes, we don't have any other options right now, so simply not slotting tactical consoles is silly. But, if we had proc…
It's not so much the individual consoles, it's the choice in the category. For engineering, I can boost my power, or make myself more maneuverable, or armor myself, boost my hull strength, etc. In science, I can boost effects of several categories of Boff skills, boost my shields, boost my crew regen rate, etc. In…
Wait wait, so you run a ship stuffed with nothing but universal ability consoles? EVERY console boosts a stat. Whether it's your character's stat or not, that differs. I also agree that Science and Engineering could also perhaps get a look at, though there's quite a lot of variation there already. Sixteen different types…
I think the majority of these would depend a LOT upon percentages. Would a -20% to damage from a lost console be worth an additional 1% crit chance? Probably not. For an extra 10%, I think it would be. Might even be OP.
How is a 'P2W' console and a DPS is king argument coexisting? And, like I said, there are specialized builds I can think of for each of the consoles I proposed. DPS is already a losing proposition with cruisers and science builds, so why not build a shield-stripping behemoth who doesn't do much structural, but evicerates…
We've almost got a tier one across the board! We're a lively, active fleet which still has a little room to grow. Please please please, if you're looking for a fleet, give us a try!
1. My EMH is not a doctor, and won't slot in for specializations that need a doctor. 2. My EMH is NOT a HOLOGRAM! 3. My purchased EMH DOESN'T Have the Emergency Medical Hologram Specialty! In almost every way, this character makes no bloody sense!
Not a 100% chance. Then the set bonus is just 'Your ship has more shield.' I'd say a 50% chance to EITHER buff the capacity or boost the regeneration rate. Or, makes the regen based on the amount of fire being taken.
Right. Sure she looks like a Benzite. That's because she IS a Benzite. I can't turn her off, and when I poke her I don't morph through, no matter how much she wants me to.
What you're describing sound more like accolades. EDCs are literal, physical items. They aren't numbered, they don't have VIN numbers, and Roxy shouldn't give a rat's behind where you got the pile of them you're turning in! Lobi are the same thing. I have EARNED the STf rewards. As such, it should be my prerogative to give…
So far, the only things I've seen which are account-bound are non-common weapons. I don't want to swap weapons between my characters. I want to swap consoles, I want to swap bloody currency rewards, I want to swap USEFUL ITEMS I cannot or do not want to grind on particular accounts!
AHAHAAAA.... Wait, you're serious? That's damned near three years, man. The reason there are so many is that they gave them out like candy during the 2 year anniversary. Please don't take my Oddy. As an alternate suggestion, could we maybe get two additional models for it, so we can kitbash like nearly every other ship in…
Personally, I've never gotten called out on spam, and we use almost exclusively Zone Chat. Once about every five minutes seems appropriate (I post, wait about a minute, run an STF or fleet mission, then post when I return to set my pace). NEVER blind-invite. Always talk to the person before you send the invite. Ask if they…
-Peel potatoes: 20 minutes -Boil potatoes: 20 minutes -Season potatoes: 2 min -Mash: 5 min. 47 minutes. If he's doing two batches, then that's two hours. And you can burn them by not reheating them properly.
Escorts are also much smaller ships than cruisers. Getting seven weapons systems on there in the first place is stuffing them in. A cruiser is bigger, and so can hold more weapons. I'd personally like to see some more variations, like a 5/3 cruiser or a 5/2 escort without cannon ability. Heck, even a 3/5 minelayer cruiser…
I understand what you're saying, but this is neither the tipping point nor is this unrecoverable. It is by far the most blatant in a long string of more obvious ploys for money. However, they DID actually make lockboxes palatable this time around by not stuffing them down our throats. They are learning, albeit slowly. And…
1. Not directly. The best way to do it, like said, is to convert it into dilithium, use that to buy expensive stuff, then sell it on the exchange. 2. As far as I know, the console's power or effect shouldn't change with the ship it's on.
Not funny, really. Cryptic has the rights to Star Trek, laid out by their contract with Paramount/CBS, which probably includes the ability to utilize character likenesses in certain ways. We, having not signed that agreement, don't get that luxury. Though I agree they should redo 'real' Worf a bit.
Heck, I'd just like to be able to APPLY one as a reference when I'm painting my ship. For the MACO stuff (and I think a few others) the effects replace the paint, and I would like to be able to see it how it's actually going to look without hopping back out to space.
Sees a ship barreling through sector space, gets out of the way. Sees a guy moaning about cooldown on the azura, summons his copy for him. Looks at exchange prices, cuts the difference between the official cost and the exchange cheapest. loses an optional, doesn't swear. Doesn't like a feature, doesn't blame all Cryptic.
Hoo boy, where to start.... Okay. You're loosing a lot of potential damage by not having your energy types match up. I'd suggest polaron, tetryon, or disruptor. Dual Beam banks generally have too small of an arc for a carrier. I'd suggest another beam array. Aft weapons, don't bother with a torp. Either beams or turrets…
I've used my armitage as a torpedo boat. It's got some issues with drawing aggro on EVERYTHING when it goes into torpedo mode, but other than that it tears through stuff in STFs Fore Weapons 3 MK XII Photon Torpedo 1 MK XII Dual Disruptor Beam Banks Rear 2 MK XII Disruptor Turrets 1 MK XII Photon Mine Borg Deflector Borg…
I can't really add much to this discussion that hasn't already been done, but I agree that the Boff skills should NOT be rolled together. There isn't enough option on the tactical class as it is. Regarding the amount of mines and changing how they work, I do quite like that. Since you're talking about using mines as flares…