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squishkin Arc User

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  • I can think of numerous other reasons why you might use FBP than to counter first-strikes. As it stands, it does not seem like FBP is broken in its interaction with R&R; both powers are doing exactly what they're supposed to do. It just turns out that FBP is being countered. Allowing FBP to punch through R&R would be quite…
  • We realized that landing people on the moon didn't actually explore anything useful? Meanwhile, just three days ago, NASA launched the Interface Region Imaging Spectrograph (IRIS) probe aboard a Pegasus-XL rocket to explore the sun's chromosphere.
  • There would be no advantage to starting over from scratch at this point. Anything plausibly worth doing can be done within the game as it is now. For example, you've mentioned: 1. Storyline- can easily be done in the game as it is. 2. More costumes, species, etc- can easily be done in the game as it is. 3. Better PVP- can…
  • I actually kind of wonder how true this is; I wish fleet leaderboards were publicly available. I know in my fleet (about... 200 people, I want to say, though a lot of those are alts?) there are maybe 5-10 people who have over 1m in contributions and the rest are below that.
  • The mine is never a net loss: it's always a net benefit because its bonus applies to itself and to any other projects you have not yet completed. Would this be easier for you to understand if the Dilithium Mine holding was a separate item (with no cost reductions) and the devs simply dropped all project costs by a flat…
  • As I said, even if there are no hypothetical holdings in the future, the mine's reductions at least apply to future levels of itself (so the T1 mine holding bonus applies to T2), so it does definitely provide a cost reduction. Now we're simply haggling over how large a cost reduction: and as I said as well, this benefits…
  • I think it does, but not in the way people were hoping. Does the Mine generate an overall reduction in costs? All other things being equal, it does: it provides bonuses to projects yet to be bought (including itself), reducing their costs and therefore reducing the total costs necessary to max out all fleet holdings. Does…
  • I have... all the main lockbox ships so far released, and I've used probably 70-80 keys. I've won none of those ships through the lockboxes, though, just bought them for EC off the exchange. The only ship I actually 'won' was the JHAS, which was on my second opening of a doffpack during one of the re-runs.
  • His appearance, and in fact existence, are part of the storyline. By complaining about those things, you are complaining about the storyline. This is not hard. If you don't want Khev, don't play a Romulan. What would you say to a player who goes "I want to play the KDF but Cryptic should let me fly the Galaxy class!…
  • They could have, but why bother? You're not losing anything significant for Khev: the bridge officer slot is there, and it has a bridge officer in it, who behaves like every other bridge officer in addition to being an integral part of the story. The only thing you "lose" is the fact that he's a part of the story with a…
  • It's weird. So many people complain about the fact that STO was really devoid of story content and the most common complaint about the Romulan storyline (of which Khev is a part) is "wah I don't want a story!" You know what, I know there are players who don't like reporting to the Romulan Republic. But hey: I don't like…
  • So you could make it so that it just randomly cleanses one debuff per tick? That might be interesting.
  • DStahl posted a couple of days ago that we'll see a new Fleet Holding in mid June; I'd expect fleet warp cores to come with it.
  • The Vesta is a standard Federation starship, it neither needs, requires, nor deserves a unique bridge.
  • Most of the doff missions are universal, boring things anyway. There do appear to be a bunch of Romulan-specific missions (though perhaps not a ROmulan specific category) and a bunch of Romulan-specific doffs. Assuming there's some way to actually acquire them other than the level-up packs, I don't see why you couldn't do…
  • Looks perfectly like perspective to me.
  • I imagine not, for exactly the reason I bolded. I imagine, however, that the next Fleet Holding (if it is the Dilithium Mine as hinted) will probably have warp/singularity cores.
  • Even those DBB's are poorly hardpointed. That's pretty sad. :(
  • You're like the guy who storms into the BMW dealership after a test drive because the ad said "This is a really great car" screaming "I DON'T THINK ITS A GREAT CAR! STOP WITH THE MARKETING SPIN! IT'S CREATING CONFUSION!" There is no dispute that LOR comes with a great deal of additional story content. The fact that you…
  • They are, but in the wrong way. There's no reason why the Fleet Logs should include a member promoting a bridge officer, but it would be nice if they included, say, members buying things from fleet stores.
  • You can put a Lt. Cmdr. Eng, a Lt. Eng., and an Ens. Sci on the Dreadnought Carrier. That's not poor survivability, if that's what you're aiming for.
  • These are two very separate concepts, though. The law is often used to create enforced scarcity, or to prevent it, especially in areas with front-loaded costs and no, or insignificant, marginal costs. That's what patents and copyrights are for. Whether or not it "should be allowed" has nothing to do with the idea of…
  • But all those resources have already been spent. People seem to have a huge issue with the idea of sunk versus marginal costs here. There is no cost (other than your time, very marginal indeed) to invite a billion people to your starbase map to buy stuff. No cost at all. The actual "cost" is entirely front-loaded and has…
  • I wonder if a solution to this problem doesn't lie in how weapons drain weapons energy. What if instead of being left to a 'fixed' level of weapons energy drained per weapon, each weapon would drain as much energy as you let it, up to a maximum of the number of slots available for that type? You could then decide if you…
  • I imagine the solution to this would be, ultimately, if the weapons were not unique and the ship hardpoint determines the type of fire, rather than the type of weapon. I think a heavy-hitting, slow-firing energy weapon on the Defiant should end up as a cannon emplacement, and on a cruiser, a beam. I'm not sure how to…
  • In previous threads, I've made the point that the cost to built a starbase is sunk. Inviting people to your fleet map costs you nothing but marginal time. Any charge that you demand is simply an attempt to make money; it has no actual relationship to any costs, real or imagined. Which, you know, fine, if that's your bag.…
  • Yes. As far as I know, this is how fleets like Task Force Spectre sell access. You aren't buying into their fleet: you're buying a one-time invite to the fleet map to buy whatever you want with whatever provisions you already have.
  • Well, there are two ways to let people buy things from your fleet. 1. You can invite them to join your fleet. In that case, they can contribute, but yes, they take provisions. 2. You can invite them to your fleet map. They can't contribute to your fleet and they use their own fleet's provisions, but have access at your…
  • I am grinding Nukara marks but it's dreadfully slow going at the current rate. :(
  • This may be getting way too technical for this discussion, but I was just reading a paper called Do Robots Dream of Electric Laws (PDF link to paper) which talks about the computability of law- in essence, the attempt to reduce the law to some kind of computer-implementable system. And, well, the long and short of it is…