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Lets revisit the Fleets for the next update!!!!

kryptonianbadboykryptonianbadboy Member Posts: 88 Arc User
Hello all,

The Romulans are Coming, the Romulans are Coming!!!! Now what ? The Answer: Focus back on the Fleets.

For the next update I'm putting forth an idea that I will need help promoting and hope others will support as well, Fleets Revisited. I purpose that all fleets get taken care of in this update.

1. EXPANDISON OF FLEET RANKS (7 RANKS ARE NOT ENOUGH).

2. INCREASE FLEET MEMBER CAP.

3. INDIVIDUAL FLEET PERMISSIONS.

4. FLEET REPORTING TO INCLUDE PROVISIONS FROM STARBASE AND EMBASSY.

It's not that much but would improve fleets through out the game.

I look forward to the discussion this will start and hopefully we will get enough support to cause some change in game.

I also look forward to hearing from Fleet leaders on this as well (your input and insight should be at the forfront of this discussion) and as always DEVs please feel free to post as well ( it always good to hear from you guys) on this topic.

Let do this as a community and be heard.

Thank you for you time and contribution in advance.

mooey@mooeyncc-1701
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Check out "Welcome to the 77th" in the foundry!!!!
Post edited by kryptonianbadboy on
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Comments

  • pyryckpyryck Member Posts: 6 Arc User
    edited April 2013
    Fleets don't need an update focused on them. I personally believe that the devs priorities should be focused on adding more playable content including enhancing, repairing and otherwise improving other facets of game play.

    1. Fleets don't need more ranks to manage. Fleet leaders need to better manage the ranks available.

    2. Fleet cap is set in stone and can not be changed. Devs have repeatedly mentioned this ad nauseum. Fleet alliances might be a way around this hard cap.

    3. Better management of the complex fleet permissions already instituted is called for.

    4. Fleet logs already are detailed beyond need in that even a member promoting a bridge officer is logged in the fleet events.

    Additionally, I would like to see a "Fleet Management" course offered similar to the PvP academy where fleet leaders can go to learn to use what is already available to them. :)
  • melock1melock1 Member Posts: 0 Arc User
    edited April 2013
    pyryck wrote: »

    2. Fleet cap is set in stone and can not be changed. Devs have repeatedly mentioned this ad nauseum. Fleet alliances might be a way around this hard cap.

    I like this. It might even be a way to help the smaller fleets with their projects. While helping people get more fleet credits.

    If we could add a raidable convoy mission to escort the goods and personel to the other starbase. It might add an element to the Fed/Klink war.
  • squishkinsquishkin Member Posts: 0 Arc User
    edited April 2013
    pyryck wrote: »
    4. Fleet logs already are detailed beyond need in that even a member promoting a bridge officer is logged in the fleet events.

    They are, but in the wrong way. There's no reason why the Fleet Logs should include a member promoting a bridge officer, but it would be nice if they included, say, members buying things from fleet stores.
  • walshicuswalshicus Member Posts: 1,314 Arc User
    edited April 2013
    squishkin wrote: »
    They are, but in the wrong way. There's no reason why the Fleet Logs should include a member promoting a bridge officer, but it would be nice if they included, say, members buying things from fleet stores.


    Defo. Could use some UX love.
    http://mmo-economics.com - analysing the economic interactions in MMOs.
  • thlaylierahthlaylierah Member Posts: 2,987 Arc User
    edited April 2013
    Actually to improve Fleets throughout the game there is a need to reduce prices for smaller Fleets.

    No sense in doing anything else until that is sorted.
  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited April 2013
    Crafting is long overdue for an overhaul. Fleets are currently the source for all the best stuff, you can leave them alone for a while.
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  • aarons9aarons9 Member Posts: 961
    edited April 2013
    fleets do need more information added to the members..
    like who invited them, when did they join..
    not only how much FC they earned but how they donated.. just a simple % graph would work..
    as some only donate FM and XP.. but other donate more expensive stuff like DOFFs..


    the "news" part needs to be expanded and redone.. i dont care when my members BOFFS get promoted.
    i do care who takes things out of the fleet bank.. but only one page is difficult i cant see a whole days worth..
    also in the news section it should say like
    so in so invited so and so and they declined.. or accepted.

    cause id like to know if my members are mass inviting.
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  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited April 2013
    Fleets got an update in Season Six. Right now we need an Exploration revamp much more.
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  • kryptonianbadboykryptonianbadboy Member Posts: 88 Arc User
    edited May 2013
    I would like to say thank you all for your responses so far and look forward to this discussion progressing. This is not myself telling player what should be done for betterment of fleets those listed above were just examples to start the ball rolling this post was to get the community together to discuss what would be beneficial for the in game fleets. Let get ideas together and united come together with one very loud voice and make change to improve an aspect of the game majority of players use. So let's keep those ideas coming and rally around those together. I look forward to the continued responses and I am very hopeful we can get this done.

    Mooey@ncc-1701
    [SIGPIC][/SIGPIC]
    Check out "Welcome to the 77th" in the foundry!!!!
  • trekkietravistrekkietravis Member Posts: 214 Arc User
    edited May 2013
    pyryck wrote: »
    Fleets don't need an update focused on them. I personally believe that the devs priorities should be focused on adding more playable content including enhancing, repairing and otherwise improving other facets of game play.

    1. Fleets don't need more ranks to manage. Fleet leaders need to better manage the ranks available.

    2. Fleet cap is set in stone and can not be changed. Devs have repeatedly mentioned this ad nauseum. Fleet alliances might be a way around this hard cap.

    3. Better management of the complex fleet permissions already instituted is called for.

    4. Fleet logs already are detailed beyond need in that even a member promoting a bridge officer is logged in the fleet events.

    Additionally, I would like to see a "Fleet Management" course offered similar to the PvP academy where fleet leaders can go to learn to use what is already available to them. :)

    This, 100%
  • kryptonianbadboykryptonianbadboy Member Posts: 88 Arc User
    edited May 2013
    Actually to improve Fleets throughout the game there is a need to reduce prices for smaller Fleets.

    No sense in doing anything else until that is sorted.

    So smaller fleets should get reduced price and get the same reward? Really just because the fleet has less members than others they should get what other grind hours in game to achieve for less effort. I think I found the answer for you... Recruit more people to your fleet.
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  • stirling191stirling191 Member Posts: 0 Arc User
    edited May 2013
    So smaller fleets should get reduced price and get the same reward? Really just because the fleet has less members than others they should get what other grind hours in game to achieve for less effort. I think I found the answer for you... Recruit more people to your fleet.

    Somebody clearly doesn't comprehend the fact that smaller fleets already pay a higher per-capita price for completing fleet projects.

    If the only defense you have for a system that is ostensibly open to all is "join a zerg fleet", your system is seriously flawed.
  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited May 2013
    The fleet news is currently garbage, don't show me team promotions, Boff promotions and training, that has nothing to do with the fleet. Do show me holdings information, project completion, fleet asset removal. Better yet, let me select what to post.

    7 ranks isn't enough so long as permissions are set by rank and not per player. Proper security and hierarchy can not be managed with 7 ranks and sets of permissions. The larger the fleet, the worse it gets.
    Our fleet has standards, I don't want recruiters accessing holdings or the bank or promoting/demoting people, I don't want just anyone recruiting. I don't want to set specialized permissions for a few people and then lump the rest into generic rank category because there is no room left.

    You don't need a revamp, just maintenance, but cryptic doesn't maintain anything, they let it fall into little pieces then rebuild it.
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  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited May 2013
    fleet caps are a blessing in disguise. wait til you have little to research at tier5, yet have all your members wanting to generate fleet credit to spend in the t5 fleet store. 500 ppl with fleetmarks, dil, etc with no way to ever donate any of it...
    a better option, imo, is to facilitate sister-fleet relations better.
  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited May 2013
    and small fleets have already had the goalposts moved closer. fleets that are levelling now have put a ton of work and money into it. they already saved you guys from our expensive early tiers, you cannot expect us to welcome even more coddling to the lowest common denominator.
  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited May 2013
    i think the single most useful thing we could possibly hope to ever see is a system that would allow two fleets to contribute to eachothers projects, yet be fleetcredited at ones own fleet.
  • melock1melock1 Member Posts: 0 Arc User
    edited May 2013
    i think the single most useful thing we could possibly hope the ever see is a system that would allow two fleets to contribute to eachothers projects, yet be fleetcredited at ones own fleet.

    I also think this is the way to go.
  • soundwisdomsoundwisdom Member Posts: 248 Arc User
    edited May 2013
    and small fleets have already had the goalposts moved closer. fleets that are levelling now have put a ton of work and money into it. they already saved you guys from our expensive early tiers, you cannot expect us to welcome even more coddling to the lowest common denominator.


    They have said from the GET-GO that smaller fleets would be able to eventually achieve the same as a larger fleet, just with more time. The issue is at current holding prices it's ludicrous for the smaller fleets. So bringing prices down will keep their original promise.

    Opening all content to everyone over time makes it better for everyone. Man-Spam fleets get things first, lower pop gets things latter. Everyone /can/ get everything in the end.

    Whatever created this elitistist attitude in this game needs to GTFO.
  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited May 2013
    you obviously have no idea how hard it was to grind a fleet through the initial fleet-grind system. big fleets dont need to be devalued more. what they need is a way to generate fleet credit by filling your projects one after another.
  • kryptonianbadboykryptonianbadboy Member Posts: 88 Arc User
    edited May 2013
    Somebody clearly doesn't comprehend the fact that smaller fleets already pay a higher per-capita price for completing fleet projects.

    If the only defense you have for a system that is ostensibly open to all is "join a zerg fleet", your system is seriously flawed.

    So you want other players to feel sorry for those that feel they don't have to recruit players into their fleet? Come on now that is just silly. Grow your fleet and stop looking for a hand out. Out of ten players you recruit five will stay and maybe contribute and out of that five maybe two will definitely contribute and stay for the long haul. Instead of complaining that your fleet isn't leveling as fast as others you should look into how that fleet is getting new members and if they are actively recruiting you reap what sow.
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  • edited May 2013
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  • stirling191stirling191 Member Posts: 0 Arc User
    edited May 2013
    So you want other players to feel sorry for those that feel they don't have to recruit players into their fleet?

    I must have missed the part where Cryptic made it a requirement for every existing fleet to recruit en-mass.
    Come on now that is just silly. Grow your fleet and stop looking for a hand out.

    You're seriously telling the people who are doing the most work per-capita in the starbase grind to stop asking for a handout? That makes sense.
    Instead of complaining that your fleet isn't leveling as fast as others you should look into how that fleet is getting new members and if they are actively recruiting you reap what sow.

    Don't put words in my mouth. As a member of a fleet that doesn't have 500 members, I have no problems with making progress slower than others.

    What I have a problem with is a system where people in that don't have massive numbers are effectively locked out of content and items for years (if they ever get to it at all) despite putting in just as much, or in some cases substantially more, effort and resources than people in larger fleets.
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  • capnmanxcapnmanx Member Posts: 1,452 Arc User
    edited May 2013
    The only thing I'd be interested in seeing added to fleets is a purpose (an in-game reason for their existence I mean). Give them a region of space that they are responsible for; a private sector in which stuff happens that they have to deal with. Stuff that they can deal with as a fleet, that is just for that fleet; so that the fleet system provides more accomplishments than just 'unlocked a new tier of grind'.
  • kryptonianbadboykryptonianbadboy Member Posts: 88 Arc User
    edited May 2013
    I must have missed the part where Cryptic made it a requirement for every existing fleet to recruit en-mass.



    You're seriously telling the people who are doing the most work per-capita in the starbase grind to stop asking for a handout? That makes sense.



    Don't put words in my mouth. As a member of a fleet that doesn't have 500 members, I have no problems with making progress slower than others.

    What I have a problem with is a system where people in that don't have massive numbers are effectively locked out of content and items for years (if they ever get to it at all) despite putting in just as much, or in some cases substantially more, effort and resources than people in larger fleets.

    So your fleet doesn't want to recruit so you think the system should be on a bell curve because it s not fair when others get what you want and it all because you don t have the players to do it when to get to that is just recruiting new member but if you choose to have a small fleet then it s your choice to grind your in game life away.

    It sim
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  • stirling191stirling191 Member Posts: 0 Arc User
    edited May 2013
    valoreah wrote: »
    I understand the point you are making, however you may want to clarify this by stating members of a small fleet may contribute more than a member of a larger fleet on an individual basis. The project costs are the same for every fleet, regardless of size. However, larger fleets will tend to require less contributions per person due to their roster numbers.

    You'll notice the "per-capita" statement was explicitly made.
    So your fleet doesn't want to recruit so you think the system should be on a bell curve because it s not fair when others get what you want and it all because you don t have the players to do it when to get to that is just recruiting new member but if you choose to have a small fleet then it s your choice to grind your in game life away.

    Are you really that incapable of not putting words in other peoples' mouths, or comprehending what they're saying? Or are you just so hell bent on keeping STO in a "join a zerg or GTFO" situation that you don't really care what happens to medium and small fleets?
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  • stirling191stirling191 Member Posts: 0 Arc User
    edited May 2013
    valoreah wrote: »
    Missed that part of your post. Sorry about that. :)

    No worries. It was in a less prominent part of the post.
  • edited May 2013
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  • kryptonianbadboykryptonianbadboy Member Posts: 88 Arc User
    edited May 2013
    deokkent wrote: »
    Lol it is so funny that in a previous post you talked about reuniting the playerbase for a common cause but then you post things that will very easily alienate the casual players. Casual players make the overwhelming majority of the playerbase according to Cryptic by the way. These are people with lives, families, other responsibilities in the real world that cannot be ignored. Fleet progression for these individuals will take years, and they just want goals that can be achieved within months time (not years).

    There are many reasons why fleets might want to keep things simple/small/private. And it's all valid, as long as they're having fun. What if they want a casual fleet made up of close friends and families only? What if it's a small circle of players that have decided on one common goal which cannot be done by a huge number of people? You're penalizing these people by telling them to disband or give up on their main reason they sign up to recruit total strangers?

    Oh well, these are all small things I guess, but you never know why people want things to be kept small and simple.

    I understand that players like to have small intimate fleets with friends and family that's not the point my point is if you want that then why complain it s taking so long to complete projects. Smaller fleets are set up the way they are set up but if you intentional close your fleet off from new members that are playing you are causing your own problem. I never state they should disband they should recruit more player to their fleet to help with closing out projects. Treatment should be equal for large, medium & small fleets one should not have an opportunity one doesn't but if it due to the wanting to stay small because they don t want outsiders in their fleet it s on you not everyone else.
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