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  • Here's a good reason. Because its a subscription based MMO. If you don't keep adding new stuff then you start losing players. How can you convince people to play over and over the same stuff with the same abilities for years on end? The answer, you can't.
  • Any acknowledgement or fix coming?
  • Please. Flying in circles is hard work? Its not like the game is asking you to physically run around the block to get paid. Tour was the easiest way to get a ton of EC. You act like if you didn't finish it half a dozen times in the 4 sector loop that you didn't get paid at all. If you lazily flew around you still made a…
  • Its not a bribe. You're paying for access to the work that the other fleet committed to obtaining a T5 shipyard. 10 million is chump change since it takes a ridiculous amount of supplies to get to T5.
  • Oh yeah absolutely. My experience with 1 large fleet is that the majority of people donate a little, aka less than 100,000 credits worth. Well there's at least 50,000,000 worth of credits to get everything maxed out. If you have 5 dedicated players that are willing to lay down the credit card you'll get your base built…
  • What would the logical reason be for changing the costs? If you think the costs are too high, that's fine, but shouldn't the benefit of lower costs be given to all fleets?
  • So basically you want PWE to give away 30 dollars a month of keys to every single character in the game. Yeah I don't see that ever happening. You might be able to convince them to do a doff mission that took a month to give you one key, but not 30 a month.
  • Its not a problem in WoW and that's a much larger game.
  • And in all honesty its not that hard to always have provisioning going if its needed. You still get half the experience as a normal mission and you can easily keep a nice surplus of supplies.
  • Which is why the policies exist. Fleets don't want someone to show up with a couple hundred thousand fleet credits, and then just buy everything they want and leave the fleet.
  • Only thing you have to be careful about is when it becomes assumed that the only way to beat this is with a specific buildout. This is why people don't like the trinity because you have to have a tank and you have to have a healer. This is just a substitue that you have to have 2 Acetons.
  • 40 man Raids starting with maybe BWL, but really AQ40 in classic. Pretty much all the 25 man raids of BC. The heroic raids of WotLK. I cannot really speak much for Cata and Pandaria, but I'd imagine the heroics are still pretty damn tough. WoW does PvE content right. Its very tightly tuned and the heroics at release really…
  • I think the thing that Cryptic needs to prioritize is the entire reworking of the core game engine. The gear and ships are reaching a point to where they can't expand it anymore without terribly breaking something. Power is more or less maxed out. BOff stations are already being taxed with everything one could possibly…
  • Yes people do, but the people that do don't play this game. You play WoW if you want a good challenge because people in that game keep track of guild progression so you can say you're the best on the server/continent/world. In this game what's the point. Furthermore you're naive if you don't think rewards matter, a lot.…
  • Almost everything in this game is designed to be completed solo or relatively easy in the simple group content. Some STFs cannot be failed they just take longer. TOR is closer to WoW in terms of what it was trying to accomplish. The trinity is present, unlike this game. So I would say it really depends on what you want to…
  • Dilithium at a one to one ratio is already better than anything except fleet marks. DOffs are as low as 1 fleet credit per 200 EC. Commodities are somewhere between 100-300 EC per 1 fleet credit. Dilithium is already really good for credits.
  • Right now Hive is at 0 people in the queue while infected has 80. People may play Hive due to the difficulty, but most people will only do it once and then realize that its tougher and there's no reason to do it again. Just from my experience in playing MMOs most people won't do things unless it gives a better reward.
  • Right now Hive is at 0 people in the queue while infected has 80. People may play Hive due to the difficulty, but most people will only do it once and then realize that its tougher and there's no reason to do it again. Just from my experience in playing MMOs most people won't do things unless it gives a better reward.
  • Yeah except who cares about random purple drops. Most of the time you get TRIBBLE, and most of it is worse than reputation mk xii and fleet mark xii gear. People already hit the dilithium cap so unless its giving refined dilithium that's not really a reward. Marks are not really an issue since you get so many anyway. It…
  • Well the ships are only one half the equation. Without the gear to put on the ships you're right. If you have elite fleet weapons, mk XII reputation gear, etc. you can make a Miranda pretty damn formidable compared to someone with white gear.
  • It's a chore because there's no rewards that make people want to do the content. Even Blizzard realized that they couldn't give the rewards for 10 man content the same as 25 man content because people just gravitated toward the easier to organize content. Even if the 10 man was "harder" it didn't matter because the…
  • Yeah you're exactly right. Having trying to make my guy a healing dude was pointless. There's no way to maintain a healing rotation, nor is it needed. Not only would you need proper healing you would need a proper tank. Right now a tank type ship is one that does have some damage reduction, but is more built around self…
  • You clearly don't know how popular Microprose was in the mid 90s. Thing is Blizzard could have just as easily failed miserably as they did succeed with WoW, and the juggernaut that they are today is relatively new for them.
  • Honestly I couldn't remember the right ISK figures. I can't recall the costs of the ships I've lost. Either way the point still stands. Also I don't recall there being pop ups when I played.
  • Careful. When World of ******** was released Blizzard was as popular as Microprose was in its heyday. At that time Everquest was touting that it had surpassed 500,000 subscribers and Ultima Online was still hovering around the 250,000 mark. Star Wars Galaxies had been released with 1 million box sales yet was bleeding…
  • I got to disagree on this point. There really isn't a trinity here. Healing another ship is almost pointless. The cooldowns on heals make it next to impossible to have a healing rotation. There's no point in tanking as the DPS can tank almost as well. The ability to self heal is too strong. They'd have to redo most…
  • This I can answer. Its because there's no roles. Everyone's role is do more damage. So the only difference between 5 and 20 is the amount of guns you bring. WoW can have 25 man raids because they have roles. You have your main tank, off tanks, 6 or 7 healers and 16 DPS. Unless Cryptic does the trinity what's the point. You…
  • I don't know about that. Where did you get the data that the game isn't profitable? I bet this game is ridiculously profitable. If we did some paper napkin math the average lock box ship probably averages around 500 dollars in keys to get. It seems like at least 1 an hour is opened up, at least. If we only figure that for…
  • No problem. It takes way too long to grind that TRIBBLE out. My time is worth more than that.
  • Honestly. WoW. There's one thing you have to give credit to Blizzard and its that their content is pretty damn polished when its released. Content may not be tuned as tight or too tight to some people's likes, but its actually tuned. This game doesn't even try to tune its content. Everything is out of whack and the…