- Very happy with the Ship I have, a Fleet Intrepid as a Tactical and very happy with it so no need to change.
- All Reputation completed up to Tier IV Nukara, to which I am not really interested in going past Tier V as the power and items do not really interest me that much. Tholian set more suited to power deprivation builds.
- Very happy with what I have gear-wise, Mark XII Maco Shields and Deflector and Mark XII Romulan Engines.
However it is no getting to the point that I'm just getting bored and I really wish more stuff was coming. Fleet Starbase is just an endless grind of the same boring missions over and over and over again, which never really stops. However our Starbase is not really looking at going past Tier III because there is nothing that we really need from it.
The Risa event was fun but two extra missions and a bunch of gimmicks cannot really account for the massive content drought which seems to be in this game. The Romulan story is great but its really only the thing that you can do once and the Reputation grind puts me off leveling multiple characters to 55.
There just does not seem like there is much to do that provides you with any real sense of achievement. I would love for Cryptic to bring back some real rewards for Exploration because that was actually pretty fun with some more random encounters and more variety of missions.
The STF front, forgive me, is just pathetic... there are only 5 in the whole game with no "Raid Like" content which could be accessed (I suppose Fleet Alerts count but they are only really for lower level). Plus some of the most fun Fleet Alerts, like "DS9 Under Siege" and "Gelki Feeding Ground" have been removed and don't look like they are coming back.
I know a lot of people would say, "Go do the Foundry" but many of us do not pay money for a sub, lifetime whatever just to play fan-fiction all day and the Foundry is still a fairly limited tool despite what amazing things authors think they can do to it.
I am just really struggling to find something fun and new to do that really showcases the games strengths. It seems that Cryptic are far too focused on churning out ship after ship then actually getting out some decent content.
- Why are there no 20 man Fleet "Raid" like STF's which require specialist tactics to complete. This is a basic thing for most MMO's, so why does STO not have them, having something like that would allow Fleets or Large Groups to get together and go so some challenging "raid like" content would go a long way to helping the longevity and content drought that this game has always seemed to have.
- There are too little missions, simply put, one mission a level is simply not good enough. Some of the missions really lack depth and follow the same theme of A to B, blow up C etc and really lack any sense of participation and then Cryptic has random streaks of brilliance like "Mind Games" or "War Games" and for a moment show some true potential.
I'm not complaining... I'm just asking why there is no real advanced content in this game. No really hard, involved content that would take weeks to complete by killing all the bosses (like a super STF) for more advanced and unique gear. It just seems like following a more traditional MMO path in terms of content would help this game come leaps and bounds without sacrificing what makes STO different.
I support raid like content. Maybe two tier missions - an "easier" version for 10 people raids and a harder version for 20 people. 10ppl version of course should be more challanging then eSTFs (but not impossible like the buggy Hive Onslaught).
- Very happy with the Ship I have, a Fleet Intrepid as a Tactical and very happy with it so no need to change.
- All Reputation completed up to Tier IV Nukara, to which I am not really interested in going past Tier V as the power and items do not really interest me that much. Tholian set more suited to power deprivation builds.
- Very happy with what I have gear-wise, Mark XII Maco Shields and Deflector and Mark XII Romulan Engines.
However it is no getting to the point that I'm just getting bored and I really wish more stuff was coming. Fleet Starbase is just an endless grind of the same boring missions over and over and over again, which never really stops. However our Starbase is not really looking at going past Tier III because there is nothing that we really need from it.
The Risa event was fun but two extra missions and a bunch of gimmicks cannot really account for the massive content drought which seems to be in this game. The Romulan story is great but its really only the thing that you can do once and the Reputation grind puts me off leveling multiple characters to 55.
There just does not seem like there is much to do that provides you with any real sense of achievement. I would love for Cryptic to bring back some real rewards for Exploration because that was actually pretty fun with some more random encounters and more variety of missions.
The STF front, forgive me, is just pathetic... there are only 5 in the whole game with no "Raid Like" content which could be accessed (I suppose Fleet Alerts count but they are only really for lower level). Plus some of the most fun Fleet Alerts, like "DS9 Under Siege" and "Gelki Feeding Ground" have been removed and don't look like they are coming back.
I know a lot of people would say, "Go do the Foundry" but many of us do not pay money for a sub, lifetime whatever just to play fan-fiction all day and the Foundry is still a fairly limited tool despite what amazing things authors think they can do to it.
I am just really struggling to find something fun and new to do that really showcases the games strengths. It seems that Cryptic are far too focused on churning out ship after ship then actually getting out some decent content.
- Why are there no 20 man Fleet "Raid" like STF's which require specialist tactics to complete. This is a basic thing for most MMO's, so why does STO not have them, having something like that would allow Fleets or Large Groups to get together and go so some challenging "raid like" content would go a long way to helping the longevity and content drought that this game has always seemed to have.
- There are too little missions, simply put, one mission a level is simply not good enough. Some of the missions really lack depth and follow the same theme of A to B, blow up C etc and really lack any sense of participation and then Cryptic has random streaks of brilliance like "Mind Games" or "War Games" and for a moment show some true potential.
I'm not complaining... I'm just asking why there is no real advanced content in this game. No really hard, involved content that would take weeks to complete by killing all the bosses (like a super STF) for more advanced and unique gear. It just seems like following a more traditional MMO path in terms of content would help this game come leaps and bounds without sacrificing what makes STO different.
What do you think?
The way of that time is past. This game is made for casual players and non-hardcore MMOers. Just people who can play money. If you want a hardcore MMO, wait for EQNExt.
I know a lot of people would say, "Go do the Foundry" but many of us do not pay money for a sub, lifetime whatever just to play fan-fiction all day and the Foundry is still a fairly limited tool despite what amazing things authors think they can do to it.
All of STO is fan-faction. None of it is canon. There are literally thousands of missions in the Foundry - and many of the are far superior to those done by Cryptic. Get over your "non-official" prejudice and give them a try. You might just find that many of them are more Trek then the STO missions. IE, not filled with the senseless pew-pew of kill x group then go kill y group then go kill z group and you're done, but rather filled with moral and prime prime directive issues and exploration that feels far more like an actual episode of Trek.
That's not to say I don't want to see more missions. I've been harping about that for years. I'm simply saying dismissing the Foundry as nothing more then fan-fiction is short-sighted and prejudicial.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
I support raid like content. Maybe two tier missions - an "easier" version for 10 people raids and a harder version for 20 people. 10ppl version of course should be more challanging then eSTFs (but not impossible like the buggy Hive Onslaught).
Yes, but your point also brings up an interesting question, can Cryptic actually do boss mechanics WITHOUT oping them to the teeth like the Tactical Cube was and Hive Onslaught... I honestly do not think they are actually capable of that level of thought...
Like to have Raid mission for fleets, that can just Raid for Dil and Fleet Marks.
Espesualy for the fleets who need the Dil and FM.
I support this idea on Raid like missions for our fleets, and it would aquire fleets to team up and Raid together!:)
[SIGPIC][/SIGPIC] "This is Fleet Commander BumBle!..
Vice Admiral of the U.S.S. Prometheus!..
I order you to lower your shields and weapons or ill be forced to fire upon you!!!"
There are at least two 20 man events that are in this game for end level players.
Mine Trap and Starbase Fleet Defense.
The problem with these is they are (naturally) long missions and require a number of players. Because of this, unless you are private queuing them, they have trouble starting particularly on the KDF side of things.
Even once they get going, the tactics tend to be sloppy and people fail them or scrape through, never to run them again. I used to run Starbase Fleet Defense with my fleet for marks, but it was quite buggy and would lag out in phases that would make it unplayable so we don't run that anymore; that and it's hard to get 20 people to all run the same thing at the same time.
It would be great to see more content, but players these days are looking for the most efficient grind to do which unfortunately is not this. You couldn't even bribe them with gear since the best gear come from the Fleet and Reputation systems.
Basically this game is moving from being an MMO to a single player game with online component which is a great shame.
All of STO is fan-faction. None of it is canon. There are literally thousands of missions in the Foundry - and many of the are far superior to those done by Cryptic. Get over your "non-official" prejudice and give them a try. You might just find that many of them are more Trek then the STO missions. IE, not filled with the senseless pew-pew of kill x group then go kill y group then go kill z group and you're done, but rather filled with moral and prime prime directive issues and exploration that feels far more like an actual episode of Trek.
That's not to say I don't want to see more missions. I've been harping about that for years. I'm simply saying dismissing the Foundry as nothing more then fan-fiction is short-sighted and prejudicial.
I'm sorry, I'm not prejudicial about the Foundry I just do not really understand the point of it. Its effectively paying Cryptic to develop content for STO... Or to that effect anyway. I just believe the Foundry makes Cryptic lazy in their content development. However Neverwinter has 10 man and 20 man content at endgame I believe so why doesn't STO?
Both WoW and EvE, two of the most successful MMORPG's have survived almost 10 years without a Foundry or having user generated content. (Except for normal player input and some contests etc...)
I say before we even think about adding raid-like content involving 10+ players, I'd first make sure the game is capable of adequately rendering the clusterfudge amount of objects and particle effects that usually follow said content, especially when you have 5 or so people with freakin' carriers...
This is why I don't do Starbase Defense, Space Fleet Actions, or Crystalline Entity, because there is always that overload that also derps up sound effects, requiring a restart of the game client to clear up.
I say before we even think about adding raid-like content involving 10+ players, I'd first make sure the game is capable of adequately rendering the clusterfudge amount of objects and particle effects that usually follow said content, especially when you have 5 or so people with freakin' carriers...
This is why I don't do Starbase Defense, Space Fleet Actions, or Crystalline Entity, because there is always that overload that also derps up sound effects, requiring a restart of the game client to clear up.
Completely agree, even though most Raid Bosses in most MMO's consist of one LARGE mob with varying abilities or tactics that need to be observed in the game. This is essentially a good way to get both Cruisers and Science Ships back into the action and have less DPS orientated content altogether and more on working together to overcome more advanced mechanics.
I'm sorry, I'm not prejudicial about the Foundry I just do not really understand the point of it. Its effectively paying Cryptic to develop content for STO... Or to that effect anyway. I just believe the Foundry makes Cryptic lazy in their content development. However Neverwinter has 10 man and 20 man content at endgame I believe so why doesn't STO?
Both WoW and EvE, two of the most successful MMORPG's have survived almost 10 years without a Foundry or having user generated content. (Except for normal player input and some contests etc...)
The Foundry is there for the simple fact that a player can run-through a mission in 15-30 minutes. That mission will take Cryptic weeks to make. There's no way for Cryptic's team to meet the mission need demands. There team just isn't big enough.
As far as the 10/20 man teams in NW, it's the difference between being produced in 2013 and being produced in 2010. In 2010 Cryptic didn't think the value of STO was to have 10/20 man events - as Trek is more of a singular idea. Cryptic wanted STO to have small teams to keep the story more personal. Ideas changed over 3.5 years but the original STO software wasn't written for 20 person teams. It would take a long time to code that into the game; and I believe they are working on it, but they're also working on a lot of other things. It's not a major priority, just something they work on as they go.
And yes, when you dismiss something as nothing more then fan-fiction without even trying it, that's prejudice.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
- Why are there no 20 man Fleet "Raid" like STF's which require specialist tactics to complete. This is a basic thing for most MMO's, so why does STO not have them, having something like that would allow Fleets or Large Groups to get together and go so some challenging "raid like" content would go a long way to helping the longevity and content drought that this game has always seemed to have.
This I can answer. Its because there's no roles. Everyone's role is do more damage. So the only difference between 5 and 20 is the amount of guns you bring. WoW can have 25 man raids because they have roles. You have your main tank, off tanks, 6 or 7 healers and 16 DPS. Unless Cryptic does the trinity what's the point. You can't have the mobs hit any harder because then people will just complain that they're being one-shotted.
The Foundry is there for the simple fact that a player can run-through a mission in 15-30 minutes. That mission will take Cryptic weeks to make. There's no way for Cryptic's team to meet the mission need demands. There team just isn't big enough.
As far as the 10/20 man teams in NW, it's the difference between being produced in 2013 and being produced in 2010. In 2010 Cryptic didn't think the value of STO was to have 10/20 man events - as Trek is more of a singular idea. Cryptic wanted STO to have small teams to keep the story more personal. Ideas changed over 3.5 years but the original STO software wasn't written for 20 person teams. It would take a long time to code that into the game; and I believe they are working on it, but they're also working on a lot of other things. It's not a major priority, just something they work on as they go.
And yes, when you dismiss something as nothing more then fan-fiction without even trying it, that's prejudice.
But of course, churning out ships to make as much damn money as possible is considered a major priority, especially if it involve ships that basically break the game on their statistics compared to the traditional starships.
Are Cryptic really the short-sighted that they couldn't see the need for a more MMO based experience, considering this is an MMO and even obeys the trinity. What they have basically done is create a "hybrid" monster child of EvE and WoW that just doesn't work very well.
But more Endgame content is extremely important to the longevity of the game because otherwise everyone is just going to get more and more bored of STO.
Raids give the opportunity for both Cruisers and Science Vessels to regain their intended function and to actually become USEFUL again next to the all powerful Escort.
Are Cryptic really the short-sighted that they couldn't see the need for a more MMO based experience, considering this is an MMO and even obeys the trinity. What they have basically done is create a "hybrid" monster child of EvE and WoW that just doesn't work very well.
I got to disagree on this point. There really isn't a trinity here. Healing another ship is almost pointless. The cooldowns on heals make it next to impossible to have a healing rotation. There's no point in tanking as the DPS can tank almost as well. The ability to self heal is too strong. They'd have to redo most abilities to make the game adhere to a trinity, and I just don't see that happening.
Agree. We need more endgame content in the worst way. We need new STFs or 'raids' and an exploration revamp sure would be nice. I have done all the grinding I need to do on my Fed toon. I have a great ship and character setup with fantastic gear and....nothing to do with him except repeat the same few STF's and PvP. And I am not big on PvP.
And I do play a ton of Foundry. It's a great addition to the game. But it is an addition, not a substitute for content. And acceptance of it as such only serves to validate what seems to be Cryptics stance on the subject, "why should we make endgame content or exploration missions? You guys have Foundry, make it yourself." Lazy. Inexcusable. And while there are some really quality missions and big fun to be found in the Foundry, there is also a mountain of substandard, badly misspelled, or just plain terrible missions in there too.
LoR was nice, but it's all leveling stuff. I need endgame.
This game really suffers from its lack of endgame content. IMO it's biggest weakness. I got a bad-TRIBBLE ship and crew geared out with nothing to challenge.
Completely agree, even though most Raid Bosses in most MMO's consist of one LARGE mob with varying abilities or tactics that need to be observed in the game. This is essentially a good way to get both Cruisers and Science Ships back into the action and have less DPS orientated content altogether and more on working together to overcome more advanced mechanics.
Not exactly, Take the Cure Applied for example, at end of the mission, the boss fight with Armak!
Iv been on a team where only one play defeated Armak!
Just depends on the team and players.
"This is Admiral BumBleBush!..Captain of the U.S.S. Prometheus!..I order you lower your shields and weapons or ill be forced to fire upon you!!!"
[SIGPIC][/SIGPIC] "This is Fleet Commander BumBle!..
Vice Admiral of the U.S.S. Prometheus!..
I order you to lower your shields and weapons or ill be forced to fire upon you!!!"
But of course, churning out ships to make as much damn money as possible is considered a major priority, especially if it involve ships that basically break the game on their statistics compared to the traditional starships.
The ship team isn't the same team that makes missions, any more then your doctor is the guy who also does your taxes. Two entirely different divisions within the company. And yes, there's nothing wrong with making money. It's what keeps the game going. It's what keeps you going. it's what keeps the company you work for going. We all want to make money.
Are Cryptic really the short-sighted that they couldn't see the need for a more MMO based experience, considering this is an MMO and even obeys the trinity. What they have basically done is create a "hybrid" monster child of EvE and WoW that just doesn't work very well.
It works well enough in a dead economy. Even the mighty WoW is now reporting only 8 million subscribers. That's over a 20% loss in the last couple of years, and it continues to fall.
Every game company's just doing the best they can right now.
But more Endgame content is extremely important to the longevity of the game because otherwise everyone is just going to get more and more bored of STO.
I don't disagree with you. But people will be bored with a new raid after 30 days too. And since STO isn't a huge team they can't just keep throwing out mission after mission after mission. Content isn't the only answer - which is why you see so many time-sink events in the game, and why the Foundry is valuable.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
The way of that time is past. This game is made for casual players and non-hardcore MMOers. Just people who can play money. If you want a hardcore MMO, wait for EQNExt.
I have a felling EQNext will be as 'casual friendly' as every new MMO to date.
Remember Vanguard: Saga of Heroes (by EQ creator Brad McQuaid) was SUPPOSED to cater to the 'hardcore' MMO crowd that Mr. McQuaid believed existed. Well, after Microsoft backed out - and Brad came crawling back to SOE to get the game launched -- it really bombed as this 'hardcore crowd' never materialized. (Yes, it still exists, but it's in maintenance mode under SOE.)
Also, I'm NOT against seeing some really hardcoere/challenging content in STO; and would in fact welcome it - but these days, it seems players like us are a small minority it doesn't pay to cater too -- and I'm sure the rest of the STO playerbase would moan to high heaven about the STO Devs wasting time/resources on content that not everyone can play (and add some addendum about such content not being 'true to GR's vision', etc.
but as has been stated by others - those days are past.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
I'm sorry, I'm not prejudicial about the Foundry I just do not really understand the point of it. Its effectively paying Cryptic to develop content for STO... Or to that effect anyway. I just believe the Foundry makes Cryptic lazy in their content development.
All of this is true, but that doesn't mean the Foundry missions aren't worth playing.
Both WoW and EvE, two of the most successful MMORPG's have survived almost 10 years ...
Poor comparisons.
Blizzard was already a wealthy game company when they made WoW, which was based on a very successful game for them. And since it came out when broadband started becoming easy to get, it would have to have been extraordinarily badly made to have failed. And if it did, they would have just released Starcraft II a few years early and laughed it off.
EVE is an MMO for Reddit trolls and B/tards to do what they do. It'd be successful even if it looked like Asteroids.
Blizzard was already a wealthy game company when they made WoW, which was based on a very successful game for them. And since it came out when broadband started becoming easy to get, it would have to have been extraordinarily badly made to have failed. And if it did, they would have just released Starcraft II a few years early and laughed it off.
EVE is an MMO for Reddit trolls and B/tards to do what they do. It'd be successful even if it looked like Asteroids.
Careful. When World of ******** was released Blizzard was as popular as Microprose was in its heyday. At that time Everquest was touting that it had surpassed 500,000 subscribers and Ultima Online was still hovering around the 250,000 mark. Star Wars Galaxies had been released with 1 million box sales yet was bleeding subscribers like nobody's business.
It was never known if WoW would be able to come close to EQs numbers let alone surpass them. So to use hindsight in the way that you are, like of course Blizzard succeeded is a fallacy.
As for Eve I think that game is for accountants and washed up politicians. I mean anyone that complains about grinding here makes me laugh. Nothing like having a 20 million ISK ship and losing it in null space just trying to get through.
I'm sorry, I'm not prejudicial about the Foundry I just do not really understand the point of it. Its effectively paying Cryptic to develop content for STO... Or to that effect anyway. I just believe the Foundry makes Cryptic lazy in their content development. However Neverwinter has 10 man and 20 man content at endgame I believe so why doesn't STO?
I believe I can answer that. Because all the money from STO was being spent on NWO.
As for Eve I think that game is for accountants and washed up politicians. I mean anyone that complains about grinding here makes me laugh. Nothing like having a 20 million ISK ship and losing it in null space just trying to get through.
if that is all you lost then that was not a big deal try a 20 billion isk ship also sounds like you was not ready for the big boy space there are pop up saying you are going beyond police controlled territory and very possible to lose your ship
and ask for a 20 mill grind i can have that less then a hour of mining
if that is all you lost then that was not a big deal try a 20 billion isk ship also sounds like you was not ready for the big boy space there are pop up saying you are going beyond police controlled territory and very possible to lose your ship
and ask for a 20 mill grind i can have that less then a hour of mining
Honestly I couldn't remember the right ISK figures. I can't recall the costs of the ships I've lost. Either way the point still stands. Also I don't recall there being pop ups when I played.
Honestly I couldn't remember the right ISK figures. I can't recall the costs of the ships I've lost. Either way the point still stands. Also I don't recall there being pop ups when I played.
their is always a pop when going below a 0.4 unless the <<player>> picks not to see this pop up again some one was not paying attention or click happy
and also in the words of Q him self..... If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid.
I believe I can answer that. Because all the money from STO was being spent on NWO.
I have been saying that for a fair while, the amount of content, as per the amount of profit just doesn't really add up for me. If you go into Earth Spacedock and count how many Scimitars and other lockbox ships or Fleet vessels are flying around then you get the indication that money from this game is not getting invested back into the game for newer content.
Having some progressively harder content would give people something more exciting to do. I mean, I like PvE and PvP and would not be against Season 9 being ALL PvP Updates to add a more dynamic edge to the game. That is the ONE thing that EvE has going for it, the fact that individual Fleets can control systems and build stuff, not just Starbases in that space to protect it.
there's no real argument against the possible introduction of larger scale PvE content (or larger scale mixed PvP/PvE content ala "(old) Alterac Valley in spaaaaaace" which is what i think STO PvP should move towards) but framing them as "raids" and seeing them from that external starting point (sourced from a completely different type of game...which is slowly dying...) is a very bad idea.
F2P games are about getting people through the door and giving the majority fun stuff to do and a *drip, drip, drip* of "progression" while they are there to keep them there (where hopefully they will spend some money. kerching!).
they are inherently "casual" in nature (and a games "health" is very much about appealing to mass numbers) and anything that begins to drift towards pandering to those who want to be part of a self styled "hardcore" minority clique will hurt the game.
elite STFs (content that is open to all and can be accessed on a lesser difficulty by all) are about as "elitist" as this game should get (although i would have no objection to an elite setting for any larger scale PvE that was implemented as long as it was similarly open to all) BUT raid "tiers" (where content ends up being made just for a progressively smaller and smaller minority) is a REALLY bad idea for STO especially with the devs clearly limited capacity for content development.
so ye you can have your larger scale PvE, i'll back you on that (as long as the engine can handle it and its near enough open to all) but if you're hoping to become a "hardcore raider" inside STO....nope.
if you want to be "hardcore" be "hardcore" by being really good at what you do in the company of friends who appreciate it and make that enough for you internally but don't try to claim a public pedestal via demanding near private access to something the rest of the playerbase largely cannot access and will ultimately end up resenting.
and if that's not enough for you...well there are plenty other games...although tbh those that set out to pander to "the hardcore" generally find it pretty difficult to survive...
on the other hand there is no "hardcore raiding" (or "hardcore PvP") in something like Maplestory and Maplestory (which is F2P ofc) is a FAR bigger (and "healthier") game than even WoW...
"you ain't in Kansas...sry Durotar/Elwynn...any more".
Comments
The way of that time is past. This game is made for casual players and non-hardcore MMOers. Just people who can play money. If you want a hardcore MMO, wait for EQNExt.
That's not to say I don't want to see more missions. I've been harping about that for years. I'm simply saying dismissing the Foundry as nothing more then fan-fiction is short-sighted and prejudicial.
Yes, but your point also brings up an interesting question, can Cryptic actually do boss mechanics WITHOUT oping them to the teeth like the Tactical Cube was and Hive Onslaught... I honestly do not think they are actually capable of that level of thought...
Espesualy for the fleets who need the Dil and FM.
I support this idea on Raid like missions for our fleets, and it would aquire fleets to team up and Raid together!:)
"This is Fleet Commander BumBle!..
Vice Admiral of the U.S.S. Prometheus!..
I order you to lower your shields and weapons or ill be forced to fire upon you!!!"
Mine Trap and Starbase Fleet Defense.
The problem with these is they are (naturally) long missions and require a number of players. Because of this, unless you are private queuing them, they have trouble starting particularly on the KDF side of things.
Even once they get going, the tactics tend to be sloppy and people fail them or scrape through, never to run them again. I used to run Starbase Fleet Defense with my fleet for marks, but it was quite buggy and would lag out in phases that would make it unplayable so we don't run that anymore; that and it's hard to get 20 people to all run the same thing at the same time.
It would be great to see more content, but players these days are looking for the most efficient grind to do which unfortunately is not this. You couldn't even bribe them with gear since the best gear come from the Fleet and Reputation systems.
Basically this game is moving from being an MMO to a single player game with online component which is a great shame.
I'm sorry, I'm not prejudicial about the Foundry I just do not really understand the point of it. Its effectively paying Cryptic to develop content for STO... Or to that effect anyway. I just believe the Foundry makes Cryptic lazy in their content development. However Neverwinter has 10 man and 20 man content at endgame I believe so why doesn't STO?
Both WoW and EvE, two of the most successful MMORPG's have survived almost 10 years without a Foundry or having user generated content. (Except for normal player input and some contests etc...)
This is why I don't do Starbase Defense, Space Fleet Actions, or Crystalline Entity, because there is always that overload that also derps up sound effects, requiring a restart of the game client to clear up.
Completely agree, even though most Raid Bosses in most MMO's consist of one LARGE mob with varying abilities or tactics that need to be observed in the game. This is essentially a good way to get both Cruisers and Science Ships back into the action and have less DPS orientated content altogether and more on working together to overcome more advanced mechanics.
As far as the 10/20 man teams in NW, it's the difference between being produced in 2013 and being produced in 2010. In 2010 Cryptic didn't think the value of STO was to have 10/20 man events - as Trek is more of a singular idea. Cryptic wanted STO to have small teams to keep the story more personal. Ideas changed over 3.5 years but the original STO software wasn't written for 20 person teams. It would take a long time to code that into the game; and I believe they are working on it, but they're also working on a lot of other things. It's not a major priority, just something they work on as they go.
And yes, when you dismiss something as nothing more then fan-fiction without even trying it, that's prejudice.
This I can answer. Its because there's no roles. Everyone's role is do more damage. So the only difference between 5 and 20 is the amount of guns you bring. WoW can have 25 man raids because they have roles. You have your main tank, off tanks, 6 or 7 healers and 16 DPS. Unless Cryptic does the trinity what's the point. You can't have the mobs hit any harder because then people will just complain that they're being one-shotted.
But of course, churning out ships to make as much damn money as possible is considered a major priority, especially if it involve ships that basically break the game on their statistics compared to the traditional starships.
Are Cryptic really the short-sighted that they couldn't see the need for a more MMO based experience, considering this is an MMO and even obeys the trinity. What they have basically done is create a "hybrid" monster child of EvE and WoW that just doesn't work very well.
But more Endgame content is extremely important to the longevity of the game because otherwise everyone is just going to get more and more bored of STO.
Raids give the opportunity for both Cruisers and Science Vessels to regain their intended function and to actually become USEFUL again next to the all powerful Escort.
I got to disagree on this point. There really isn't a trinity here. Healing another ship is almost pointless. The cooldowns on heals make it next to impossible to have a healing rotation. There's no point in tanking as the DPS can tank almost as well. The ability to self heal is too strong. They'd have to redo most abilities to make the game adhere to a trinity, and I just don't see that happening.
And I do play a ton of Foundry. It's a great addition to the game. But it is an addition, not a substitute for content. And acceptance of it as such only serves to validate what seems to be Cryptics stance on the subject, "why should we make endgame content or exploration missions? You guys have Foundry, make it yourself." Lazy. Inexcusable. And while there are some really quality missions and big fun to be found in the Foundry, there is also a mountain of substandard, badly misspelled, or just plain terrible missions in there too.
LoR was nice, but it's all leveling stuff. I need endgame.
This game really suffers from its lack of endgame content. IMO it's biggest weakness. I got a bad-TRIBBLE ship and crew geared out with nothing to challenge.
Not exactly, Take the Cure Applied for example, at end of the mission, the boss fight with Armak!
Iv been on a team where only one play defeated Armak!
Just depends on the team and players.
"This is Admiral BumBleBush!..Captain of the U.S.S. Prometheus!..I order you lower your shields and weapons or ill be forced to fire upon you!!!"
"This is Fleet Commander BumBle!..
Vice Admiral of the U.S.S. Prometheus!..
I order you to lower your shields and weapons or ill be forced to fire upon you!!!"
It works well enough in a dead economy. Even the mighty WoW is now reporting only 8 million subscribers. That's over a 20% loss in the last couple of years, and it continues to fall.
Every game company's just doing the best they can right now.
I don't disagree with you. But people will be bored with a new raid after 30 days too. And since STO isn't a huge team they can't just keep throwing out mission after mission after mission. Content isn't the only answer - which is why you see so many time-sink events in the game, and why the Foundry is valuable.
I have a felling EQNext will be as 'casual friendly' as every new MMO to date.
Remember Vanguard: Saga of Heroes (by EQ creator Brad McQuaid) was SUPPOSED to cater to the 'hardcore' MMO crowd that Mr. McQuaid believed existed. Well, after Microsoft backed out - and Brad came crawling back to SOE to get the game launched -- it really bombed as this 'hardcore crowd' never materialized. (Yes, it still exists, but it's in maintenance mode under SOE.)
Also, I'm NOT against seeing some really hardcoere/challenging content in STO; and would in fact welcome it - but these days, it seems players like us are a small minority it doesn't pay to cater too -- and I'm sure the rest of the STO playerbase would moan to high heaven about the STO Devs wasting time/resources on content that not everyone can play (and add some addendum about such content not being 'true to GR's vision', etc.
but as has been stated by others - those days are past.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
All of this is true, but that doesn't mean the Foundry missions aren't worth playing.
Poor comparisons.
Blizzard was already a wealthy game company when they made WoW, which was based on a very successful game for them. And since it came out when broadband started becoming easy to get, it would have to have been extraordinarily badly made to have failed. And if it did, they would have just released Starcraft II a few years early and laughed it off.
EVE is an MMO for Reddit trolls and B/tards to do what they do. It'd be successful even if it looked like Asteroids.
Careful. When World of ******** was released Blizzard was as popular as Microprose was in its heyday. At that time Everquest was touting that it had surpassed 500,000 subscribers and Ultima Online was still hovering around the 250,000 mark. Star Wars Galaxies had been released with 1 million box sales yet was bleeding subscribers like nobody's business.
It was never known if WoW would be able to come close to EQs numbers let alone surpass them. So to use hindsight in the way that you are, like of course Blizzard succeeded is a fallacy.
As for Eve I think that game is for accountants and washed up politicians. I mean anyone that complains about grinding here makes me laugh. Nothing like having a 20 million ISK ship and losing it in null space just trying to get through.
I believe I can answer that. Because all the money from STO was being spent on NWO.
if that is all you lost then that was not a big deal try a 20 billion isk ship also sounds like you was not ready for the big boy space there are pop up saying you are going beyond police controlled territory and very possible to lose your ship
and ask for a 20 mill grind i can have that less then a hour of mining
system Lord Baal is dead
Honestly I couldn't remember the right ISK figures. I can't recall the costs of the ships I've lost. Either way the point still stands. Also I don't recall there being pop ups when I played.
their is always a pop when going below a 0.4 unless the <<player>> picks not to see this pop up again some one was not paying attention or click happy
and also in the words of Q him self..... If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid.
system Lord Baal is dead
would love to raid sol with my orion or beat Jmpok in a daily
I have been saying that for a fair while, the amount of content, as per the amount of profit just doesn't really add up for me. If you go into Earth Spacedock and count how many Scimitars and other lockbox ships or Fleet vessels are flying around then you get the indication that money from this game is not getting invested back into the game for newer content.
Having some progressively harder content would give people something more exciting to do. I mean, I like PvE and PvP and would not be against Season 9 being ALL PvP Updates to add a more dynamic edge to the game. That is the ONE thing that EvE has going for it, the fact that individual Fleets can control systems and build stuff, not just Starbases in that space to protect it.
Always liked that idea.
Trying to get 4 people to not TRIBBLE up something as easy as Infected Space is difficult enough, let alone 19 people!
F2P games are about getting people through the door and giving the majority fun stuff to do and a *drip, drip, drip* of "progression" while they are there to keep them there (where hopefully they will spend some money. kerching!).
they are inherently "casual" in nature (and a games "health" is very much about appealing to mass numbers) and anything that begins to drift towards pandering to those who want to be part of a self styled "hardcore" minority clique will hurt the game.
elite STFs (content that is open to all and can be accessed on a lesser difficulty by all) are about as "elitist" as this game should get (although i would have no objection to an elite setting for any larger scale PvE that was implemented as long as it was similarly open to all) BUT raid "tiers" (where content ends up being made just for a progressively smaller and smaller minority) is a REALLY bad idea for STO especially with the devs clearly limited capacity for content development.
so ye you can have your larger scale PvE, i'll back you on that (as long as the engine can handle it and its near enough open to all) but if you're hoping to become a "hardcore raider" inside STO....nope.
if you want to be "hardcore" be "hardcore" by being really good at what you do in the company of friends who appreciate it and make that enough for you internally but don't try to claim a public pedestal via demanding near private access to something the rest of the playerbase largely cannot access and will ultimately end up resenting.
and if that's not enough for you...well there are plenty other games...although tbh those that set out to pander to "the hardcore" generally find it pretty difficult to survive...
on the other hand there is no "hardcore raiding" (or "hardcore PvP") in something like Maplestory and Maplestory (which is F2P ofc) is a FAR bigger (and "healthier") game than even WoW...
"you ain't in Kansas...sry Durotar/Elwynn...any more".
They never made any other games that sold well because as we know, no countries exist outside of 'Murica.