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raptor63549 Arc User

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  • Honestly, at this point I'd appreciate if you guys spent a release cycle just fixing the bugs that have slowly accrued and did a bit of polishing on released features and maps rather than releasing new content and bringing in another dozen small bugs
  • As great as having more damage is, I feel as though it is somewhat lacking in variety that two of the three types of Secondary Deflectors have a damage effect. What would be really cool is if one of them did something like reduce an enemy's resistance to damage even if it is either just from that SV or just from exotic…
  • I feel as though deteriorating and inhibiting deflectors seem kind of redundant. They both apply damage, they just do it in different ways. I expected the healing SecDefs to buff healing or resists and such, but I was expecting the other two to be a bit more varied. The Solanae SecDef is the kind of stuff I was expecting,…
  • I would like to see older ships get updated to allow hybrid seats myself aside from the money issue. Frankly, money or no; the list of ships is beginning to get unmanageably huge by this point as far as I am concerned, so I would like it if they started alternating new ships with a revisiting of old ships.
  • It would be nice if the manuals had a description of the skill they train. Also how are we supposed to get the rank III abilities previously only available on rare BOFFs? Will training manuals drop or anything or can we still use BOFFs to train skills?
  • Thanks for that. Knowing the design language is helpful. Given that knowledge I have a few further suggestions: For stuff that is a combined heal/buff or attack/debuff, etc. I think multiple icons should be present. Again things that do similar stuff should share design language. For example: FAW should have the hollow…
  • I like the new changes in general. MOST seem more visually descriptive (attack patterns showing their effect up top for instance, but there are a few things I think you could have improved on. I think systems that share global cooldowns and/or are bonused by the same thing should have common elements. Tactical and…
  • I agree it's a bit too early to be calling for the difficulty to be toned down since the reference pool is still to small launch day and even when we get most people to 60 it will take a bit of time for new tactical plans to arise. I do think an eye should be kept on things, and I do still wish HP were lowered a bit to…
  • I do like a bit of extra challenge in Advanced. I think, though I would have rather seen difficulty increased through NPC AI rather than just more ships with more HP. Right now NPCs don't make much use of abilities, so the HP is the MAIN aspect of difficulty and that's not difficult as much as it is time consuming, and it…
  • I need phat loot for #DeltaRising
  • A shame really; there's some nice costumes in there. I am still hoping someday our magnanimous Cryptic overlords see fit to give players the 4th MACO, Omega, and KHG costume variants
  • I should note the Scryer also doesn't have Sensor Analysis listed either. The intelligence ships don't seem to fit exactly into the mold of the standard ships, as the Eclipse doesn't have all of the cruiser commands either.
  • Isn't most everything these days? Only way to keep up with the fact that DPS is all important in PVE and tanking/drawing fire, healing (others), and most science abilities are marginalized. Dat secondary deflector slot on the Dauntless, though. When are we going to get something decent to fit in there?
  • Klingons have disruptors, and disruptors make everything better. If you're keen on joining up with the House of Kular, we have STF runs on Sunday.
  • That's cool, thanks. Honestly, my only concern with traits is more variety and flavor. I don't anticipate it causing a power disparity. The only real concern of mine is being down a Boff slot. That could make a sizeable difference is power between the two types of ships depending on if it's a lowly ensign seat or something…
  • I am a bit disappointed old ships won't have traits. I can (probably) live without the new boffs though it would be neat if maybe the new boffs could be seated in universals. Being down a boff ability might also be a big disadvantage, as well. Be careful with the price fleet ships already cost $20 - $30 depending on…
  • My hope is that we get a new more tactically focused intrepid similar to what the Regent did with the Soverign. We saw that in the Delta quadrant, and it's a science vessel as far as STO is concerned.
  • All this doom and gloom. We don't know much of anything at this point. To be honest, this talk of a new ship class and new boffs sounds more like a side-grade. I also wouldn't be surprised if the new boff type can be fitted into a universal slot. That is good for lockbox ships. If these new tier 6 ships have similar stats…
  • They should have Tier 6 be on the same level as fleet ships. That would fix the issue of stuff we've been grinding for being less good.
  • Unfortunately right now AtB is pretty much THE cruiser build. If it's toned down maybe they can actually take a look at buffing cruisers so multiple builds are good. Granted that will take them at least 2 years.
  • Secondary deflectors are close to being done. How close is close?
  • Wonder what the new classes will be like Still, you can't take my Sci from me.
  • That's the biggest one too. Considering a lot of us already poured a ton of money into Zen ships and then more to make them fleet grade. It's starting to get expensive.
  • Not everyone plays PvP, not everyone likes PvP, and we shouldn't be forced to play PvP, so saying a class of ship is fine because of PvP is ignoring a large chunk of the game making it a less than worthwile argument. I do agree a large portion of the problem is NPCs and level design and the ensuing DPS Inline. Whenever I…
  • More Tac heavy Science vessels? Now while I admit I have been waiting for a SV with 4 fore and 2 aft weapons to go along with the 5/2 Kumari and the 5/3 Avenger, making more tac heavy ships doesn't actually fix the other ships we already have. Science powers, and the whole science vessel lineup needs to be looked at.…
  • This change is interesting. I still miss the old BO from way back when at the very beginning where BO caused each of your arrays to fire off an overloaded shot rather than just 1. Having a succession of slightly more powerful shots from all of your arrays rather than one nuke from a single array would even out the issue of…
  • Has ANYONE seen new mods on regular crafts besides weapons?
  • I don't tend to agree with a lot of things DDIS says, but I think he's right in this situation. The proc rates on some of those things are way too low. I feel like in most cases we are encouraged to stack 3 of the best grade of a doff in most every case just to have enough of a chance of getting something useful out of it.…
  • I'm assuming that checkbox only got added because they had to add ultrarare quality to the exchange so you can search for crafted gear.
  • Can someone do the math on how long it will take if someone spends 4 hours a day crafting items then slots the 20h. That seems to me like it might be the most optimal since anything else will suffer schedule slip.