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Master List Of New R&D Modifiers

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  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited July 2014
    When you say rarely, guessing you mean less than the first shot of every cycle sort of rarely?

    I played with a couple of cheap mk 2 ones and in my first 4 cycles I had 2 overloads (these were without faw), I probably spent 5 minutes hunting down various things with and without faw and had no further overloads.

    It's that sort of rarely...
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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited July 2014
    Nice! Thanks for the above stats! Mind if I ask where you found them? They didn't pop up on the tool tips and I couldn't find them on the dev blogs or patch notes either.

    This sheds SOME light for me for sure, but I'd also like some proc info as well.

    Like I said before, the first 4 days I saw some of the new non-listed engine, deflectors, and shield mods, BUT only on the UR Aegis pieces I saw on the Exchange. Unfortunately, I haven't seen a piece since then. People must have ran out of EC and materials to make them.

    I thought we were supposed to get UR regular deflectors, shields, or engines with new mods. The Aegis set is nice and all, but I really really don't have a need for it on my sci toon.
  • raptor63549raptor63549 Member Posts: 642 Arc User
    edited July 2014
    Has ANYONE seen new mods on regular crafts besides weapons?
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited September 2014
    Has ANYONE seen new mods on regular crafts besides weapons?

    Shields:
    [Amp] - Incoming heals improved 10%
    [Heal]- Outgoing heals improved 5%

    Deflector:
    [CdrS] - 10% reduction support sci abilities
    [CrdD] - 10% reduction exotic dmg abilites

    Engines:
    [Damp] - Inertia dampeners skill boost +10
    [Inertia] - +10 Inertia rating
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