Sorry should have been more specific, and I posted in the tech thread anyway. When I run standalone, it works but it creates crash files on the desktop (even though it doesn't crash) not a problem. Arc works so its not really a problem.
I've made 3 foundry missions for players and one that our fleet uses for cool missions on our anniversary (i change it every year). The foundry will be missed for sure, but it was also super clunky to use when creating.
I get this as well, even if hy is not selected Seems to affect this torpedo and the vaaadwar cluster torpedo. I also find they will work if fired at smaller vessels. Captial ships it just sits there.
It is fixed. My fleet and I finally were able to run an event for the first time since it started, everyone was having the issue, now they don't. If you are still having tray lag, your res or graphics option may be set too high.
Had this again today. Our fleet was going to do a mission and as we started getting involved into the match, people were blowing up all over the place. According to them, they couldn't get the ui to respond properly and they spent most of the rest of the time playing multi click guess with the abilities and not focused on…
I found that turning the res to .50 and aa to off reduces the delay to almost back to normal. clocks are smooth and tray power activation is still slow but not bad. however this isn't a solution.
Omega not working? Must be our fault for not 'clicking on a different node'. That is the lamest thing I have seen come out of the support. How about we shouldn't have to jump through hoops to do a simple mini game that lasts a few minutes.