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What is the Arc Client?
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makbure Arc User

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  • Maybe sector space gets nuked and bridge navigation via ship interiors that look liked they actually spent some time on them becomes the new way to 'explore' space, sector and beyond. Yeah, well I can still hope. An overhauled Foundry coming back online would also do both, change the face of the game and make a group of…
  • Yeah, I was wondering about the threshold because I don't see it on the live version; on sto.gamepedia the tooltip is: (I'm using rank II) -25 Kinetic Damage Resistance Rating for 12 sec While debuffed, all Mines and Targetable Torpedos within 5km of Foe: Confused Dragged toward affected Foe Fragile: Effect ends…
  • Agree with the OP 100%. Characters clipping through the environment still happen. Overall the ground combat feels clunky, not very smooth. On a side note I prefer shooter mode and it's just not a good adaptation of an actual shooter and maybe that's why. Still a lot of ground wack-a-mole abilities should be redesigned or…
  • I agree with just about everything here. The ground UI design is just bad to sum things up. This game engine was designed to be, what seems to me, a pure melee attack fighter where you just run around in circles on the map over and over fighting spawns. Space UI is 'ok', but the ground really does feel like 10+ year old…
  • Elite Callisto craft are not keeping up with the carrier ship and only work on attack. Intercept seems to be hit or miss like mentioned above. Only good thing about the patch is that the hanger craft are immune to core explosion.
  • You sound like massive cell phone guy from the movie Hot Tub Timemachine.... "guess where I'm calling you from...the slopes! With my cell phone!!!"
  • No. If they can't get the balance right now, who's to say they will have it sorted out with "big nerfs". Killing specs doesn't mean they can fix anything, the devs who do this need to know what the hell they are doing first or else they are just throwing gas on the fire. Knowledge and understanding of the game comes first,…
  • I've started thread and posted so much feedback on this, I've just given up. Yes, I'm checking in to confirm that sloted hanger craft and similar abilities are just broken to hell and back. I'd rather use my carrier, but with hanger craft the way they are, I'm just using my T6 tac cruiser until T7's come out. I'll probably…
  • Heck yes. The borg science office should be modifiable like the female engineering borg b/o. not sure why they make these decisions.
  • Guy asks "how" they are broken. Gives an example as to how they are broken.
  • I started this game in 2010 as well. It was never really that good, I just stuck with it thinking it would grow, well it didn't really. The game mechanics are a big one as they most likely can't be upgraded to bring some of the better ideas suggested in the past to life. STO feels like it's on life support and the P2W…
  • I'd rather see real content added to the game instead of these weird 'challenges' that do nothing more that make you raise an eyebrow.
  • The arena style PvP fighting between two set teams X vs. X ships, even on both sides must be thrown out. It will not work. Trying to get arena to work in this game is a massive waste of time and dev effort. Open world pvp has some promise, even if it's not zone control, as it's more about fleet composition and less about…
  • Remove it. It's just a big mess and has no bearing or point. There is no zone control in the game, no draw other than to blow up another ship. The daily pvp mission is just weak and obsolete. It's not worth putting effort into to get right.
  • What? Really, might as well ask for two additional weapons slots on all ships, port/starboard firing arcs. No way I'd give up an existing weapons slot for something that shoots to the side only. Hell no.
  • Improved Projectile Weapons Training: increases the firing arc of all torpedos by 30 degrees/level in addition to the existing specs.
  • Man, just expand the firing arc of all existing torpedos.
  • Fed options: - Security Officer will take 2 in a doff mission, 1Hr CD I believe. - Colonization Efforts like stated above - Sell them on the market for chump change - Dismiss On a side note, my ship is not a prison ship. having more options on the fed side would be, you know, nice to have. My Armada doesn't always have the…
  • Don't use the carrier? Don't use full impulse? What the heck kind of suggestion is that. We need proper fixes, not bad suggestions. I mainly use Calisto hangers as well. Sounds like there are some verifiable problems there, but I still suggest a speed increase on activation of Recall. Maybe have it take effect at 11km. How…
  • Yup, this. We don't really need all this TRIBBLE on the screen. An option to shut off all of it, 100% is a must. So here's a question: will this shut off the beam/cannon/torpedo fx too? That can stay on.
  • Needs more black paint and skulls. Space Trike! On it's way to Galactic Sturgis!
  • This'd be a good one for us who doff a lot. Something like go to the red item, right-click menu to get some made, goes into character inventory.
    in Replicators Comment by makbure May 2016
  • I don't have the game open right now, but yeah, it's a setting in one of the tabs in options.
  • If cryptic did that, the use of keyboard macros would be on the rise. Something like removing the in-game keybind script would just push people to use keyboard macros as an alternative, even if they're not ideal. Cryptic kinda screwed up by making so many active abilities and it was a mistake. They should have gone with a…
  • Yeah, agreed, it'd be easier to get to a neighboring nebula. For those of us that have multi-monitor and stretch out the minimap, this would be nice to have.
  • You know what else I'd like to see is an option to warp on contact for edge of sector space (transition to next space).
  • Agreed, this is something simple for an easy improvement to the assets page. On a side note I'm not pulling up all these world clocks to adjust for anything. We're asking for a simple timer.
  • Ship interiors for sale, some broken, do we have a functional ship interior system to make them worth it? No. Ship bundles are not worth the money. Some 'Services' that are in the store should be in-game, i.e., captain respec token. Most items in general are overpriced.
  • Why this whole discussion about bringing a 200 some odd year old ship into 2410. They'd have to make a second game where you go back in time and, like, stay there.
  • +1 to the new skill system, it's a big improvement overall. The old tree was really bad with the points in the thousands that had to divide into evenly so you wouldn't have any left over. It was easy to do, but that's not the point. The new tree has more depth to it.