I specced my ground specialist today. Engineer. I have to say it was a very pleasant result. I focus on tanking and kit abilities and it felt about the same on the ground. In space this character got a huge buff due to having many more points now to apply to space.
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"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
I specced my ground specialist today. Engineer. I have to say it was a very pleasant result. I focus on tanking and kit abilities and it felt about the same on the ground. In space this character got a huge buff due to having many more points now to apply to space.
I know for me, I got a huge buff in ground combat.
On the old skill system, I put the bare minimum into ground so that I had as many space skills as possible. The 10 points that are dedicated purely to ground gives me a lot more power then I previously had. I also like the way I can put 1 or 2 points into kits and that has a blanket effect on everything. In my experience, the new system made ground combat much easier.
Or you just suck at playing the game. My six year old niece could play the mission with a T1 ship and not die that many times...
I wish people would take responsibility for being morons instead of blaming their mistakes on other people but this is planet earth we're talking about so I digress.
@seaofsorrows the skill update has been a buff to me in general on ground and in space. Like you I've lost a little bit of survivability, but that was by design.
Or you just suck at playing the game. My six year old niece could play the mission with a T1 ship and not die that many times...
I wish people would take responsibility for being morons instead of blaming their mistakes on other people but this is planet earth we're talking about so I digress.
Also there needs to be some kind of holodeck test run where you can see what the ultimate abilities are like before investing in specializing in a skill tree to get them.
I've never been any kind of min-maxer or planner and those abilities look nice, but it seems like I'd be nerfing my build to go after them. Crippling Overspecialization is the technical term I believe.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
I don't like that you can't experiment with it without losing a skill. I suspect it was done to milk more money of people. But apart from that it's ok.
After finally getting on. I did check it out while telling my Fleet leader of my computer issues. So I wouldn't get kicked from the Fleet from being MIA too long. IF it came back and took me completely off line until I got a new computer.
To me it looked very simple and easy to use. And you can really understand what skills did. I only looked at the ground at that moment. I really liked what I saw.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Im undesided about this i like the skill revamp but the skills you have to select like sector space travel and transwarp cool down you have to select one of them and deside you need to change you have to spend a respect token
No preview, no free respec weekend, really seems to make the game even more Tac DPC focused than before. It's true that it did buff Sci/Eng a fair but, but still not anywhere near enough to make them competitive with Tac.
Good examples:
Contested area in the Dyson Sphere, the wave of 4 Dreadnoughts. Each one died in under 10 seconds from ONE single tacscort.
Crystalline Catastrophe Advanced was over before the opening NPC swarm was gone because a couple tacscorts flew past them and took out the CE. Literally under 3 minutes and it was over.
Dyson Sphere space battlezone, Klingon control points all down before the first Fed or Rom point, 2 Planet Killers dead before the 3rd one even got to the first stage.
I don't recall ever seeing things like this happen before, but I suppose it's possible it was happening everywhere but where I was.
Crystalline Catastrophe Advanced was over before the opening NPC swarm was gone because a couple tacscorts flew past them and took out the CE. Literally under 3 minutes and it was over.
I have never experienced a pug CCA that has been longer than 2 minutes in 2016 and in the latter half of 2015 (I just don't remember any of my earlier runs).
Not that anyone at Cryptic/PWE really give a rodent's posterior as to the feedback given by the playerbase (for which there's a historical precedent) but I like the layout of the new skill tree. It's cleaner and easier to understand than the previous layout- that is, you know you have to unlock certain skills before you can progress to the next tier of skills.
As to the functionality differences, there's slight changes, but nothing that is overtly game-breaking.
Now that we've "revamped the skill tree" let's focus on introducing more actual playable content, shall we?
It's not you- it's me. I just need my space.
Being critical doesn't take skill. Being constructively critical- which is providing alternative solutions or suggestions to a demonstrated problem, however, does.
There are positives to the new system, like clearer descriptions of what you are getting. That is a major plus. There are a bunch of minor downsides like no preview before confirming the whole thing, cost of respecs, clunky UI, and the unlock paths and its choices don't seem well thought out(IMO). The biggest negative to me is, with fewer total points in a system, you are pushed into a narrower build and must really consider what you are going to fly. I feel that each of my captains must fly only 1 type of ship and can afford almost no variation on the setup. I don't want to respec with each new ship.
You can test everything including the ultimates for free on Tribble to your hearts content.
I did, but one should not have to log in to a testing and troubleshooting server in order to preview a skill setup, especially since that was a functionality that was available in the immediately preceding version of the system in question.
If they could've allowed us to highlight what skills we were selecting with a window with the stats next to and then press a finalize then it would be perfect. This method means that trial and error in skill layouts has a monetary cost for anyone who hasn't downloaded Tribble.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
I played this morning finally. With my lower level alt I been working on. So I can get the Galaxy Dread going. From the skills I put in. I got a nice buff with space and ground. The new system really is nice !!
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
You can test everything including the ultimates for free on Tribble to your hearts content.
I did, but one should not have to log in to a testing and troubleshooting server in order to preview a skill setup, especially since that was a functionality that was available in the immediately preceding version of the system in question.
I so agree. To not have this feature is a underscore as to how unprofessional and/or under-staffed the Cryptic development team is. Losing useful features with an supposed upgrade is just beyond sad.
http://www.aesica.net/sto/ is a workaround for this problem, but STO shouldn't depend upon its fan base to develop its game. Or rather if it does, it should be linked directly in the game (such as player created Foundry content).
Since the dawn of the industry, I've played and am currently playing a number of MMOs. STO's communication, development, and general professionalism lacks in comparison to all of them.
+1 to the new skill system, it's a big improvement overall. The old tree was really bad with the points in the thousands that had to divide into evenly so you wouldn't have any left over. It was easy to do, but that's not the point. The new tree has more depth to it.
Loving the new system here...far simpler to understand(especially for someone like me who is confused easily, no thanks to my Autistic Spectrum Disorder), and has provided a very noticeable boost to the performance of my Sci main and his Fleet Nebula....
Well, today I blew a respec token because of a miss click and I do not mind the costs of respeccing, I have plenty of tokens. The fact is you have to redo it all over, with all the chances of making a mistake again. Even if there were no costs involved, this part of the system is user unfriendly. It is a mini game. You have one go and it should be right.
I think I belong to the older group of players, older of age and I remember the days of the type writer without correction. Insert sheet, start typing, oops mistake, new papersheet. That kind of system.
You can test everything including the ultimates for free on Tribble to your hearts content.
I did, but one should not have to log in to a testing and troubleshooting server in order to preview a skill setup, especially since that was a functionality that was available in the immediately preceding version of the system in question.
I so agree. To not have this feature is a underscore as to how unprofessional and/or under-staffed the Cryptic development team is. Losing useful features with an supposed upgrade is just beyond sad.
http://www.aesica.net/sto/ is a workaround for this problem, but STO shouldn't depend upon its fan base to develop its game. Or rather if it does, it should be linked directly in the game (such as player created Foundry content).
Since the dawn of the industry, I've played and am currently playing a number of MMOs. STO's communication, development, and general professionalism lacks in comparison to all of them.
I find this amusing simply because the old power cart system provided no ability to actually preview skills either. Sure you could place points, then rearrange them before accepting, but there was no actual preview ability.
You can test everything including the ultimates for free on Tribble to your hearts content.
I did, but one should not have to log in to a testing and troubleshooting server in order to preview a skill setup, especially since that was a functionality that was available in the immediately preceding version of the system in question.
I so agree. To not have this feature is a underscore as to how unprofessional and/or under-staffed the Cryptic development team is. Losing useful features with an supposed upgrade is just beyond sad.
http://www.aesica.net/sto/ is a workaround for this problem, but STO shouldn't depend upon its fan base to develop its game. Or rather if it does, it should be linked directly in the game (such as player created Foundry content).
Since the dawn of the industry, I've played and am currently playing a number of MMOs. STO's communication, development, and general professionalism lacks in comparison to all of them.
I find this amusing simply because the old power cart system provided no ability to actually preview skills either. Sure you could place points, then rearrange them before accepting, but there was no actual preview ability.
I believe that placing points and rearranging them is what people mean by previewing. At least it is in my case, and I have no idea what you're calling 'preview' is if it's different.
You can test everything including the ultimates for free on Tribble to your hearts content.
I did, but one should not have to log in to a testing and troubleshooting server in order to preview a skill setup, especially since that was a functionality that was available in the immediately preceding version of the system in question.
I so agree. To not have this feature is a underscore as to how unprofessional and/or under-staffed the Cryptic development team is. Losing useful features with an supposed upgrade is just beyond sad.
http://www.aesica.net/sto/ is a workaround for this problem, but STO shouldn't depend upon its fan base to develop its game. Or rather if it does, it should be linked directly in the game (such as player created Foundry content).
Since the dawn of the industry, I've played and am currently playing a number of MMOs. STO's communication, development, and general professionalism lacks in comparison to all of them.
I find this amusing simply because the old power cart system provided no ability to actually preview skills either. Sure you could place points, then rearrange them before accepting, but there was no actual preview ability.
That's correct. That said this was the perfect opportunity to add a way to look at the stats as you were adding things in.
You don't think there's anything wrong with being directed to Tribble in order to figure out how to rebuild what you had?
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
You can test everything including the ultimates for free on Tribble to your hearts content.
I did, but one should not have to log in to a testing and troubleshooting server in order to preview a skill setup, especially since that was a functionality that was available in the immediately preceding version of the system in question.
I so agree. To not have this feature is a underscore as to how unprofessional and/or under-staffed the Cryptic development team is. Losing useful features with an supposed upgrade is just beyond sad.
http://www.aesica.net/sto/ is a workaround for this problem, but STO shouldn't depend upon its fan base to develop its game. Or rather if it does, it should be linked directly in the game (such as player created Foundry content).
Since the dawn of the industry, I've played and am currently playing a number of MMOs. STO's communication, development, and general professionalism lacks in comparison to all of them.
I find this amusing simply because the old power cart system provided no ability to actually preview skills either. Sure you could place points, then rearrange them before accepting, but there was no actual preview ability.
That's correct. That said this was the perfect opportunity to add a way to look at the stats as you were adding things in.
You don't think there's anything wrong with being directed to Tribble in order to figure out how to rebuild what you had?
They didn't do that in the last skill revamp. Also they updated the tooltips to actually explain at least some of the math behind how the new skills work. Skill system 2.1 had tooltips that were kinda like "This increases your ship hit points." Skill system 3.0 has tooltips like "This increases your ship hit points by 15% at rank 1."
Does it actually give you the precise numbers? no. But it gives you a good idea as to what it does. Thus it's not a blind choice. If your goal is parsing your DPS, yeah, there's no realistic reason to expect to see that in skill preview.
Comments
I'ts not bad. It's in compliance with the trait tree.
I'll live with it.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
I know for me, I got a huge buff in ground combat.
On the old skill system, I put the bare minimum into ground so that I had as many space skills as possible. The 10 points that are dedicated purely to ground gives me a lot more power then I previously had. I also like the way I can put 1 or 2 points into kits and that has a blanket effect on everything. In my experience, the new system made ground combat much easier.
Or you just suck at playing the game. My six year old niece could play the mission with a T1 ship and not die that many times...
I wish people would take responsibility for being morons instead of blaming their mistakes on other people but this is planet earth we're talking about so I digress.
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Also there needs to be some kind of holodeck test run where you can see what the ultimate abilities are like before investing in specializing in a skill tree to get them.
I've never been any kind of min-maxer or planner and those abilities look nice, but it seems like I'd be nerfing my build to go after them. Crippling Overspecialization is the technical term I believe.
To me it looked very simple and easy to use. And you can really understand what skills did. I only looked at the ground at that moment. I really liked what I saw.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Good examples:
Contested area in the Dyson Sphere, the wave of 4 Dreadnoughts. Each one died in under 10 seconds from ONE single tacscort.
Crystalline Catastrophe Advanced was over before the opening NPC swarm was gone because a couple tacscorts flew past them and took out the CE. Literally under 3 minutes and it was over.
Dyson Sphere space battlezone, Klingon control points all down before the first Fed or Rom point, 2 Planet Killers dead before the 3rd one even got to the first stage.
I don't recall ever seeing things like this happen before, but I suppose it's possible it was happening everywhere but where I was.
I have never experienced a pug CCA that has been longer than 2 minutes in 2016 and in the latter half of 2015 (I just don't remember any of my earlier runs).
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R.R.W. Ri Maajon - Khopesh Tactical Dreadnought Warbird build
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As to the functionality differences, there's slight changes, but nothing that is overtly game-breaking.
Now that we've "revamped the skill tree" let's focus on introducing more actual playable content, shall we?
Being critical doesn't take skill. Being constructively critical- which is providing alternative solutions or suggestions to a demonstrated problem, however, does.
For science and engineer captains, No
I did, but one should not have to log in to a testing and troubleshooting server in order to preview a skill setup, especially since that was a functionality that was available in the immediately preceding version of the system in question.
If they could've allowed us to highlight what skills we were selecting with a window with the stats next to and then press a finalize then it would be perfect. This method means that trial and error in skill layouts has a monetary cost for anyone who hasn't downloaded Tribble.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
I so agree. To not have this feature is a underscore as to how unprofessional and/or under-staffed the Cryptic development team is. Losing useful features with an supposed upgrade is just beyond sad.
http://www.aesica.net/sto/ is a workaround for this problem, but STO shouldn't depend upon its fan base to develop its game. Or rather if it does, it should be linked directly in the game (such as player created Foundry content).
Since the dawn of the industry, I've played and am currently playing a number of MMOs. STO's communication, development, and general professionalism lacks in comparison to all of them.
I think I belong to the older group of players, older of age and I remember the days of the type writer without correction. Insert sheet, start typing, oops mistake, new papersheet. That kind of system.
My character Tsin'xing
I believe that placing points and rearranging them is what people mean by previewing. At least it is in my case, and I have no idea what you're calling 'preview' is if it's different.
That's correct. That said this was the perfect opportunity to add a way to look at the stats as you were adding things in.
You don't think there's anything wrong with being directed to Tribble in order to figure out how to rebuild what you had?
Does it actually give you the precise numbers? no. But it gives you a good idea as to what it does. Thus it's not a blind choice. If your goal is parsing your DPS, yeah, there's no realistic reason to expect to see that in skill preview.
My character Tsin'xing