If you look at the Akira class, it does have side mounted torpedo tubes.
It's not that bizarre an idea. I'm all for it.
Where?
Please point them out.
I checked the blueprints and it has only forward and aft tubes.
I love my Note 5
Those are docking/cargo airlocks. All the tubes are fore and aft facing 15 in all in two locations forward deck 10 and fore and aft on the weapons pod. www.cygnus-x1.net/links/Icars/blueprints/sd-akira/Akira-02-x.jpeg
These specs were laid out by Alex Jaeger who designed the ship for TNG.
Ahhh, ok, so that's where my caitian ejection tubes are, got it
im sure i read once that cryptic was playing around with the idea of a ship with broadside weapon slots.
i do hope the do it would be a nice change even if only on one ship.
I read that there's support for it in the game engine, but the UI doesn't support it at all.
Those are docking/cargo airlocks. All the tubes are fore and aft facing 15 in all in two locations forward deck 10 and fore and aft on the weapons pod. www.cygnus-x1.net/links/Icars/blueprints/sd-akira/Akira-02-x.jpeg
These specs were laid out by Alex Jaeger who designed the ship for TNG.
I was kinda waitin' for someone to do this level of nerd research. Kudos.
Broadsides were a way of getting all guns possible on a target. With the advent of turrets broadsides were still marginally more efficient at getting guns on target, but it became feasible to angle the ship to incoming fire to maximize the apparent thickness of armor to the incoming shell. Then accuracy became a real thing and shells could be placed on pretty much any flat spot on the target, so reducing the time an enemy had you in his sights became a thing and stand-off weapons replaced armor. With the advent of accurate and powerful stand off weapons, armor became obsolete.
What? Really, might as well ask for two additional weapons slots on all ships, port/starboard firing arcs. No way I'd give up an existing weapons slot for something that shoots to the side only. Hell no.
What? Really, might as well ask for two additional weapons slots on all ships, port/starboard firing arcs. No way I'd give up an existing weapons slot for something that shoots to the side only. Hell no.
Heh. That not everyone would use them is a good thing in game design circles . ANd no, I'm most definitely not suggesting new kinds of weapons -slots-. That would require whole new ships to introduce them, while 'broadside torpedoes' as a weapon type would work with the ships you already have to give them new options.
If you look at the Akira class, it does have side mounted torpedo tubes.
It's not that bizarre an idea. I'm all for it.
T5 Akira (Armitage) actually comes with the console to use those. Torpedoes everywhere once every few minutes (I think it's two min. now.): port, starboard, fore, aft, it cares not.
I like it idea from a mechanical standpoint, however the very fact it comes off of a JJTrek concept would likely place it into some murky area legally that cryptic would just rather not go near
Already kinda in game with the above console, and the concept has been in Star Trek games since pen and paper days IIRC, and has come up in several video games too.
You know, instead of these JJ Trek broadside torpedoes, why don't they make Point Defense Systems more accessible (to the KDF and allied Rom characters), and/or make more torpedoes with that [Arc] modifier?
It is an interesting concept but there is currently no mechanism in this game that supports this. This game only has a fore and aft (front and rear) targeting arc(s). A broadside torpedo would require a port and starboard (left and right) targeting arc system which this game does not have. And for those who wonder what I mean, the point of center must be on the facing side and currently it's only in the fore or aft.
Anyways, to your encouragement you can get the Wide Arc Quantum torpedo from the C-store. It has an 180 degree targeting arc and it should give you some coverage.
2 problems. It's only a one torpedo per ship deal being a special weapon on the Sovereign, (I have not seen a standalone version of same available anywhere, even for zen) which still leaves a wide gap in the targeting arc. Another, it's Fed only and therefore not available for KDF/Roms.
A 180 degree torpedo should be craftable after level 15 in Projectiles R&D instead of the plasma bomb. I would much prefer they make that change.
^, but both. Plasma bomb thing is kind of useful in some situations, but I would really like craftable 180 degree torpedoes
I have the PDF turret on my Roms amd KDF they were a lockbox if I remember. I have had them so long I forget where I got them.
I know that (usually I try to shove a PDS on anything I can XD frigates and fighters get annoying sometimes) but the Torpedo Point Defense System... just based on function (and not on gameplay balance and whatnot) why don't all Starfleet ships have either a Turret Point Defense System or a Torpedo Point Defense System? And for that matter, why don't the Klingons and Romulans?
Yea yea I know gameplay balance and whatnot come into factor, but....
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Ahhh, ok, so that's where my caitian ejection tubes are, got it
I read that there's support for it in the game engine, but the UI doesn't support it at all.
I was kinda waitin' for someone to do this level of nerd research. Kudos.
Heh. That not everyone would use them is a good thing in game design circles . ANd no, I'm most definitely not suggesting new kinds of weapons -slots-. That would require whole new ships to introduce them, while 'broadside torpedoes' as a weapon type would work with the ships you already have to give them new options.
the astika would agree
Huh. That would be pretty neat, actually .
https://www.youtube.com/watch?v=lchA-lwqrPw
I know that (usually I try to shove a PDS on anything I can XD frigates and fighters get annoying sometimes) but the Torpedo Point Defense System... just based on function (and not on gameplay balance and whatnot) why don't all Starfleet ships have either a Turret Point Defense System or a Torpedo Point Defense System? And for that matter, why don't the Klingons and Romulans?
Yea yea I know gameplay balance and whatnot come into factor, but....