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NEW WEAPON TYPE: Broadside Torpedoes

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  • evilmark444evilmark444 Member Posts: 6,951 Arc User
    ssbn655 wrote: »
    ssbn655 wrote: »
    galatt wrote: »
    If you look at the Akira class, it does have side mounted torpedo tubes.
    akiriacgitopfront1.jpg

    It's not that bizarre an idea. I'm all for it.
    Where?
    Please point them out.
    I checked the blueprints and it has only forward and aft tubes.

    Screenshot_2016-05-18-14-56-55_zpsor74lmkt.jpg?w=480&h=480&fit=clip

    I love my Note 5 :)

    Those are docking/cargo airlocks. All the tubes are fore and aft facing 15 in all in two locations forward deck 10 and fore and aft on the weapons pod. www.cygnus-x1.net/links/Icars/blueprints/sd-akira/Akira-02-x.jpeg
    These specs were laid out by Alex Jaeger who designed the ship for TNG.

    Ahhh, ok, so that's where my caitian ejection tubes are, got it >:)
    Lifetime Subscriber since Beta
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  • swamarianswamarian Member Posts: 1,506 Arc User
    im sure i read once that cryptic was playing around with the idea of a ship with broadside weapon slots.
    i do hope the do it would be a nice change even if only on one ship.

    I read that there's support for it in the game engine, but the UI doesn't support it at all.
  • thekodanarmada#7342 thekodanarmada Member Posts: 1,631 Arc User
    ssbn655 wrote: »

    Those are docking/cargo airlocks. All the tubes are fore and aft facing 15 in all in two locations forward deck 10 and fore and aft on the weapons pod. www.cygnus-x1.net/links/Icars/blueprints/sd-akira/Akira-02-x.jpeg
    These specs were laid out by Alex Jaeger who designed the ship for TNG.

    I was kinda waitin' for someone to do this level of nerd research. Kudos.
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  • lianthelialianthelia Member Posts: 7,896 Arc User
    Anything to make the same old boring beam meta better eh?
    Can't have a honest conversation because of a white knight with power
  • brian334brian334 Member Posts: 2,219 Arc User
    Broadsides were a way of getting all guns possible on a target. With the advent of turrets broadsides were still marginally more efficient at getting guns on target, but it became feasible to angle the ship to incoming fire to maximize the apparent thickness of armor to the incoming shell. Then accuracy became a real thing and shells could be placed on pretty much any flat spot on the target, so reducing the time an enemy had you in his sights became a thing and stand-off weapons replaced armor. With the advent of accurate and powerful stand off weapons, armor became obsolete.
  • makburemakbure Member Posts: 422 Arc User
    Improved Projectile Weapons Training: increases the firing arc of all torpedos by 30 degrees/level in addition to the existing specs.
    -Makbure
  • nikeixnikeix Member Posts: 3,972 Arc User
    Again - I'm looking at something that can't fire forward :). Different tactics required rather than straight upgrade.
  • makburemakbure Member Posts: 422 Arc User
    What? Really, might as well ask for two additional weapons slots on all ships, port/starboard firing arcs. No way I'd give up an existing weapons slot for something that shoots to the side only. Hell no.
    -Makbure
  • nikeixnikeix Member Posts: 3,972 Arc User
    makbure wrote: »
    What? Really, might as well ask for two additional weapons slots on all ships, port/starboard firing arcs. No way I'd give up an existing weapons slot for something that shoots to the side only. Hell no.

    Heh. That not everyone would use them is a good thing in game design circles :). ANd no, I'm most definitely not suggesting new kinds of weapons -slots-. That would require whole new ships to introduce them, while 'broadside torpedoes' as a weapon type would work with the ships you already have to give them new options.
  • evilmark444evilmark444 Member Posts: 6,951 Arc User
    Broadside only heavy cannons could be cool too
    Lifetime Subscriber since Beta
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  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    Broadside only heavy cannons could be cool too

    the astika would agree ;)
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    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • nikeixnikeix Member Posts: 3,972 Arc User
    Broadside only heavy cannons could be cool too

    Huh. That would be pretty neat, actually :).
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    nikeix wrote: »
    Broadside only heavy cannons could be cool too

    Huh. That would be pretty neat, actually :).

    https://www.youtube.com/watch?v=lchA-lwqrPw
    tumblr_mr1jc2hq2T1rzu2xzo1_400.gif
    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • daendaedaendae Member Posts: 158 Arc User
    edited May 2016
    ssbn655 wrote: »
    daendae wrote: »
    tom61sto wrote: »
    galatt wrote: »
    If you look at the Akira class, it does have side mounted torpedo tubes.
    akiriacgitopfront1.jpg

    It's not that bizarre an idea. I'm all for it.

    T5 Akira (Armitage) actually comes with the console to use those. Torpedoes everywhere once every few minutes (I think it's two min. now.): port, starboard, fore, aft, it cares not.
    I like it idea from a mechanical standpoint, however the very fact it comes off of a JJTrek concept would likely place it into some murky area legally that cryptic would just rather not go near :/

    Already kinda in game with the above console, and the concept has been in Star Trek games since pen and paper days IIRC, and has come up in several video games too.

    You know, instead of these JJ Trek broadside torpedoes, why don't they make Point Defense Systems more accessible (to the KDF and allied Rom characters), and/or make more torpedoes with that [Arc] modifier?
    kyrrok wrote: »
    nephitis wrote: »
    It is an interesting concept but there is currently no mechanism in this game that supports this. This game only has a fore and aft (front and rear) targeting arc(s). A broadside torpedo would require a port and starboard (left and right) targeting arc system which this game does not have. And for those who wonder what I mean, the point of center must be on the facing side and currently it's only in the fore or aft.

    Anyways, to your encouragement you can get the Wide Arc Quantum torpedo from the C-store. It has an 180 degree targeting arc and it should give you some coverage. :)

    2 problems. It's only a one torpedo per ship deal being a special weapon on the Sovereign, (I have not seen a standalone version of same available anywhere, even for zen) which still leaves a wide gap in the targeting arc. Another, it's Fed only and therefore not available for KDF/Roms.

    A 180 degree torpedo should be craftable after level 15 in Projectiles R&D instead of the plasma bomb. I would much prefer they make that change.

    ^, but both. Plasma bomb thing is kind of useful in some situations, but I would really like craftable 180 degree torpedoes :)

    I have the PDF turret on my Roms amd KDF they were a lockbox if I remember. I have had them so long I forget where I got them.

    I know that (usually I try to shove a PDS on anything I can XD frigates and fighters get annoying sometimes) but the Torpedo Point Defense System... just based on function (and not on gameplay balance and whatnot) why don't all Starfleet ships have either a Turret Point Defense System or a Torpedo Point Defense System? And for that matter, why don't the Klingons and Romulans?

    Yea yea I know gameplay balance and whatnot come into factor, but....
  • nikeixnikeix Member Posts: 3,972 Arc User
    Well, you kinda answered your own question - all of them do. ...Or at least have the option to at the game balance cost of one console slot.
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