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hoshino1 Arc User

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  • Does the ferengi nandi have interior access to a bank / exchange / vendor npcs like the D'kora does?
  • For some reason, when I double tap "W" my ship boosts backwards even though the description says it should go forwards. When I double tap "S" rather than going backwards it goes forwards. I tried altering my X and Y axis thinking maybe that would fix it, but no. Changing the key binds does no good. Please help. I need S to…
  • If they REALLY want to add this toggle ability to this and any future abilities, I would think a good way to handle it would be to have it so that the toggle can also be toggled. For example, you know how you can right click on your weapons, and have a glowing box appear around them that indicates they will continue to…
  • I also add my vote to have this changed so that it cannot be toggled off. The lag argument making it impossible to use this ability without accidentally turning it off when you have to click it 3 times because of all the lag proposed here is very valid especially since the lag is still bad months later and is not going…
  • I would like Sela's costume. The recently introduced episode: Uneasy allies added the gear for it. (Romulan Imperial Navy Set) Can we get a visual too? The pistol reward is clearly Sela's. I am a Romulan captain, and would like to be able to dress like her too.
  • Ok here is another example: Subnucleonic beam does not clear remove the "Recrystalize" buff from the crystaline entity. Another example of an excellent time to use subnucleonic beam that simply does not work. It can't be said that subnucleonic beam is removing the recrystalize buff properly, but only removes 1 stack of it…
  • Actually, Virusdancer, yes, someone did suggest that maybe there wasn't anyone there once again proving that I was reading, and that I am being accused of not reading by you when, in fact, yet again, it is you who was not. I am sad that you have become so jaded Virusdancer. You used to be one of the best posters. Come on…
  • So now that everyone in pvp has cloaking, I spent hours in Ker'rat yesterday just playing man-hunt. Only got a few fights. Not fun. Boring. I play a tactical romulan KDF character. I need more ability to see cloaked ships. Currently I use ALL my sci slots with sensors. I use the Jem hadar or Romulan deflector. I use maxed…
  • Yes, I am sure there are people in Ker'rat. As my original post specifies, which apparently people still have not read *cries*, you can simply open the search tab, and see a list of everyone in the zone. Press "O." Then click on the search tab while in Ker'rat. Indeed, you are right though. Sometimes there is just no one…
  • People trying to analyze me so that they can come up with some excuse for why I need to stop whining, some way to discredit me, or, alternatively why it is ok for me to whine... It's really not about me. It is about a problem with the game right now for lots of people. I am not even asking for something for me. I am asking…
  • Ok, so I downloaded Champions Online through Arc, installed it, created a character super fast, and then went into the chat settings and ditched the "trade" channel, which was the name of the channel I was stuck in. It actually had it listed in CO unlike in Star Trek Online, and I was able to leave it. Then when I came…
  • Yeah, see I already thought of that. Good thought though thanks anyway. Tried it. The problem is that the channel in question is not listed in the list of channels with check boxes. All the other channels are listed with check boxes, and can be checked or unchecked normally to enable or disable them. Since this one is not…
  • Ho ho! I see. There it is. Thanks.
  • So the Romulan shoulders keep getting fancier as you rank up right? We don't have any shoulders for the Delta Rising expansion yet though. May I request Hakeev's suit? http://www.stoacademy.com/walkthrough/episodes/romulan/coliseum/hakeev_desert.jpg I want the pointy boots, gloves, shoulders, and the thigh chains as well…
  • Oh so it isn't a buff for you; instead it puts a debuff on your enemy? Can that buff be removed? If so, what is it removed by? Hazard Emitters? Sci Team? Tac Team? Eng Team? Also, does that mean the disruptor proc can be removed by the same things?
  • If you are referring to my example, I was assuming the hit WOULD crit, so 100% chance to crit. As for +10% base or final dmg bonus, I don't really have a full understanding of the difference, so I don't know. If it is a mechanic I am unaware of though, then could it explain it if +10% crit severity is always a % applied to…
  • Honestly, I don't think it does enough damage yet. Unlimited stacks are a step in the right direction, but torpedoes need more damage. Currently, the way the ability works is it takes 40% of whatever damage is actually done to your hull and turns that into a DOT over 6 seconds, but when the damage is reduced by 90%, we all…
  • *Stands there with jaw gaping open looking at virusdancer's post. Then smiles and begins to clap, also taking his hat off.* Sir! Good show! I don't think I have ever asked for proof / explanation of how any mechanics of a game work and had anyone actually produce it in a mathematical example with step by step explanation…
  • UPDATE: Ok I figured out a way to measure it. Go into a combat zone. Look at your torpedo damage listed when you hover your mouse over the picture of the torpedo. Then take the item off. Now hover your mouse over it again. You can see that it results in a damage difference. For me the change in damage though is 5.2% That…
  • You seem to know what you are talking about and know the formula. I can't read your formula though. I don't know how to apply it. Can you tell me a detailed method that I can personally use to measure whether my set is actually boosting my damage or not please? I have measured it in several ways so far, and the boost is…
  • I also did it with all my gear ON, but I didn't mention that in my first post. I couldn't even see ANY difference when I did it with all my gear on. I fired 30 torpedoes with the set bonus on. Then 30 torpedoes with the set bonus off. The damage was slightly higher WITHOUT the set bonus going. Therefore, even with high end…
  • I'm just going to throw this out there... Have you ever considered reading the post you just quoted? As I said, I was using 4 neutroniums and 3 field generators at the time you blew me up. For clarity, that was 12,000 shields per facing obviously, and yes tac team was running. 12,000x4 would be about 48,000, but if I were…
  • Yes, that is all true, but it still happened. I was referring to the base damage as an example of how the extremes of what people can throw and what other people can shrug off are both way too high. And again, I will point to my previous statement: "I don't see how that makes any difference regarding the point I am making…
  • Indeed. You are right. I am actually not so much complaining about high damage, nor high defense or healing though. The high damage is necessary to kill a high defense character as you said, and the high defense is necessary to survive a high offense character, so I can't really be critical of the people who are almost…
  • More hatred and name calling from the same guy. Is that all you have? Now I am a communist / troll eh? Haha! We should go grind? No. It is a game. I do it for fun, not a job. There is a huge difference between political systems vs equality of opponents in a GAME. What?! I expect all players in monopoly to start with the…
  • Now this is a good idea.
  • Yes! This. And to antoniosalieri: Yes, I agree. People do, in fact, need to be able to throw that kind of damage these days because there are some defensive people out there where if you can't throw 70k damage blasts and kill them in 5 seconds, you can't kill them at all. They are simply too indestructible. We have these…
  • I am not a science captain, so I can't train my people in tachyon beam III. I tried tachyon beam II. I maxed my aux power to 100. I put on extra boosters to get it to 115 total power level. Then I used the Flow Capacitor science consoles x3 to boost it up that much more. Then I also stacked on a tachyon deflector array.…
  • Here: Another video to answer your question: This torpedo rolls to hit, it goes after the guy, but even though it is a normal, NON-slow moving torpedo, he outruns it anyway. The torpedo literally never gets there. It winks out of existence. It still does damage though. You can see it in the combat log and on his hull HP %.…
  • HMM! Ok, well I had to go try this for myself. You are right. I am wrong. Here: I made a little you tube video to prove you right. http://www.youtube.com/watch?v=SPhI_CzZZLI&feature=youtu.be Notice the hull HP % recognizes damage significantly BEFORE the torpedo visually impacts the target. Also, the damage ticks above the…