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Want viable enhanced battle cloaking device PVP build

hoshino1hoshino1 Member Posts: 56 Arc User
edited March 2014 in PvP Gameplay
Ok so as long as we are going to completely change pvp... I might not get it what I want, but I want to make my desire known plainly. Let me just ask for this straight out the gate: I want a pure transphasic torpedo build (no energy weapons) to be viable in pvp, OR for the breen transphasic cluster torpedo to be made much better. Either that or for plasma torpedoes to do plasma damage instead of kinetic. Alternatively, for the "enhanced battle cloaking" device to be made better.

Suggestions on how to do that are at the bottom.




WHY DO I WANT THIS EXACTLY?

I have a T'varo ship. It has a "Enhanced Battle Cloak" device built into it. That is the what makes it special. That is it's trick. That is what makes it worthy of being a end-game fleet ship.

It makes it so that you can fire weapons while cloaked, and it only decloaks you for about 2-3 seconds. Then it recloaks you, but this only works if you ONLY fire torpedoes. If you want to fire energy weapons, it works like a regular romulan battle cloaking device with the normal long cooldown.

Now... If you only fire torpedoes in pvp, and the enemy's shields are always up, shields have a massive percentage of damage reduction taken from kinetic damage. Torpedoes only do kinetic damage. Therefore, your torpedoes do basically no damage because the shields are up. The ultimate result is that you can't kill anyone. You can't be effective. Very disappointing.

The obvious answer: use energy weapons to knock their shields down first, THEN fire torpedoes.

Bad answer for this ship though. If you do that you are left asking the question: "But I am not getting to use my fancy cloaking device the way it was intended. I am using it like a regular cloaking device, and losing all the benefit it could be giving me. Why does it even have an enhanced battle cloaking device at all if I can't use it the way it is supposed to work and be effective?"

My answer was to use transphasic torpedoes. Their shield penetration makes it so that even if the enemy shields are up, you still get about half damage through. I thought that would be enough if I made a build that pumped everything into damage for those transphasic torpedoes. I made the build.

It wasn't nearly good enough. The regular transphasic torpedoes simply didn't do enough damage even with everything imaginable buffing them. The only thing that worked was the breen transphasic cluster torpedoes. Those did enough damage to be dangerous IF THEY HIT, but those got shot down by "fire at will" constantly, or never got there at all because they are slow torpedoes. Even if they got there, they have to spawn the mines. The mines have to arm. Then the mines have to get to the target, and the mines go even slower than the torpedo did!

Result: The enhanced battle cloaking device is a really fun idea, but doesn't work in pvp because you have to either use energy weapons, which means you aren't using the cloaking device's special property... OR you don't do enough damage to kill anyone. This makes this ship very disappointing.




SUGGESTIONS on how to let us use the enhanced battle cloaking device and still be effective:
(don't have to do all these, just 1 would be enough)

1. Raise all the average transphasic torpedo damage by a lot.

2. Raise all the transphasic shield piercing properties by a lot.

3. Make the breen transphasic cluster torpedo much faster, spawn the mines faster, and make the mines get there faster too.

4. Make the breen transphasic cluster torpedo, and the mines it creates, unable to be shot down.

5. Make the enhanced battle cloaking device more lenient on what weapons can be fired from cloak, and still allow it to auto recloak like it is designed to. If we could fire other weapon types, we could get those shields down. Then fire the torpedoes and actually get a kill.

6. Instead of bypassing the shields, make a torpedo type that does energy damage instead of kinetic, and thus, deals full normal damage to shields. (Obviously, you would need to adjust their damage per hit.) My suggestion would be plasma torpedoes. I mean think about it. You already have the damage type: Plasma. Why do plasma torpedoes do kinetic damage? Does that even make sense? Plasma cannons, and beams do plasma damage, not kinetic. Shouldn't plasma torpedoes do plasma damage too?
Post edited by Unknown User on

Comments

  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    Um, the EBC is not just about the torps - but also the abilities you are able to use with it that you can't with a BC or standard Cloak...there's more I could point out, but I'm kind of tired and I know there's a bunch of other folks that can point it out.
  • brandonflbrandonfl Member Posts: 892
    edited March 2014
    It might be a timing thing.

    Transphasic T'Varos are quite nasty.

    All you really need is 1 copy of Torp Spread, 1 copy of THY and some Rapid Reload Transphasics.

    You don't even need the cluster torp.

    Fully buffed, it's lethal against an unprepared target.

    1 thing you have to remember is to watch your targets' buffs. If there is a hazards or aux2sif or BFI on them, don't bother. Find a juicier target.

    You can also put the Tachyon Detection Field on your ship if you're a Fed/Rom. Then you can Torp Spread cloaked targets too... and they don't have shields.
    LOLSTO
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    Heh, I did have to point out something else I found funny - along the lines of what the OP said, mind you - something I pointed out in another thread.

    There are two boats with EBCs that allow using projectile weapons while cloaked (well, four when you count the Fleet versions). Those two are the T'varo and the B'rel.

    The T'varo has +10 Weapon Power/+5 Engine Power.
    The B'rel has +15 Weapon Power.

    It's obviously not Cryptic's intent that either of these boats be built as Torp Boats/Bombers even as the EBC screams out for that part, eh? Just something I found trippy.
  • therealmttherealmt Member Posts: 428 Arc User
    edited March 2014
    Transphasic builds will never be as good as energy(+normal torp)

    HOping for your dear fragile Cluster to crit is even worse.

    I suppose oneshotting farmers with a cluster is easy pie tho.
    [SIGPIC][/SIGPIC]
  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    therealmt wrote: »
    Transphasic builds will never be as good as energy(+normal torp)

    HOping for your dear fragile Cluster to crit is even worse.

    I suppose oneshotting farmers with a cluster is easy pie tho.

    And here comes MT puffing his chest that his build is the best. If we all would have followed you back when we all would have been banned. While this game has about 10 ways to skin a cat your way may be best for you and not others. I do not know why you have to be condescending while masked in sarcasm, I actually do not know why the PvP community even acknowledges you considering some of the things you have done. :rolleyes:
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    therealmt wrote: »
    Transphasic builds will never be as good as energy(+normal torp)

    HOping for your dear fragile Cluster to crit is even worse.

    I suppose oneshotting farmers with a cluster is easy pie tho.

    The cluster won't hit farmers. They're resting on their spacebar with FAW while going around in circles. Might work on AFKers...as long as there aren't any farmers around.

    Trans builds were better before all the energy bleed - was easier to catch folks unprepared. Now with energy doing as much if not better, folks are more prepared...
  • blessedladyboyblessedladyboy Member Posts: 349 Arc User
    edited March 2014
    I haven't seen any successful trans boats since fleet mine neuts came. That said I haven't tried mine since trans locators where available.
    Ive seen some crazy trans/hot pursuit mine laying scimitars, tho ofc
    scimis can make anything work!
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited March 2014
    To the OP. I don't have a Romulan and much less that ship, but can you use Tachyon Beam 2 or 3? The 3 in particular really brings down those shields, at least for me.
  • hoshino1hoshino1 Member Posts: 56 Arc User
    edited March 2014
    lucho80 wrote: »
    To the OP. I don't have a Romulan and much less that ship, but can you use Tachyon Beam 2 or 3? The 3 in particular really brings down those shields, at least for me.

    I am not a science captain, so I can't train my people in tachyon beam III. I tried tachyon beam II. I maxed my aux power to 100. I put on extra boosters to get it to 115 total power level. Then I used the Flow Capacitor science consoles x3 to boost it up that much more. Then I also stacked on a tachyon deflector array. All MK XIIs.

    I got a guy to do a controlled experiment with me. I shot him with it. It drained 10% of his shield strength total for the whole move.

    I would be better off giving their shields a mean stare. That might drain their shields more. You know what drains shields faster than tachyon beam even though tachyon beam is a once per 30 sec move specifically designed to drain shields? Shooting them with a regular gun.

    That isn't going to be good enough in pvp. In pvp, you can knock a shield facing down, and it will often times be back up to full in 2 seconds or less (I am not exaggerating). I would need it to knock their shield's down EVERY TICK to be any good.
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