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heero139 Arc User

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  • To make things worse, when people drop out of those bugged starbase ones it continually cycles new players into them from the queue and then those players also get stuck in them.
  • The shaking when something explodes can absolutely be turned off. It's in the Controls tab in the options menu; set "Enable Camera Shaking" to "Off." I don't think that's what this bug report is about, though. Maybe try Free Camera?
  • I am as well. I was real excited to see this in the patch notes today, but it appears they didn't fix it at all.
  • it's the same thing in space. It looks like the action bar UI isn't updating right. Watch the cooldowns as they go down, too, they tend to all jump in 1-3 second increments together. Oh hey, looks like this was an issue on tribble they found weeks ago. http://sto-forum.perfectworld.com/showthread.php?t=1345641
  • Hooray! Thanks! That makes the correct ratio 2.89 for the entire sum 50-60. Now I just have to go back and find the post I made to edit that in...
  • just for the other guys here who were observing that the numbers seemed one level off, I did the math last night and posted it on page 56 but it got drowned out pretty quick. This is the actual XP curve as it exists in game as of about 12:30 AM PST 11/21/2014: Now: Level.............SP required 01-50...........366,000…
  • you guys are starting to hit a really important issue in game design, which is that people are different, and play games for different reasons and with different goals in mind, and different things get them excited when they are playing. To provide another perspective, which is my own, I see PvE in mmorpgs as a puzzle to…
  • Just did some asking around in game (and a little bit of arithmetic), and it seems these are the actual numbers as implemented in game: Now: Level.............SP required 01-50...........366,000 50-51...........31,820 51-52...........51,600 52-53...........81,700 53-54...........90,300 54-55...........129,000 (total up to…
  • Taking a glance at the (few) numbers we can see in-game, I have revised this list to more closely reflect what it might actually be. Assuming the UI isn't totally lying to me or any of the people I talked to for a little bit of data collection, I can confirm these numbers for all levels 50-60, as shown in game UI. Now:…
  • I've found that if I log out on a space map, the character select screen will often (maybe always? I haven't paid enough attention to know for sure) show no class icon and put my character in their costume which is in the first costume slot, regardless of which was being worn while I was last logged in. Is this what's…
  • Can't seem to nail down exactly how to cause it but I'm getting a lot of crashes when I mouse over faded-out items (ones that are equipped on other ships) in the ship selector. Sometimes it works, sometimes it shows like a blank template of an item, and other times it crashes the game.
  • https://dl.dropboxusercontent.com/u/22696104/screenshot_2014-08-19-12-28-32_zps58af0089.jpg it's consistent, it's just not clear.
  • I've had this issue since it started and I'm pretty sure I figured out the jist of what happened. The images of the prometheus on memory alpha seem to show the small nacelle recessed into a small slot on top of the saucer while the ship is joined together. If you take a look at the screenshots of the advanced escort…
  • it seems like it's just giving my character all the traits all the time. also I can change rep traits in the undine bz, so that's obviously not right.
  • Could we just have 8 ground and 8 space slots for species traits, then? Swapping them every time is just unnecessary work (and a pain in the neck) for what is effectively the same thing. (Same goes for rep actives)
  • The way actives are set up right now the "correct" or "optimal" way to play will be to slot all ground actives or all space actives at any one given time, because there's never a time where you can use both. This is less relevant right now as there are only 2 of each, but after the undine rep t5 active is available,…
  • The bug I was referring to was not that the weapons returned their power instantly without using the recharge rate. That's normal. What I was referring to is that the power is returned 4 seconds after the weapon begins firing (for beam arrays), regardless of whether the weapon remained firing for the entire 4 seconds. This…
  • i would like to see some of these tests re-done against a single target which does not die during the tests. I would suspect that the effect which caused your power to ever go below the minimum level has nothing to do with EPS transfer rate, and only has anything to do with the targets you were shooting at to test.
  • I've just noticed something very interesting, and absolutely should be classified as a bug. The weapons do refund their spent power immediately at the time their fire cycle finishes (for beams, this is 4 seconds after beginning to fire). However, if your target dies mid-cycle, the weapons stop firing, but the power is…
  • I find it a little bit unsettling that this seems to suggest that when weapons are done firing they recharge the power at the normal recharge rate, and not instantly, as I thought they were supposed to.. has anyone else done any research on this as well?
  • Really? Ensign universal? That won't change anything. "New BOFF seating." Anyone with half a brain will put that ensign in tac where it was before. It needed ltc universal, at least.
  • I can tolerate the new website layout, because I can find what I need and bookmark it, even though I hate it. But I'm not going to refresh the website every 2 hours to check for news. Bring back the feed.
  • It looks like if you have any standing idle animation selected for your costume other than "Standard", your holstered weapon will disappear when your character is shown in its standing animation, and reappear when you start moving or performing actions like crouching, aiming, etc.
  • are you searching under a category? if you search inn "all" it frequently doesn't show everything, which has been known for years. fleet ship modules are under data samples.
  • Don't get within 5km of her. This isn't a bug at all, it's supposed to wtwtdafpwn you.
  • So if you're not a tac toon, you either have to choose between using any of BFAW3, APB3, CRF3, HY3, or having a guy with the trait superior romulan officer? That's the last thing this game needs. If you can't fix the costumes breaking, just leave the boffs alone. Their function in the game is pretty vital at this point for…
  • This has been going on since the embassy boffs came out, and there's no fix at all.
  • The "romulan special abilities tray" is actually the singularity tray, a totally different UI widget. The only 2 places in the game that I'm aware of this "special tray" being used are when you temporarily control the ships in Sphere of Influence and A Step Between Stars. I suspect it's only there to make it easier to use…
  • Is anyone sure the special tray is actually supposed to be there? The only other place it has ever appeared is in the Sphere of Influence mission while controlling the Obelisk, and I don't believe the Obelisk gets a special tray when you use it. I got the impression it's only really for these missions where you get some…
  • This has been happening forever. It happens when a weapon gets equipped into a previously empty weapon slot. The system somehow does not retain the information that it is the same weapon and therefore puts it in whatever a default location might be.