I used old combat drop all the time. it allowed for heavier buffs that you wanted on the action bar when you needed them, without having to break from the fight. By the time you used up the 5th one combat drop would be reset again. also you could share all the buffs with all your buddies, not with the new one. bang for the…
well until cryptic broke the shield system, the atrox was probably one of the best shield tankers that carried 2 hangarbays. Still even after the break it can still survive pretty well. Currently my setup of using 10% proc tetryons comboed with elite tholian fighters does well.
Wellp having tried out the new Combat supply skill... It thoroughly sucks. I'm sorry but the random buffs that get puked out all over the field is 1 really annoying to go pick up, 2 if you're having an o TRIBBLE moment you don't have time to go pick them up or let alone go click on the box. >>>>>>>> Bring back the old…
personally I like most of the event system how it is. having an 1-3 hour rotation lets me skip the ones I don't like without having to wait a whole day or week for it to come around again. I think having a weekend marks promotional would work.... but not for any of the other events. And please do not change mirror event;…
I counted 7-10 rifts each with a good sized groups of mirror ships.. almos tall wil aggro together. makes this encounter unbeatable or nigh unto. to the DEVs; please change it back to how it was and remove crystalline event event. I'm sorry but throwing masses upon masses of sihps at something is not good game design (we…
I use plasma torpedoes. lots and lots of them... my setup (for jemmy dread, atrox setup is similar); Borg set, front (from left to right): Rom hyper torpedo, fleet plasma torp, fleet plasma torp, rommy experiment beam back: omega torp, omega cutting beam, disruptor turret. Eng consoles: borg console, jemmy console,…
Confirming OP. even for power gamer groups with 10 players who are ultra elite. Sheer number of enemies that continuously spawn in phase 2 make it unbeatable (comboed with current broken shield system). If this is by design, designer needs to be fired, drawn and quartered, and burned.
Plasma. make em rot inside their shiny shields. If im not using boff skills, my second choice is photons because of their fire rate trics for when i'm wanting to do something diferent this works really well with the armitage- 3 plasma torps up front (I usually have a harp in the 4th slot), 2 plasm amines in back and 1…
when i say tric, i include both mine and torp, mines and torpedoes are on seperate Globals, and the global for a tric torpedo is 15 seconds.. so you can fire a torpedo every 15 seconds and on every other torpedo you can launch a mine. sorry that averages out to a projectile every 10 seconds on paper XD (6 projectiles in 60…
I agree. b'rel was made for the torpedo boat layout. first thing I did when i got mine. I'm currently playing with the idea of 4 trics up front and 2 tric mines in back... comboed with mine dispersal 4, omega1 x2, tactical X2, high yield 1 and 2. using three tric pumps its been interesting. i think this outfit reallly has…
I'm mostly in agreement with the OP here - This is definitely an issue that PWE needs to address; There is absolutely no info on the FAQ, the point list, the z-store, or on the character selection screen, that gives any information to the effect that having a 3rd character in a silver account will use up one of your…
I kite enemies all the time, in either direction. Its a good tanking tactic. However in this case I find its more annyoing than notwhen your trying to get your big slow cap ship turned around in a small area during a fight. why not? I think how fast you go splat would more than make up for it in that regard. I'm more…
This is what the special projects are more for, with their 30 minute CD and generally larger reqs. However the real hangup is that STO cut out a big chunk of fleet marker rewards, so the projects dont get finished quickly enough to get another going due to marker reqs not being filled while everything else is. Also there…
Beam overload III is a bit OP, however as it is available id certainly say use it. For those who want be elite ship killers that is the way to go. HOWEVER for those who enjoy a slightly slower pace and want a decent alternative.. There is one torpedo boat loadout that actually works,... The romulan special. Load up with…
The issue here sems to be stealing kills more than activity.. Which would be easier to deal with rather than the activity. Personally id say that rewards from kills should be divvied between all members in the instance equally.
While transphasics are almost competitive, i agree mostly with they OP they just aren't just quite there yet. I think that maybe if they applied the bleed through damage before applying the torpedo vs shield damage debuff. Gameplay wise, fights tended to end sooner using plasma torpedoes + plasma mines with boff skills,…
well as much as i would like to see an increase in the actual map area, at least for space (and that is one thing that is probably the most easily doable).. or an increase of size on the planet .... is that if we actually go to accurate planet/ship scalling then we can't really have any mission that involves going around a…
the tribble server is for testing and this forum for feedback. and that is what my post is. I did not come here to find help. If the mods feel something is important or want to focus on certain points of feed back, then they are certainly welcome to sticky something. at which point i will make my points on the stickied…
I agree. I'd wager that something more nonhuman would be preferred by a majority of players rather than having a cat head stuck on a human body. My guess as to why they were done like they are currently is because it probably reduced a lot of actual workload for the designers. But yes i'd also guess that the TAS caitian is…