I have become afraid of joining certain Borg PvE's because I am not sure that I can compete with others against the Borg. Does anyone have suggestions about what is best against this enemy? Fleet weapons? Task Force Omega? I am, currently flying a modified Romulan destroyer. Any insight would be appreciated. Thanks
Its less weaponry more tactics. Mk10 Tetryons are sufficient in the right hands, whereas Fleet Elite Disruptors become worthless if used by a moron. Damage type only really matters when squeezing out the last little extra (in which case its usually Plasma or Disruptor). Decent tactics and boff layouts are worth far, far more than any piece of gear.
For ESTFs you want a sniper rifle and a pulsewave assault, or a fast melee weapon (tegolar swords and falchions are currently the most effective). Pulsewaves hit the hardest for the fewest shots, which allows you to be able to deal more damage before having to remodulate, snipers have their secondary shot which deals a ton of damage, and they can also be used to outrange most regular, heavy, and elite tac drones (their attack range is only 30m, snipers have 35m range), and they are also slow firing for high(ish) damage, again going around remodulation.
Weapons you do NOT use: assault miniguns, full auto rifles, dual pistols, regular pistols, batt'leth, lirpa.
Why? Full autos, dual pistols, and assault miniguns fire off so many rounds that do so little damage, you spend more time remodulating than anything else, and your damage output is low as well. The Batt'leth and Lirpa don't hit fast enough or hard enough (IE you can't keep the enemy knocked down), which is likely to result in you getting the insta-assimilate or shot in the face with a forced plasma bolt/plasma spread.
As for energy types, you don't want the anti-borg TRIBBLE, it's really not that great. STF sets are good (IE MACO, KHG, sometimes Omega), and as energy types go, you want tetryon (borg on the ground have hardened shields, so you want the proc to nuke their shields as much as possible), phaser (stuns and slows are always helpful against the borg), polaron (the weapons malfunction is great, esp on the heavy and elite tac drones), and disruptor (against the bosses, the resistance debuff is gold. and that KHG shotgun just rules).
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
I have become afraid of joining certain Borg PvE's because I am not sure that I can compete with others against the Borg. Does anyone have suggestions about what is best against this enemy? Fleet weapons? Task Force Omega? I am, currently flying a modified Romulan destroyer. Any insight would be appreciated. Thanks
What is there to compete against? STFs are cooperation, not competitions the way fleet actions are. There is no score card in STFs to deturmine who get the best items.
I do agree that the anti-borg ground weapons are useful until you aquire the MACO/KHG/Omega set items. I really wish they would add the anti-borg space weapons as store unlocks via the Omega Reputation system. Yes, they have some issues, but there is nothing to be lost by restoring them and everything to be gained once they fix the anti-borg proc issue.
I have become afraid of joining certain Borg PvE's because I am not sure that I can compete with others against the Borg. Does anyone have suggestions about what is best against this enemy? Fleet weapons? Task Force Omega? I am, currently flying a modified Romulan destroyer. Any insight would be appreciated. Thanks
I use plasma torpedoes. lots and lots of them... my setup (for jemmy dread, atrox setup is similar);
Borg set,
front (from left to right): Rom hyper torpedo, fleet plasma torp, fleet plasma torp, rommy experiment beam
Skill set up to support weapons, energy, and maneuvers.
boffskills I use; tac team x2, torpedo spread x 2, either omega maneuver or delta maneuver x2. Emergency> shields x2, aux to struc x2, eng team, hazard emitters.
Sorry this is in a Federation thread. But I ran Sleepers a Romulan mission involving the borg and had to remodulate for the plasma weapons. But when I did it with a new character that had a lobi store Elachi hand cannon, I never did.
Did they change the mission or do the Elachi weapons cut through borg shields?
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
Sorry this is in a Federation thread. But I ran Sleepers a Romulan mission involving the borg and had to remodulate for the plasma weapons. But when I did it with a new character that had a lobi store Elachi hand cannon, I never did.
Did they change the mission or do the Elachi weapons cut through borg shields?
From memory i believe the Elachi weapon has a good chance to bypass shields, but AFAIK after time you still need to remodulate because the borg will adapt to them.
In the academy there have been 1-2 recent topics about fighting the borg on the ground: This one and this one.
In these topics the basics are explained along with some worthwhile pointers.
Now for the continuation of this topic:
Weapons you do NOT use: assault miniguns, full auto rifles, dual pistols, regular pistols, batt'leth, lirpa.
Why avoid the bat'leth and lirpa? These are melee weapons and should be useful.
Only the special melee weapons with psionic and plasma energy types should be avoided since the borg adapt to them.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
If you know how to use your Bat'leth combos your a nightmare.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. If I ask you a question it is not an insult but a genuine attempt to understand why. When I insult you I won't be discreet about it, I will be precise and to the point stupid.
Why avoid the bat'leth and lirpa? These are melee weapons and should be useful.
Only the special melee weapons with psionic and plasma energy types should be avoided since the borg adapt to them.
Reason you avoid the Bat'leth and Lirpa is because they don't finish their combos fast enough which means they won't get their stat effects fast enough to avoid you getting shot, they don't have the auto-knockdown the Tegolar and Falchion have, and their root is not guaranteed. Basically they don't do as well, even if they deal more damage per hit.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Reason you avoid the Bat'leth and Lirpa is because they don't finish their combos fast enough which means they won't get their stat effects fast enough to avoid you getting shot, they don't have the auto-knockdown the Tegolar and Falchion have, and their root is not guaranteed. Basically they don't do as well, even if they deal more damage per hit.
Sounds reasonable. I don't recall when i had to resort to melee so my knowledge is a bit rusty.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Sorry this is in a Federation thread. But I ran Sleepers a Romulan mission involving the borg and had to remodulate for the plasma weapons. But when I did it with a new character that had a lobi store Elachi hand cannon, I never did.
Did they change the mission or do the Elachi weapons cut through borg shields?
Nope, they changed it so you don't have to remodulate. I've done this mission a couple of times since then using standard disruptors and plasma weapons and not once did the Borg adapt to my weapons fire.
Elite space:my cruiser (tactical oddy) can stand well on its own fleet advanced mk XII antiprotons all the way around, using both omega and romulan weapons sets (romulan torp for omega aft) cuts through with ease, tetryon is GG for shield strip but make sure your torps count after that, group coordination is far more important though, working together in the right sequence to easily accomplish objectives = mk X gear would be plenty...
Elite space:my cruiser (tactical oddy) can stand well on its own fleet advanced mk XII antiprotons all the way around, using both omega and romulan weapons sets (romulan torp for omega aft) cuts through with ease, tetryon is GG for shield strip but make sure your torps count after that, group coordination is far more important though, working together in the right sequence to easily accomplish objectives = mk X gear would be plenty...
In all honesty though, the Borg in space are a joke, even on elite. They are almost no challenge. I can complete any ESTF in a federation Star Cruiser using mk IX white gear. And on the KDF side? Give me any Tier V ship with mk IX white gear and I can complete an ESTF in space with relative ease. Hell I was doing that before I got my other gear.
The Borg in space can be beaten by shuttlecraft. It's been done. On the ground however, that's where they are more of a challenge.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Hadn't done STFs with the Borg. But the missions on the grounds for the Borg story line. I used Boffs with different weapons. So at least something was hitting. KDF, I just ran them through with my Bat'leth. They couldn't adapt to that.
However I'm sure the STFs are much different.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Hadn't done STFs with the Borg. But the missions on the grounds for the Borg story line. I used Boffs with different weapons. So at least something was hitting. KDF, I just ran them through with my Bat'leth. They couldn't adapt to that.
However I'm sure the STFs are much different.
If you want to test weapons tactics before you jump into ground stf i recommend playing foundry mission Starbase 57 or the Deferi Invasion zone.
Of these two the latter is easiest, but the former gives a nice dilithium bonus.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
I don't do ground STFs, but I run Defera on a regular basis.
My favorite pieces of equipment are the MACO ground sets, Elachi Crescent Cannon Pistol as a sidearm (I nicknamed it "The Lawn Mower"), Tholian drones from the Nukara rep, and plasma grenades. All have worked wonders for me running my Fed Main, even in the team oriented Hard maps.
For some of the zone-wide assignments, the Mk X Operative Kit (with it's personal cloaking device) comes in very handy.
The Mk XI purple phaser sniper rifle, and Mk XI blue wide beam hand phaser, is what I use on my Federation alt. They're okay when backed up by plasma grenades, but the slow TRIBBLE standard frequency remodulation can be annoying. But I work around it.
Haven't run my Romulan character there yet. But I have him equipped with nanite disruptors. On my replays of "Sleepers" I had to remodulate only a couple of times, so it shouldn't be too bad.
I don't do ground STFs, but I run Defera on a regular basis.
Don't take this the wrong way, but if you don't run ground STFs then you can't comment here. Ground STFs are much different from Defera, in both difficulty and enemies. The Borg you encounter on Defera are a joke in comparison to STF borg.
The highest HP enemy you will run into has ~2500 hp, and that's either the Elite in city/powerplant or the Elite Gorn Tac Drone. The average hit from a regular tac drone is ~80 damage. The average hit from a heavy is ~150. The Elite will maybe hit you for 200-250. When they do assimilation nanites it's at most 40-50 per tic. They also don't crit very often, if at all.
On any elite ground STF, your highest HP enemy will average 4500-5k HP (not including their shields, which have a 50% damage resistance to all non-melee weapons, sometimes even 75% resistance depending on the enemy). The average hit from a regular tac drone is ~160-200 damage. The average hit from a heavy is 300+. The Elites can one shot you. Their assimilation nanites will do 100-125, sometimes even 200 per tic (depending what used them on you). And they crit quite often. And last but not least, you cannot knock Elite Tac Drones down in most cases, unlike on Defera where you can keep on knocked down almost indefinitely with a sword.
With such a huge difference, what works on Defera has almost no say on whether or not it will work on an Elite ground STF. Plasma grenades do almost nothing (when you do 15-25 per tic it's alright when your enemies have only 800 hp, but when they're sitting at 2500 on average, it's nothing), pistols don't do enough damage, and overall it won't be effective.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Yes, the Defera Borg are a Joke compared to those in ESTF. However Defera is a decent training ground for basic weapon tactics.
If you want to train/improve your borg ground action then go Defera, normal STF, Elite STF.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Don't take this the wrong way, but if you don't run ground STFs then you can't comment here. Ground STFs are much different from Defera, in both difficulty and enemies. The Borg you encounter on Defera are a joke in comparison to STF borg.
The highest HP enemy you will run into has ~2500 hp, and that's either the Elite in city/powerplant or the Elite Gorn Tac Drone. The average hit from a regular tac drone is ~80 damage. The average hit from a heavy is ~150. The Elite will maybe hit you for 200-250. When they do assimilation nanites it's at most 40-50 per tic. They also don't crit very often, if at all.
On any elite ground STF, your highest HP enemy will average 4500-5k HP (not including their shields, which have a 50% damage resistance to all non-melee weapons, sometimes even 75% resistance depending on the enemy). The average hit from a regular tac drone is ~160-200 damage. The average hit from a heavy is 300+. The Elites can one shot you. Their assimilation nanites will do 100-125, sometimes even 200 per tic (depending what used them on you). And they crit quite often. And last but not least, you cannot knock Elite Tac Drones down in most cases, unlike on Defera where you can keep on knocked down almost indefinitely with a sword.
With such a huge difference, what works on Defera has almost no say on whether or not it will work on an Elite ground STF. Plasma grenades do almost nothing (when you do 15-25 per tic it's alright when your enemies have only 800 hp, but when they're sitting at 2500 on average, it's nothing), pistols don't do enough damage, and overall it won't be effective.
1. Tell me something I don't know. By communicating with fellow gamers via the game, I'm well aware that the Elite STFs make Defera a cakewalk.
2. The OP said PvE. He/she didn'y specify STFs. So I chimed in with my favorite loadouts for Defera. Some in this thread just automatically assume the OP meant STFs. There is more to PvE in this game besides Elite STFs, despite what the 31337 playas with da mad skillz seem to think. So, don't presume to tell me where I can or cannot comment. I'm intelligent enough to read the OP and know if I should or should not post.
1. Tell me something I don't know. By communicating with fellow gamers via the game, I'm well aware that the Elite STFs make Defera a cakewalk.
2. The OP said PvE. He/she didn'y specify STFs. So I chimed in with my favorite loadouts for Defera. Some in this thread just automatically assume the OP meant STFs. There is more to PvE in this game besides Elite STFs, despite what the 31337 playas with da mad skillz seem to think. So, don't presume to tell me where I can or cannot comment. I'm intelligent enough to read the OP and know if I should or should not post.
Have a nice day.
My apologies if my response seemed condescending or hostile, but I figured OP needed help with the difficult Borg PvEs, not the cakewalk ones.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
I run space eSTFs with my seven year old and so far we have pretty much always got the optional with pugs. (My set up is pretty awesome but still my seven year is making a strong contribution to the groups.) Since he is a free to play player, we needed a cheap way to get him useful. If you want to do eSTFs and you are a free to play player just starting out, this is what you do.
1. Run a couple tour of the universes to get as close to $1 million EC as possible. (Run to support your build.)
2. Run a few Mirror Universe because you are at about 200k exp when you reach Vice Admiral and will need more later on. (Rep system. Work Omega first but can do Romulan and Omega at the same time if you tag ephohs.)
3. Buy a Mirror Universe Patrol Escort on the exchange. Sweet cheap ship. (About 300k ec).
4. Get 3 Disrupter Dual Cannons (Can be Xi Blues) with accx2 (Cheaper than DHC) and 1 Disrupter Beam Bank. (XII purples are be
5. Get 3 disrupter turrets on the back acc x2. (Again can be XI Blues if need be.) (Xii Purples are better but more expensive)
6. Get 4 Disrupter Tac Consoles. (Can be white or any other type of trash)
7. Get 3 Armors that give resistance. (THe Xi Blues go for about 10k ec a piece.) (makes you more tanky)
8. Get 2 Shield Emitter Science Consoles. (Around 10k ec a piece)
9. Make certain that you have about you have 6 in your tac skills of your captain. DO NOT PUT ANYTHING IN THREAT. (Sorry for the yelling but it is that important.
10. Boff Layout. You are going to want Beam Overload, Scatter Volley, Cannon Rapid Fire and tac team. Engineering is Emergency Power to Shields and Weapons. Sciece you can play around with a few different skills.
11. Make certain that you are have max weapons powers
12. Build yourself up. Get addicted to the game and get up to 10k-24k dps by spending a bunch of time and money on this stupid game. Get your child hooked as well. etc, etc.
At this point you should be about 4k DPS and can do any space STF assuming that you know the tactics. You can get this ship up to 8k dps with some additional effort.
for ground runs, the MACO set is very useful, the rifle is excellent for sniping the drones and very accurate and quite fast on semi auto with the maco set owning all 3 parts gives you auto modulator which quickens you remodulation times.
My secondary is a Disruptor pulsewave shotgun mk XI purple.
The philosophy behind my load out is to knock them down exposing them to critical hits.
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
For that, you don't need the STF sets. The fleet armors are MORE than adequate. What I would suggest most importantly are 2 things:
1) Take advantage of the expose/exploit mechanic.
2) Crit is KING
Main Weapon (Expose): Pulsewave (The knockback alone from the secondary is VERY useful.) Use this for exposes and the secondary for group nullification and crowd control.
Secondary (Exploit) - I would suggest the split beam rifle for one reason only: It has no warm up time for it's secondary (be mindful that your 2nd and 3rd beams won't attract aggro you can't handle), whereas the sniper rifle, High Density Beam Rifles and Compression Pistols all have long warm ups which might lead to you losing your expose window. Other weapons with a secondary mode that will work for a quick exploit: The Type 3 Phaser Rifle and the Synchronic Antiproton Rifle (Ghostbuster Gun). (Free weapons)
Lets consider a simple loadout on the cheap...
Get a shield with the [Pla] modifier. You can find ones with [Cap] [Pla] on the exchange for cheap. For armors your best bet is likely Polyalloy Weave. A mk xi Purple one with some good modifiers like [Pla] or [Shld} or whatever are on the exchange for under 200k ec.
Farm Defera for the Fractal Remodulator. It will take some time but it is well worth it; it makes your remodulation time 4 seconds instead of 5.
Now keep in mind that this is if you're doing it on the cheap - obviously STF sets would be preferable if youre NOT using Fleet equipment.
My apologies if my response seemed condescending or hostile, but I figured OP needed help with the difficult Borg PvEs, not the cakewalk ones.
No. I should be apologizing to you. I had no right to bite your head off over something so trivial.
Things have been kinda on the rocks lately IRL, and I've been testy because of it. But I should not forget my civility and take things out on others. Even online.
Once again my apologies for being an @sshole. You didn't deserve it.
The sword is the way to go when fighting the Borg the ground. Unless you have a fancy STF set (in which case you're done, why are you still doing this, and besides the cost of those things is absolutely outlandish).
"Sword is personal weapon."
"A more elegant weapon for a more civilized age, not as clumsy or random as a blaster."
Comments
Weapons you do NOT use: assault miniguns, full auto rifles, dual pistols, regular pistols, batt'leth, lirpa.
Why? Full autos, dual pistols, and assault miniguns fire off so many rounds that do so little damage, you spend more time remodulating than anything else, and your damage output is low as well. The Batt'leth and Lirpa don't hit fast enough or hard enough (IE you can't keep the enemy knocked down), which is likely to result in you getting the insta-assimilate or shot in the face with a forced plasma bolt/plasma spread.
As for energy types, you don't want the anti-borg TRIBBLE, it's really not that great. STF sets are good (IE MACO, KHG, sometimes Omega), and as energy types go, you want tetryon (borg on the ground have hardened shields, so you want the proc to nuke their shields as much as possible), phaser (stuns and slows are always helpful against the borg), polaron (the weapons malfunction is great, esp on the heavy and elite tac drones), and disruptor (against the bosses, the resistance debuff is gold. and that KHG shotgun just rules).
What is there to compete against? STFs are cooperation, not competitions the way fleet actions are. There is no score card in STFs to deturmine who get the best items.
I do agree that the anti-borg ground weapons are useful until you aquire the MACO/KHG/Omega set items. I really wish they would add the anti-borg space weapons as store unlocks via the Omega Reputation system. Yes, they have some issues, but there is nothing to be lost by restoring them and everything to be gained once they fix the anti-borg proc issue.
I use plasma torpedoes. lots and lots of them... my setup (for jemmy dread, atrox setup is similar);
Borg set,
front (from left to right): Rom hyper torpedo, fleet plasma torp, fleet plasma torp, rommy experiment beam
back: omega torp, omega cutting beam, disruptor turret.
Eng consoles: borg console, jemmy console, neutronium armor, monotanium armor
Sci consoles: ferengi console, rommy experimental console
Tac consoles: plasma torpedo pumps x4
Hangar: Elite rommy fighters x 2
Skill set up to support weapons, energy, and maneuvers.
boffskills I use; tac team x2, torpedo spread x 2, either omega maneuver or delta maneuver x2. Emergency> shields x2, aux to struc x2, eng team, hazard emitters.
Did they change the mission or do the Elachi weapons cut through borg shields?
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
From memory i believe the Elachi weapon has a good chance to bypass shields, but AFAIK after time you still need to remodulate because the borg will adapt to them.
In the academy there have been 1-2 recent topics about fighting the borg on the ground:
This one and this one.
In these topics the basics are explained along with some worthwhile pointers.
Now for the continuation of this topic:
Why avoid the bat'leth and lirpa? These are melee weapons and should be useful.
Only the special melee weapons with psionic and plasma energy types should be avoided since the borg adapt to them.
If you know how to use your Bat'leth combos your a nightmare.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
Reason you avoid the Bat'leth and Lirpa is because they don't finish their combos fast enough which means they won't get their stat effects fast enough to avoid you getting shot, they don't have the auto-knockdown the Tegolar and Falchion have, and their root is not guaranteed. Basically they don't do as well, even if they deal more damage per hit.
I found my Omega Plasma Torp, and Hyper Rom Torp helped in space.
Sounds reasonable. I don't recall when i had to resort to melee so my knowledge is a bit rusty.
Nope, they changed it so you don't have to remodulate. I've done this mission a couple of times since then using standard disruptors and plasma weapons and not once did the Borg adapt to my weapons fire.
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Nil Intentatum Reliquit"
In all honesty though, the Borg in space are a joke, even on elite. They are almost no challenge. I can complete any ESTF in a federation Star Cruiser using mk IX white gear. And on the KDF side? Give me any Tier V ship with mk IX white gear and I can complete an ESTF in space with relative ease. Hell I was doing that before I got my other gear.
The Borg in space can be beaten by shuttlecraft. It's been done. On the ground however, that's where they are more of a challenge.
However I'm sure the STFs are much different.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
If you want to test weapons tactics before you jump into ground stf i recommend playing foundry mission Starbase 57 or the Deferi Invasion zone.
Of these two the latter is easiest, but the former gives a nice dilithium bonus.
My favorite pieces of equipment are the MACO ground sets, Elachi Crescent Cannon Pistol as a sidearm (I nicknamed it "The Lawn Mower"), Tholian drones from the Nukara rep, and plasma grenades. All have worked wonders for me running my Fed Main, even in the team oriented Hard maps.
For some of the zone-wide assignments, the Mk X Operative Kit (with it's personal cloaking device) comes in very handy.
The Mk XI purple phaser sniper rifle, and Mk XI blue wide beam hand phaser, is what I use on my Federation alt. They're okay when backed up by plasma grenades, but the slow TRIBBLE standard frequency remodulation can be annoying. But I work around it.
Haven't run my Romulan character there yet. But I have him equipped with nanite disruptors. On my replays of "Sleepers" I had to remodulate only a couple of times, so it shouldn't be too bad.
Don't take this the wrong way, but if you don't run ground STFs then you can't comment here. Ground STFs are much different from Defera, in both difficulty and enemies. The Borg you encounter on Defera are a joke in comparison to STF borg.
The highest HP enemy you will run into has ~2500 hp, and that's either the Elite in city/powerplant or the Elite Gorn Tac Drone. The average hit from a regular tac drone is ~80 damage. The average hit from a heavy is ~150. The Elite will maybe hit you for 200-250. When they do assimilation nanites it's at most 40-50 per tic. They also don't crit very often, if at all.
On any elite ground STF, your highest HP enemy will average 4500-5k HP (not including their shields, which have a 50% damage resistance to all non-melee weapons, sometimes even 75% resistance depending on the enemy). The average hit from a regular tac drone is ~160-200 damage. The average hit from a heavy is 300+. The Elites can one shot you. Their assimilation nanites will do 100-125, sometimes even 200 per tic (depending what used them on you). And they crit quite often. And last but not least, you cannot knock Elite Tac Drones down in most cases, unlike on Defera where you can keep on knocked down almost indefinitely with a sword.
With such a huge difference, what works on Defera has almost no say on whether or not it will work on an Elite ground STF. Plasma grenades do almost nothing (when you do 15-25 per tic it's alright when your enemies have only 800 hp, but when they're sitting at 2500 on average, it's nothing), pistols don't do enough damage, and overall it won't be effective.
If you want to train/improve your borg ground action then go Defera, normal STF, Elite STF.
1. Tell me something I don't know. By communicating with fellow gamers via the game, I'm well aware that the Elite STFs make Defera a cakewalk.
2. The OP said PvE. He/she didn'y specify STFs. So I chimed in with my favorite loadouts for Defera. Some in this thread just automatically assume the OP meant STFs. There is more to PvE in this game besides Elite STFs, despite what the 31337 playas with da mad skillz seem to think. So, don't presume to tell me where I can or cannot comment. I'm intelligent enough to read the OP and know if I should or should not post.
Have a nice day.
My apologies if my response seemed condescending or hostile, but I figured OP needed help with the difficult Borg PvEs, not the cakewalk ones.
1. Run a couple tour of the universes to get as close to $1 million EC as possible. (Run to support your build.)
2. Run a few Mirror Universe because you are at about 200k exp when you reach Vice Admiral and will need more later on. (Rep system. Work Omega first but can do Romulan and Omega at the same time if you tag ephohs.)
3. Buy a Mirror Universe Patrol Escort on the exchange. Sweet cheap ship. (About 300k ec).
4. Get 3 Disrupter Dual Cannons (Can be Xi Blues) with accx2 (Cheaper than DHC) and 1 Disrupter Beam Bank. (XII purples are be
5. Get 3 disrupter turrets on the back acc x2. (Again can be XI Blues if need be.) (Xii Purples are better but more expensive)
6. Get 4 Disrupter Tac Consoles. (Can be white or any other type of trash)
7. Get 3 Armors that give resistance. (THe Xi Blues go for about 10k ec a piece.) (makes you more tanky)
8. Get 2 Shield Emitter Science Consoles. (Around 10k ec a piece)
9. Make certain that you have about you have 6 in your tac skills of your captain. DO NOT PUT ANYTHING IN THREAT. (Sorry for the yelling but it is that important.
10. Boff Layout. You are going to want Beam Overload, Scatter Volley, Cannon Rapid Fire and tac team. Engineering is Emergency Power to Shields and Weapons. Sciece you can play around with a few different skills.
11. Make certain that you are have max weapons powers
12. Build yourself up. Get addicted to the game and get up to 10k-24k dps by spending a bunch of time and money on this stupid game. Get your child hooked as well. etc, etc.
At this point you should be about 4k DPS and can do any space STF assuming that you know the tactics. You can get this ship up to 8k dps with some additional effort.
My secondary is a Disruptor pulsewave shotgun mk XI purple.
The philosophy behind my load out is to knock them down exposing them to critical hits.
-Lord Commander Solar Macharius
For that, you don't need the STF sets. The fleet armors are MORE than adequate. What I would suggest most importantly are 2 things:
1) Take advantage of the expose/exploit mechanic.
2) Crit is KING
Main Weapon (Expose): Pulsewave (The knockback alone from the secondary is VERY useful.) Use this for exposes and the secondary for group nullification and crowd control.
Secondary (Exploit) - I would suggest the split beam rifle for one reason only: It has no warm up time for it's secondary (be mindful that your 2nd and 3rd beams won't attract aggro you can't handle), whereas the sniper rifle, High Density Beam Rifles and Compression Pistols all have long warm ups which might lead to you losing your expose window. Other weapons with a secondary mode that will work for a quick exploit: The Type 3 Phaser Rifle and the Synchronic Antiproton Rifle (Ghostbuster Gun). (Free weapons)
Lets consider a simple loadout on the cheap...
Get a shield with the [Pla] modifier. You can find ones with [Cap] [Pla] on the exchange for cheap. For armors your best bet is likely Polyalloy Weave. A mk xi Purple one with some good modifiers like [Pla] or [Shld} or whatever are on the exchange for under 200k ec.
Farm Defera for the Fractal Remodulator. It will take some time but it is well worth it; it makes your remodulation time 4 seconds instead of 5.
Now keep in mind that this is if you're doing it on the cheap - obviously STF sets would be preferable if youre NOT using Fleet equipment.
No. I should be apologizing to you. I had no right to bite your head off over something so trivial.
Things have been kinda on the rocks lately IRL, and I've been testy because of it. But I should not forget my civility and take things out on others. Even online.
Once again my apologies for being an @sshole. You didn't deserve it.
"Sword is personal weapon."
"A more elegant weapon for a more civilized age, not as clumsy or random as a blaster."