this reminds me of the old borg weapons in s5. they worked in stories, but in STF's the NPCs didnt have the right tag to make them actually work right....
i dont think we want to know the awnser to that....... this is sto after all, we dont have "normal" devs :P. though i dont have on to test, i assume the bortasqu and scimitar bridges are also suffering same bug.
not bad so far. noticed the audio glitched out a few times during combat, also when in the canyon, the respwan for the groups with the satellite codes seems rather long. needs to be shortened a bit, as took a while to get the last few codes i needed.
the servers EPS conduits have ruptured again. send in a engenering team with a big roll of duct tape for this one but yeah same here, ship looks like its having a seizure trying to move
that list is awesome. but the oddy is a space whale, and will always be. i use the borg engines on my oddy,(the pre-rep ones) as its +5 to engine power aswell, so always that option. other than that the adapted maco or jem hadar engines are good choices aswell.
it does nothing. nadeon has no effect on the ferengi rapid fire missiles and temporal device. they fire as normal. this is atleast at my end testing with them. also no idea if it works with the special tholian torps, as i dont own one.
you still need the optionals in the ground and space stfs to get the extra costume pieces, like the harvester chest/boots/shoulders for omega. unless you just use the armor itself for the visuals, but you cant color/customize the look
im guessing that its break time for the crew so they all left there post for tea or something. id fire trhem out the airlock, but even that was on CD. had it happen in CSE and AZURE RESCUE. not sure if its related to boarding party and/or subsyem targeting