I haven't logged on to Tribble in a long time, not since LoR came out, but I decided to check out the new lvl cap increase and loaded it up. The problem is that at the LoR loading screen I get a "Pixel Shader Compilation Failure" error at the bottom and when it is done loading everything looks like I am trying to play STO on a Playstation 1, the graphics are just horrible. I have fiddle with all the settings in the options and restarted it many times, including force verify, but it doesn't seem to do anything. It is only Tribble with this problem, Holodeck runs just fine.
https://plus.google.com/photos/107200888857234966573/albums/6051647684187615249?authkey=COfchLaulLG3Og
Comments
*UPDATE*
This also seems to be happening in NeverWinter forums.
http://nw-forum.perfectworld.com/showthread.php?730921-pixel-shader-compilation-failure/page5
I've got a feeling it's related to the issue we've been working on here...
Since that appears to be a DX11 issue, it makes sense to me that it would affect the shaders as well.
(Apologies if that's a "Captain Obvioius" statement; just thinking out loud here.)
MacBook Pro Retina Late 2012
I think that the point at which that Pixel Failure Bar appears on the bottom of the screen occasionally triggers very short video driver crashes for me (6 seconds or so but it sorts itself out and plays on no problem).
I'm using a 2012 HP Laptop with Windows 7, an i7 Quad-Core and an NVIDIA 650M Graphics Card
iMac
Mac OS X 10.9.4
3.5 GHz Intel Core i7
32 GB 1600 MHz DDR3 RAM
NVIDIA GeForce GTX 780M 4096 MB
You called?
If you're getting the "ps1 graphics", I think the main problem might be the "interface scale" slider option in the first options panel. I have no idea why, but this is always set by default to like 0.6 or something, and it makes the game look completely horrible all the time. Set it back to 1.0, bam, everything is back to perfectly normal.