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  • I did actually think of Midnight as I posted, but I believed the point still stood. The Dominion lent aid there, but I got the impression it was a very small fleet, a token if you will. While the Iconians influence reached very far, I don't recall there being much of a focus on the Gamma Quadrant, where the Dominion is…
  • I'm going to assume that the Delta Recruit Re-run WAS the recruitment event. It is possible there will be another at launch, but the Jem'Hadar are the only playable species being added here, Dominion wise. Apparently FED and KLG will have access to playable Cardassian race, but its limited to that. All events that happened…
  • Yeah, I can understand that quite a few people would like to see that. I have in fact, seen many comments to that effect in various locations. That said, the books simply do not have the same level of following that the shows do, and getting the rights for using book material in-game is a little more difficult, since the…
  • Very Nice. I was wondering if we would get an updated Exterior Model as well with this Expansion. I am glad to see that realized here. As to the design, Cardassian works always appeared very uniform and militaristic, much like their society was. That elements were reused to complete the picture doesn't surprise me.…
  • I agree that what is written here would be nice. That said though, the devs have explained that it's much more difficult and time consuming to make an interior than an exterior. Especially if it's a "full" one (i.e. Bridge, hallways, engineering, etc). Interacts have to be made, design elements have to be made... and for…
  • The animation system overhaul is noticeable. Whereas previously some animations (weapon unholstering in particular) would just pop the weapon into your hand, character now smoothly grabs weapon as intended. The only problem I see thus far, is that upon stopping from a run, legs freeze mid-air momentarily. Also, liking the…
  • Yea, I think the problem here is that the beam out animation is just that, an animation. So when you click beam out, the game rotates camera, says "start animation" and begins a countdown timer to map change. Regardless of whether the animation has completed or not, after whatever (say 3 sec) interval, game will change…
  • This is a current issue I have as well. I think the issue lies in a handoff somewhere, as for all intents and purposes the TOS Admiral Garrett is the Admiral Quinn of that time. I think somewhere it hasn't been linked up for either to provide promotion missions for TOS characters. I also had another issue, on my first TOS…
  • #TeamGamma , Delta has this weird bulbous protrusion at the front of itself. While its more rounded design fits with canon, that protrusion is way out of bounds, and that nacelle configuration is not optimal, in look, or in scientifically how they function. GAMMA takes the cake here.
  • My only problem, as I have seen other say as well, is that 4 missions are replacing 14. This severely drops down the total game play time, as you don't dare make those missions 5 times as long as before, people despise too long of missions. I like the extended play time that we get. I will admit though, that the Cardassian…
  • Given the Borg's unparalleled recuperative/regenerative abilities, they should still have a sizable fleet, whereas everyone else's regenerative ability is much smaller. In theory, this means they should still be too much for Starfleet to handle, but we are ignoring that point. Regardless, they would turn on you the minute…
  • I actually heard (think it was either Bher or Moore who said, but not sure which )that DS9's problem was that, as being set in a stationary location, they wanted, and to some extent, needed DS9 to be a story arc series, whereas the others were on to something new each week. The problem was that the studio constantly fought…
  • I am glad to see this, as I realize there simply is not enough people/time to reproduce all the bugs at the studio. I welcome the initiative that QA is taking, Thank You
  • That is what I am thinking. That the Krenim are purposefully withholding certain elements about the timeship's operation, so as not to incur ethical problems from the Alliance, which would undoubtedly, stop the construction.
  • I definitely agree with that. I think that the FE's and Blogs have done a good job of portraying current events. However, the rest of the "world" of STO hasn't caught up. It's the same thing with New Romulus for example. Quite a bit of time has gone by from its initial colonization stage, and yet, It still looks the same.…
  • Given that we win the war, by removing something from the time stream, The war will have never happened. All temporal tech would not have been built, and no Alliance would exist. Only the ship would remain, and any temporal investigations people in shielded ships would know anything. Thats the problem with as you say,…
  • Another thought is that the time ship is temporally shielded. Those inside are outside all time streams. Only those in temporally shielded vessels will be unaffected. After the timeship being used , when its over, only those inside will have remembered the whole war. We will have learned nothing, gained nothing, and all…
  • Yea, its questionable when the war gets to the point of wiping your enemy out of reality. However it appears Sela is trying to get help for the war as per the Iconian Resistance Rep. I think the alliance is just too small. I think the Voth, Cardassians, Krenim, Benthans, Hazari and others will have to band together to…
  • Yea that isn't the best story ending. However a birdie told me there is a possible timeship accident mission on the horizon before the end comes.
  • @xylyl Yes, the Krenim seem a bit too eager to change time, and they seem to look out for themselves first. That was the downfall of the original time ship. Annorax, its commander, kept removing planets from time in an attempt to restore the Krenim to power. (I'm assuming you haven't seen ST:VOY Year of H*ll, unless of…
  • Yep, there are other options, I am interested to see what comes of it. I also find it quite interesting they refer to Annorax's destruction by an unknown alliance. They could determine that much, but couldn't see that a certain long range science vessel class has similarities to one of those alliance ships. Perhaps their…
  • Agreed. I cannot imagine the Federation would use such a device with those kinds of issues. However, as we really have not seen the damage that ship does in this timeline, perhaps the ramifications have not been fully realized. While playing the new mission with Nog, I was thinking, the Federation would seriously consent…
  • Yea, I have seen that. I really am not enthused. Starfleet doesn't have that many OP battleships and really shouldn't. That's would be like getting an iconian as a duty officer. It would severely dumb down the "invincible iconian" idea. To be reduced to a mere duty officer... Same Idea. That ship in a lock box severely…
  • I do agree with Worffan101. I feel that some of the new episodes are great to look at, but that the stories are lacking. I am greatly concerned about the next older content revamp, which I believe the Cardassian Arc is slotted for. I happened to enjoy the original Romulan story arc better than the new one. Granted I enjoy…
  • I do think my current system is the exception to the rule (Optiplex 755). I seem to run Vista as good or better than XP. It even runs better than 7, which is unbelievable. I think that vistas service packs were overlooked by most of the media who had already decided that Vista was terrible, and so it was already sunk by…
  • I agree. I don't want or need new bridge officer systems. I don't need to learn new power icons, the old ones are fine. I don't want to use experience points to train BO's. EC works fine. Just add the ability to train intel and command if that's what you want to do. Dev's come on, just let sto rest for a while. Fix bugs,…
  • This was exactly my earlier point. That's my main problem with this too, and why I want an opt-out as well
  • Of Course. New players is what they care about. That's Great. Only it isn't. Only by-passable if you want to do something different from what you've been doing in the game. That's my only problem with this. I have read the whole Dev blog, as i do with almost all Dev blogs. It is fairly easily bypassed. However, the fact…
  • Indeed, that would have been nice. Funny how this "Simple Ship Transition" is going to cause more headaches