test content
What is the Arc Client?
Install Arc

Simple Ship Transition

1356789

Comments

  • loverofwarsloverofwars Member Posts: 399 Arc User
    edited January 2015
    i would like an opt out ability or a request to have a setting to change how it works, make it so the junk items from a new ship go into inventory(so easily discarded) while disabling my gear going from one ship to another i have a few different ships infact many your own statics show each player has around 3 ships in sto, i have alot more then 3 each with different gear and each new ship is setup with either new gear or different. i would like the second option added tbh taking gear off one by one is a pain compared to putting it on actually that'd be a pretty nice use of this
  • questeriusquesterius Member Posts: 8,301 Arc User
    edited January 2015
    Switching ships will get a whole lot easier! In our continuing effort to work on quality-of-life improvements for Star Trek Online, we are adding a new system for simple ship transitions!


    Check out our new Simple Ship Transition system coming soon!


    ~LaughingTrendy

    It'd be great if we could disable this feature. Sounds too much of a hassle, not to mention all the common trash deposited in my inventory. The first thing anyone does is delete the common gear from any ship.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited January 2015
    I'm sure some will like using this.

    However I will just put my own gear on the ship, hit the select button, and go about my business. I won't be using it.

    For the ones wanting an opt out. Do more reading, you missed it.

    This system is only triggered the first time a new ship is used. If you switch ships to a ship you have used previously, the ship switch process will work as it has always done.
    The new ship cannot have had any items moved to it manually.
    This feature will work either when readying the starship for the first time through the ship selector or when switching to the new ship for the first time in space.
    The new ship can’t have any loadouts created for it.
    Enterprise%20C_zpsrdrf3v8d.jpg

    USS Casinghead NCC 92047 launched 2350
    Fleet Admiral Stowe - Dominion War Vet.
  • arkangel11004arkangel11004 Member Posts: 50 Arc User
    edited January 2015
    The system is only triggered if you ready a ship before making any adjustments to it. You can opt out simply by using the conditions listed.

    Yes is should work that way, however that means I have to go to a starbase to loadout my ship, and cannot use the in-sector ship switching, after receiving it. I can no longer beam up and switch to my new ship as soon as I get it, which I do quite frequently. I have to load it at a starbase before I even touch it, which is ridiculous since they added the Switch-ship feature. That's where this feature falls flat. To ignore it, I also have to ignore other actually useful features. Therein lies the problem.
  • arkangel11004arkangel11004 Member Posts: 50 Arc User
    edited January 2015
    farmallm wrote: »
    I'm sure some will like using this.

    However I will just put my own gear on the ship, hit the select button, and go about my business. I won't be using it.

    For the ones wanting an opt out. Do more reading, you missed it.

    This system is only triggered the first time a new ship is used. If you switch ships to a ship you have used previously, the ship switch process will work as it has always done.
    The new ship cannot have had any items moved to it manually.
    This feature will work either when readying the starship for the first time through the ship selector or when switching to the new ship for the first time in space.
    The new ship can’t have any loadouts created for it.

    Nope didn't miss it. Seen that you have to alter your gameplay to accommodate a new, unasked for feature. I many a time, would get a new ship, and transfer to it in sector space to load it out with what's in my inventory. With this feature, doing that would load it with my other ships gear. And when I go ahead and equip that gear in my inven. anyway, the gear the game put is placed in my inventory, filling it up, rather than going back where it originally came from. That's the problem here. An opt-out as in, a button in the settings, that completely disables this new feature, is what's being asked for. Not a "do this to avoid it." However I do agree that you wont see me using it.
  • djxprimedjxprime Member Posts: 522 Arc User
    edited January 2015
    Personally, I don't really have a use for this option. I'll just stick to the old-fashioned way of equipping my gear at a starbase. I just wish the energy devoted to making this option could have been used for other things like story content or bug fixes.
    Kkerp5u.jpg?1

    "No matter where you go...there you are."
  • arkangel11004arkangel11004 Member Posts: 50 Arc User
    edited January 2015
    djxprime wrote: »
    Personally, I don't really have a use for this option. I'll just stick to the old-fashioned way of equipping my gear at a starbase. I just wish the energy devoted to making this option could have been used for other things like story content or bug fixes.

    Indeed, that would have been nice.

    Funny how this "Simple Ship Transition" is going to cause more headaches
  • dpenroddpenrod Member Posts: 0 Arc User
    edited January 2015
    you already have an opt out. It's called "change one item on a new ship before you equip it."

    You need to realize that there are a lot of casual players in sto. This feature will benefit them.

    New players going up in rank almost always move ALL equipment from the old ship to the new ship when they level up. This is an advantage to them. Please stop complaining about pointless issues.
  • reximuzreximuz Member Posts: 1,166 Arc User
    edited January 2015
    God, this community is terrible and self important, and obviously too busy to read a super short dev blog.

    Oh noes, they are adding an easily by-passable system that makes it easier for new players to upgrade their ships while leveling.

    THE HORROR.
  • generalmocogeneralmoco Member Posts: 1,634
    edited January 2015
    I've never been against anything Cryptic did, nor will continue to be against anything.

    That said,

    I'd also like to see an Option to turn on/off Simple Ship Swap...

    I love the idea, but just not seeing it work well with me...

    Thanks,
    Comrademoco
  • tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited January 2015
    rahmkota19 wrote: »
    Opt-Out would be appreciated indeed. I'd rather construct my own build and completely discard all items that come with it, rather than the game deciding what I should do with a ship, completely messing up the loadouts of my other ships.

    This is an unwanted feature for a non-existing problem.

    if you have a load out, or change any parts before hitting "ready ship" it won't change it.

    And it is only triggered the first time a ship is used.
  • duncanidaho11duncanidaho11 Member Posts: 7,867 Arc User
    edited January 2015
    Yes is should work that way, however that means I have to go to a starbase to loadout my ship, and cannot use the in-sector ship switching, after receiving it. I can no longer beam up and switch to my new ship as soon as I get it, which I do quite frequently. I have to load it at a starbase before I even touch it, which is ridiculous since they added the Switch-ship feature. That's where this feature falls flat. To ignore it, I also have to ignore other actually useful features. Therein lies the problem.

    I see your point. Building in an exception to only work at the shipyard might then be the way to go.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited January 2015
    Since I always load equipment into my new ship before I ready it, assuming it works as advertised, I won't ever see this feature. Which is fine, I don't need/want it.

    I hope it works well for those that use it, and wish them all the best.


    WHAT I WANT TO SEE IN NEW SHIP FEATURES:

    How about the option to get a ship that comes with no common trash.
    It was one thing when (ages ago) you could sell that gear for a small handful of EC, but after the game went F2P, you took that away, and the free ship gear now sells for zero EC, so there's no benefit to having to unload it, then sell it away, other than to waste my time and mouse-clicks.

    I'd much rather all that free gear came in a box that goes right to our inventory. If someone wants to use it, great, open the box. If someone like myself doesn't want the common garbage, they only have to sell/delete the one box.

    Note: Specialty Ship Equipment, Weapons, Consoles, etc should not come in the same box as the common items. Either preloaded or in a separate box, either would be fine.


    Thanks.

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • shevetshevet Member Posts: 1,667 Arc User
    edited January 2015
    I can't see any possible way this feature could be useful for me. The point of getting new ships, at endgame, is to try different builds out on them... and, before endgame, when you're levelling up, my priority has always been to ditch the lower-tier gear from the old ship as soon as I possibly can.

    If it works as intended - well, it's no use to me, but at least it's simple enough to work around it. (I don't think I've ever readied a new ship before fiddling around with its gear and getting as much good stuff on it as I could manage.)

    However, "if it works as intended" is, umm, kind of a big if. I'm still having problems with loadouts, bridge officers becoming unseated, abilities being switched around in my powers tray. Any fresh complication in this area of the code is... unwelcome, simply because of the potential it has for introducing additional bugs.

    Sorry, guys, but I have to give this one the featherweight stamp of my personal disapproval.
    8b6YIel.png?1
  • tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited January 2015
    Its like no-one read the blog. It only effects NEW ships, and the first time you switch to them.
  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited January 2015
    How will this system determine what equipment should go on which ship? Does it have scripting to help pick DHCs for escorts? Can it take into account bofff skills? My guess is no.

    This doesn't help new players. Say they pick an Akira, then next tier they like the Intrepid. This just further sets up new players for failure as the builds would be entirely different.

    This doesn't help vets either. Like the loadout bug, it'll just be an annoyance.

    Having to keep in mind a workaround for a needless system is somehow okay for some here... I've got a bridge to sell you all, pm me for details.
  • jaturnleyjaturnley Member Posts: 1,218 Arc User
    edited January 2015
    Since I always load equipment into my new ship before I ready it, assuming it works as advertised, I won't ever see this feature. Which is fine, I don't need/want it.

    I hope it works well for those that use it, and wish them all the best.


    WHAT I WANT TO SEE IN NEW SHIP FEATURES:

    How about the option to get a ship that comes with no common trash.
    It was one thing when (ages ago) you could sell that gear for a small handful of EC, but after the game went F2P, you took that away, and the free ship gear now sells for zero EC, so there's no benefit to having to unload it, then sell it away, other than to waste my time and mouse-clicks.

    I'd much rather all that free gear came in a box that goes right to our inventory. If someone wants to use it, great, open the box. If someone like myself doesn't want the common garbage, they only have to sell/delete the one box.

    Note: Specialty Ship Equipment, Weapons, Consoles, etc should not come in the same box as the common items. Either preloaded or in a separate box, either would be fine.


    Thanks.
    What we really need is a system that lets us mark items as "do not sell" (a mechanic that's already in the game, just not exposed to players to use) and a "sell all" button like many MMOs have. All that stuff you just mentioned would not be necessary if we had that.

    Heck, I would be happy if all purple and higher gear was marked as do not sell, and the sell all button was there. As long as I only have to worry about manually selling purple stuff, the rest of it is always trash anyway.
  • lordoffilinglordoffiling Member Posts: 33 Arc User
    edited January 2015
    I guess the question I have is, why?

    I agree there's a problem with getting into a new ship at first, but this change won't fix it. The existing problem is that the ship comes pre-loaded with stuff from the previous rank. If you just ranked up and got a new ship, your loadout of stuff *from the previous rank* gets slotted in. It does nothing to help you because the stuff you had in the previous rank (unless it was really, really high quality) is now irrelevant.

    So basically you're putting in a system to land yourself in exactly the same situation that you're in. It's useless.

    If you want to make the leveling up easier, update the new-ship loadouts. Put stuff appropriate for the tier you're on in the new ship so you don't get spanked when you go out the first time.
  • duncanidaho11duncanidaho11 Member Posts: 7,867 Arc User
    edited January 2015
    fatman592 wrote: »
    How will this system determine what equipment should go on which ship? Does it have scripting to help pick DHCs for escorts? Can it take into account bofff skills? My guess is no.

    I just tested it on tribble. It equipped a new Kazon raider with the equipment I had on my Matha Raptor (which I was just using). It left the extra sci console slot blank so I imagine the system is just using your existing ship as a template and applying that as much as possible to the new ship (apparently reading left to right on weapons and consoles until the spaces have been filled.)

    As far as something to opt out of, the phrase "drama queen" does come readily to mind (the idea is very, very, very silly). If you swap immediately back to your old ship the outcome is effectively a "remove all" button on a new ship's trash gear. You can make any substitutions you like without worrying about it messing up any existing ships or inventory space, or just use the "suggested" loadout in the event that you've picked up a 1:1 replacement on what you were just using. The time you save is directly proportional to the difference between ships (either it does nothing but remove TRIBBLE gear [which is still of some help] or it completely readies your new ship. For most applications the result is likely going to be somewhere in the middle.)

    What this feature DOESN'T do is provide people with a better idea of what they should be using. Its a QOL improvement for ship selection, dumping default gear in favor of whatever's most immediately on hand, not a training tool.


    Overall, nice add-on.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • euar0euar0 Member Posts: 68 Arc User
    edited January 2015
    Aye .. Opt-out .. all the problems with loadouts traits boffs etc etc and you want to add more?

    Opt-out .. ALL the way out for this TRIBBLE. I would far prefer no loadout's NO item swapping from other ships or banks .. just double click to remove an item from a ship <now it opens a load screen> .. simplify ...



    Quote "The more they overthink the plumbing, the easier it is to stop up the drain. " -Montgomery Scott

    Haven't the devs seen ENOUGH of this yet?
  • mushariagainmushariagain Member Posts: 304 Arc User
    edited January 2015
    Switching ships will get a whole lot easier! In our continuing effort to work on quality-of-life improvements for Star Trek Online, we are adding a new system for simple ship transitions!


    Check out our new Simple Ship Transition system coming soon!


    ~LaughingTrendy

    Ok, let me get this straight, they decided to rip out Memory Alpha to simplify R&D, then they ripped out exploration missions to simplify that with promises to improve it later (which we've yet to see any progress on), now they want to "simplify" this?

    Next patch they'll rip out simple so that they can simplify simplicity. Ok, look, I know you people mean well - Ok, I HOPE you mean well - but we don't want "simple" we want "cool", "fun", "immersion", "Star Trek". Here's an idea, why don't you just rip out the whole damned thing and replace it with a GG button to simplify the frakking game, load STO, click GG button, grats, you win, next game!

    Guys, you're not good at this, that's fine, some people just aren't, I kn- I ho- I like to think you're doing your best but listen to your consumers, pleeeaaase! We know what we want and we don't want boring, we want fun. Pleeeaaase!:(
    [SIGPIC][/SIGPIC]

    I'm not THAT difficult to please, I just have a very low tolerance threshold for stupid BS! - George Carlin.
  • jackal1701apwjackal1701apw Member Posts: 669 Arc User
    edited January 2015
    Wow. Just wow.

    This is a list of the 25 most pointless inventions in the world.
    http://list25.com/25-most-useless-inventions-ever

    I think Simple Ship Transition is a real contender for the top 10.

    And for all of those people saying if you don't want to use it don't...
    I doubt that this will work like this, you will have to use it.

    Also.

    There are far better things to do with Dev time than wasting it on this pointless system.
    Such as fixing loadouts. (Yes it is still broken I had bff abilities and a plasmonic leech go walkabout today just as i entered an ISA).
    [SIGPIC][/SIGPIC]

    ...#LLAP...
  • duncanidaho11duncanidaho11 Member Posts: 7,867 Arc User
    edited January 2015

    And for all of those people saying if you don't want to use it don't...
    I doubt that this will work like this, you will have to use it.

    False...and here's some extra typing to fill out the post requirement.

    If anyone is worried about this feature just pick up the cheapest mirror ship you can find and copy that character onto tribble. I might be able to describe just how rediculous the complaints about it are (except for the pain of trying this out in sector space, there's going to be some additional hassle there) but demonstrating the facts for yourself might be more appreciable.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • gav1979gav1979 Member Posts: 10 Arc User
    edited January 2015
    My word this has got to be one of the dumbest new features ever thought of by Cryptic, and boy have they made some doozies.

    Why on earth would a person opt to use older gear on their shiny new ship? If its a Lvl 50+ character then it might make some sense but not if you are say going from a cruiser to a cannon boat or sci ship as the loadouts are different in a number of ways.

    Furthermore if its a character leveling say lvls 10 - 20 - 30 etc, those players are more than likely to attempt to craft or purchase same upgraded gear. When I saw the advert I thought it was for an easier ship selection option, but this is a really poor idea.

    Sorry but Cryptic are still giving me no reason to go to a life membership.
  • allyoftheforceallyoftheforce Member Posts: 735 Arc User
    edited January 2015
    I want nothing to do with this at all. Opt-Out or don't even put it in.
  • duncanidaho11duncanidaho11 Member Posts: 7,867 Arc User
    edited January 2015
    gav1979 wrote: »

    Why on earth would a person opt to use older gear on their shiny new ship? I.

    When leveling, because they don't have new gear yet. You get a replacement ship at level 10, 20, 30, and 40. Each time you may only been exposed to a handful of loot drops at around level 9, 19, 29, and 39 that are appropriate for the next tier. So, chances are your new ship will start out using exactly what your old ship did (except where that's not possible because of a change of class, but even then there's likely going to be some overlap in equipment and consoles.)
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • commodoreshrvkcommodoreshrvk Member Posts: 477 Arc User
    edited January 2015
    I also would like a way to disable this feature. I don't see myself using it and I think it will be more of a hassle.

    What I would like are the DOFF UI bugs and crafting UI bugs fixed...that would improve quality of life :).
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited January 2015
    Nope didn't miss it. Seen that you have to alter your gameplay to accommodate a new, unasked for feature. I many a time, would get a new ship, and transfer to it in sector space to load it out with what's in my inventory. With this feature, doing that would load it with my other ships gear. And when I go ahead and equip that gear in my inven. anyway, the gear the game put is placed in my inventory, filling it up, rather than going back where it originally came from. That's the problem here. An opt-out as in, a button in the settings, that completely disables this new feature, is what's being asked for. Not a "do this to avoid it." However I do agree that you wont see me using it.

    For ones set up ships like yours it would be a possible problem.

    However when I get a new ship. I got to a ship yard anyways. 1st to customize it, 2nd to add the gear, then hit select and use it. I just don't get into a new ship unless I see it customized to my preference. So this feature I will never see it anyways.
    Enterprise%20C_zpsrdrf3v8d.jpg

    USS Casinghead NCC 92047 launched 2350
    Fleet Admiral Stowe - Dominion War Vet.
Sign In or Register to comment.