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List your top three short, mid, and long-term requests for the game

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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I just sat through three hours of dull ground combat, pressing the same two buttons. Please, for god sake do something to make ground combat interesting, not adding another wave of breen. I like the idea of a third person shooter for ground combat instead of a button masher.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    _Shamrock_ wrote:
    I just sat through three hours of dull ground combat, pressing the same two buttons. Please, for god sake do something to make ground combat interesting, not adding another wave of breen. I like the idea of a third person shooter for ground combat instead of a button masher.

    they are in Season 4
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I'm not trying to sound critical, but from what I can see, the problem with increasing the size of the planets is that they'd never fit on the screen/map. A lot of people made similar comments about Star Trek Armada 2, but if they where any bigger you'd never be able to do anything with them.

    you should stop thinking in terms like "map" and "fit into". there already have been games with seamless content before, where you could actually approach a planet, enter the atmosphere and continue with atmospheric flight simulator style and finally land on the surface, get out of your craft and do your ground mission in 3rd-person style.

    the trick is, to just scale the planet up or the player ship down while you approach it from space, until it reaches the appropriate size for atmospheric flight.

    i really would love to see this ingame and to avoid the nasty loading screens. ever heard of frustrum culling, map content streaming?? this makes it possible to load objects while approaching them, and to delete objects behind you while you move away from them.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Tae’Guk House of Korax

    Short term:

    B’Rel Bird of Prey

    Crew is same as start up B’Rel BoP idea to have it increased to 50.

    4 bridge officers 2nd lieutenant commander spots and lowering it to 1 lieutenant +15 already to weapon damage possible to increase 17-20 instead.


    Short term:

    3rd spot for a pistol on character so they can have a ranged weapon, pistol, and melee weapon
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Short

    -A sort Button for inventories. (Possibly with an auto sort to bank function where items can be flagged to sort into someone's bank if they use the sort button while they're in their bank.)

    -The ability to right click to move or equip items (like in Champions online)

    -The ability to wear Commbadges and Rank Insignia through armor (the way NPCs can).

    Two more for Short (so technically at five, sorry)

    -Change the Klingon Rank names from: Lieutenant | Lieutenant Commander | Commander | Captain to Lieutenant (2-10) | Captain (11-20) | Major (21-30) | Colonel (31-40), for a more natural transition to the Klingon General Ranks.

    -Some kind of altered visual icons for the Particle Traces. The Sort function would undermine the need for this somewhat, but it is really aggravating at present.

    Medium

    -Item appearance modification (so as you find armor you unlock more armor appearances so you can adjust it, or the same with weapons a character carries. I can't be the only one who thinks some of the weapon upgrades look idiotic.).

    -The ability to either create and edit toggle-able kit visuals for your Bridge Officers, or the ability to equip them for some other kind of bonus (accelerated cooldown or whatever)

    -The Ability to Customize the KA Borg BO (particularly the ability to make them look basically human, the way the Engineering Borg BO and Liberated Borg Players can).

    Long

    -Combat overhaul. Possibly a stop and pop style third person shooter mechanic for ground combat.

    -The ability to break down items for more research data.

    -A piecemeal weapon system, so we can customize how our weapons function in more detail. Where binding drops adds them to our ship's "armory", and we can strip them apart and build them up from someplace. (Possibly the same with Armor and Kits.)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Short-term requests

    VOY/DS9/TNGMOVIE Uniform fixes

    Mid-term requests

    Uniform Holsters for your side-arm and tricorder http://voy.trekcore.com/gallery/albums/2x09/tattoo_127.jpg
    Type-6 Photon Torpedos http://voy.trekcore.com/gallery/albums/6x16/Collective_046.JPG
    More player character customization e.g. hair types, attachments etc etc and so on
    More and less cluttered PVP maps
    Galaxy/sector block map cleaned up and more detailed
    VOY/DS9 type-2 Boomerang Phaser http://www.hms-studios.com/roddenberry/jheusel_buildups/STTNGHMSBoomerangPhaser2.jpg
    TNG Type-3 Phaser rifle http://media.photobucket.com/image/tng%20phaser%20rifle/Linnear1701/Blog%20Photos/PhaserRifle1.jpg
    VOY Compression Phaser rfile http://images.auctionworks.com/hi/3/3282/phaser-22.jpg
    Dual Quantum Torpedo launcher for the Escort http://ds9.trekcore.com/gallery/albums/3x09/defiant_487.jpg
    Phaser Dual Heavy Cannons that sound like the Defiant from the show
    Lots of mini games!! e.g. Tongo, Poker, 3D Chess, Kal-toh, Dom-jot, Kadis-kot
    More Federation ship classes e.g. Ambassdaor, Dauntless class, New Orleans class, Norway class, Yeager type.

    Long-term requests

    Go to other parts of the Sol System e.g. Jupiter Station, Moon surface, Utopia Planitia Yards
    Go down to Starfleet Academy/Starfleet headquaters/San Franciso etc
    Better scaled ship interiors
    Allow for players to create Interiors from scratch in the foundry
    New STF's in different sectors
    More Fleet actions
    Starbase 375
    More Shuttles
    More Shuttle missions
    Aero shuttle
    DS9 Overhaul
    New sectors (see Star Trek Star Charts for more info)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I would like to See perhaps in the short term for crafting to be improved.

    For short term
    I would like to see perhaps the ability to craft MK XII gear at the blue and purple level. for short term

    For mid term
    Also I would like to see for mid term to see Crafting to add an Upgrade options, allowing us to take say MK X gear like say the Borg weapons you get from Battle group omega for Marks of Valor, as well as other items, Like Starship weapons, Star Ship shields, Engines, Deflectors, consoles, but also Personal Items like Kits, ground Shields, ground armor, and ground weapons to be upgradable as well. able to say up grade a white item to a green, then Green item to a blue item, and then to a Purple.

    Perhaps even able give the item the bonuses you want, like for ground weapons, CritdX3, acc x3, dmg x3, crtHx3, to allow you the ultimate customization for your character.

    Perhaps on ships you can take ground equipment, to the engineering lab, and there with samples and particle traces upgrade items, either from Greens to blues, to purples, or take say a mark x purple and upgrade it to a Mk XI purple with the exact same bonuses. just an upgrade in power level and damage, while star ships need to travel to a star base to upgrade ship items, as in the series, star ship crews could take ground equip and modify it as they deemed fit. While in most cases, star ships had to travel to star bases to be upgraded. Because I have on one alt, all the anti-borg weapons from BGO, and when we hit the ability to level up to say 55, 60 and such. They will be fairly weak, and I REALLY do not want to GRind for over a month to get new weapons and gear for my ship and crew.

    I would rather take samples and traces and upgrade them.

    for long term
    I would like to see missions where you can perhaps take ships from the Stables/drydock and have them commanded by your bridge Crew, for support ships by missions. Like a Minor STF mission but playable by one person. you would loose temp the powers of that BO, on the other ship accessible to your ship Directly. IE Put a commander Engineer on a ship, Put another engineer on another ship, As well as being able to set those ships up weapon wise and equipment wise. Maybe even set those ships up to patrol and defend your fleet's starbase if those bases can be have player attack/enabled/disabled at will. Because I have like two dozen ships in dry dock over a number of characters On STO, and all they do, is Sit there and collect dust.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Short:
    Fix the "dialogue makes my ship decloak" bug

    Medium:
    More complex PvP system - rankings specifically, 2v2 arena maybe

    Long:
    More customizations - my own ships, fleet starbase
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    re: Open PVP area idea
    by Kalara_Valtesia on 23 Feb 2011 12:12 pm
    Positive feedback from Kalara@Valtesia Blood Dragoons

    I see this being a long term idea as there is much programming that will need to be done to implement this idea but know that small portions can be implemented a little at a time

    Open PVP Area:

    I realize that an open PVP area is something that many people want and yet has been a concern due to the faction imbalanced however it is something that can be worked into the game by certain things implemented into the PVP area. Listing of these ideas that could be implemented is listed below.

    1.) First and foremost adding a star base or system that is the open PVP area within a sector that both factions’ can access.

    2.) Have it on a timer that say once one faction has it, it is their’s to use for a timeframe of say example 2-3 hours.

    3.) Within this star base or system have special crafting items, Short STF (with great armor or weapon available) , and/or possible food items that is only available within this area. This will encourage people from both factions to want to fight for this area to have use of it.

    4.) Issue of balancing the battle is that a system would need to be put in place that say 30 Federation has signed up to join the battle and 20 Klingons so therefore it would generate 20 people from each side that can only join the battle unless more klingons sign up in the middle of the battle then it would pull in the other federation that are waiting within the Q as well as it will allow others to join in the middle of the battle. Another way to negate this is to have a buff that is given to the side that is short people. Example being say there are 3 federation officers per Klingon officer so therefore say a buff for the klingon side example Name being (example for KDF side Kahless cry for Glory or Cry of the Warrior and say Kirk’s battle strategy or Picard’s Battle-Cry for the Fed side) or something like this that would increase health, strength, damage, and resistance or just a portion of these a certain percentage for each number they are out numbered. (example 3 feds per one kdf then it would stack 2 times on the KDF officer a certain percentage per stack) The idea being that 15 minutes prior from the battle the base will become inactive to the faction that has it and they will be warped out of the base at that point to then Q for the upcoming battle or have them still be able to use the base but they would need to Q to fight in the battle which can come through a window pop up letting them know a battle is about to begin and asking if they would like to join. If they click yes they will be able to stay on the base and then once the battle begins the system could generate how many stayed and the others beamed out at that point to match up with the officers that are available through the opposite faction side.

    5.) Would need to make a space mission portion first that people would need to fight each other to work towards getting a team to beam to the base. At that point, there would then be a ground battle to reach a certain room to activate them winning the base. I say putting space and ground both as this will pull everyone in whether they like space pvp or ground pvp. The faction that has the base at that time will defend the base from the ground and also from space.

    6.) To balance it out to that it is not over run by one faction always winning it or having it for 85% of the time available through a 24 hour period is that basically a system can be put in place like a tug-of-war type system that once a faction has won the starbase 2 times in a row then they are given a debuff at this point. This is a de-buff that is minimal at first but becomes stronger over each time they win it in a row. However once they have lost the star base then the de-buff restarts back over and they start fresh on their next win.

    7.) The starbase would then turn blue for fed side and red for Klingon side and then any other colors for other factons that may come into play eventually down the road. The other faction that did not win will not be able to enter this starbase or system after they have lost it at that point.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    1) Allow "Deuterium Surplus" to stack to 20 (up from 5) -- just like any consumable battery. It's a bound item and if you do the daily every day you will get 4. Since we have a very finite inventory and bank, this is getting as ridiculous as how the rare particle traces used to only stack to 1, then 10.

    2) Move the combadges down an inch or so to be aligned with canon uniforms.

    3) Allow the round TNG/DS9/VOY pips to be used on diplommacy uniform.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Solten wrote: »
    Short: For the new ESD you should be able to fly through the doors to dock at one of the piers inside the station. When a ship gets too close to an object like an asteroid or a planet, it shouldn't actually touch the object but stop a shiplength away; there should be a message from a bridge officer saying "Powering down impulse to avoid collision" or something.

    Mid:The planets in the game are way too small to be realistic. I'm not saying that they should be actual sized, but if I drive a ship near a planet the cities shouldn't be the size of the ship. The moons should be at least the size of what the planets are now.

    Long: None

    I don't have a problem with the size of the planets but when a "planet" is yellow, featureless and giving off the same blinding light as a star, it's a real pain the butt. Planets shouldn't be giving off light like that, making it impossible to see anomalies and basically making my eyes hurt.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I don't have a problem with the size of the planets but when a "planet" is yellow, featureless and giving off the same blinding light as a star, it's a real pain the butt. Planets shouldn't be giving off light like that, making it impossible to see anomalies and basically making my eyes hurt.

    There are actual planets who emit an even brighter shine than actually ingame. Just think about gas giants. Their atmosphere refracts and reflects the light of the systems sun and they seem to shine like a sun themselves.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Short: place an terminal for bank, exchange and mail in Ten forward or somewhere on my ship

    Mid: Voice overs INSTEAD of having to learn to read all over again. I don't read dialouge unless all else fails....are you all girls doing this or what? Read? come on. I got a sixth grade education, I don't need to read.

    Long: Provide a "Gene Roddenberry version" to the game, Still not a DS9 or later Star Trek fan...
    Tribue is DUE.

    Lord,...I appologize to all Rick Berman fans, and be with the starving klingons down there on Qo'noS

    Q
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    There are actual planets who emit an even brighter shine than actually ingame. Just think about gas giants. Their atmosphere refracts and reflects the light of the systems sun and they seem to shine like a sun themselves.
    Yes but these are missions where I'm supposed to beam down to the planet. One cannot beam down to a Gas Giant and when I do beam down, it's an M-Class planet so the Gas Giant theory goes out the window.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Just too simple things:

    Actually have the Federation logo on ships right side up, I go nuts seeing it upside down on every ship.

    And fix the moon in "Friend of My Enemy", still shows up as a purple and green ball when I play it.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    II think me greatest wish (as pathetic as this might seem) is perspective control, I love the game- athough maybe a little more " off mainline content" would be nice to see, but I imagine it is an evolutionary process, and I see it's added quite frequently. but to get to the point I would like to see another choice rather than play in 3rd person, I very much dislike the camera as it is. to have a choice to go 1st person, would be wonderful to me. (I really dont mean to sound selfish, but I enjoy a Rp game MUCH MORE if I have the choice to see through my characters own eyes. not to mention it would be great for snapshots! anyway, thanks for time =) Cheers! RAdmrl 5 Andwyn
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    re: More things to use...
    by MontyRage on 31 Jan 2011 08:30 pm
    If you could and a tab to the computer in your ship ready room, one where you can view useful information, such as how many Ship tokens, Respec tokens. As of now i think you can find that information but it would be something else to do on you ship and make this info easy to find. Thanks for taking the time to read this. Keep up the great game.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Short: a farming zone so that the low ranked ships don't get annoyed with the high ranks taking all their anomaly data, making them have to farm for ages to level up.

    Mid: A repeatable mission that allows you to gather data easily, so you don't have to spend hours and hours farming, maybe make it so that the rare data's aren't rewarded in it so you still have to do a lot of find and seek still.

    Long: a special forces uniform, one that can be made jet black like ones we have today, the merc gear in off duty clothing would be a good starting point, but proper tactical pants are a must have, something like http://soldiersystems.net/blog1/wp-content/uploads/2009/05/propper_light_pants.jpg
    and a proper tactical shirt for example http://images.ifguk.co.uk/products/6280/6280-large1.jpg
    The merc gear looks cool but is annoying that you can only have it on the captain, plus its unrealistic for a merc to have that layout of pockets, they are all in grenade places on the chest. and the arms? No one puts weight on their arms in a fire fight, it slows them down.

    Just my two cents worth
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Short: Be able to play terradome. See to it that STO fixes Terradome.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Short Term:
    Fix the warp trails on the Intrepid Class ship..... it looks like we have a cloaked ship following us when we go to warp.....
    Note: this was fixed when you guys added the Ablative Armor, but was broken again a couple months later.

    Mid Term:
    Paired Mek'leths (like Worf used in Way of the Warrior) for a melee weapon choice.
    Playable Orion Species for Federation (Turning your Orion First Officer into a Captain is acceptable)
    Let us mix and match clothing types like we see NPC's wearing, love the outfit in the Captain's Table that the greeters are wearing. Or that Orion barmaid on the second floor of Quarks.

    Long Term:
    I would like the abiltiy to be on my ship (inside) and have my ship still travelling to it's destination. Example I'm at Sol and want to travel to DS9, I go to my Bridge and perhaps with a console lay in a course for Deep Space Nine. Then I leave the bridge and do things on my ship. The trip to DS9 says I must be inside my ship for a minimum of 5 minutes real time before I get there...... as long as I exit my ship interior (preferably from my transporter room) after 5 minutes of real time has passed I can beam directly on to DS9's Promenade. If 5 minutes has not passed yet then I get a pop up message stating that we havn't arrived yet and I need to wait.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    short term
    Let KDF and FED team up on missions in the Borg sector.

    mid term
    fix the balancing issues with crafted items vs. quest/mission rewards vs. random drop
    overhaul the drednought
    more (around 60 should be a good start) storyline missions for KDF

    long term
    An assimilated borg cube :eek:
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Long term or Short term...

    One way to fix the Exchange I would like to see...

    Make the Exchange an auction house and set Maximum "Set Minimum Price."

    Very Rare - 500,000
    Rare - 100,000
    Uncommon - 30,000
    Common - 1,000
    Listing Fee - 1% of minimum bid

    Setting it up this way would eliminate the using the "Exchange as a Bank" and would let the market determine the final sale price.

    I would also Like to see a Ferengi Run Auction, as it make more sense that they would be driving the more competitive economy.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    short : PLEASE remove that ugly blue shield inpact ripple effect. it's UGLY and it's not very cannon.

    mid term : NEW User Interface. I have alot of friends who HATED the demo because of the gowd aweful BLUE, BLUE BLUE BLUE !!! in your face EVERYWHERE.. no really the blue UI is really really really bad.

    long term : STO should be FREE to PLAY :O) thank you - OOP
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Just one off the top of my head, how about a 'switch character' option so I don't need to log off and log in again to change my dudes. :)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    re: Klingon Tribble
    by MontyRage on 02 Mar 2011 02:22 pm
    Klingon "Blood" Tribble
    Unique-Bound-One per character

    Blood Red in color with Klingon Ridges

    Can only be used by Klingons

    Bonuses : Whichever the bonus is of the tribble it consumes
    Example : Blood Tribble + Common Tribble(40% Hit Points over 3.5 sec)
    = Blood Tribble(40% Hit Points over 3.5 sec)

    Blood Tribble + Mattson(+1.5% All Damage strength for 3,600 sec
    +0.015 Health Regeneration for 3,600 sec)
    = Blood Tribble(+1.5% All Damage strength for 3,600 sec
    +0.015 Health Regeneration for 3,600 sec)

    This item could be bought with Atari Points or Crafted by using progressively rare items. Ex; Susilo(Sus) + Targ Milk = Sus w/ red patch + Gagh = Sus w/ red stripe + Blood Pie = Sus w/ red spots + Blood Wine = Sus w/ red stripes + Octopus = Sus w/ red stripe/dots mix + Heart of targ = Blood Tribble Solid Red.

    At each tier the tribble can consume a tribble of lower tier for their benefits, where as the Blood tribble can consume ANY tribble.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    my hopes

    1. The ability to make a Trill a Joined Trill. I'm not a hardcore MMO player and I have no desire to have more than one character, but Joined Trill was not an option when I first started the game, and now that I have that option, I'd like to change that (not like they are different races even tho cryptic counts them as one)

    2. A ship class that is very flexible - as in you can choose what the officer slots are. What I mean by this is that all officer slots are universersal, and that allows a person to truely customize their ship (u could have 5 sci officers, or tac, or eng, and completely forgo the others). That way, u can focus on what you want your ship to look like without having to worry about which officers it suppots 1st (I mean, I'd love to use a Sovereign or Galaxy or Excelsior class, but it doesn't fit the way I've set up my officers)

    3. Better ground combat. Space combat is great and fun, but ground missions are just slow...in my opinion obviously.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    ok, this is really easy to implement and no big deal:

    please use GMT as well as PST in any announcement, message, etc.

    This would make things easier for European players. I know the time-difference to GMT, but I always have to google PST, which is quite annoying. So PLEASE use both!!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Short
    More Klingon ships for all tiers.
    1. An actual science ship for T1-4.
    2. Customization options for all the ships, not just a few here and there.
    Allow Klingons access to B'Tran for the BG5+ exploration missions instead of shoving them in the same sector as the captain level missions. This one doesn't make any sense that we have to head all the way back to the home sector, when both factions have equal access to Borg space and B'Tran is accessed from Borg space.

    Add the Data Scan missions to Klingon exploration sectors. Right now, it's better to play a Federation character to collect data samples and mail them to our Klingon characters, if we want to do any crafting. While this may not fit Klingon canon, sometimes, such as this, game-play needs to trump canon.

    Medium
    More Klingon specific storyline missions. I did a search books on Amazon and found quite a few books that tell Klingon stories. So there shouldn't be any problem coming up with storyline that fit the canon.

    Long
    More Klingon sectors. There just aren't enough places Klingons can go. Several locations have multiple uses, such as the last exploration sector being used for all the types of exploration missions from Captain up. Surely, the Nausicans, Gorn and Orions control sectors we don't even have on the star charts at this point. Plus, the Cloaked Intentions series seems to be hinting at the possibility of the Remans joining, or at least allying with, the Klingon Empire. If this happens then we'll need some sectors for these refugees to call home.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    i guess my short-term/mid-term/long-term goals would be...fleet starbases,more Federation ships like the Vesta class ship,more ship bridges like from TNG,VGY,DS9,TMP,WOK,and the rest of the movies,would also like to see the new Star Trek ships from the 2009 Star trek movie...thats all i can think of
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Play while patching
    more items at C-store ( new items every week)
    More powerful weapons for ground warfare (space is way quiker for me)
This discussion has been closed.