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List your top three short, mid, and long-term requests for the game

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Khitomer Accord - fix the bug that DC's a player every time you're fighting the Tac Cube.
    Khitomer Accord - make the mission not as nearly impossible....6 spheres constantly hitting you with tractor beams while you're attempting to hit probes, attacking 2 gates simlutaneously, and a nearly indestructible Tac Cube are a bit much even for seasoned players. This is bordering on insane idiocy.

    Borg Tech - should be able to purchase it in C-Store. Trying to get players together to do STF's is never easy. Players who HAVE done them don't do the hard ones again because they are just that...too hard. I have been trying for almost a year to accomplish the STFs and STILL have not done so because:
    1. it is too hard to get a decent group
    2. players are usually inexperienced, so the missions always fail
    3. missions are WAY too long
    4. servers KEEP DC'ing players in mission
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Short:

    1. overhaul of the pm/mail server. I'd really like to be able to see sent mail with out the need to wait for a reply.

    2. Musical instruments ( Jazz Trombone, Drums, Keyboard, Upright Bass and Non-air guitar, each plays they're own little bit of music, unless your teamed and each member is using a different instrument then they unlock a really amazing Jazz Number.

    3. Spoils of war, when you kill an enemy be it in space or on the ground, they're loot is more reflective of they're race and tech. so If you blow up a Klingon and with the right mini-game added in you could actually loot a cloaking device ( damaged but can be repaired and with the right R&D Score you can get it to some times work with your normally un-cloak-able ship.) (give it a fail% per use like the trans warp dose.

    Mid:

    1. From the bridge travel, this can be tied into >VA-1 ranks, once you hit VA-3 you can be on your bridge and from your Capt.'s Chair ( or any chair you can sit in) and set any heading and then rather than a cut screen or having to go back to sector space, the view screen would take over the loading, either by a star field moving or by a mini-load screen with in the viewer. but at least you'd not have to do all the major flying your self.

    ( Faster Warp Engines like the Borg and the Aegis sets would speed things up a bit, Slip-Stream even more soo, and Trans Warp would be instantaneous)

    2. as much as the Borg, Aegis and other visual changing items change the look on the outside of your ship, they should do something to the inside as well. like borg nodes and wires running around in your ship, or the Aegis changing the lighting effects in your ship.

    3. Story arch for the new crew system, where you as the capt. get stuck somewhere, be it the holodeck or the transporter buffer or a shuttle crash lands on a hostile planet and one of your other crew have to put together a team of they're own and save you. ( Holodeck = Engr BOff having to save you, Transporter = Sci BOff, Crashed Shuttle = Tac BOff, each and the other's can take on the mission, but each will have a better chance at saving you within they're own bracket)

    Long:

    1. Q today, Guinan Tomorrow. Story arch (possibly a weekly series) where you have to deal with Q over and over again across time and each time he's up to something that has has it's roots in your present. and the past for a very mysterious bartender we all love and know little about.

    2. I read somewhere that both fed's and KDF are getting new tutorials, and that the current Fed one will become a prelude to KA, For those of use @ VA already will we be able to play this new tutorial when it goes live or would we have to start a new character to play this? ( I don't mind if it levels up to our current level I just really would like to take part in the mission see what Cryptic came up with but not have to start a new character and then delete it once I've played it)

    3. I know everyone is super looking forward to the BOff to Playable Capt. but what about the other way around? Can't we train up our Playable Capts. and then convert them to a Chief of staff role on our main character, and they get a better bonus for having been trained as an officer of the line rather than just a minor BOff.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Ravennet wrote: »
    Long Term:

    Uniforms like on Elite Force if possible.

    And ground combat like on Elite Force as well? I've said it before and I'll say it again. MMORPG controls don't work with projectile (or laser) weapons. You need twitch controls. Anyone remember Planetside? That game lasted ages (still going iirc)

    Re: the post directly above this one: Why on earth would Bridge travel be limited solely to max level characters?

    And good grief, man, if you can't be bothered to start a new character for a new tutorial you don't deserve one. Do you really think they're gonna let players just re-max an existing character when you're supposed to be paying them a monthly fee to level from scratch? Come on........ This goes for anyone who's ever asked about re-traiting/re-racing existing characters or otherwise re-rolling their characters without being bothered to put in the leg work again. Instead, address the reasons you are not willing to start again from scratch. Lack of content, repetetive gameplay... Tackling these issues is much more important than letting you "have a go" at another max level race/class without actually making one and playing it through.

    You've got no grounds for a request of this type. A new tutorial is just that - new. Play it or don't, but don't expect development time to be wasted trying to pander to yourselves when the problem is getting new players through the door.

    I've yet to see one example of an MMORPG where players would be allowed to simply change their max level of one class to a max level of another. It simply doesn't, and should never, happen.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    I did not read all of the posts in this thread, but I am wondering if Getting nerf-ed, the Cursor is in here anywhere?

    It would be great to not loose the Cursor on the Screen so easily.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Short Term

    • Fix the random changing of the hotbar powers, it is really annoying and a show stopper.
    • More Options at the Character Tailor, like changing cloth material (especially those metal plates at the Veteran Uniform.)
    • More Options at the Ship tailor, let us Strech/Shrink ship parts about 10-15 % in every axis.


    Mid Term
    • More Options at the Character Tailor.
    • New Ship Parts and please without armor plates or holes, just good looking ones for a change.
      (I know this may be difficult but please TRY to make them look good at least.)
    • Functional Ship interior.
    • Benzite and Caitian BOFFs


    Long Term
    • More Featured Episodes.
    • Exploration Revamp.

    Live long and prosper.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Short term - fix the kdf game

    Long term - play the kdf game
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Name : IRONMIKE
    Title : Fleet Leader (House of Iron)
    Email: ironmantmc2000@yahoo.com or ironmantmc9011@yahoo.com
    Date : 04 APRIL 2011


    Positive Idea's:
    A brief question or statement of what you wish to have discussed (1 sentence)


    Idea:.......... " Create Joint Faction Fleet Action Against The Crystalline Catastrophic Entity".


    Information:
    A more detailed explanation of why you are asking the question or what problem that needs to be resolved. (Please try to keep under 1000 words):


    Explanation:........... Their are not enough STO players who want to
    engage the Crystalline Entity because not enough STO players to take down (Destroy) the Entity. Recommend to have both the Federation Crystalline Entity and the Klingon Crystalline Entity remove and have one Crystalline Entity relocated in the Eridani Sector Block somewhere in the middle of the Donatu Sector, so to have both Faction Federation and Klingons do a "JOINT FLEET ACTION", example like the "Defend the Gamma Orion Sector Block" mission, their should be enough players from both Faction to take down this Bloodless Crystal down for the count.


    Solution:
    How you perceive this should be resolved?


    Solution:.......... Respectfully Request Cryptic and the Developers to have both the Federation Crystalline Entity and the Klingon Crystalline Entity remove and have one Crystalline Entity relocated in the Eridani Sector Block somewhere in the middle of the Donatu Sector, so to have both Faction Federation and Klingons do a "JOINT FLEET ACTION", their should be enough players from both Faction to take down this Bloodless Crystal down for the count. Hopefully there is a High level item drop, some Emblem points, accolade and a Trophy for this mission. To give this an incentive, I think Cryptic you should make this a Ten (10) Emblem reward mission, that will attract a lot of warriors to the field of battle. I hope this will improve the STO game and make money. Qa’pla !






    ___________________________________________________________________________________________


    Name : IRONMIKE
    Title : Fleet Leader (House of Iron)
    Email: ironmantmc2000@yahoo.com or ironmantmc9011@yahoo.com
    Date : 04 APRIL 2011


    Positive Idea's:
    A brief question or statement of what you wish to have discussed (1 sentence)


    Idea:........... " Create the Klingon Mek'leth ".


    Information:
    A more detailed explanation of why you are asking the question or what problem that needs to be resolved. (Please try to keep under 1000 words):

    Explanation:.......... The Mek'leth is a smaller weapon that lends itself to warriors with quick hands. It is also ideal for tight shipboard fighting. This Mek'leth is designed for a full sized warrior. It is a quarter inch thick and 20 inches long. It has a hidden tang covered in hardened animal skin washers with a solid threaded pommel. The hidden tang allows for the sculpting of the handle to comfortably fit the warrior's hand. View PIC #1,2,3,4 and 5 pictures of a Mek'leth Klingon weapon.

    PIC # 1 = http://files1.guildlaunch.net/guild/library/gallery/185134/mekleth_018866.jpg

    PIC # 2 = http://files1.guildlaunch.net/guild/library/gallery/185134/mekleth_027140.jpg

    PIC # 3 = http://files1.guildlaunch.net/guild/library/gallery/185134/mekleth_031825.jpg

    PIC # 4 = http://files1.guildlaunch.net/guild/library/gallery/185134/mekleth_044612.jpg

    PIC # 5 = http://files1.guildlaunch.net/guild/library/gallery/185134/meqleth_055496.jpg

    References:......... Worf occasionally favored the smaller (and easily concealable) mek'leth instead of the larger, bulkier bat'leth. (DS9: "The Way of the Warrior", "Sons of Mogh"; Star Trek: First Contact)

    Jadzia Dax thought that although the mek'leth was better in some ways, she still preferred the longer reach of the bat'leth. She later practiced with a mek'leth. (DS9: "Sons of Mogh", "Rules of Engagement", "Bar Association")
    By the 2370s on Gaia, Brota had inherited Worf's mek'leth. He once used it to kill a yar-bear. (DS9: "Children of Time")

    The mirror universe Bareil Antos claimed that he once stole a mek'leth from a Klingon and used it to deactivate the sensor alarm of the cell he was being held in. (DS9: "Resurrection")


    Worf often used his mek'leth to fight the Jem'Hadar, such as those on Vandros IV and on Soukara. (DS9: "To the Death", "Change of Heart")
    Worf concealed his mek'leth within his EV suit during a spacewalk on the hull of the USS Enterprise-E while in orbit around mid-21st century Earth. He used it to kill one of the Borg drones that had been building a interplexing beacon on the ship's deflector dish. (Star Trek: First Contact)


    Solution:
    How you perceive this should be resolved?


    Solution:.......... Respectfully Request Cryptic and the Developers to create Klingon weapon Mek'leth to be use in the STO game. I hope this will improve the STO game and make money. Qa’pla !


    ___________________________________________________________________________________________

    Name : IRONMIKE
    Title : Fleet Leader (House of Iron)
    Email: ironmantmc2000@yahoo.com or ironmantmc9011@yahoo.com
    Date : 04 APRIL 2011


    Positive Idea's:
    A brief question or statement of what you wish to have discussed (1 sentence)


    Idea:.......... " Create Joint Faction Fleet Action Against Space Amoeba ".


    Information:
    A more detailed explanation of why you are asking the question or what problem that needs to be resolved. (Please try to keep under 1000 words):


    Explanation:.............. It look's like the Space Amoeba has returned to devourer the four quadrants in our galaxy again the Alpha, Beta, Delta and Gamma quadrants. This is coming from the Star Trek Original Series (TOS) Episode : Immunity Syndrome Season #2 Ep.# 18 (Stardate: 4307.1). Recommend to create a Space Amoeba and located in the Eridani Sector Block, somewhere in the middle of the Donatu Sector, so to have both Faction Federation and Klingons do a "JOINT FLEET ACTION", example like the "Defend the Gamma Orion Sector Block" mission, their should be enough players from both Faction to take down this virus organism down for the count. Inside the membrane the Space Amoeba is an 11,000 mile long, single-cell creature, this Space Amoeba has a defense mechanism of

    draining energy not from just the ship engine and weapons, but also characters life force, this should be interesting while the players is fighting the Space Amoeba it will be sucking the matter energy of the ship and life out of you at the same time, this is where Doctor McCoy from USS Enterprise Stardate: 4307.1, orders stimulants to keep everybody going, in-which the STO characters can use hypo to stay alive. Firing energy Beam weapons will eat the energy, firing energy torpedo will eat the energy, how-ever firing Conventional weapon projectile torpedoes will do damage, firing a antimatter torpedo outside the membrane will do massive damage, firing a antimatter charge in the center of the nucleus point blank range will

    destroy the Space Amoeba, that means the ship must be inside the nucleus, fire the antimatter charge probe and leave the nucleus in time to detonation the probe to destroy the Space Amoeba, if the ship is destroyed inside the nucleus or inside the Amoeba membrane before detonation, then the Antimatter charge will not work, re-spawn and do it all over again, next victim. The weakness and strength of the Space Amoeba is it hates Antimatter energy, but loves to eat matter energy. Here where it gets really wild, if the Space Ameba store's enough matter energy in the nucleus it will split (reproduce) another Space Amoeba, now the players have two to deal with or worst, Ha Ha Ha ! for the glory of it.


    Solution:
    How you perceive this should be resolved?


    Solution:........... Respectfully Request Cryptic and the Developers to create a Space Amoeba and have it located in the Eridani Sector Block, somewhere in the middle of the Donatu Sector, so to have both Faction Federation and Klingons do a "JOINT FLEET ACTION", example like the "Defend the Gamma Orion Sector Block" mission, their should be enough players from both Faction to take down this virus organism.

    See the Explanation above giving details about the Space Amoeba function and how to defeat it, also see reference's and see PIC #1, PIC #2 PIC #3, PIC #4, PIC#5 and PIC#6. MUST MAKE THE AMEBA VERY STRONG NPC, example Crystalline Entity. Hopefully there is a High level item drop, Emblem points, accolade and a Trophy for this mission. To give this an incentive, I think Cryptic you should make this a Ten (10) Emblem reward mission, that will attract a lot of warriors to the field of battle. I hope this will improve the STO game and make money. Qa’pla !


    PIC #1: = http://files1.guildlaunch.net/guild/library/gallery/185134/ameba_space__015452.png

    PIC #2: = http://files1.guildlaunch.net/guild/library/gallery/185134/ship_traveling_towards_the_ameoba_027632.jpg

    PIC #3: = http://files1.guildlaunch.net/guild/library/gallery/185134/space_shuttle_traveling_to_ameoba_031428.jpg

    PIC #4: = http://files1.guildlaunch.net/guild/library/gallery/185134/traveling_inside_the_nucleus__045017.jpg

    PIC #5: = http://files1.guildlaunch.net/guild/library/gallery/185134/s__05496.jpg

    PIC #6: = http://files1.guildlaunch.net/guild/library/gallery/185134/ameoba_slpitting_in_two_%28reproductin%29__064965.png
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Fix the scan for anomoly exploration mission, so that the "success" dialog does not come up until the mini game is complete!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    re: idea for open pvp area
    by Kalara_Valtesia on 23 Feb 2011 01:13 pm
    Positive feedback from Kalara@Valtesia Blood Dragons

    I see this being a long term idea as there is much programming that will need to be done to implement this idea but know that small portions can be implemented a little at a time

    Open PVP Area:

    I realize that an open PVP area is something that many people want and yet has been a concern due to the faction imbalanced however it is something that can be worked into the game by certain things implemented into the PVP area. Listing of these ideas that could be implemented is listed below.

    1.) First and foremost adding a star base or system that is the open PVP area within a sector that both factions’ can access.

    2.) Have it on a timer that say once one faction has it, it is their’s to use for a timeframe of say example 2-3 hours.

    3.) Within this star base or system have special crafting items, Short STF (with great armor or weapon available) , and/or possible food items that is only available within this area. This will encourage people from both factions to want to fight for this area to have use of it.

    4.) Issue of balancing the battle is that a system would need to be put in place that say 30 Federation has signed up to join the battle and 20 Klingons so therefore it would generate 20 people from each side that can only join the battle unless more klingons sign up in the middle of the battle then it would pull in the other federation that are waiting within the Q as well as it will allow others to join in the middle of the battle. Another way to negate this is to have a buff that is given to the side that is short people. Example being say there are 3 federation officers per Klingon officer so therefore say a buff for the klingon side example Name being (example for KDF side Kahless cry for Glory or Cry of the Warrior and say Kirk’s battle strategy or Picard’s Battle-Cry for the Fed side) or something like this that would increase health, strength, damage, and resistance or just a portion of these a certain percentage for each number they are out numbered. (example 3 feds per one kdf then it would stack 2 times on the KDF officer a certain percentage per stack) The idea being that 15 minutes prior from the battle the base will become inactive to the faction that has it and they will be warped out of the base at that point to then Q for the upcoming battle or have them still be able to use the base but they would need to Q to fight in the battle which can come through a window pop up letting them know a battle is about to begin and asking if they would like to join. If they click yes they will be able to stay on the base and then once the battle begins the system could generate how many stayed and the others beamed out at that point to match up with the officers that are available through the opposite faction side.

    5.) Would need to make a space mission portion first that people would need to fight each other to work towards getting a team to beam to the base. At that point, there would then be a ground battle to reach a certain room to activate them winning the base. I say putting space and ground both as this will pull everyone in whether they like space pvp or ground pvp. The faction that has the base at that time will defend the base from the ground and also from space.

    6.) To balance it out to that it is not over run by one faction always winning it or having it for 85% of the time available through a 24 hour period is that basically a system can be put in place like a tug-of-war type system that once a faction has won the starbase 2 times in a row then they are given a debuff at this point. This is a de-buff that is minimal at first but becomes stronger over each time they win it in a row. However once they have lost the star base then the de-buff restarts back over and they start fresh on their next win.

    7.) The starbase would then turn blue for fed side and red for Klingon side and then any other colors for other factons that may come into play eventually down the road. The other faction that did not win will not be able to enter this starbase or system after they have lost it at that point.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Short Term
    Design additional PvP dailies (or weeklies) that grant rewards for winning matches. Seperate this by Ground and Space PvP. Encourage more PvP participation on ground and more effort put into PvP as well.

    Medium Term
    PvP rankins/leaderboards. The boards should track various statistics. Aside from bragging rights, this can also be used by the PvP Queue system to ensure that equally skilled players are fighting each other, to avoid all too uneven matches. One approach here: http://forums.startrekonline.com/showthread.php?p=3438364

    Long Term
    Territory Control Game, involving PvP and PvE elements.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    I just started playing this game and have been enjoying it quite a bit more than I was expecting I would. However, since I have only just started playing I really don't have much in the form of short or mid term requests.

    Short
    Remove camera gravity and follow when crouching. The camera works great when standing but if I am crouching and trying to position my away team it is nearly impossible unless I place them right in front of me. I don't see why the camera while crouching has to be different from the camera while standing.

    Mid
    Nothing yet

    Long
    Travel while on the bridge. I understand this might take some work but I think it would be quite nice to have the option to travel while in the bridge. Combat would be cool too but that would probably require way too much work and I doubt many would like that. Just traveling doesn't require much interaction so should be fine.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    I only have long term so:

    Long Term
    When captain gets to 75%, 50%, 25% and so on you can see injuries like scars and torn clothes.
    Territorial control.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Please make a refit of the Nx (utopia) I fell in love it when i was a young captain. and would love to command one again as an old admiral. I think we can find away to mount more weapons on to it. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Short term: Have devs do a list of their favorite foundry missions

    short / mid term (as im not sure how much effort this would take): The Picard Maneuver as a space ability. As far as what It would do I was thinking something along the lines of creating a 5 sec mirror image that takes all the enemy attacks off of you, a speed charge and gap close form your ship to the targeted enemy, and a increased (by a substantial amount) crit chance for a similar amount of time (5 sec)

    Long term: When the foundry becomes a means to create ship interiors for players and starbase interiors for fleets as a alternative to missions that take place on player ship interiors (i know their are technical limitations) instead have a mode where warring factions can try to board each others star bases and ship interiors. This would essentially make your ship a kind of tower defense game where the enemy has to overcome your defenses.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    I realize I never posted my actual mid term goal and that is Poker, for the crew, for your fleet, for everybody and their pet targ. I want to be able to play it in every starbase and social hub. In addition a holodeck version would be nice so if I want to set the AI player avatars to Captain Kirk, Captain Picard, and whomever else I please I can. Poker is all about the company.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Short Term
    Bug fixes, bug fixes, bug fixes.

    Mid Term
    More customization options all around. Ship/Character/Interiors. The more customization options in this game the more likely I am to continue playing. I'd like more ship parts for all tiers. More patterns for the pieces, and a wider color selection for those patterns. My two biggest midterm requests are: Making the customization sliders for your characters body, in particular the face, have a bigger impact. As it stands now if you pick a premade race... you're probably going to have trouble looking different from any other premade character. Secondly, more ship interior options, along with scaling down the interiors. They're just way too big. I also want some type of on ship travel system, so very badly. Even if it's artificial not "true" on ship sector space travel. My biggest complaint about this game is not being able to be on my bridge and interacting with the galaxy. I understand the game engine wasn't designed for it, but there are little things that can be added to provide the illusion. Please? I'll be on my hands and knees if I have to!

    Long Term
    Sadly, these suggestions are the ones I want most. Waiting sucks. Complete overhaul of sector space... and I mean -complete-. I want flying from system to system to be more like how system space looks in missions, i.e. planets and moons instead of a tiny star indicating the existence of a system. I also want some kind of interaction with my crew and BO's. Maybe one of my crew members contracts a deadly virus and I need to find a cure by taking the crew member to some distant system. Maybe we fly into an unknown nebula and it completely disrupts the ships systems. So you spend time interacting with the crew, making repairs, etc. My last long term desire is a working Holodeck on your ship. The perfect way to do this is to have a dedicated Foundry section for Holodeck type "missions."
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    DSEs & PVPs specifically tailored for shuttlecrafts? Thought that would be nifty, and go along with making the Delta Daily less boring. That is to say, one day you might go anomaly hunting, the next you might be requested to do a shuttlecraft PVP, or a shuttlecraft DSE, etc.

    See my other thread re: Delta Daily is really BORING for some ideas... Don't feel like reposting the whole discussion.

    http://forums.startrekonline.com/showthread.php?t=210999
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    I would be nice if missions in the Available tab would list what rewards are offered on the missions. I know it tells you when you originally accept the mission. But who honestly remembers what the rewards are for a mission you accepted a few weeks ago?

    Below the green mission text could it just list out the credits and possible loot items you get for completing the mission? It's a simple change, but I think it would be really beneficial in selecting which missions to do first, etc.
    If it's not already that way, maybe list it in the holodeck too, when selecting mission to replay. Nice to know what you might get out of a replay (even if it's reduced loot for replaying it, it would be nice to know in advance they you only get reduced loot)...

    Hopefully that's pretty simple to add?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Something INTERESTING for Lifers to do in the "Captain's Table." Right now, frankly, it's pretty darned useless. Not much of a "bonus" for Lifers or Veterans.

    Put in dabo. High stakes? Some other mini-games? Make some kind of arena for play-fighting other players either ground or in space. Maybe via a holodeck? Some kind of tournament or ranking system? Could be amusing. The ability to transfer from Captain's table to other space stations you've already visited? Debatably the ability to transfer back via transporters on stations? Might be handy for quickly getting about between areas to go help friends or whatnot. Maybe a club or some other way to socially interact with others? Or a way to meet up with other captains to go do mission cooperatively, make new Lifer friends?

    Right now it's just so non-interactive as to be boring and not worth visiting. I've been there once, and unless it gets some love, I probably won't end up going back. There's just no reason to. Fix it, or shut it down.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Make DSEs both OPTIONAL (ability to decline a DSE if it finds you "get us out of here, Mr. Scott!") and user-triggerable (hailing or firing on an enemy in sector space; why should they only be able to ruin our day and not we theirs?). Can't tell you how many times I've been trying to find a DSE only to see an "enemy signal contact," chase it down and nothing happens. I can't interact with it or join a fight. It never transforms into a red portal. Seems silly to have them roaming around if they're non-interactive. They should just be shown as neutrals if they're not fightable enemies.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    It would be kind of nice if drops from anomalies were skill-based. That is to say, the more proficient at it you get, the better your drops or the more frequently rare particles are dropped. So far it seems bloody random. Seems like the faster you get it done, consistently, you should get some kind of bonus versus those who do it really slowly or miss completely or auto-fail.

    Just a thought...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    :DMy absolute top request:

    Fix the starship models and textures.

    The reasons for it are obvious and there is also a sticky thread in this very forum.


    Second request:

    Groundcombat.

    I know you are working on it.
    So, good luck.


    Third request:

    Add proper starship interiors.

    I regard the ones, that we have right now, as nothing more then placeholders.
    Like this you will see no money from me go into C-Store.

    Simply it is not.



    Fourth request:

    Atari give cryptic more money and manpower to pull this of.
    I want to see this realised.


    Which brings us to the long term goals,

    AFTER YOU HAVE FIXED THE BASE OF THE GAME! Very important. Do not forget.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Jonas801 wrote:
    Which brings us to the long term goals,

    AFTER YOU HAVE FIXED THE BASE OF THE GAME! Very important. Do not forget.

    Uhh, okay? Apparently SOMEONE forgot what the long term goals were...

    Don't leave us hanging man. Spit 'em out! :confused:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Jake81499 wrote: »
    Short term; When changing ships, you have to redo all of your BO's for that ship. Like if I want to take the Delta Flier out for a spin I have to redo everything then redo it again when I return to the main ship. The BO's have already been assigned once, they shouldn't have to be assigned again even if it's the same BO's as used on the other ship. It's a real pain to have to redo everything all the time. Just lock in bridge officers for different ships and allow them to be played on different ships.

    Yes, get rid of Bridge Officer Amnesia (BOA) when switching between ships. If you've previously set assignments on a ship, switch to another ship, and switch back to the first ship, your Bridge Officers should know where their duty stations are. You shouldn't have to keep "reminding" them. Reference First Contact, when Worf is beamed back aboard the Enterprise from a failing Defiant and Riker asks "Mr. Worf, you do remember how to fire phasers?" *Worf just glares at him...*

    Only time a slot previously filled should be empty is if you fired a bridge officer and added someone else. Otherwise, if you have the same officers, it should default to whoever was assigned the last time you were using a given ship.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Android BO?

    Mini-game: Shuttle race. Participate in a shuttle races in various locations (different tracks). Allow players to win prizes such as gold pressed latinum, special parts, items, etc. Allow bidding on races.

    Allow for use of other factions instead of just Federation & Klingons.

    Android, eh? Hmm, yeah, not a terrible suggestion. Hologram, too? Emergency Command Hologram? Hehe...

    Shuttle races might be nifty. Shuttle-specific PvP. Shuttle-specific DSEs?

    Rommie faction. I mean, c'mon! One of the "big 3..."

    I'd like to see playable (in the fantasy land of "some day") all races that were playable in Armada II. That was a fun game! :)

    But, at a minimum, Rommie faction is kind of a "must." Not kind of. Absolutely...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    First off, thank you Cryptic for being so wonderfully communicative with your player base. Having come from, most recently anywho, both WoW (where the company line was for you to suck it up if you don't like it.) and Aion (Where we believe the Devs did not believe they Had a playerbase), it is wonderfully refreshing to see this. You won my loyalty to the game right there, before I started playing. Add to that the wonderful game and BAM! you def kicked it up a notch. Not saying I got no gripes, but pretty much everytime you have someone acknowledging it and then saying what your doing to fix it. Plus...

    My major gripe is ground combat, but then... Who REALLY thought about ground combat when they thought about Star Trek? Just in general? Its about the spaceships!

    Short Term
    1) Alright so first, just keep doing what your doing. Your working to give us more, of everything. Just keep going!
    2) More ships
    3) More Gear. Just more man. Different variants on Kits and such, more guns and armors. More costumes.

    Mid Term
    1) A revamp to the Refit model that you use. Ok so I just made Vice Admiral. Im hoping from a state of the art Star Cruiser into a Galaxy? A ship several years obsolete. Sure you refit it, polished it up, and like a vintage muscle car when its cherried out there is a certain rumble the girls factor. But still...

    My idea with this was that you let the Vice Admiral Refit whatever ship they like. Personally I dun get the peeps that want to refit a Connie and make it a VA ship, but hey... Whatever floats their Starship. Basically, and I am keeping this brief so I dun write six novels like I normally do, have a list for each class of ship, with abilities to choose from for the Refit. So take an Escort, your favorite escort, and update it to the Defiant Refit level of hits, slots and such, and then make a choice; More damage through an enhanced plasma manifold or a cloaking device. More options could be available too, this is just a shorter version.

    It wouldn't be something a VA could just continuously do either. It would be a one time at VA, 500 Emblem, 1200 Atari Tokens thing. But it would make a much larger variety in the end game ships, as you could see Akira's and Prometheuses decloaking next to the Defiant, Star Cruisers with added armor next to a Galaxy saucer separation. A probably not simple way to add to the end game ammount of ships, probably a load of work and might never happen. But I could refit my Star Cruiser. (/shameless personal plug)
    2) More ships
    3) More Featured episodes. I know you guys are working at this, and I love what you say your doing for it.

    Long Term
    1) The territorial conflicts and starbases that have been talked about on the webcasts, like STOked, and mentioned elsewhere. Im really interested in seeing these.
    2) More Ships (Seeing a trend here?) Even if I don't use them, I love most of the ships in game. Im a cruiser lover, but I love watching those escorts fly inbetween my beams, and seeing that Sci Vessel slide alongside and patch me up then fire away. So just more ship options, love seeing what you got, would love seeing more.
    3) Keep on doing what you guys are doing. These are just some of my ideas, and there are Loads of good ideas here in this thread, and you guys are prolly kicking around many more around your offices there. Love the game! Keep up the awesome job of bringing something many of us dreamed of all our lives to virtual life!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    MGmirkin wrote:
    Yes, get rid of Bridge Officer Amnesia (BOA) when switching between ships. If you've previously set assignments on a ship, switch to another ship, and switch back to the first ship, your Bridge Officers should know where their duty stations are. You shouldn't have to keep "reminding" them. Reference First Contact, when Worf is beamed back aboard the Enterprise from a failing Defiant and Riker asks "Mr. Worf, you do remember how to fire phasers?" *Worf just glares at him...*

    Only time a slot previously filled should be empty is if you fired a bridge officer and added someone else. Otherwise, if you have the same officers, it should default to whoever was assigned the last time you were using a given ship.

    You have bought up a good point here, actually this is something i would like to see be fixed to.

    When we switch ships keep atleast our BOs assigned as it was in the old ship. If the new ship we are switching into does not accomadate the old BO layout such as switching from cruiser to escort and such, atleast keep one of the selected engs or Sci assigned.

    The harder route to this fix is to allow users to save the BO layouts per ship class, if you want to take this route. Maybe 2-3 bo layouts per ship class if time and money permits
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Nonune wrote: »
    More Gear. Just more man. Different variants on Kits and such, more guns and armors. More costumes.

    In fact, it would be rather nice if we could design our own kits (from the available options). I like Bunker Fab & Fabrication Engineer kits. But a hybrid of the two with just the features I want would be nice. Maybe through R&D some ability to customize which bits and pieces you get? Granted, it would probably have to be bound... That or some better way of figuring out in the exchange exactly what's being sold, if it's customized. Bound is probably more realistic, though, for custom stuff.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    You have bought up a good point here, actually this is something i would like to see be fixed to.

    When we switch ships keep atleast our BOs assigned as it was in the old ship. If the new ship we are switching into does not accomadate the old BO layout such as switching from cruiser to escort and such, atleast keep one of the selected engs or Sci assigned.

    The harder route to this fix is to allow users to save the BO layouts per ship class, if you want to take this route. Maybe 2-3 bo layouts per ship class if time and money permits

    Well, different ships have different station layouts, so I wouldn't necessarily want my bridge officer layout from one ship transferred to a completely different ship type like a shuttle or a different class (eng, sci, tac).

    I'd rather see it on a per-ship basis, unless you have two copies of exactly the same level and type of ship (not sure why you would unless you're running different weapon / console configuration on one versus the other?)... Even then, if you're running different stuff, you might have different crew slotted.

    So, yeah, each ship should remember what officers I've assigned ON THAT SHIP the next time I return to it. I'm okay with setting it the FIRST TIME. After that, it should JUST REMEMBER. Set it, & forget it.

    Especially with things like Delta Dailies where you have to constantly switch ships. It get s VERY OLD, VERY FAST to have to constantly reassign your crew when switching back to your primary ship (else, go into battle with none of your buttons setup correctly)....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    MGmirkin wrote:
    Uhh, okay? Apparently SOMEONE forgot what the long term goals were...

    Don't leave us hanging man. Spit 'em out! :confused:

    Long-Term? I would say anything that has to do with keeping pvp fun and interesting (fleet starbases and areal control), aswell as exploration (gamma quadrant).

    Of course with starbases it would be nice, if we also had interior customisation as a whole goin with that.
    Maybe that is where the focus will shift after crew rosters
    aka putting some meat into starships.

    I dont want to see empty, un-used or to much over-used areas and pvpers should really have fun in this game,
    aswell the guys that are out there for the 'exploration'.

    Altho i would have to rate pvp def a higher priority then that.
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