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Time to increase the refining of Dilithium 8000 per day cap

I think it is about time the refining of Dilithium 8000 per day cap is increased.

Over the years the ways of grinding Dilithium has increased and it far outstrips the refining. You can grind far more dilithium than you can refine it. We have the Admiralty, doff tasks and special events etc all giving a good quantity of dilithium.

On one of my toons I have 4,000,000 unrefined dilithium which will take 500 days to refine. I average 9-10,000 per day in grinding and some days in Admiralty I can get 100K.

The ability to refine it has not kept up with the way to grind it.

It is time to change the daily cap for refining.
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  • leemwatsonleemwatson Member Posts: 5,509 Arc User
    lobstercat wrote: »
    I think it is about time the refining of Dilithium 8000 per day cap is increased.

    Over the years the ways of grinding Dilithium has increased and it far outstrips the refining. You can grind far more dilithium than you can refine it. We have the Admiralty, doff tasks and special events etc all giving a good quantity of dilithium.

    On one of my toons I have 4,000,000 unrefined dilithium which will take 500 days to refine. I average 9-10,000 per day in grinding and some days in Admiralty I can get 100K.

    The ability to refine it has not kept up with the way to grind it.

    It is time to change the daily cap for refining.

    Create a new toon and give that toon some of the spare Dil....there's your Dil Cap raised without any reprogramming.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • darkbladejkdarkbladejk Member Posts: 3,816 Community Moderator
    The dilithium exchange is governed by the law of supply and demand. If supply increases but demand stays the same, dilithium becomes less valuable leading to massive inflation on the exchange like we have now. If demand increases but supply stays the same, it will have the same effect. If supply increases and demand also increases, it devalues dilithium even further with a double effect. the problem right now with the exchange is there is far too much supply of dilithium. The permanent phoenix packs have helped pull some dilithium out, but on its own it's not going to pull out massive amounts of dilithium super fast. big thing right now that's needed is another dilithium sink that provides value for the dilithium spent. Right now we don't have that.

    As for your problem, you can refine 8k dilithium per toon per day and transfer that between toons. I have 28 toons that could refine dilithium if I chose to, which means I can rake in 224k dilithium per day if I went hog ham. however I don't always do this. in a week's time I could rake in 1,568,000 dilithium if I refined all 28 toons per day. quite frankly your dilithium generation ability at the moment is only limited by number of toons you have, and how many toons you're willing to grind out. believe me when I say the last thing you want is for them to raise the refinement limit, just look at Neverwinter as a prime example.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

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  • starkaosstarkaos Member Posts: 11,556 Arc User
    believe me when I say the last thing you want is for them to raise the refinement limit, just look at Neverwinter as a prime example.

    Too true. Right now the prices for Neverwinter are about 750 Astral Diamonds (their version of Dillithium) per Zen while there are some items that cost 15 million Astral Diamonds. The only reason why Astral Diamonds are at 750 is due to it being the cap.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    Bad idea.. horrible.. hope it never happens.
    Insert witty signature line here.
  • ltminnsltminns Member Posts: 12,572 Arc User
    Yeah, it would devalue Dilitium from 450 to 500.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    leemwatson wrote: »
    lobstercat wrote: »
    I think it is about time the refining of Dilithium 8000 per day cap is increased.

    Over the years the ways of grinding Dilithium has increased and it far outstrips the refining. You can grind far more dilithium than you can refine it. We have the Admiralty, doff tasks and special events etc all giving a good quantity of dilithium.

    On one of my toons I have 4,000,000 unrefined dilithium which will take 500 days to refine. I average 9-10,000 per day in grinding and some days in Admiralty I can get 100K.

    The ability to refine it has not kept up with the way to grind it.

    It is time to change the daily cap for refining.

    Create a new toon and give that toon some of the spare Dil....there's your Dil Cap raised without any reprogramming.


    Yeah, no, LOL. You can't transfer unrefined Dilithium between toons.
    3lsZz0w.jpg
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    oy vey
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  • atlantis#9395 atlantis Member Posts: 55 Arc User
    What should happen is Decrease in total refinement cap, but turned in to Account wide cap, no matter how many alts you have, like in NW when they moved from 30k~ per alt to 100k acc cap & no per character caps
  • tigerariestigeraries Member Posts: 3,492 Arc User
    meimeitoo wrote: »
    leemwatson wrote: »
    lobstercat wrote: »
    I think it is about time the refining of Dilithium 8000 per day cap is increased.

    Over the years the ways of grinding Dilithium has increased and it far outstrips the refining. You can grind far more dilithium than you can refine it. We have the Admiralty, doff tasks and special events etc all giving a good quantity of dilithium.

    On one of my toons I have 4,000,000 unrefined dilithium which will take 500 days to refine. I average 9-10,000 per day in grinding and some days in Admiralty I can get 100K.

    The ability to refine it has not kept up with the way to grind it.

    It is time to change the daily cap for refining.

    Create a new toon and give that toon some of the spare Dil....there's your Dil Cap raised without any reprogramming.


    Yeah, no, LOL. You can't transfer unrefined Dilithium between toons.

    you can't but you can spread your play time between toons, so you can refine more than 8k per account. that 8k limit is per toon.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    tigeraries wrote: »
    meimeitoo wrote: »
    leemwatson wrote: »
    lobstercat wrote: »
    I think it is about time the refining of Dilithium 8000 per day cap is increased.

    Over the years the ways of grinding Dilithium has increased and it far outstrips the refining. You can grind far more dilithium than you can refine it. We have the Admiralty, doff tasks and special events etc all giving a good quantity of dilithium.

    On one of my toons I have 4,000,000 unrefined dilithium which will take 500 days to refine. I average 9-10,000 per day in grinding and some days in Admiralty I can get 100K.

    The ability to refine it has not kept up with the way to grind it.

    It is time to change the daily cap for refining.

    Create a new toon and give that toon some of the spare Dil....there's your Dil Cap raised without any reprogramming.


    Yeah, no, LOL. You can't transfer unrefined Dilithium between toons.

    you can't but you can spread your play time between toons, so you can refine more than 8k per account. that 8k limit is per toon.


    Building more 'pylons' is the usual way to do it, yes. But 'Create a new toon and give that toon some of the spare Dil' is certainly NOT going to accomplish anything, cap/yield-wise, was my point. Parallelism is the only way to go.
    3lsZz0w.jpg
  • leemwatsonleemwatson Member Posts: 5,509 Arc User
    edited February 2020
    meimeitoo wrote: »
    leemwatson wrote: »
    lobstercat wrote: »
    I think it is about time the refining of Dilithium 8000 per day cap is increased.

    Over the years the ways of grinding Dilithium has increased and it far outstrips the refining. You can grind far more dilithium than you can refine it. We have the Admiralty, doff tasks and special events etc all giving a good quantity of dilithium.

    On one of my toons I have 4,000,000 unrefined dilithium which will take 500 days to refine. I average 9-10,000 per day in grinding and some days in Admiralty I can get 100K.

    The ability to refine it has not kept up with the way to grind it.

    It is time to change the daily cap for refining.

    Create a new toon and give that toon some of the spare Dil....there's your Dil Cap raised without any reprogramming.


    Yeah, no, LOL. You can't transfer unrefined Dilithium between toons.

    Oops...you're right... lol. But as mentioned, they could spread their activities.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    just make sure to not spread yourself too thin​​
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,674 Community Moderator
    What we need is something worth putting Dilithium into in order to balance the economy. Right now we have a lot of sources, but few sinks.
    Fleet Holdings were once great sinks. But all the major fleets are now finished with their holdings. Upgrades and rerolling mods isn't having much of an effect.

    Rather than answer with a higher refine cap and not change anything else (resulting in nothing more than higher conversion rates of DL>Zen), we need another sink that is actually WORTH something. Something people are willing to put something into.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • nightkennightken Member Posts: 2,824 Arc User
    rattler2 wrote: »
    What we need is something worth putting Dilithium into in order to balance the economy. Right now we have a lot of sources, but few sinks.
    Fleet Holdings were once great sinks. But all the major fleets are now finished with their holdings. Upgrades and rerolling mods isn't having much of an effect.

    Rather than answer with a higher refine cap and not change anything else (resulting in nothing more than higher conversion rates of DL>Zen), we need another sink that is actually WORTH something. Something people are willing to put something into.

    the willing part is the problem, I'm not sure cryptic can make anything people will not find some problem with and deciding cryptic is somehow trying to "steal" their dil.

    I mean I would say a new fleet holding but I don't think that'll work after the colony holding apparently being bad.

    the only other things I can think of are personal holding/housing but cryptic just not willing to do it, or adding/modify boff traits. but the price they would feel the need to do it at to make a dent in the exchange, would probably end up out of reach of most players and high enough the players who can would decide it's too high therefore not "worth" it.


    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • jcswwjcsww Member Posts: 6,831 Arc User
    Anyone can increase their refining potential! Just create another character to play so you can refine 8,000 Dilithium per day per character. Sure, that means some extra work, but with these events being account wide. You can play a different character each day and still earn progress without the need to focus on a single character.
  • kiralynkiralyn Member Posts: 1,576 Arc User
    Yeah, it's rare for me to have extra unrefined. Only after I get a large single gain (like completing a T5 Rep or Admiralty) do I end up with any extra.


    Of course, I've also never been a super grinder. If I only had 1-2 characters, I still wouldn't go over cap - I don't do thing like a bunch of TFOs a day. /shrug
  • captainhunter1captainhunter1 Member Posts: 1,632 Arc User
    To the OP,

    Better hope the cap never raises because it would only lead to runaway inflation.
  • captainbrian11captainbrian11 Member Posts: 733 Arc User
    I'd favor increasing the cap a little, keep in mind he's not saying removing the cap, but allowing say 10k a day would be nice. I don't consider "but cash shop" a partiuclarly good arguement myself as to why not to do it.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    I'm just going to assume that this is in the FCT list and that it is pointless to discuss it.

    Cause even if it isn't in the FCT yet, it should be in there. There are few, if any, new arguments to be brought into the discussion.
  • leemwatsonleemwatson Member Posts: 5,509 Arc User
    I'd favor increasing the cap a little, keep in mind he's not saying removing the cap, but allowing say 10k a day would be nice. I don't consider "but cash shop" a partiuclarly good arguement myself as to why not to do it.

    To be honest he really should consider the LTS and the Fleet Dil Mine refining assignment. But to increase the base cap by 25% is going to push the Dil-Ex to 500 in a matter of hours if this change happened. This won't benefit the players one bit either, because they'll beg for a higher cap with-in months stating 'they've done it before so why not now'.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • darkbladejkdarkbladejk Member Posts: 3,816 Community Moderator
    What should happen is Decrease in total refinement cap, but turned in to Account wide cap, no matter how many alts you have, like in NW when they moved from 30k~ per alt to 100k acc cap & no per character caps

    Going to strongly disagree with this for a few very big reasons. First off it doesn't address the actual problem which is an overabundance of dilithium supply in the market with nothing to keep excess dilithium out of the game. demand has largely stayed the same, but the supply hasn't. phoenix packs being permanent have helped by giving something folks can invest in full time, however that's not enough on its own. There needs to be another meaningful way to remove excess, and that doesn't exist. Currently the amount of dilithium is only limited by the number of toons a person is willing to run. I have the ability to generate 224k per day, however I typically don't run the full 28 toons. The point however is that I can. If I am able to run more toons and play more than someone else, why should I not be allowed to have more dilithium than they do? For people like me a limit like the one you named is actually a huge nerf. Overall it doesn't address the actual problem which is overabundant supply of dilithium



    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,674 Community Moderator
    Going to strongly disagree with this for a few very big reasons. First off it doesn't address the actual problem which is an overabundance of dilithium supply in the market with nothing to keep excess dilithium out of the game. demand has largely stayed the same, but the supply hasn't. phoenix packs being permanent have helped by giving something folks can invest in full time, however that's not enough on its own. There needs to be another meaningful way to remove excess, and that doesn't exist. Currently the amount of dilithium is only limited by the number of toons a person is willing to run. I have the ability to generate 224k per day, however I typically don't run the full 28 toons. The point however is that I can. If I am able to run more toons and play more than someone else, why should I not be allowed to have more dilithium than they do? For people like me a limit like the one you named is actually a huge nerf. Overall it doesn't address the actual problem which is overabundant supply of dilithium

    Hence why I mentioned needing a meaningful sink people are willing to use earlier in the thread.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • ltminnsltminns Member Posts: 12,572 Arc User
    Of course it is. It will, but we need to get to page 2 first.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • lobstercatlobstercat Member Posts: 51 Arc User
    leemwatson wrote: »
    lobstercat wrote: »
    I think it is about time the refining of Dilithium 8000 per day cap is increased.

    Over the years the ways of grinding Dilithium has increased and it far outstrips the refining. You can grind far more dilithium than you can refine it. We have the Admiralty, doff tasks and special events etc all giving a good quantity of dilithium.

    On one of my toons I have 4,000,000 unrefined dilithium which will take 500 days to refine. I average 9-10,000 per day in grinding and some days in Admiralty I can get 100K.

    The ability to refine it has not kept up with the way to grind it.

    It is time to change the daily cap for refining.

    Create a new toon and give that toon some of the spare Dil....there's your Dil Cap raised without any reprogramming.

    Its not the CAP its the refining.
  • lobstercatlobstercat Member Posts: 51 Arc User
    Understand all the points made above and most probably agree.

    How about then that the unrefined dilithium is able to be transferred to you account other toons to share the load?
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  • davefenestratordavefenestrator Member Posts: 10,690 Arc User
    lobstercat wrote: »
    Understand all the points made above and most probably agree.

    How about then that the unrefined dilithium is able to be transferred to you account other toons to share the load?

    That will also increase the dil over-supply and loss of value.
  • jexsamxjexsamx Member Posts: 2,803 Arc User
    Oh look it's this bad idea again.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited February 2020
    rattler2 wrote: »
    Going to strongly disagree with this for a few very big reasons. First off it doesn't address the actual problem which is an overabundance of dilithium supply in the market with nothing to keep excess dilithium out of the game. demand has largely stayed the same, but the supply hasn't. phoenix packs being permanent have helped by giving something folks can invest in full time, however that's not enough on its own. There needs to be another meaningful way to remove excess, and that doesn't exist. Currently the amount of dilithium is only limited by the number of toons a person is willing to run. I have the ability to generate 224k per day, however I typically don't run the full 28 toons. The point however is that I can. If I am able to run more toons and play more than someone else, why should I not be allowed to have more dilithium than they do? For people like me a limit like the one you named is actually a huge nerf. Overall it doesn't address the actual problem which is overabundant supply of dilithium

    Hence why I mentioned needing a meaningful sink...


    Meaningful being the operative word. And by that, I mean no dumb 1 mil+ Dilithium MACO umiforms that are qualitatively hardly better than the rest (and are basically just the 'monocles' of STO), but something useful. My Dilithium is on player housing.
    3lsZz0w.jpg
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