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What Do You Think? Scylla and Charybdis

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  • tyler002tyler002 Member Posts: 1,586 Arc User
    If Weyouns track record is anything to go by, I doubt it's very likely a Vorta could go for several decades without being replaced at least once. The first we see is probably either 1 or 2.
    tumblr_p7auh1JPC61qfr6udo4_500.gif
  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    Just played/replayed the mission with my Orion slaver (first time with that character) who flies a Corsair. It was able to tank just as well as the Tzenkethi ships, and it took the barrage from the largest of the Tzenkethi ships, to actually bring it down. Only reason the battles took as long as they did, is that phaser turrets can only do so much with one copy of Rapid Fire :lol: Absolutely loving how the Bajoran shield effect looks on the ship too... In the light it shows up, but in space/shadow, it's near invisible, almost as if it's a kind of basic/visual stealth-coating, so pretty ideal for a slaving vessel :sunglasses:
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • nixie50nixie50 Member Posts: 1,058 Arc User
    edited January 2018
    i just ran it on Kimberly. knowing a drain build would be a problem going in I took her in with a exotic [email protected] level 51 in a Dauntless sci ship. the lcdr tak and cdr sci are the perfect layout for this episode. I'd lay down GWIII, FAW, then TS3 on the clustered hurq. if they survived, then as i flew through CPB finished them off for the most part. with ResA particle exciter and RCS, i witshtood the Lizard tetryons really well. Hurqs could not stay on my tail was way to nimble for them, and if they DID manage it TS3 aft quantums discouraged them quickly used MK XII VR for the weapons.
    u7acy6aymfw7.gif
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  • ssargonssargon Member Posts: 347 Arc User
    spiritborn wrote: »
    Personally I would love it if they showed that Tzenkethi campaign wasn't even effective, in essence show that not only was not asking aid from the alliance a mistake, but the solution they came up was for naught anyway.

    Since obviously the alliance is gonna find a solution in the end, so had the Tzenkethi just asked "we detected this massive threat to the galaxy can you help us?" the Hur'q could had been dealt with sooner and with less loss life.

    idr if anyone responded in the pages since, but it bears saying; remember in... i want to say it was Echoes of Light, when you discover that the Tzenkethi are using protomatter bombs to eradicate all life on planets, how when you reach the crystal cave in the temple Kuumarke mentions that it's ground zero for the detonation? Sure doesn't look like it eradicated a single crystal. Either they grow back really quickly, the Drantzuli eggs have an inorganic crystal shell and the bombs kill the incubating bug inside, or... they're not doing a darn thing.
  • where2r1where2r1 Member Posts: 6,054 Arc User
    Well, NOT the right mission to try out "Lock Trajectory" for the first time ever.....but it was great fun (and laughs all around on shooting while flying the wrong direction).

    Yeah, I needed to try something slower to practice how this is supposed to work. :)
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • asuran14asuran14 Member Posts: 2,326 Arc User
    ssargon wrote: »
    spiritborn wrote: »
    Personally I would love it if they showed that Tzenkethi campaign wasn't even effective, in essence show that not only was not asking aid from the alliance a mistake, but the solution they came up was for naught anyway.

    Since obviously the alliance is gonna find a solution in the end, so had the Tzenkethi just asked "we detected this massive threat to the galaxy can you help us?" the Hur'q could had been dealt with sooner and with less loss life.

    idr if anyone responded in the pages since, but it bears saying; remember in... i want to say it was Echoes of Light, when you discover that the Tzenkethi are using protomatter bombs to eradicate all life on planets, how when you reach the crystal cave in the temple Kuumarke mentions that it's ground zero for the detonation? Sure doesn't look like it eradicated a single crystal. Either they grow back really quickly, the Drantzuli eggs have an inorganic crystal shell and the bombs kill the incubating bug inside, or... they're not doing a darn thing.

    I am not sure that they were trying to destroy the eggs on the worlds, but more trying to get rid of what the Drantzuli would be using to bring back/power the Hur'q and their technology. Think of it like the Orcs of warhammer 40k, once they land on a world almost the only way to get rid of the Orc infestation is to basically nuke the world an eradicate all life on it, which is similar with the Nids if you want to slow down the progress of the Nids you destroy the bio-matter they use to fuel themselves IE any living things they can eat.

    So what if the Drantzuli either only hatch when a world they are on reaches a specific point in resources that can be obtained from it, or that they cultivate the many resources on the world an using these revive their Hur'q master. Or if they are merely a stage of life in the life-cycle of the Hur'q they need to feed on a certain amount of resources to change into their adult stage that is the more typical Hur'q the Klingons know.
  • legendarylycan#5411 legendarylycan Member Posts: 37,016 Arc User
    Absolutely loving how the Bajoran shield effect looks on the ship too... In the light it shows up, but in space/shadow, it's near invisible, almost as if it's a kind of basic/visual stealth-coating, so pretty ideal for a slaving vessel :sunglasses:

    the bajoran shields have visuals? well, all i can say to that is...it's about fracking time! that's the first free set piece that's had visuals since the jem'hadar stuff over FIVE...YEARS...AGO​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
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    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • Bajoran shield visuals look quite good on my Breen ship.
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    [email protected]#2072 salutes Captain Nog with respect.

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  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    Absolutely loving how the Bajoran shield effect looks on the ship too... In the light it shows up, but in space/shadow, it's near invisible, almost as if it's a kind of basic/visual stealth-coating, so pretty ideal for a slaving vessel :sunglasses:

    the bajoran shields have visuals? well, all i can say to that is...it's about fracking time! that's the first free set piece that's had visuals since the jem'hadar stuff over FIVE...YEARS...AGO​​
    "Indeed..." - Teal'c

    TFKWnh2.jpg
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • zedbrightlander1zedbrightlander1 Member Posts: 14,615 Arc User
    ssargon wrote: »
    idr if anyone responded in the pages since, but it bears saying; remember in... i want to say it was Echoes of Light, when you discover that the Tzenkethi are using protomatter bombs to eradicate all life on planets, how when you reach the crystal cave in the temple Kuumarke mentions that it's ground zero for the detonation? Sure doesn't look like it eradicated a single crystal. Either they grow back really quickly, the Drantzuli eggs have an inorganic crystal shell and the bombs kill the incubating bug inside, or... they're not doing a darn thing.
    The Drantzuli eggs are said to be made out of germanium, which is metalloid substance.

    geranium-10-in-prem.jpg
    :p
    f5cc65bc8f3b91f963e328314df7c48d.jpg
    Sig? What sig? I don't see any sig.
  • zedbrightlander1zedbrightlander1 Member Posts: 14,615 Arc User
    :p
    Wrong germanium
    Polycrystalline-germanium.jpg

    If I turn that into a hat will it keep the CIA from reading my mind? :#
    f5cc65bc8f3b91f963e328314df7c48d.jpg
    Sig? What sig? I don't see any sig.
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    asuran14 wrote: »
    ssargon wrote: »
    spiritborn wrote: »
    Personally I would love it if they showed that Tzenkethi campaign wasn't even effective, in essence show that not only was not asking aid from the alliance a mistake, but the solution they came up was for naught anyway.

    Since obviously the alliance is gonna find a solution in the end, so had the Tzenkethi just asked "we detected this massive threat to the galaxy can you help us?" the Hur'q could had been dealt with sooner and with less loss life.

    idr if anyone responded in the pages since, but it bears saying; remember in... i want to say it was Echoes of Light, when you discover that the Tzenkethi are using protomatter bombs to eradicate all life on planets, how when you reach the crystal cave in the temple Kuumarke mentions that it's ground zero for the detonation? Sure doesn't look like it eradicated a single crystal. Either they grow back really quickly, the Drantzuli eggs have an inorganic crystal shell and the bombs kill the incubating bug inside, or... they're not doing a darn thing.

    I am not sure that they were trying to destroy the eggs on the worlds, but more trying to get rid of what the Drantzuli would be using to bring back/power the Hur'q and their technology. Think of it like the Orcs of warhammer 40k, once they land on a world almost the only way to get rid of the Orc infestation is to basically nuke the world an eradicate all life on it, which is similar with the Nids if you want to slow down the progress of the Nids you destroy the bio-matter they use to fuel themselves IE any living things they can eat.

    So what if the Drantzuli either only hatch when a world they are on reaches a specific point in resources that can be obtained from it, or that they cultivate the many resources on the world an using these revive their Hur'q master. Or if they are merely a stage of life in the life-cycle of the Hur'q they need to feed on a certain amount of resources to change into their adult stage that is the more typical Hur'q the Klingons know.
    The crystals changed color after protomatter exposure. So even if not destroyed they may have been rendered inert.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    tyler002 wrote: »
    If Weyouns track record is anything to go by, I doubt it's very likely a Vorta could go for several decades without being replaced at least once. The first we see is probably either 1 or 2.
    Hopefully Lorriss has more loyal allies than Gul Dukat and Gul Damar...
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • legendarylycan#5411 legendarylycan Member Posts: 37,016 Arc User
    LEGATE damar​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • asuran14asuran14 Member Posts: 2,326 Arc User
    asuran14 wrote: »
    ssargon wrote: »
    spiritborn wrote: »
    Personally I would love it if they showed that Tzenkethi campaign wasn't even effective, in essence show that not only was not asking aid from the alliance a mistake, but the solution they came up was for naught anyway.

    Since obviously the alliance is gonna find a solution in the end, so had the Tzenkethi just asked "we detected this massive threat to the galaxy can you help us?" the Hur'q could had been dealt with sooner and with less loss life.

    idr if anyone responded in the pages since, but it bears saying; remember in... i want to say it was Echoes of Light, when you discover that the Tzenkethi are using protomatter bombs to eradicate all life on planets, how when you reach the crystal cave in the temple Kuumarke mentions that it's ground zero for the detonation? Sure doesn't look like it eradicated a single crystal. Either they grow back really quickly, the Drantzuli eggs have an inorganic crystal shell and the bombs kill the incubating bug inside, or... they're not doing a darn thing.

    I am not sure that they were trying to destroy the eggs on the worlds, but more trying to get rid of what the Drantzuli would be using to bring back/power the Hur'q and their technology. Think of it like the Orcs of warhammer 40k, once they land on a world almost the only way to get rid of the Orc infestation is to basically nuke the world an eradicate all life on it, which is similar with the Nids if you want to slow down the progress of the Nids you destroy the bio-matter they use to fuel themselves IE any living things they can eat.

    So what if the Drantzuli either only hatch when a world they are on reaches a specific point in resources that can be obtained from it, or that they cultivate the many resources on the world an using these revive their Hur'q master. Or if they are merely a stage of life in the life-cycle of the Hur'q they need to feed on a certain amount of resources to change into their adult stage that is the more typical Hur'q the Klingons know.
    The crystals changed color after protomatter exposure. So even if not destroyed they may have been rendered inert.

    That or just without the other resources that the Protomatter bombs had destroyed they could not sustain themselves. Could see both as possibilities.
  • starswordcstarswordc Member Posts: 10,951 Arc User
    > @saurializard said:
    > Message eaten by forums again. Thanks copy-paste:
    > I thought it was obvious from Quinn's debriefing in I-don't-know-which mission and what the Tzenkethi admiral said that the Alliance tried to negotiate and the Tzenkethi governement basically flipped them the Great Bird of the Galaxy as a answer because it didn't deem the Alliance trustworthy/strong enough.

    Yeah, but I think this is the Voth all over again. I.e. we should have been SHOWN the attempt to negotiate (which would be a nice excuse to see Jiro Sugihara get his damn fool head blown off finally).

    I also don't like the ending where the Zennies run off after we (supposedly*) risk life and limb to protect the evacuation. I'm unpleasantly reminded of how the Vaads got given a handwave of "oh, Eldex conveniently turned on us offscreen so we're enemies again now".

    * The Phantom I was leveling with a hodgepodge build made mincemeat out of the Hur'q. As enemies go they are distinctly underwhelming.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
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    VZ9ASdg.png

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  • asuran14asuran14 Member Posts: 2,326 Arc User
    Also not sure, but would the Vaadwaur not possibly descend into a civil war between the Gaul loyalists an those that are fallowing Eldex. I mean that would explain why they still attack us as those are the Gual loyalists attacking us.
  • zedbrightlander1zedbrightlander1 Member Posts: 14,615 Arc User
    reyan01 wrote: »
    Loriss likely died in the Hur'q invasion of the Gamma Quadrant, rather then the Founders killing her.
    Yeah, this seems far more likely. Of course, it could be that Loriss 4 was created because Loriss 3 was MIA and presumed dead. Wait... I'm not 100% sure the other Loriss was 3. Might have been 1 or 2 for all we know.
    Fun fact about Loriss, according to Gecko, they had the new VA re-record all of Loriss's lines from the 2800 arc.

    So now Loriss will have one VA throughout the game

    Yeah - ‎Michele Specht, from Star Trek continues.

    Which means, considering we also have Kipleigh Brown voicing Captain Kumarke, we have two Star Trek Continues actresses doing STO voice-work.
    (Technically three since Chris Doohan did some voice work for STO too - but so far as I know that was a one-off).

    According to IMDB, she' also listed as the voice of Krog.
    imdb.com/name/nm1073676/
    Guess that means she's worked for Cryptic/STO before.
    f5cc65bc8f3b91f963e328314df7c48d.jpg
    Sig? What sig? I don't see any sig.
  • saurializardsaurializard Member Posts: 4,263 Arc User
    edited January 2018
    reyan01 wrote: »
    Loriss likely died in the Hur'q invasion of the Gamma Quadrant, rather then the Founders killing her.
    Yeah, this seems far more likely. Of course, it could be that Loriss 4 was created because Loriss 3 was MIA and presumed dead. Wait... I'm not 100% sure the other Loriss was 3. Might have been 1 or 2 for all we know.
    Fun fact about Loriss, according to Gecko, they had the new VA re-record all of Loriss's lines from the 2800 arc.

    So now Loriss will have one VA throughout the game

    Yeah - ‎Michele Specht, from Star Trek continues.

    Which means, considering we also have Kipleigh Brown voicing Captain Kumarke, we have two Star Trek Continues actresses doing STO voice-work.
    (Technically three since Chris Doohan did some voice work for STO too - but so far as I know that was a one-off).

    According to IMDB, she' also listed as the voice of Krog.
    imdb.com/name/nm1073676/
    Guess that means she's worked for Cryptic/STO before.

    And she was awesome as Krog.
    That is until Temporal Reckoning where, after everything she has seen about us (trash Vosk's ship and kick his rear, compromised the meeting at Galorndon Core, sabotaged the Doomsday Machine, captured her after she tried to kill both Klingon and Fed leadership and thwarted her squadron sent to kill Dano's ancestor), she still tries to kill us with a freaking sword.

    And speaking of VA, I'm pretty sure it's once again Lani Minella as Neth Parr. She voices about half of the whole cast in this game with various filters.
    I also don't like the ending where the Zennies run off after we (supposedly*) risk life and limb to protect the evacuation.
    Well, to be fair, even Neth Parr is ticked off at the cowardice, but I do think it was spite, instead, which many Tzenkethi seem filled with.

    From Tzenkethi eyes, you're participating in a noble crusade to save the whole galaxies. Sure you're committing genocide on unaware civilizations and when they defend themselves because they don't think it's cool to do that, you make sure they go extinct, but... that's crusades for you. Can't make omelets without breaking some eggs.
    Then, those [CENSORED] of the Alliance arrive and interfere with the wonderful plans of your Great Supreme Leader. Many times.
    Then, your admiral personally goes to Bajor's orbit to make an example of the Alliance scum.
    Then, his protegee Neth Parr betrays you all to side with the Butcher of all people and forces your Admiral to call an armistice, which he begrudgingly accepts. Needless to say, you're pretty much very unhappy about that, but the admiral says so, so you can't complain much.
    Then, the Hur'q arrive and because of the Alliance trashing your ships you don't have enough anymore and are getting slaughtered.
    Then, your admiral tells you to GTFO and leave the traitorous captain behind.
    The only answer you can give is an approving "YES, SIR!!" as you go into warp, collectively TRIBBLE at those meddling buffoons and leaving them to face the consequences of their act!
    Post edited by saurializard on
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    But it's still higher DPS than the mission requires :lol: Do you have any T5 or T4 ships in your available list? Load one with Mk X/Mk XII gear, and exchange consoles like shield emitters, prefire chambers, monotanium plating etc, and then replay the mission.
    Alright, I'll entertain you some more.
    No-console run and I didn't repair some minor damage from a couple of earlier Elite Crystalline runs because I was out of components on that character:
    20180127152238_1.jpg?raw=1
    I died exactly once against the swarmers because I somehow managed to get about 12 on my tail at once and Gravity Well was still on cooldown. The rest was a very enthusiastic walk in the woods as Hellsing's Alucard with the exception of the Tzenkethi encounters because, due to lesser damage, it took longer to take them and their torpedoes down.

    So basically, the Hur'q are only a threat to tier 5 ships with no console and CC abilities on cooldown, when they're in a group of at least 10.
    Yet, the story wants to make you believe they manage to trash DS9, Tzenkethi, Bajoran and Alliance squadrons with ease.

    That's my issue. The Tzenkethi ships are a bigger threat than them.
    Obviously, having played the mission before, will give you the advantage of foreknowledge for strategies,
    What kind of strategies would the swarmers even require compared to other weak annoying-to-target fighter types from the game? CC and AoE if your ship allows it. And not stopping moving.
    but I'll suspect that you'll find the mission more of a challenge (not impossible, but more of a challenge) than you have with your previously listed builds :sunglasses:
    Having a ship with less hull, less firepower and fewer consoles would make a mission in it more difficult? I'm truly baffled at that concept.
    First of all, apologies for missing this post the other day, the page had turned, and I didn't think to look back, so that's my bad, and, in the words of SlimShady, don't think I did that TRIBBLE intentional just to diss you :lol:

    So to the topic...

    :lol::lol::lol::lol:

    A mission like that, in a massively maneauverable ship, and you're still wondering why you're having no trouble?? Either this is a deliberate trolling for the lulz, or I'm going to have to start questioning your level of self-awareness :lol::lol::lol::lol:

    A couple of examples, before I give this up as being wilfully ignorant:
    Guy brings and Uzi to a knife-fight and wonders why he splattered someone over the sidewalk...

    Guy pulls away from the lights in a Lamborghini Gallardo, and wonders why he's thrashed the pants off an AMC Pacer...

    Is the comparison of the situation any clearer? :lol::lol::lol::lol:

    I have literally just started levelling a new KDF tac, and I would offer to run the episode when she hits the right rank, but, as my plan for her is to level her exclusively through Deep Space Encounters, I'm not going to break the plan just to get blown up to prove the theory :lol:
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • asuran14asuran14 Member Posts: 2,326 Arc User
    asuran14 wrote: »
    Also not sure, but would the Vaadwaur not possibly descend into a civil war between the Gaul loyalists an those that are fallowing Eldex. I mean that would explain why they still attack us as those are the Gual loyalists attacking us.
    ^This, just because we killed Gaul, doesn't mean everyone on his side suddenly jumped ship onto Eldex's side.

    We killed Hakeev, and we still see Tal Shiar agents operating on their own, or in small groups, throughout the rest of the game. They didn't all just jump ship to the Republic.

    Yup. I mean for better or worse Gaul was a very (at least was trying to be portrayed) as a very charismatic character, and actually was wanting to something quite noble in returning his people to their past glory (regardless of how we might feel.). These types of things an people tend to create quite zealous people, which even after their leaders die they endure an create more that fallow in kind.

    Also I see the Tzenkethi genocidal crusade alot like the many crusades that were undertaken in the medieval period by both sides to etake the holy land. Alot of terrible things were done by all involved, and even though many might have known how terrible the things were, they still did them for the greater good.
  • saurializardsaurializard Member Posts: 4,263 Arc User
    :lol::lol::lol::lol:

    A mission like that, in a massively maneauverable ship, and you're still wondering why you're having no trouble?? Either this is a deliberate trolling for the lulz, or I'm going to have to start questioning your level of self-awareness :lol::lol::lol::lol:

    A couple of examples, before I give this up as being wilfully ignorant:
    Guy brings and Uzi to a knife-fight and wonders why he splattered someone over the sidewalk...

    Guy pulls away from the lights in a Lamborghini Gallardo, and wonders why he's thrashed the pants off an AMC Pacer...

    Is the comparison of the situation any clearer? :lol::lol::lol::lol:

    I have literally just started levelling a new KDF tac, and I would offer to run the episode when she hits the right rank, but, as my plan for her is to level her exclusively through Deep Space Encounters, I'm not going to break the plan just to get blown up to prove the theory :lol:
    Just as I expected, the goalposts keep moving and now self-awareness itself is questioned, and the point is still getting missed on purpose.
    Also, by the way, it's not even "massively" maneuverable for an escort with a turn rate of 17 considering most have a turn rate of 15-16, even the higher and lower-tiered ones.
    Also I see the Tzenkethi genocidal crusade alot like the many crusades that were undertaken in the medieval period by both sides to etake the holy land. Alot of terrible things were done by all involved, and even though many might have known how terrible the things were, they still did them for the greater good.
    "The road to hell is paved with good intentions", except the Tzenkethi went to make a 8-lane highway.
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • silverlobes#2676 silverlobes Member Posts: 1,953 Arc User
    :lol::lol::lol::lol:

    A mission like that, in a massively maneauverable ship, and you're still wondering why you're having no trouble?? Either this is a deliberate trolling for the lulz, or I'm going to have to start questioning your level of self-awareness :lol::lol::lol::lol:

    A couple of examples, before I give this up as being wilfully ignorant:
    Guy brings and Uzi to a knife-fight and wonders why he splattered someone over the sidewalk...

    Guy pulls away from the lights in a Lamborghini Gallardo, and wonders why he's thrashed the pants off an AMC Pacer...

    Is the comparison of the situation any clearer? :lol::lol::lol::lol:

    I have literally just started levelling a new KDF tac, and I would offer to run the episode when she hits the right rank, but, as my plan for her is to level her exclusively through Deep Space Encounters, I'm not going to break the plan just to get blown up to prove the theory :lol:
    Just as I expected, the goalposts keep moving and now self-awareness itself is questioned, and the point is still getting missed on purpose.
    Also, by the way, it's not even "massively" maneuverable for an escort with a turn rate of 17 considering most have a turn rate of 15-16, even the higher and lower-tiered ones.
    WGW8hP1.jpg

    Don't try with that 'moving the goalposts' projection/evasion. Don't try and divert by saying that it's [the ship] not massively manoeuvrable* (*compared to other escorts.) See, YOU'RE the one shifting the goalposts, to try and stop the definitions sticking, and accusing me of doing that, because you don't want to accept the point which was made. And yes, I will question your motives and level of self-awareness, in a conversation where you are claiming to 'not get' a concept which should be obvious to anyone with an IQ above room-temperature.

    Let me lay it out SuperSimple:

    The stuff you are using (be it ship and or equipment) IS TOO GOOD FOR THE LEVEL.

    It doesn't matter if it's T5 or Mk X gear ("Because that's what you said, you never said what T5 ship or Mk X gear!") the fact is, it's TOO GOOD FOR THE LEVEL.

    Is that clear and simple enough. If 'Yes', awesome, we've got to the point of understanding :sunglasses: If 'No', I'm going to have to assume that you either can't, or won't, grasp the point, because you just want to say that you find the level ridiculously easy, so in either case, there's nothing more to say :sunglasses:
    "I fight for the Users!" - Tron

    "I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
  • starswordcstarswordc Member Posts: 10,951 Arc User
    > @somtaawkhar said:
    > Eldex never turned on us though, and its stated that, while he didn't join the Alliance, he isn't continuing Gaul's campaign of conquest.

    My point is I'm getting sick and tired of all our major non-player faction enemies being either A: absolute xenophobes EXCEPT FOR THIS ONE GUY who results in no significant change in relations (Tal Shiar, non-TS Romulan Empire, True Way, Vaads, Voth, Iconians, and now Tzenkethi), or B: insufficiently sapient to negotiate with (Borg, bluegills, and likely the Hur'q).
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
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