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a suggestion to lower dps without direct debuff

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  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited October 2016
    kjfett wrote: »
    then move up to Elites. The big issue here is that players that should clearly be in the higher level runs are running the lower levels. This is an issue with rewards. We get all we really need in Adv so there is no reason to go to Elites. If they gave Elites something to make them worthwhile, 2K refined Dil, or a random drop to be traded in for a full Rep set piece, etc. It would lure players that can run Elites into those runs and the Adv and Stds wouldn't be overrun. This a lot easier to do than trying to balance players and skills.

    That's a very good point.

    [img][/img]OD5urLn.jpg
  • nesomumi2nesomumi2 Member Posts: 359 Arc User
    we are OP because we are clicking to fast (OP to NPC).

    as soon as we go trough skill, they are active again. we have all most no downside. it is just up, up, up. i can't remember when have i gone to new mission and thought to my self "TRIBBLE, are we gonna make it, do i need an extra heal."

    on the other hand, there are missions that are hard, but as this game has become time gated all most on every step, we are just choosing not to play those missions. so repetition is becoming harder and harder to ignore.
    i my self am not a "time runner", nor the extremely high DPS runs are attractive to me (420k yesterday in ISA), when i know that 40k is enough for everything (more then enough).

    What my suggestion is, is not a direct nerf, it just slows things down. you will still have your burst DPS, but you will have to think to heal your self, or have some one to heal you.

    i like to enjoy my victory, not "ah, another run, another 1440 dili..."
  • nesomumi2nesomumi2 Member Posts: 359 Arc User
    edited October 2016
    kjfett wrote: »
    then move up to Elites. The big issue here is that players that should clearly be in the higher level runs are running the lower levels. This is an issue with rewards. We get all we really need in Adv so there is no reason to go to Elites. If they gave Elites something to make them worthwhile, 2K refined Dil, or a random drop to be traded in for a full Rep set piece, etc. It would lure players that can run Elites into those runs and the Adv and Stds wouldn't be overrun. This a lot easier to do than trying to balance players and skills.

    +1
  • jahh75#9613 jahh75 Member Posts: 9 Arc User
    Hey guys. I apologize for being off topic here but unfortunately I'm not allowed to post topics yet lol. I have a few questions for the console version.

    Besides the Nakuhl ground set in Future Proof, are there any other decent ground sets worth getting?

    Are reputation sponsorship tokens cross faction compatible?

    Upon attaining Tier 5, relatively speaking, what is the best reputation space set for a defensive role that can still put out decent DPS and why? And are they better than Sol Defense.

    Please be as specific as you want lol. I don't mind reading and I'm eager for any incite from veteran players.

    And finally, on this forum, when will I be able to start posting my own topics!?

    Thanks in advance and again, I apologize for being off topic.
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  • horizons2052horizons2052 Member Posts: 184 Arc User
    There is a simple and VERY effective way of lowering DPS. First off, you need to give boss type enemies an instant kill skill that kills the highest DPS character in the party at set intervals during a battle. Second, you give all enemies their appropriate equipment. Borg use borg rep gear, and mk XIV epic weapons, and you give undine their rep gear with MK XIV epic weapons and give them appropriate consoles for their class and ship as well.

    You will see DPS drop off like crazy once the playing field is fair for both players and the AI, when the AI can actually defend itself. Sadly, this means that those who are not well equipped cannot take part in any reindeer games.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    There is a simple and VERY effective way of lowering DPS. First off, you need to give boss type enemies an instant kill skill that kills the highest DPS character in the party at set intervals during a battle. Second, you give all enemies their appropriate equipment. Borg use borg rep gear, and mk XIV epic weapons, and you give undine their rep gear with MK XIV epic weapons and give them appropriate consoles for their class and ship as well.

    You will see DPS drop off like crazy once the playing field is fair for both players and the AI, when the AI can actually defend itself. Sadly, this means that those who are not well equipped cannot take part in any reindeer games.
    Uh yeah... that doesn't make high DPS less viable, and in fact makes it harder on everyone who isn't a DPSer.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • e30erneste30ernest Member Posts: 1,794 Arc User
    coldnapalm wrote: »
    The best space set is the iconian one. It doesn't matter WHAT you want to do...it's the best.

    Heh you know that isn't true. XD

    The Iconian set is good for energy builds, it won't work well with Sci-heavy builds and for torpedo builds. Though I do use components of the Iconian set for some of my builds, apart from some of my beam builds, I never really use the entire set.

    The guy seems to be genuinely asking for help. It's not good to over generalize. :tongue:
  • discoricediscorice Member Posts: 45 Arc User
    So what I'm getting from this is that people don't want to put in the effort to learn how to deal damage, and feel that's a good enough reason to weaken people who make the effort to be strong. Go ahead and make the enemies tougher. Make an elite Crystalline Catastrophe STF where the Crystalline Entity can one-shot a Dreadnought if the player hasn't put any effort into defense. Leave CCA to people who can't/don't want to run Elite.

    If the game's not hard enough for you personally, run on elite difficulty. Still not hard enough? Handicap your own build intentionally, or try a weird non-meta build. Challenge is there for people who seek it out.

    If the game isn't easy enough for you though, and you want to do better at it, do what you can to learn from people. This game is vast and complicated when it comes to ship building. There are master and journeyman players all over the place that are happy to share their knowledge and ideas. It might mean that your eng-ultimate, rainbow APU Cruiser needs some tweaking to function properly. That's just a fact of life. Not everything is as good as everything else.

    Also, comparing your dps to that of pre-made nanny runs you don't participate in is absurd. Those numbers do not reflect what is achievable for a solo player.

    In conclusion, I'll just say relax and play the game the way you want to play it. If you're not sure how to achieve your personal goal, ask questions and make an effort. Don't grief players who score higher or lower than you. Focus on keeping it fun.
    Fear Of A Disco Planet
  • edited October 2016
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Great! you just came up with the perfect way to make No-Win-Scenario worthy of it's name.
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    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    Now we're getting somewhere.
    :wink:

    Actually, I think Jeff's last post might be the best thing for everyone involved, and maybe I got a little carried away with the FBP enemies. :blush:
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  • tempusmagustempusmagus Member Posts: 107 Arc User
    Make sure that this thread doesn't die now that someone has achieved 1 million dps in CCA and under 10k speed.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    There is a simple and VERY effective way of lowering DPS. First off, you need to give boss type enemies an instant kill skill that kills the highest DPS character in the party at set intervals during a battle.

    You are suggesting that raid bosses summon and death touch?

    Hahahahahahahahahaahahah. That's not going to curb DPS one bit. That's such an old tactic, that most MMO vets know how to deal with it.

    /cazic thule shouts: "horizons2052!"

    ;)
    [SIGPIC][/SIGPIC]
  • kjfettkjfett Member Posts: 370 Arc User
    I already posted the only real, viable solution. Adjust rewards to encourage the high DPS players to move into the Elites where their DPS is needed. It requires no changes to gameplay. It doesn't negatively impact players. It gives new incentives. It's a win for everyone and doesn't require potentially damaging the game like so many of you are trying so hard to do without realizing it.

    Move along.
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  • kikskenkiksken Member Posts: 664 Arc User
    Leave it all be, just jump into a starter ship, and voila.
    Klingons don't get drunk.
    They just get less sober.
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