we have 3 class, and we all play them as tactical. point is that even when you play those support class, you are called a noob, as you don't make high enough dps. but you can't if you are playing tank or a healer to be high dps-er to.
The devs have stated in the past that they do not want a trinity-style requirement in STO. Meaning that while you can still play as a tank or healer, they don't want content to be designed to require those play styles.
Now in regards to healing, tanking and DPS, they are not mutually exclusive. I know really high DPS-tanks and relatively high DPS dedicated healers in the game. In PVE, DPS is a requirement for tanking because of how the threat mechanics work. In terms of healing, you don't have to have an enemy selected for FAW to work so you are free to leave weapons on autofire while you heal allies.
we have 3 class, and we all play them as tactical. point is that even when you play those support class, you are called a noob, as you don't make high enough dps. but you can't if you are playing tank or a healer to be high dps-er to.
The devs have stated in the past that they do not want a trinity-style requirement in STO. Meaning that while you can still play as a tank or healer, they don't want content to be designed to require those play styles.
Now in regards to healing, tanking and DPS, they are not mutually exclusive. I know really high DPS-tanks and relatively high DPS dedicated healers in the game. In PVE, DPS is a requirement for tanking because of how the threat mechanics work. In terms of healing, you don't have to have an enemy selected for FAW to work so you are free to leave weapons on autofire while you heal allies.
I just got the image of Beams Heal At Will. I can honestly see it working right now.
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The devs have stated in the past that they do not want a trinity-style requirement in STO. Meaning that while you can still play as a tank or healer, they don't want content to be designed to require those play styles.
Now in regards to healing, tanking and DPS, they are not mutually exclusive. I know really high DPS-tanks and relatively high DPS dedicated healers in the game. In PVE, DPS is a requirement for tanking because of how the threat mechanics work. In terms of healing, you don't have to have an enemy selected for FAW to work so you are free to leave weapons on autofire while you heal allies.
this, i didn't know. if that is true. then my post can be ignored.
I am confused, right from the get go the devs said the game would have minimal to no PvP balance and I accepted that on PC. On PS4 I hardly see any pugs even clearing advanced atm. So why are we nerfing stuff?
Leader of The Temporal Guard and Temporal Defence Force
If you want a slower game, take consoles off YOUR ship. Take weapons off YOUR ship. Remove Boffs and doffs off of YOUR ship.
The game will be slower for you, but STOP trying to make me play your way.
If you want a slower game, take consoles off YOUR ship. Take weapons off YOUR ship. Remove Boffs and doffs off of YOUR ship.
The game will be slower for you
Where on Earth did you get that idea from? There are like 4-9 other players on the same map with you, some of whom can solo kill the Crystalline Entity in 10 seconds flat. Changing just your weapons won't slow down combat, it'd just mean you're more likely to get hit with an AFK penalty.
I am confused, right from the get go the devs said the game would have minimal to no PvP balance and I accepted that on PC. On PS4 I hardly see any pugs even clearing advanced atm. So why are we nerfing stuff?
No they didn't, they said that some time after Snix left (I think it was snix, hard to remember all the devs). Basically when they realised that F2P required them to churn out powercreep.
The console version has got all the features of the PC.
Why do we want stuff nerfed? Because there's no challenge in an STF that can be solo played and a Crystalline Entity that dies in before it gets a chance to fire a pulse. All the powercreep they've introduced over the years has made it all a boring breeze. Meanwhile those who haven't caught up get hit with AFK penalties, because they don't do comparable damage.
I have a radical idea - rather than the standard "Nerf ALL The Things!", how about the Devs rescript the AI for the NPCs?
Restricting or reducing the amount of damage output a miniscule part of the playerbase can achieve will only affect said miniscule part of the player base and not the rest of us.
Yeah. Okay. Riiight. What're you smokin' and did you bring enough for everybody?
First off, put abilities and gear on the NPC ships which are smart choices. Namely, the same choices a Human player makes when loading out the same ship. A better AI which makes intelligent choices and actually uses some of the native abilities of the ships would be a better deal all round. Imagine having a Cube retreat from combat to repower and equalize its shields. Or a wing of Hidekis which attacks from two directions at once. Imagine one of those 100k+ ships stalking an NPC who promptly turns on both FBP and TR. And then follows this up with TBR. DPS has become the norm in this game because it is the easiest and fastest way to code for it. The Devs get content out with minimal effort and expense.
This would take money and man hours Cryptic may not have with the console portion of the game being active. The suits probably wouldn't allow it because it immediately impacts the bottom line without an obvious R.O.I. Always trust an accountant or comptroller to never look past the end of his nose.
The payoff for Cryptic would be a game which is much more satisfying to play. Which makes people play more and more often.
And also talk about the game to others in a more positive light.
A six year old boy and his starship. Living the dream.
I have a radical idea - rather than the standard "Nerf ALL The Things!", how about the Devs rescript the AI for the NPCs?
They have done actions like this. In their newer content. The Temporal PVE maps are a pretty good example of this. The Doomsday map being a prime example of AI script changes.
This really is an issue of people simply wanting to make dated content harder, which isn't that high a priority for the dev team since they're busy making new things (and notice I'm saying it's not a high priority ... it may still happen someday as older content does get revised). ISA and CCA are some of the oldest group maps in the game. As players ... it's time to move on. Use them for what most of the people out there are using them for ... testing. And then go take your tested build/ship/gear and fight something new. Possibly even on ELITE difficulty.
Over reactions, again. I am not suggesting Cryptic do this for all of the content, but surely the parts that get played more often would not be too much to ask. As to 'parts of the game no one plays any more" What about all those new people who are seing it for the first time? Just because you and your buddies have been playing this game since before Steve Jobs and Bill Gates invented the personal computer, does not mean every one else has.
A 300k DPS NPC. Hmmm. Didn't we already have this with the original Astika in DR? Sophlogimo, you know damn good and well that was not what I was suggesting. Stop acting like you aren't smart enough to understand what I posted. It is not a good look on you, playing dense on purpose. You're just playing to the crowd, as usual.
A six year old boy and his starship. Living the dream.
As I stated several months back, fast CCAs are generally caused by 1-2 players in the entire team. It's not uncommon for me to see CCA runs that go like these (my last 3 CCA runs):
A proper CCE would have me play there rather than Advanced. Win/Win for all. I'll get my fun CC runs, and everyone else can have their challenging CC runs back.
For me the high dpsers make the stf runs go quicker so i can build my various reps level up faster.So i can then get rep gear that i need.
Unless you are into pvp,what difference to the game do the high dps guys make apart from making us low dps players lives easier in stf.
i just checked the DPS charts, 300k+ DPS?!? i love high dps, but JFC boys, this is insane!
so what i was thinking and proposing is global cooldown to be prolonged on every skill +100% (if it is 15 sec. it should be 30 sec., etc....).
this is not diminishing any investment in ship and gear, but will definitely change the game style and the high DPS.
I don't know, to me it seams that this high DPS cannot be good for the game.
your's thought's n this?
edit*
many jumped that i said it is not a debuff, NO, i said it is not a direct debuff. for me a debuff is something you change on a gear that was paid or grind for.
what i am suggesting is not a debuff on anything, it is a increase of global cooldown (i said +15 sec. or 100%, im not a dev. it is an example) there is nothing in the game that you bought or grind for that could EVER lower or affect global cooldown.
it is a change in a game mechanic. and yes, you would feel it as a NERF, but nothing would change, there would be no gains or loss for any player in the game.
edit*2
i just wont to slow the game down, not to debuff or nerf anything. slowing the game down, by itself will make problems, as you will have to wait 15 additional seconds for that heal, 15 sec. is HUGE, and in that case if you have ENG. in your team then he will heal you, and suddenly ENG. is doing his job, and you need him for that.
Counter-argument: give all NPC ships access to "Tactical Team 1" and "emergency Power to Shields", with an If/then cycle. That would push DPS down without applying a single Nerf. for **** and giggles, give the mid-size NPC's access to Aux2SIF abilities as well, and large ones like Cubes those three abilities plus BFAW and Torpedo spread 3. To keep it fair, set the same cooldown cycle that those abilities have when you have the relevant purple Doffs.
Tactical cubes and gateways already do have Fire at Will. And I'm not sure the shield boosting powers will help much against things like Entropic Rider (as Disco shows, the super shielded voth bulwarks can die really fast). I think the meta game has progressed past the point of your suggestions. You're not really going to hamper the top DPS in the game, and the OP here was complaining about CCA wasn't he? Not ISA?
I don’t know guys, I suspect over the top DPS could be necessary these days in order to be able to protect yourself against the masses of bad players that feel the urge to simply queue up for whatever they want whenever they want.
Tell you what; I left my comfort-ground-zone yesterday, first time in weeks, to check out some advanced space maps so isa, kasa, csa, cca, and uaa. I had to confirm the title of my parses three times just to make sure that I actually left ground.
1,3k … 0,6k … 0k
Yes, a lot of STO folks which feel compelled to play advanced simply can’t or rather shouldn’t as they do less DPS in space than I do on ground.
I fear that a good amount of achievable DPS is the only way to bring me into a position where bad players don’t ruin my game experience or force me into elitist thinking over it.
You know, with 100k+ even on my sci and cannon builds I simply don’t care how others are doing while with 50k I probably still would…
Post edited by peterconnorfirst on
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It wouldn't nerf the top dpsers and it would anger most of the playerbase who don't know how to do high dps anyway. High dps doesn't come from short global cooldowns. It comes from crit stacking, feedback pulse, all kinds of mods and traits that buff particle generator and embassy plasma explosion science consoles. If you want to nerf the insane dps that only a small number of players can do, you gotta nerf science and crits.
not true you know my tac with 2 sci abilites can do insane dps aswell as mi sci^^
and my tank does mroe dmg than a lot of co called demage dealers and doesnt die
its more that there is SO MUCH stuff in the game ppl dont knoiw what to use and if they dont get into game mechanics its most likely they will create a setup on thairt ship with poor synergy/low dmg
You could make all consoles where you can only mount 1 of them or give them diminishing returns like armor consoles. That would lower the dps spikes a bit.
Comments
The devs have stated in the past that they do not want a trinity-style requirement in STO. Meaning that while you can still play as a tank or healer, they don't want content to be designed to require those play styles.
Now in regards to healing, tanking and DPS, they are not mutually exclusive. I know really high DPS-tanks and relatively high DPS dedicated healers in the game. In PVE, DPS is a requirement for tanking because of how the threat mechanics work. In terms of healing, you don't have to have an enemy selected for FAW to work so you are free to leave weapons on autofire while you heal allies.
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!
I just got the image of Beams Heal At Will. I can honestly see it working right now.
If there are posts here that do not appeal to you, or opinions you disagree with, the best way to deal with that is to resist the urge to add comments. Instead, engage with the content you like! Don't feed the trolls!
this, i didn't know. if that is true. then my post can be ignored.
The game will be slower for you, but STOP trying to make me play your way.
Fleet leader Nova Elite
Fleet Leader House of Nova elite
@ren_larreck
Where on Earth did you get that idea from? There are like 4-9 other players on the same map with you, some of whom can solo kill the Crystalline Entity in 10 seconds flat. Changing just your weapons won't slow down combat, it'd just mean you're more likely to get hit with an AFK penalty.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
Most of the players base is around 10k..only 3% of dpsers are in the 100k or higher catagoy.
Rouge Sto Wiki Editor.
No they didn't, they said that some time after Snix left (I think it was snix, hard to remember all the devs). Basically when they realised that F2P required them to churn out powercreep.
The console version has got all the features of the PC.
Why do we want stuff nerfed? Because there's no challenge in an STF that can be solo played and a Crystalline Entity that dies in before it gets a chance to fire a pulse. All the powercreep they've introduced over the years has made it all a boring breeze. Meanwhile those who haven't caught up get hit with AFK penalties, because they don't do comparable damage.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
Restricting or reducing the amount of damage output a miniscule part of the playerbase can achieve will only affect said miniscule part of the player base and not the rest of us.
Yeah. Okay. Riiight. What're you smokin' and did you bring enough for everybody?
First off, put abilities and gear on the NPC ships which are smart choices. Namely, the same choices a Human player makes when loading out the same ship. A better AI which makes intelligent choices and actually uses some of the native abilities of the ships would be a better deal all round. Imagine having a Cube retreat from combat to repower and equalize its shields. Or a wing of Hidekis which attacks from two directions at once. Imagine one of those 100k+ ships stalking an NPC who promptly turns on both FBP and TR. And then follows this up with TBR. DPS has become the norm in this game because it is the easiest and fastest way to code for it. The Devs get content out with minimal effort and expense.
This would take money and man hours Cryptic may not have with the console portion of the game being active. The suits probably wouldn't allow it because it immediately impacts the bottom line without an obvious R.O.I. Always trust an accountant or comptroller to never look past the end of his nose.
The payoff for Cryptic would be a game which is much more satisfying to play. Which makes people play more and more often.
And also talk about the game to others in a more positive light.
They have done actions like this. In their newer content. The Temporal PVE maps are a pretty good example of this. The Doomsday map being a prime example of AI script changes.
This really is an issue of people simply wanting to make dated content harder, which isn't that high a priority for the dev team since they're busy making new things (and notice I'm saying it's not a high priority ... it may still happen someday as older content does get revised). ISA and CCA are some of the oldest group maps in the game. As players ... it's time to move on. Use them for what most of the people out there are using them for ... testing. And then go take your tested build/ship/gear and fight something new. Possibly even on ELITE difficulty.
Move forward with the game! Huzzah!
A 300k DPS NPC. Hmmm. Didn't we already have this with the original Astika in DR? Sophlogimo, you know damn good and well that was not what I was suggesting. Stop acting like you aren't smart enough to understand what I posted. It is not a good look on you, playing dense on purpose. You're just playing to the crowd, as usual.
SCM - Crystal C. (S) - [01:06] DMG(DPS) -
TRIBBLE: 9.79M(155.95K)
TRIBBLE: 171.68K(11.22K)
TRIBBLE: 279.83K(5.68K)
TRIBBLE: 44.97K(2.85K)
TRIBBLE: 147.72K(2.36K)
TRIBBLE: 85.19K(2.14K)
TRIBBLE: 100.97K(1.69K)
TRIBBLE: 73.11K(1.64K)
TRIBBLE: 35.23K(1.03K)
SCM - Crystal C. (S) - [00:38] DMG(DPS) -
TRIBBLE: 10.23M(284.10K)
TRIBBLE: 544.29K(32.40K)
TRIBBLE: 180.79K(4.80K)
TRIBBLE: 131.35K(4.21K)
TRIBBLE: 14.11K(3.81K)
TRIBBLE: 59.55K(2.13K)
TRIBBLE: 24.03K(1.32K)
TRIBBLE: 36.17K(1.11K)
TRIBBLE: 693(41.97)
SCM - Crystal C. (S) - [00:49] DMG(DPS) -
TRIBBLE: 7.86M(168.70K)
TRIBBLE: 1.30M(26.60K)
TRIBBLE: 334.89K(10.18K)
TRIBBLE: 378.30K(8.68K)
TRIBBLE: 58.29K(5.71K)
TRIBBLE: 244.38K(5.02K)
TRIBBLE: 86.39K(4.28K)
TRIBBLE: 122.08K(3.11K)
TRIBBLE: 79.95K(1.97K)
A proper CCE would have me play there rather than Advanced. Win/Win for all. I'll get my fun CC runs, and everyone else can have their challenging CC runs back.
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!
My Roms are already a shadow of their former selves.
RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
Unless you are into pvp,what difference to the game do the high dps guys make apart from making us low dps players lives easier in stf.
Tactical cubes and gateways already do have Fire at Will. And I'm not sure the shield boosting powers will help much against things like Entropic Rider (as Disco shows, the super shielded voth bulwarks can die really fast). I think the meta game has progressed past the point of your suggestions. You're not really going to hamper the top DPS in the game, and the OP here was complaining about CCA wasn't he? Not ISA?
Tell you what; I left my comfort-ground-zone yesterday, first time in weeks, to check out some advanced space maps so isa, kasa, csa, cca, and uaa. I had to confirm the title of my parses three times just to make sure that I actually left ground.
1,3k … 0,6k … 0k
Yes, a lot of STO folks which feel compelled to play advanced simply can’t or rather shouldn’t as they do less DPS in space than I do on ground.
I fear that a good amount of achievable DPS is the only way to bring me into a position where bad players don’t ruin my game experience or force me into elitist thinking over it.
You know, with 100k+ even on my sci and cannon builds I simply don’t care how others are doing while with 50k I probably still would…
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
not true you know my tac with 2 sci abilites can do insane dps aswell as mi sci^^
and my tank does mroe dmg than a lot of co called demage dealers and doesnt die
its more that there is SO MUCH stuff in the game ppl dont knoiw what to use and if they dont get into game mechanics its most likely they will create a setup on thairt ship with poor synergy/low dmg