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kemocite nerf and what it means for a spike build built around kemo and neutronic torp

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    sarcasmdetectorsarcasmdetector Member Posts: 1,176 Media Corps
    To break it down very simply:
    1 torp spread 3 could proc over 200 procs of kemocyte on grav welled targets.

    1 torp spread 2 with the Quantum Phase Torp did over 12million damage to a group a gravwelled spheres.

    Those are problems. They are getting fixed. Deal with it.

    Again it's not a bug fix it's a nerf. I would have been fine with a fix that made it so each torp procs only once on each target when used with torp spread. Instead they are making it so each torp procs once on only your main (selected) target. This means KLW won't work with torp spread anymore.

    I suppose it's only a matter of time before they get around to doing the same thing with KLW and BFAW now. With these changes KLW will become garbage. You might as well slot attack pattern delta instead, because that TRIBBLE ability would still be more useful than KLW post-nerf.

    I hope they change their minds and just fix the multi-proc bug. When used with torp spread it should proc once per torpedo on each target that they hit, not just your main target.

    Fixing KLW multi-proc bug = good
    Nerfing KLW with torp spread or BFAW = bad

    It'll still work after the fix; but now instead of getting 200+ kemo procs with 1 torp spread, you'll "only" get 20-ish.
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    semalda226semalda226 Member Posts: 1,994 Arc User
    edited November 2015
    Yes cry kemo exploiters CRY! on a side note it's not illegal for them to change the skill the TOS clearly state that all things in the game are subject to change. So again I say CRY! You spend millions of EC on a broken exploited skill and now that they fix it your mad? TOO BAD don't use exploits and game breaking bugs and you won't have buyers remorse!

    Ps. Wonder if they will fix Alpha soon too as its clearly broken. *Ensign initiate attack pattern: Alpha* you fly your ship in said attack pattern but good news your deflector is now 40% stronger! WHAT???
    tumblr_mxl2nyOKII1rizambo1_500.png

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    e30erneste30ernest Member Posts: 1,794 Arc User
    TBH, I don't think whatever they do to it would be as bad as some of the people here are saying. It'll still be one of the best skills around even if they nerf it to the ground. It's not going to be a big loss IMO.

    Since it was discovered to be bugged I dropped it from my main ship (a sci-torp boat) and I have already clawed back the damage from Kemocite through build tweaks. I'm actually parsing close to or better than when I had that skill slotted in. I can't wait to see it fixed so that I can use it again.
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    aesicaaesica Member Posts: 736 Arc User
    What's this? Kemocite-Laced Weaponry is getting nerfed? All I can say is, "it's about damned time."
    Rubberband Dance has been unlocked!
    kNqxcCf.gif
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    xyquarzexyquarze Member Posts: 2,114 Arc User
    shevet wrote: »
    kemocite-laced weaponry with Lt. Riley singing "I'll Take You Home Again Kathleen"

    Will pay valuable Zen for that. But please never nerf it afterwards :)

    My mother was an epohh and my father smelled of tulaberries
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    semalda226 wrote: »
    Yes cry kemo exploiters CRY! on a side note it's not illegal for them to change the skill the TOS clearly state that all things in the game are subject to change. So again I say CRY! You spend millions of EC on a broken exploited skill and now that they fix it your mad? TOO BAD don't use exploits and game breaking bugs and you won't have buyers remorse!

    Ps. Wonder if they will fix Alpha soon too as its clearly broken. *Ensign initiate attack pattern: Alpha* you fly your ship in said attack pattern but good news your deflector is now 40% stronger! WHAT???
    You seem to be forgetting two things. Many people paid real money to get Kemo via spending zen credits and different country's have different laws. If you want to trade in those country's you have to follow those laws. That's why MMO's only allow users from allowed counties. Its also why you sometimes end up with different servers for different country's.
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    semalda226semalda226 Member Posts: 1,994 Arc User
    edited November 2015
    If you spend real money that's your choice nobody forces you to buy the Lockbox or the zen it's merely a way to pay $$$ to cut away the time gate of making dil into zen to complete said purchase. Also if you play the game in a country where it's not allowed by using a roundabout route to access servers your the criminal not Cryptic/PWE.

    Ps. This is not a defending cryptic thing I hate a lot of stuff they do but I'm not under the rather dumb assumption that because I pay x amount of $$$ for something in the game and they change it for various reasons that I've been cheated. If you read the TOS (like you ought to do) you would feel very silly and probably never want to spend any money on a mmo ever.
    tumblr_mxl2nyOKII1rizambo1_500.png

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    cidjackcidjack Member Posts: 2,017 Arc User
    Cryptic reserves the right to change their game at anytime for any reason.

    Read the TOS.

    You agree to it everytime you press launch.
    Armada: Multiplying fleet projects in need of dilithium by 13."
    95bced8038c91ec6f880d510e6fd302f366a776c4c5761e5f7931d491667a45e.jpgvia Imgflip Meme Generator
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    e30erneste30ernest Member Posts: 1,794 Arc User
    beameddown wrote: »
    putting boff powers in lockboxes was a BAD IDEA TO BEGIN WITH

    especially if that boff power benefits beam and torp boats aka EVERYONE

    that means, we a have a boff power in the game that would help any build that has it... and if you were a player when they first came out you probably have it.. year after the box? what about those players? what about the stupid cost for it RIGHT NOW? its not even been six months yet and its one of the most pricy things on the market (not to mention the whales keeping the cost high cause being space rich is not enough, they want all the money LOL)

    THE BEST THING CRYPTIC COULD DO IS DESTROY THIS POWER

    I have kemo and I use it on my build- I am fine with cryptic making this thing do 1 damage because of the rarity of the power

    if cryptic leaves kemo even remotely a must have power, we will never hear the end of it..

    -it will divide the community between the "haves" and "have-nots" in a year

    -folks will still peg any lag they get in a match to "those dirty kemo users" for years

    -the space rich will push the price of kemo to the exchange cap in under a year and then be on the forums crying for the exchange cap to go higher so they can TRIBBLE new players even more for this stupid power

    -given enough time the hate will boil to a point that you will see top dps builds advertising their numbers "and with no kemo cheese" THATS even with the kemo being scaled down.. kemo will turn into the "plasma doping" invalidation of parses for years to come

    its really just needs to die, its the only solution

    if your a torp captain.. cryptic NEEDS TO MAKE TORPS VIABLE as a primary weapon, no different than single cannons, mines, etc etc .... beam arrays SHOULD NOT clearly be the best and only choice if a player wants to do good damage

    but kemo is not your jesus ok? kemo is not the "cure/fix" for torp boats being viable.. cryptic needs to FIX torps as a baseline

    pull the blinders off for one second over kemo and ask yourself: would you ever slot a chroniton torpedo? how about a crafted torp with built in spread?

    that's the real problem for torpedo's doing good damage in this game, ONLY a few of the rep torps are even viable for a torp high damage build and even then its a far cry from a dumb beam boat (I fly a dumb beam boat BTW)

    cryptic needs to come up with a way that puts ALL torps on the map of high dps builds and that "fix" should not come out of a lockbox

    as for kemo and energy users... Christ, how much damage is enough damage? stfs barely require a 10k boat, about EVERYTHING in this game can be stomped by a 30k boat... if your double that already.. if your triple that +...

    TRIBBLE sakes, at what point in time do you step back and say "this is broken"?

    elite stfs are a joke in this game and kemo only makes that joke sadder

    Im for seeing kemo being nerfed into oblivion, theres no need for it in the game, its been at the center of to many issues (invalidated parses, trash talk against other players, out of reach cost for noobs, and causing massive lag in game for months)

    objectively any sane mmo player can see any "fix" to kemo will never "fix" the problem that kemo creates

    I somewhat agree with this long-term assessment. IMO the power shouldn't have been released as manuals in the lockboxes but as recipes (instead of getting a KLW1 manual you get a KLW1 recipe for example). A few weeks ago I'd say make them account-bound but now I think they should have made tradeable manuals craftable. People will still want to have the recipes so they will still open lockboxes, but it would make the skill more accessible (due to a price drop from increased supply) to everyone.

    Another viable solution is for Cryptic to make these powers available in the Lobi store once the current lockbox is over. People will still spend the lobi for them and hence spend money in lockbox keys. It's a win-win for Cryptic and the playerbase.

    IMO the current situation isn't good. BOff power manuals should not be gated in lockboxes. I'm fine with "Premium Powers" because I know Cryptic needs to earn money but this is not the way it should be done IMO.
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    kamiyama317kamiyama317 Member Posts: 1,295 Arc User
    If they go through with the intended changes and make it only proc off the main target, it will be less useful than APD. KLW just puts a resistance debuff on the target and any other targets within range of the very small kemo explosions (what is it, like 2km or 3km or something?) APD give you a resistance buff and puts a resistance debuff on any enemies that attack you.

    What was nice for KLW with an AOE ability was that the explosions could proc off of multiple targets. This means those kemo explosions aren't just going off on one enemy and bathing one or two guys near it - they are going off on all the enemies you are shooting at with torp spread or BFAW. Which means those kemo explosions are bathing everyone. This puts resistance debuffs on a lot more targets - which made it more useful than APD.

    With the intended change you will only proc kemo explosions off of one target - and the explosions aren't big enough to cover a whole lot of enemies. This will make it less useful than APD, which has the potential of putting a resistance debuff on any enemies within 10km of you, assuming they are shooting at you.

    Don't you see how screwed up this is? The whole reason KLW inflated in price is because it was better than the free tactical abilities we had. With the intended change it will be worse than the free alternative. This is a kick in the balls to anyone who bought it and has been using it.

    Again I'm fine with a bug fix for the multi-proc bug. But change it to proc only off your main target is a heavy-handed nerf that fundamentally changes KLW for the worse. It will become literally useless garbage. Tac players would be better off using APD instead.

    It would change a 100+ million ability to something I really actually wouldn't pay 10 credits for. Because APD would be better, and I hate APD because it sucks. That's why I use APO instead of APD.

    I think I'm being ganged up on here because most players don't understand how the abilities work. If they go through with this change and everyone in game sees how crappy KLW becomes, I think you are going to see a lot more people than me complaining on the forums.
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    thlaylierahthlaylierah Member Posts: 2,984 Arc User
    id0licious wrote: »
    Welcome to MMOs.

    Things change.

    A year ago I used to Fly a Kinetic Damage Escort.

    This year I fly a DBB Command Cruiser.

    Have to roll with the punches. :P
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    xyquarzexyquarze Member Posts: 2,114 Arc User
    It will become literally useless garbage. Tac players would be better off using APD instead.

    Well, APD still has an issue about not stacking with APB/APO and sharing cooldowns. So there will still be a reason to use KLW instead even if I subscribe to your other assessments (which I don't, depending on build and strategy it will still be strong). Maybe you need to change your build you have to get the most out of it, but that happens already with every new power and synergy, so you should be used to it.

    And if you buy something for 100M ec, you should always take into account whether it is a long term option. It was absolutely clear that KLW would not go on as it was, it was stated by devs and it was more or less obvious anyway. So somebody paying that much either did not do his homework or did it but decided to take the risk. And you still had a lot of time where you got out more than you should have.
    My mother was an epohh and my father smelled of tulaberries
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    kamiyama317kamiyama317 Member Posts: 1,295 Arc User
    I expected the multi-proc bug to be fixed. I didn't expect them to think of changing it so it would only proc off of your main target. I would have considered it worth 100+ mil even after the multi-proc bug was fixed, assuming I could still use it with AOE abilities.

    Proccing off a single target is the issue I have with the proposed change. The kemo explosions are so small that they won't cover a lot of enemies with the resistance debuff. It really shines when it's proccing off of a whole bunch of enemies at once with BFAW or torp spread. That's kind of the whole point why players use it. I've never seen someone use it on a single target without an AOE ability. It just wouldn't be worth it.
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    tempusmagustempusmagus Member Posts: 107 Arc User
    I think I'm being ganged up on here because most players don't understand how the abilities work. If they go through with this change and everyone in game sees how crappy KLW becomes, I think you are going to see a lot more people than me complaining on the forums.

    There are people posting who know full well how abilities work and have done some very in depth analysis of them, including the ones who figured out how badly klw is/was bugged. I think people are saying that if you didn't see a fix coming, bad on you.
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    kyrrokkyrrok Member Posts: 1,352 Arc User
    edited November 2015
    beameddown wrote: »
    putting boff powers in lockboxes was a BAD IDEA TO BEGIN WITH

    especially if that boff power benefits beam and torp boats aka EVERYONE

    that means, we a have a boff power in the game that would help any build that has it... and if you were a player when they first came out you probably have it.. year after the box? what about those players? what about the stupid cost for it RIGHT NOW? its not even been six months yet and its one of the most pricy things on the market (not to mention the whales keeping the cost high cause being space rich is not enough, they want all the money LOL)

    THE BEST THING CRYPTIC COULD DO IS DESTROY THIS POWER

    I have kemo and I use it on my build- I am fine with cryptic making this thing do 1 damage because of the rarity of the power

    if cryptic leaves kemo even remotely a must have power, we will never hear the end of it..

    -it will divide the community between the "haves" and "have-nots" in a year

    -folks will still peg any lag they get in a match to "those dirty kemo users" for years

    -the space rich will push the price of kemo to the exchange cap in under a year and then be on the forums crying for the exchange cap to go higher so they can TRIBBLE new players even more for this stupid power

    -given enough time the hate will boil to a point that you will see top dps builds advertising their numbers "and with no kemo cheese" THATS even with the kemo being scaled down.. kemo will turn into the "plasma doping" invalidation of parses for years to come

    its really just needs to die, its the only solution

    if your a torp captain.. cryptic NEEDS TO MAKE TORPS VIABLE as a primary weapon, no different than single cannons, mines, etc etc .... beam arrays SHOULD NOT clearly be the best and only choice if a player wants to do good damage

    but kemo is not your jesus ok? kemo is not the "cure/fix" for torp boats being viable.. cryptic needs to FIX torps as a baseline

    pull the blinders off for one second over kemo and ask yourself: would you ever slot a chroniton torpedo? how about a crafted torp with built in spread?

    that's the real problem for torpedo's doing good damage in this game, ONLY a few of the rep torps are even viable for a torp high damage build and even then its a far cry from a dumb beam boat (I fly a dumb beam boat BTW)

    cryptic needs to come up with a way that puts ALL torps on the map of high dps builds and that "fix" should not come out of a lockbox

    as for kemo and energy users... Christ, how much damage is enough damage? stfs barely require a 10k boat, about EVERYTHING in this game can be stomped by a 30k boat... if your double that already.. if your triple that +...

    TRIBBLE sakes, at what point in time do you step back and say "this is broken"?

    elite stfs are a joke in this game and kemo only makes that joke sadder

    Im for seeing kemo being nerfed into oblivion, theres no need for it in the game, its been at the center of to many issues (invalidated parses, trash talk against other players, out of reach cost for noobs, and causing massive lag in game for months)

    objectively any sane mmo player can see any "fix" to kemo will never "fix" the problem that kemo creates

    I can see several problems that Kemo creates and will still do so long after the fix. I will shed very few tears if it is removed from the game, but I neither bet nor seriously hope it would happen.

    I agree with hiding one of the most, if not the most important boff power, even after the fix boff powers behind lockboxes. It has the potential to start hostilities between the rich and the not so rich. We need less not more of these divisive powers. I would like alternate paths to get Kemo instead of opening box after box after box, and either spending too much zen to get even ONE Kemo,dumping hundreds of millions in putridly greedy prices, or to just fill the ensign slot with Tac Team. :|

    Upon mere word of the fix, not even on tribble yet, there's already people who say their builds are already sufferring and they are taking it out on the forums. If KLW disappears from boxes and Boff trays entirely, the firestorm will be much worse.

    I also agree that torpedoes, especially the basic 6 are only for fools like me who like to keep things trek instead of going for brute DPS, are sorely underpowered. It is a shame that there is no place for them in a serious STF, adding to the reasons I hardly even bother with them. Rep torpedoes should have their place but so too should the basic 6. I wouldn't slot a Chroniton or Transphasic torpedo if I were given both a Voth Bastion AND a Krenim destroyer for free. Indeed basic stats for torpedoes, especially the basic 6 needs to be beefed up to more suitable levels so there is no need to decide between Show builds and DPS builds. Every torpedo needs its place and unfortunately, the basics for the most part don't :(
    Post edited by kyrrok on
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    darkbladejkdarkbladejk Member Posts: 3,715 Community Moderator
    pottsey5g wrote: »
    You seem to be forgetting two things. Many people paid real money to get Kemo via spending zen credits and different country's have different laws. If you want to trade in those country's you have to follow those laws. That's why MMO's only allow users from allowed counties. Its also why you sometimes end up with different servers for different country's.

    When you play the game you agree to the ToS and enter into a legal contract with Cryptic. When you do so you're acknowledging that the game may change, which includes kemocite. To claim that a game is breaking a law because it changes absolutely moronic. By your logic and the logic of that other guy, any time a game changes something because it's op or because it's bugged out they're breaking the law which is ridiculous. This would mean that games like WoW being one primary example, are up the creek without a paddle. Some of their classes over there have changed radically in the past couple years. In a couple of cases they changed so much that I pretty much had to relearn a few or my toons. Guess what, they're not getting sued every expansion.

    Whether you paid real money for something in game is irrelevant. No one is holding a gun to your head and telling you to drop a wad of cash until you get the ability. You chose to play the game knowing full well it may change. You agreed that Cryptic has the right to change it when you agreed to ToS. You chose to go for Kemocite even after you knew it was a bugged ability. You knew it was going to be changed and fixed. At the end of the day it's completely on you for going after the ability.

    By the logic of guys like you, it would be illegal for them NOT to fix kemocite. You were promised an ability that does a, b, c, yet it's doing a, b, c, d, e, f, g, in addition to putting heavy load on the server, and lagging other people's machines. So by your own logic legally they must fix it which requires removing d, e, f, g and fixing the lag/load issues.

    Honestly you and that other guy need to get over yourselves. You knew it was a broken ability yet you used it anyways. You took advantage of an exploit and if you really wanted to push the issue Cryptic could ban you for knowingly taking advantage of an exploit/bug for personal benefit.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
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    nebfabnebfab Member Posts: 672 Arc User

    I think I'm being ganged up on here because most players don't understand how the abilities work. If they go through with this change and everyone in game sees how crappy KLW becomes, I think you are going to see a lot more people than me complaining on the forums.

    "Everyone" in game doesn't have kemo torp boats (remember, kemo beams aren't affected by this at all). Believe me, I know this feeling of thinking you're speaking for the majority and hearing "lol, wut?" in reply both in games and in RL. Our brains are wired to over-estimate support for our own opinions, and yes, it equally applies to my own opinion below.

    I'm pretty sure that the majority of players couldn't care less about KLW either way, including me. I don't have it, don't covet it, and rarely see any actual kemo lag (it's surprising how few kemo boats are actually out there during the EU daytime.) As a purely intellectual exercise, though.. When I returned a few months ago, the very first thing I learned about kemocite (beyond its mere existence) was that it's going to be nerfed, and that quite a few players actually want it to be nerfed, and that Cryptic said they're looking into it. Anyone expressing surprise and indignation at the nerf actually happening (and being more severe than people thought it would be) has no leg to stand on, as was pointed out by many, including me.

    As for your comparison with attack patterns... As long as KLW can be used by tac ensigns with no shared CDs it would still be highly coveted and useful in all kinds of builds, even if it's changed to shoot pink unicorns. It would still cost big ECs on the exchange (something Cryptic has only very indirect control over, BTW.) Until they add some other tac ensign power at least.
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    xyquarzexyquarze Member Posts: 2,114 Arc User
    edited November 2015
    I expected the multi-proc bug to be fixed. I didn't expect them to think of changing it so it would only proc off of your main target. I would have considered it worth 100+ mil even after the multi-proc bug was fixed, assuming I could still use it with AOE abilities.

    Again, either "not having done the homework" that abilities can change or decided to take the risk. "I thought it wouldn't happen" isn't a valid reason for everybody to roll back. If I never thought KLW would be introduced at all so I spent all my money on other stuff, would that mean they have to refund me that money or give me a KLW for free or scrap KLW altogether? It wouldn't. An MMO environment changes constantly, directly thorugh change of ability power or indirectly. They could introduce a Kemocite Feedback ability on opponents (everytime when hit with KLW return 100k straight hull damage to attacker) and it would become worthless. They could introduce a new ship that makes the Annorax obsolete because it is cheaper and better, so people who bought the Annorax would be annoyed, but that happens.

    Stuff you buy in an MMO, irrespective of whether you use real money or in game currencies, is a service and fun while it lasts, but there is always the possibility of the fun ending, and that's something you should realize before spending large amounts.
    My mother was an epohh and my father smelled of tulaberries
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    dsarisdsaris Member Posts: 369 Arc User
    The ability proccing multiple times is broken, however making KLW proc on only the primary target of a spread breaks the ability. All those other targets are getting hit by torpedoes too... the whole point of TS is to hit multiple targets. Are plasma torps going to be similarly nerfed so their radiation damage only applies to the primary target?
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    nebfabnebfab Member Posts: 672 Arc User
    beameddown wrote: »
    putting boff powers in lockboxes was a BAD IDEA TO BEGIN WITH

    <snip>
    THE BEST THING CRYPTIC COULD DO IS DESTROY THIS POWER
    I see where you're coming from, but... I'm afraid that would be a nerf too far for too many players. The only way to really get out of the corner Cryptic put itself in with kemocite without too much controversy and risk to sales that I could see is to first nerf it, then add something that has similar attractive qualities (ens/lt/ltc tac buff) but is not quite as powerful as even the nerfed kemo, but far easier to get.
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    kyrrokkyrrok Member Posts: 1,352 Arc User
    edited November 2015
    I sometimes feel that I'd as soon KLW just be gone as well. Then I regain my composure. I don't need it to disappear from the game. I just don't want to disappear from the game myself because of it. Kemo is getting fixed, and its effects may be reduced somewhat, constituting a nerf. This fix must happen whether categorized as a nerf or not. After KLW no longer adversely affects others' gameplay, the OPedness is a subject for a slightly less important debate. It may or may not still be OPed, and they may or may not get around to correcting it further.
    nebfab wrote: »
    beameddown wrote: »
    putting boff powers in lockboxes was a BAD IDEA TO BEGIN WITH

    <snip>
    THE BEST THING CRYPTIC COULD DO IS DESTROY THIS POWER
    I see where you're coming from, but... I'm afraid that would be a nerf too far for too many players. The only way to really get out of the corner Cryptic put itself in with kemocite without too much controversy and risk to sales that I could see is to first nerf it, then add something that has similar attractive qualities (ens/lt/ltc tac buff) but is not quite as powerful as even the nerfed kemo, but far easier to get.

    I do like that last sentence that you put there. Something that can be found at the Boff trainer, even not entirely as powerful as Kemo would be welcome news for those who otherwise have a wasted ensign tac slot.
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    dsarisdsaris Member Posts: 369 Arc User
    I run torps on all my ships, it's canonical and honestly can be quite useful. I've never been a fan of the all energy metagame that has been forced on us. Comboing the right abilities can get some pretty wicked torpedo hits, but you've gotta know what you are doing. The Voth rep 3-set provides a great bonus to photon crit and damage, and obviously the first tier of the Command tree is a must... I regularly see 20k+ single torp hits from that alone, even before KLW became the "must have" thing. Besides all that I'm not running KLW for the torp proc alone anyways... it does a great job with FAW.
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    kyrrokkyrrok Member Posts: 1,352 Arc User
    edited November 2015

    I actually like to run mixed builds, alas yet again, at the expense of DPS. If they really wanted to push hybrid builds, they can start by releasing consoles that is essentially a phaser relay/quantum chamber in one, with all the boosts for both. The phaser/Q-torp boost was just an example. I'd like to see something like this for every combination. One per ship is not that bad a limitation. If they wanted to push hybrid, why did I think of this before they did? And no the half phaser/disruptor boosting 8472 console don't count.
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    cidjack wrote: »
    Cryptic reserves the right to change their game at anytime for any reason.

    Read the TOS.

    You agree to it everytime you press launch.
    The Tos is not valid or meaningful depending on where you live.
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    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    pottsey5g wrote: »
    You seem to be forgetting two things. Many people paid real money to get Kemo via spending zen credits and different country's have different laws. If you want to trade in those country's you have to follow those laws. That's why MMO's only allow users from allowed counties. Its also why you sometimes end up with different servers for different country's.

    It isn't the first or last time they've fixed broken OP stuff from lockboxes and you're not the first person to bring up the same old tired argument about international laws. Stop crying and brace yourselves, the Kemo nerf is coming.
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    kamiyama317kamiyama317 Member Posts: 1,295 Arc User
    I think I'm being ganged up on here because most players don't understand how the abilities work. If they go through with this change and everyone in game sees how crappy KLW becomes, I think you are going to see a lot more people than me complaining on the forums.

    There are people posting who know full well how abilities work and have done some very in depth analysis of them, including the ones who figured out how badly klw is/was bugged. I think people are saying that if you didn't see a fix coming, bad on you.

    You should read my posts before trying to debate with me. I already explained how this is a nerf, and not a "fix" no matter how many times people call it that. I also explained how the nerf will make KLW worse than APD. But you would have to know how APD works and how the nerf will change KLW to realize that.

    But whatever. You've all already made up your minds. I guess I will wait until the nerf hits and then we will see how many people actually care about it.
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited November 2015
    pottsey5g wrote: »
    cidjack wrote: »
    Cryptic reserves the right to change their game at anytime for any reason.

    Read the TOS.

    You agree to it everytime you press launch.
    The Tos is not valid or meaningful depending on where you live.
    Don't overestimate what this means. Basically, an EULA or TOS you can't even look into before you have opened and installed the product is prett meaningless. But that mostly means that you can just return the software, even if the EULA/TOS would indicate otherwise.
    But without a TOS/EULA applying, you also have no actual right to use the software for any purpose whatsoever.
    I also explained how the nerf will make KLW worse than APD. But you would have to know how APD works and how the nerf will change KLW to realize that.
    No, you claimed that it would be less useful than APD.
    KLW deals AoE radiation damage even after the fix. And Torpedo Spread will boost this AOE damage.


    Attack Pattern Delta only debuffs enemies attacking you, and you gain a resistance bonus. You cannot combine it on your ship with Attack Pattern Omega or Beta, since the 3 powers share a system cooldown and lock each other out.

    Kemocite Laced Weaponry causes your weapons to (potentially) trigger a radiation explosion in 1 km radius around the target and cause a damage resistance penalty to the target.
    Originally the Torpedo Spread, would affect all atargets, triggering an explosion that might affect also targets that were already affected before. The effect of the Kemocite did not change in anyway.
    This didn't work quite as it was supposed to, causing more damage than intended*, and causes apparently severe performance issues in some scenarios.
    The fix will make it that the Kemocite will only trigger on the primary target, but the damage and AoE is now buffed by the Torpedo Spread, where it wasn't before.
    Either way, Kemocite Laced Weaponry can be used on top of whatever (Bridge Officer) Attack Pattern you prefer, and shares no cooldowns with any other buffs so far, meaning it's a new damage stack basically. Power Creep, one might say.

    *) It is not even clear that it was intended that Kemocite would affect all torpedoes in a spread, or that the overlapping AOEs would stack - this might have been an always unforseen consequences. The description of Kemocite Laced Weaponry itself does not state how it would work in this scenario.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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