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Introducing the Admiralty System

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    danpmkdanpmk Member Posts: 44 Arc User
    edited October 2015
    Just hopped on Tribble, the Tier 3 Support Cruiser and Kamarag Battle Cruiser (from Temporal Ambassador) are common quality and have the same stats:
    Engineering, 22 Eng, 10 Tac, 13 Sci
    50% bonus to Eng and Sci

    The Tier 5 Support Cruiser Retrofit is Rare quality. Presumably the Karamag Retrofit is the same.
    Engineering, 52 Eng, 17 Tac, 21 Sci
    -10% Maintenance per SciShip or TacShip

    https://i.imgur.com/RkNh8kL.jpg
    Post edited by danpmk on
    It is corporeal.
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    lordhavelocklordhavelock Member Posts: 2,248 Arc User
    Will you guys be fixing the unreclaimable Breen Chel Grett and the Dyson Science Destroyers? I noticed this is still a "Known Issue" in tomorrow's patch notes, but is missing from the most recent Tribble patch notes that add the Admiralty System.

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
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    bioixibioixi Member Posts: 764 Arc User
    edited October 2015
    So far I've found out that:

    -For some reason 1 star is both common and uncommon, but they can be noticed apart by the classic white or green outlining, rare ships are 2 stars, very rare 3, ultra rare 4, didn't see any epic, but those are probably admiralty rewards or special ships that will be added in the future.
    -"Cheap" lockbox ships are uncommon (Malon battlecruiser is rare, this is most likely a bug since it has the same number of points as other uncommon ships).
    -Expensive Lockbox ships, R&D promos, event ships (grinded) and lobi ships are ultra rare.
    -C-store ships are rare, the most recent ships (season 10) are very rare.
    -Fleet ships that cost fleet credits are common.
    -Fleet ships that cost ships modules are rare
    -The Temporary Ambassador ship is common.
    -Standard ships are common, getting all available dilithium ships for a federation character costs 870k dilithium (1.133M if you dismissed your old free ships).
    -There seems to be no difference between T5 and T5-U.
    -Maintenance doesn't always trigger. (bug?)
    -There are no small ships.

    Tier and Rarity:

    -Ships gain +15 points per tier and +10% points per rarity level, up to 40% at ultra rare, and probably 50% at epic.
    -T6 ships gain +9 points per rarity level (base is 90)
    -T5 ships gain +7.5 points per rarity level (rounded up, base is 75)
    -T4 ships gain +6 points per rarity level (base is 60)
    -T3 ships gain +4.5 points per rarity level (rounded up, base is 45)
    -T2 ships gain +3 points per rarity level (base is 30)
    -T1 ships gain +1.5 points per rarity level (rounded up, base is 15)

    Maintenance:

    -Maintenance does not depend on rarity, only tier.
    -T1 ships have 10 minutes maintenance
    -T2 ships have 1h 10 minutes maintenance
    -T3 ships have 4h 30 minutes maintenance
    -T4 ships have 10h 40 minutes maintenance
    -T5 ships have 20h 50 minutes maintenance
    -T6 ships have 1d 12h maintenance
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    eizen745eizen745 Member Posts: 23 Arc User
    "Admiralty" sounds a lot like "Duty Officer assignments with Ships"... meh, unless it has some seriously awesome rewards, I might give it a glance 1% of the time...


    And this doesn't "use" the ships in your roster. The ships your captain acquires unlock the ships for Admiralty assignments...




    Here is an idea for actually "using" the ships in your roster:

    1) At Lv 50, players gain the "Admiralty" Ability, allowing you to PROMOTE (1) Bridge Officer to Captain. This Captain would have set stats according to their Profession, scaling with the player Admiral's level and modified by the player's skill point distribution, not unlike a subordinate will take after their superior. Specializations would impart bonuses similar to how they work for players. This Captain will have the same captain abilities available to players of their profession. They will gain (2) permanent Captain traits which you may select. Captains can serve as members if your bridge crew if they don't have a ship for whatever reason, but they revert back to their "Commander" rank, traits, and abilities while they are doing so. THERE IS NO EXTRA BONUS FOR HAVING A CAPTAIN IN YOUR BRIDGE CREW.

    2) This Captain is assigned command of one of your ships, removing the officer and the ship from your Rosters, and putting it into your... we'll call it "squadron" for now. The ship gains (1) Ship trait while it is assigned to your captain. The option of permanently assigning the Captain to the Ship should give a significant bonus to the stats of the Captain/Ship, obviously at the cost of losing access to the ship and officer permanently. Not a big deal if you have a ship and/or officer you can reclaim, so maybe those don't get so big a bonus. But on a one-of-a-kind-can-never-get-it-again-ship, it should be a big bonus indeed. The ship will also need bridge officers to fill the same stations you would need to fill if you were flying the ship yourself.

    3) In Space, once per map, you may summon your Captain to fight with you, not unlike an away team member on the ground. The Captain will fight according to their profession, in addition to utilizing their Captain abilities, the equipment and consoles you install on their ship, the skills available to the bridge officers you assign to their ship. (Finally a use for all those extra Boffs.) Again, these could be permanent assignments for a significant bonus.

    3a) The Captain will fight semi-automatically in space; if given no direction, they will form on the player's wing and support the player as best as the AI can determine with the skills, consoles and weapons available to it. The player will have access to command the Captain to use a chosen Captain ability, one selected skill for each of the 3 ranking Bridge Officer seats, and one selected console ability. The Captain's other Captain Abilities, the remainder of the bridge officer skills and any other consoles and set abilities will only be available to the AI using your Captain. Selections can be made following the current social zone restrictions for changing traits. 2 minute loiter.

    4) On the Ground, you can call down your Captain to bring his away team, which you can select from their bridge officers. If left alone, the Captain and their away team will fight alongside the player in much the same way as the player's away team members fight. The player can give general attack/defend/escort commands, but doesn't directly command the Captain's away team members. Your Captain will assist you for 2 minutes before returing to their ship.

    5) At Lv55, players can promote a second Captain, assign them a ship in their squadron, etc., which can be summoned at the same time or one at a time.

    6) And at Lv60, you promote a 3rd Captain and ship, allowing you to summon three of them simultaneously or individually, once each Captain Per map. Stacking bonuses for captains of the same type, Diversity bonuses for using all professions.
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    r5e4w3q2 wrote: »
    Yeah this seems kinda like Rep in that the fields you pursue are themed after factions, but not linked to your faction.

    Also, the t6 ships have the highest stats. Compare the Mat'ha(117) and Qin(98).

    Question: What is Hegh'ta categorized as, Eng/Tac/Sci?

    The Hegh'ta was considered a tac ship

    The T6 have around 15-20% higher stats, but have a bit over 50% longer between uses. Worse if you only log on 2 hours every day, you can use the T5 for 15 min to 3 hour missions daily, the T6 will only be usable every other day. So day one is Mat'ha(117), Qin(98), but day two is Mat'ha(0), Qin(98).​​

    I did some tinkering on Tribble today, making a spreadsheet of Fed, KDF, and Rom ships of varying Tiers and Rarity levels... which it turns out are the variables used to determine the total stat pools for a given ship. Total stat pools are as follows:
    • Common ("Freebie" Ships, all Tiers) = Tier x 15
    • Uncommon (Mirror and "Blue Box" Ships, Tier 5 only) = Tier x 16.5
    • Rare (C-Store Ships, all Tiers) = Tier x 18
    • Very Rare (Fleet and Fleet-equivalent C-Store Ships, Tiers 5 and 6 only) = Tier x 19.5
    • Ultra Rare (Event, Lobi, Lock Box, and Promotion Ships, Tiers 5 and 6 only) = Tier x 21

    Looking at it another way, the base stat pool is Tier x 15; that base stat pool is then increased by +10% for each step up the Rarity scale. By the way, that 117 total was a Fleet Mat'Ha. :wink:

    This does mean that both the KDF and Rom factions are at a direct disadvantage where Science Assignments are concerned. While they can both certainly use cross-faction and lower tier ships to accomplish a given Science Assignment, they will have consistently lower rewards due to the limited availability of Science Ships and the decreased available stat pools for them (being capped at T5), especially with the weight placed upon Tier in the manner that it is. Other Assignment categories don't have that issue, so I'd suggest avoiding Science Assignments to whatever extent is possible when playing a KDF or Rom captain in order to gain competitive rewards.

    On the plus side, the Varanus is finally better than the DSSV at something... despite the in-game stats, the Admiralty System does recognize it as a C-Store Ship. :tongue:

    The system does also depend on what ships you've purchased. The C-Store Ships are your best source overall since they're available account-wide; be sure to have an available Ship Slot to claim->dismiss them in order to fill your lineup as much as possible, since Maintenance can indeed ruin your day as far as running Assignments. If you have the Delta Ops Pack, again the Federation has a distinct advantage... but our Roms have a major resource available as well in the form of the Legacy Packs. If you're playing as a captain of either faction and have purchased one of those Packs, be sure to run your complete claim->dismiss cycle... more ships to send out means less having to plan for or work around Maintenance times. Even more than the availability issues KDF and Rom captains have as far as Science Ships/Assignments, the player's purchasing habits will affect rewards from the Admiralty System.

    Also, pay attention to the secondary characteristics when planning any given Assignment. This can push your odds a bit higher, thereby improving your overall rewards; it's even more important for KDF and Rom captains trying to eke out a few more stat points (with the corresponding increase in Critical Success chance) for any Science Assignments you choose to run. These secondary characteristics can also help reduce Maintenance times, increase the impact of the Event modifiers have on your Assignments, etc. There is, like any other aspect of STO, a solid RNG component... but it never hurts to try and nudge the odds a bit more in you favor whenever possible.
    Well, when I was looking on tribble I did note that none of my Romulan ships was a blue card. Actually, the character I was looking at had only one blue card at all. Some did have decent science capacity though. D'D has 36/30/24. Faeht 19/62/27. Sarr Theln of course has 32/44/50.

    Also.... I saw a scary random event. Borg Transwarp gate. +50 to all requirements for the mission, but you get increased rewards.

    Also... apparently there's a mission with a sci req of 220. Add those together and you get 270.... good luck with that. Even the Federation will have difficulty trying to succeed.

    BUT.... crit chance is based solely on stat over runs. so if the requirements are, for example, 80/45/35 you will get a decent crit chance even if you use ships whose total stats are 75/200/50. since you don't fully meet one requirement your success won't be 100%, but you'll still have a good crit chance. Oh wait.. why use theory? hehehe....

    I did one on tribble with 70/60/60. It was actually one of those easy missions, but had the Borg event tacked on to it. what I actually used added up to 101/127/57. Even though I didn't actually meet the "required" stats I had a 98% chance of success and 51% crit chance.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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    chipg7chipg7 Member Posts: 1,577 Arc User
    gulberat wrote: »
    I'm actually one of those DOFFing people. I don't have the energy to seriously play every night after I get home from work. Some nights...yeah, I just want to click buttons and shoot the breeze with people on my TeamSpeak. Other days I actually do feel like playing. It's nice to still have something to show for my "tired" nights.

    Same. Sometimes it's just fun to kick back, click a few buttons, and get rewarded.
    Can I suggest that while it may not change the game, be satisfying as exploration, or be terribly active, this whole thing might just be a nice perk for people who have ships?

    That's along the lines I was thinking, too. It's not like the players who buy C-Store and Fleet-quality ships are getting the absolute best - the Event ships actually seem to be the best. So the whales will just have a more well-rounded roster, while everyone gets a chance at having the best ships. It's a nice reward for players who've spent money in the game, for sure. But there's clearly some thought given to the F2Pers.

    All-around, I'm excited to see it hit Holodeck in its finished form.
    gradii wrote: »
    My words were "COULD". My point is we are saddled with bad writing. Using said bad writing to form opinions like this will naturally be affected by the quality of said writing.

    Well, that's your opinion. But any opinion on the game, the factions, the story, etc, is based on the writing. So you can't really claim Point A, when ignoring Points B through Z also exist in the game world.
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    leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    Apparently, the rewards (in addition to EC, specialization experience, and dilithium earned along the way) are:

    30k dilithium and 2 spec points earnable every 10 days for completing both tours of duty (repeatable).
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    dirlettiadirlettia Member Posts: 1,632 Arc User
    Apparently, the rewards (in addition to EC, specialization experience, and dilithium earned along the way) are:

    30k dilithium and 2 spec points earnable every 10 days for completing both tours of duty (repeatable).

    Do like the sound of the rewards, but wish we could do all this through Gateway to take full advantage of it :neutral:

    Still waiting to be able to use forum titles
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    bioixibioixi Member Posts: 764 Arc User
    dirlettia wrote: »
    Apparently, the rewards (in addition to EC, specialization experience, and dilithium earned along the way) are:

    30k dilithium and 2 spec points earnable every 10 days for completing both tours of duty (repeatable).

    Do like the sound of the rewards, but wish we could do all this through Gateway to take full advantage of it :neutral:

    An app for Doffing, R&D, reputation and admiralty would be cool.
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    turbomagnusturbomagnus Member Posts: 3,479 Arc User
    edited October 2015
    Just had a thought... I'm willing to bet that the whole 'Account Reward Claim' thing we got during the Summer Event (Rep>Events>Store>Account Reward Claim) that made ships from the Summer, Winter and Anniversary Events account-wide unlocks if you earned them on any character was done with the upcoming Admiralty system in mind...

    Addendum;
    Out of curiousity, has there been anything said about how Romulan players will be affected by the ability to use allied (Fed or KDF) ships for tiers 1 through 4? Will they have access to those 'cards' in addition to those of 'normal' Romulan ships?
    Post edited by turbomagnus on
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
    ^Words that every player should keep in mind, especially whenever there's a problem with the game...
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    turbomagnusturbomagnus Member Posts: 3,479 Arc User
    Everybody wants to be an admiral until it's time to do admiral TRIBBLE.

    It's a desk job! Push that paper!

    Admiral 'stuff'... you mean like getting bossed around by Commanders/Subcommanders and Captains/Commanders everywhere we go like we were still Lieutenants puttering about in our little starter ships?

    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
    ^Words that every player should keep in mind, especially whenever there's a problem with the game...
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    haurianthauriant Member Posts: 145 Arc User
    edited October 2015

    Admiral 'stuff'... you mean like getting bossed around by Commanders/Subcommanders and Captains/Commanders everywhere we go like we were still Lieutenants puttering about in our little starter ships?


    Well, to be fair, all those Commanders know we were in the Academy last year. We're like the Anti-Harry Kim [Voyager Version].
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    dirlettiadirlettia Member Posts: 1,632 Arc User
    Addendum;
    Out of curiousity, has there been anything said about how Romulan players will be affected by the ability to use allied (Fed or KDF) ships for tiers 1 through 4? Will they have access to those 'cards' in addition to those of 'normal' Romulan ships?

    They should be able to as cards are granted based on whatever ship they commission, so if they can field the ship they can use it in the admiralty system.

    Still waiting to be able to use forum titles
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    turbomagnusturbomagnus Member Posts: 3,479 Arc User
    So, really, Romulans aren't as disadvantaged as they first seem since they can draw on their allies' ships to make up for any deficits in their own Warbirds' stats.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
    ^Words that every player should keep in mind, especially whenever there's a problem with the game...
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    So, really, Romulans aren't as disadvantaged as they first seem since they can draw on their allies' ships to make up for any deficits in their own Warbirds' stats.
    Kinda ironically, for the lower tier regions Romulans will have access to more science ships then a Federation Captain, since they can also resort to the 2 lower tier Orion Science Vessels... Of course, at Tier 5+ that stops hard .
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    So, really, Romulans aren't as disadvantaged as they first seem since they can draw on their allies' ships to make up for any deficits in their own Warbirds' stats.
    But not the T5 or T6 ships. Event ships add a lot of variety. Sarr Theln is really good here. Especially since it's special power is a maintenance reduction.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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    saurializardsaurializard Member Posts: 4,401 Arc User
    edited October 2015
    Just a bit of info:
    At least one type of assignment can grant you a free one-use admirality ship (so no, you won't get a ship to fly for free, don't start dreaming). Got myself a blue T6 Guardian Cruiser (66 ENG, 21 TAC, 21 SCI with a 2.5x bonus from TAC) with just a success.
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    Just a bit of info:
    At least one type of assignment can grant you a free one-use admirality ship (so no, you won't get a ship to fly for free, don't start dreaming). Got myself a blue T6 Guardian Cruiser (66 ENG, 21 TAC, 21 SCI with a 2.5x bonus from TAC) with just a success.
    I got a Sheshar from one of them. :p
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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    daniela1055daniela1055 Member Posts: 113 Arc User
    I wonder if the Tuffli and Suliban Freighters will also have a place in the Admirality system...

    Suliban has a "Card", Tuffli has not.​​
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    turbomagnusturbomagnus Member Posts: 3,479 Arc User
    I wonder if the Tuffli and Suliban Freighters will also have a place in the Admirality system...

    Suliban has a "Card", Tuffli has not.​​

    Neither do any of the 'Small Craft' (Shuttles, Runabouts and Fighters) have 'cards', from what I understand.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
    ^Words that every player should keep in mind, especially whenever there's a problem with the game...
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    davidsjonesdavidsjones Member Posts: 7 Arc User
    I played some on the admiralty system on tribble. I like it, but it would be better if you could see exactly what you got as rewards for completing a mission. (On tribble, I completed one and it said I was awarded one of several packets selected at random but not which one I acctually got.)
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    I played some on the admiralty system on tribble. I like it, but it would be better if you could see exactly what you got as rewards for completing a mission. (On tribble, I completed one and it said I was awarded one of several packets selected at random but not which one I acctually got.)
    I think there is a bug there. It might be that it just shows what you might get.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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    turbomagnusturbomagnus Member Posts: 3,479 Arc User
    Oh, man, I can hear the complaints already if the rewards from the Admiralty system turn out to be random or blind rewards...
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
    ^Words that every player should keep in mind, especially whenever there's a problem with the game...
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    bioixibioixi Member Posts: 764 Arc User
    Oh, man, I can hear the complaints already if the rewards from the Admiralty system turn out to be random or blind rewards...

    The rewards are not random, you get EC, experience points, dilithium and R&D materials, completing the tours of duty awards 2 spec points and 30k dilithium
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    azurianstarazurianstar Member Posts: 6,985 Arc User
    Yeah, like the DOFF system you know what you're going to get, but not know what you'll get if you get a critical.

    Only thing I really hope they do add, is additional methods of getting rid of Federation Prisoners you get from these Admirality missions. Ones that are just as profitable as the KDF Prisoner missions.
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    farshorefarshore Member Posts: 353 Arc User
    If you're doing missions that give prisoners as Fed, you're doing the wrong ones. IMO, Negotiate Prisoner Exchange is decent enough. There are also some Fleetbase projects that use up prisoners.
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    borg0vermindborg0vermind Member Posts: 498 Arc User
    So did I get this right: you will have access to all ships in the current roster and the ones you discarded ?
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    nebfabnebfab Member Posts: 672 Arc User
    So did I get this right: you will have access to all ships in the current roster and the ones you discarded ?
    Depends on when you discard them. After the system goes live it would be like that, but any ships discarded earlier won't count.
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    farshore wrote: »
    If you're doing missions that give prisoners as Fed, you're doing the wrong ones. IMO, Negotiate Prisoner Exchange is decent enough. There are also some Fleetbase projects that use up prisoners.
    if necessary you do have the option to dismiss prisoners. It's a sub-optimal choice most of the time, but if you need to clear space NOW....
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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