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Skill Point Update

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  • dova25dova25 Member Posts: 475
    edited November 2014
    Beside skill point nerf there is a hidden doffing nerf because reward for doffing were not scaled while requirements for levelling increased 2.94%.
    Roughly if you use doffing to level up you will need 3 times more missions than before to level one point and this is totally wrong if patch notes are correct.

    Another thing: XP bonus remained the same so again in fact the bonus XP were actually nerfed by a factor of three

    Wow...
    "There already is a Borg faction, its called the Federation. They assimilate everyone else's technology and remove any biological or technical distinctiveness and add it to their own."
    I refuse to be content https://www.youtube.com/watch?v=FwI0u9L4R8U
  • dirlettiadirlettia Member Posts: 1,632 Arc User
    edited November 2014
    Not a crisis at all but they were just a factor of 10 out on the description. My main Fed needs 77.5k xp to get to level 57 and mission reruns gives 2k xp so I only need to rerun 38 episodes to level up to 57 at which point I will probably need to rerun about 45 episodes. I cannot see why anybody would think this is a problem (/sarcasm)

    Still waiting to be able to use forum titles
  • chainfallchainfall Member Posts: 258 Arc User
    edited November 2014
    This OP and this entire thread is a placebo.
    ~Megamind@Sobekeus
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited November 2014
    I am all optimistic and say its a bug. One cant be so TRIBBLE to implement this without a needle-pistol-accident.
  • sle1989sle1989 Member Posts: 552 Arc User
    edited November 2014
    Prior to Delta Rising I would play on four main characters. I had three Federation characters and one KDF character. My three Federation characters where one of each different class, tactical, engineering, and science. Prior to Delta Rising, I would buy things for all of them. I had The Kumari for my tactical, the Oddysey for my engineer, the Vesta for my science, and the Mogh for my KDF character. I also had a few other ships such as the Avenger and Galaxy X.

    My point is this, since the launch of Delta Rising I have lost my desire to play as any of my characters other than my Federation tactical. I have gone form four characters to just one character. That means I have no desire to spend any money on my other characters. This means what I put into the game has been severely cut.

    Let's say I had wanted to play as all my characters, most likely, I would have eventually bought a Tier 6 ship for all of them. For my four completely different characters that would have been $120 (based on the $30 price tag for Tier 6 ships). Heck, that's so close to the price of the Delta Operations pack that I probably would have just picked that up.

    I can't speak for anyone else, but it took me a month to level just one toon from 50 to 60, and that was before today's change to XP. There is no way in hell I am going to do that again let alone three times. Now I may still get a Tier 6 ship for the character I am playing as, but that is only $30, not the potential $120 it would have been to get each character a Tier 6 ship. So the way the game is set up now, that is only 1/4 what I would have spent had it been set up the way it was prior to Delta Rising. So Cryptic and Perfect World that means from me at least, you have lost money you could have had.
    y1arXbh.png

  • betayuyabetayuya Member Posts: 1,059 Arc User
    edited November 2014
    woodwhity wrote: »
    I am all optimistic and say its a bug. One cant be so TRIBBLE to implement this without a needle-pistol-accident.

    this would make for the second LAYER of bug XP nerfing. in the mean time, i am working the build and texture of a nacelle.

    i just thought flexing my brain was more fun then XP nerf so i decided to do something about it.

    (hope it is a bug too though...)
    eywdK7c.jpg
  • mintyfresh05mintyfresh05 Member Posts: 10 Arc User
    edited November 2014
    This is a joke cryptic,

    It acctually seems like it takes longer to level or even if it is about the same its a joke.
    I am married with kids and some of us have real lives!

    If I want spec points am i ment to file for devoice to enable me to do this? Or quit my job go on the doll so i can play all day to level?

    Yes I understand there will be grinding but come on this is a joke. I have 10 characters! and before you say "well its your choice to have 10, your the ones who want us to have more characters so WE SPEND more money!

    Oh and on that the attitude of you guys recently comes accross as we are the ones lucky to be playing the game, as if we are getting payed to play and we should be thankfull for every little thing you do no matter how BS it is. Well I guess I do feel like im at work on this game with the amount of hours you expect us to put in to reach the top levels!

    Infact we are paying you to play a game we should enjoy, what lattley you seem to be making less and less enjoyable.


    I used to pvp but with all the extra stuff you bring in without ballancing it out for PVP or giving items/powers/ etc seperate values the whole thing is a joke now. Now along with that we have to try and level some unemployed by choice dude who has like 100 Spec points whilst most of our alts are like still in there 50's or low 60's. I dont think you could have done much more to deture people from PVP.

    Im quitting, and if crypitics stance on things like this stays them same im stopping my sub and quiting for good.
  • jer5488jer5488 Member Posts: 506 Arc User
    edited November 2014
    I just don't get the mentality. I'm not aiming to insult, but for a game like this, the goal should be 'get the players to level more characters so they buy more stuff'. My main is a tac in a Guardian. For a easy, enjoyable, fast leveling experience I would probably level a character for each of the tier 6 ships.

    With the leveling experience as it now is, instead of buying a Pathfinder and leveling a new Sci, I'm probably going to buy a completely different game instead. I'm just very confused on why Cryptic's master plan has suddenly become "Lets get these idiots to stop playing!"
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited November 2014
    dova25 wrote: »
    Beside skill point nerf there is a hidden doffing nerf because reward for doffing were not scaled while requirements for levelling increased 2.94%.
    Roughly if you use doffing to level up you will need 3 times more missions than before to level one point and this is totally wrong if patch notes are correct.

    Another thing: XP bonus remained the same so again in fact the bonus XP were actually nerfed by a factor of three

    Wow...

    Ok, I finally got into the game and examined doffing as it's something I do every day.

    The display is seriously bugged. For example, a mission which used to advertise 72 skill points now advertises 46 or 54. However, it pays 120.

    However, it does not pay 210. Which means a 2x+ doffing nerf. bravo!
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • betayuyabetayuya Member Posts: 1,059 Arc User
    edited November 2014
    notice they have not shown any interest in shutting down the server to correct the problem?

    I think we can all take a wild guess why.

    (inner nacelle done, textured, building outer shell)
    eywdK7c.jpg
  • nesomumi2nesomumi2 Member Posts: 359 Arc User
    edited November 2014
    While developing the Delta Rising expansion for Star Trek Online, there was a lot of work that went into creating the reward schema for skill points and the requirements of skill points needed to advance up through level 60. Throughout the creation and testing of these additional levels, much of the team’s attention was focused on whether or not the rewards and the progression felt correct. Unfortunately, since the release of Delta Rising, we have discovered some issues with our initial math that have caused some anomalous player facing numbers that we are now addressing in our upcoming update.

    The major issue we discovered is that we built our rewards off of how much of a level we wanted a player to earn by completing a given piece of content, but did not take into account what the actual number that showed up in the rewards would be. The end result is that if you completed a mission or duty officer assignment at level 49 and then completed the same mission or duty officer assignment at level 51, you would see a smaller reward of skill points for the mission completed at a higher level. While this may sound like players were getting fewer rewards than they should, that has not been the case as the required amount of skill points needed to achieve each level was set with these values in mind.

    The fix for this is that we will be updating the skill point rewards throughout the game so that they will at least maintain the values seen at earlier levels, or in the case of critter kills increase in skill point rewards as you increase in player level. In order to maintain the desired rate of progression we spent a lot of time fine tuning while developing Delta Rising the required amount of skill points for each player level will also go up.

    While there are a lot of numbers changing, we have taken extra care to make sure that the speed at which players level up will remain the same as it is now. This means that if a player chooses to level up from level 51 to 52 using exclusively missions and it currently requires that they play 3 missions to do so, then after the update it will still take 3 missions to level up from 51 to 52 if you use them as your sole source of skill points. This is true for whatever method a player might choose for leveling up – whether it is missions, duty officer assignments or critter kills.

    We will furthermore ensure that every player’s current progression is maintained while these numbers are updated. If you are halfway between levels 52 and 53 now, you will remain halfway between levels 52 and 53 after the update even though the total amount of skill points to achieve level 52 has gone up and the required skill points you’ll need to earn in order to become level 53 has also gone up.

    We are sorry to be making such drastic changes so far after launch. Unlike the other changes we are making to tune balance, this should be a one-time change.

    Charles Gray
    Lead Content Designer
    Star Trek Online

    simple said 50% nerf.

    when i played argala before the patch, i got 4800 exp., and i needed to do it 12 times to gain a lvl. (53k).
    now when you play argala system you get 5900 xp. and you need 150k to gain a lvl, so you need to play the mission 25 times to gain a lvl.

    if you did this in pve content (gave us similar xp. like in argla system), i dont think any one would mind, but as you did this on all scale, and you get even less xp. in PVE, i can only wish you good luck whit the constant nerf attitude. (no, im not quitting, but i know ppl that will).
  • frakrfrakr Member Posts: 46 Arc User
    edited November 2014
    betayuya wrote: »
    notice they have not shown any interest in shutting down the server to correct the problem?

    I think we can all take a wild guess why.

    They also did not apply an emergency patch after we realized that Mirror Event was not rewarding Delta Marks during the first week.

    Only stuff that works in favor of the playerbase gets removed by emergency patches.
  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    edited November 2014
    Well, from what I've read so far, it would appear that this announcement might have been ill advised. I really don't understand what your beef with the XP gain was in the first place. If it ain't broke, don't fix it. To be honest I'm getting fed up with stuff like this, I really don't know what to say. I'm sat in front of my computer shaking my head in disbelief, that despite all the complaints, the apparently random account roll backs and subsequent reinstatement of removed items and everything else that's kicked off since DR got rail roaded through. Cryptic manage to yet again put their foot in it. Well I really don't know what you guys are thinking.
    Oh, it's not broken? We can soon fix that!

  • zionlythzionlyth Member Posts: 0 Arc User
    edited November 2014
    I really want to believe this is a mistake, but I'm not sure.

    The worst part is this is 100% pointless, and hurts them financially. On the offshoot that anyone was actually buying their exp boosts they'll stop. I mean why would they buy them now?

    25% exp bonus for 5k exp... GREAT that's... ~3% of my lvl in exp boost. WOOT.

    *sadface*
  • icsairgunsicsairguns Member Posts: 1,504 Arc User
    edited November 2014
    sqwished wrote: »
    Well I really don't know what you guys are thinking.

    simply put. they are NOT.....
    Trophies for killing FEDS ahh those were the days. Ch'ar%20POST%20LoR.JPG


  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited November 2014
    I found a fix for the skill point nerf, press alt+f4 and it fixes it completely.
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
  • betayuyabetayuya Member Posts: 1,059 Arc User
    edited November 2014
    I found a fix for the skill point nerf, press alt+f4 and it fixes it completely.

    lol, Brilliant! :P
    eywdK7c.jpg
  • beyerebeyere Member Posts: 22 Arc User
    edited November 2014
    nicha0 wrote: »
    Because its a stealth nerf to Doffing xp

    But DOFF XP was practically a rounding error already. No need for stealth.
  • xapocalypseponyxxapocalypseponyx Member Posts: 577 Arc User
    edited November 2014
    While developing the Delta Rising expansion for Star Trek Online, there was a lot of work that went into creating the reward schema for skill points and the requirements of skill points needed to advance up through level 60. Throughout the creation and testing of these additional levels, much of the team’s attention was focused on whether or not the rewards and the progression felt correct.

    And at any point, did the team give a thought as to whether it felt fun?
    sle1989 wrote: »
    I can't speak for anyone else, but it took me a month to level just one toon from 50 to 60, and that was before today's change to XP.

    Over a month and I still don't have one character at 60. Frankly, I'm not sure I'm ever going to make it.

    NOTE: Next time there is an exploit... USE IT!
  • doublechadoublecha Member Posts: 241 Arc User
    edited November 2014
    Dear developers, it's not over XP we wanted. It's less farmed to progress
    You do not want to satisfy us, then players loss will increase
    Qapla'
  • ukdivefireukdivefire Member Posts: 20 Arc User
    edited November 2014
    Well having done some basic maths for before and after, here's what I'm getting at 60. Your mileage may vary and strongly suggest double checking my numbers. No idea if it will vary per character.

    I do not have any bonuses to my experience earning rate.

    I was at Skill Points needed for my next Specialization Point 25309

    I'm now at SP needed for my next SPP 74483.

    So that's a 2.94 times increase on the SP needed per SPP.

    Doff rewards seem to have been static on the numbers facing the player on selecting a a Doff mission. Rewards on completion are showing as 1.7 greater than the suggested reward on selecting the mission. I don't have any data to check if this is working as before unfortunately

    Missions were rewarding 3000 SP on completion and are now showing 4300 SP on completion. 1.4 times increase.

    A Hirogen Escort was giving 180 SP and is now giving 252 SP. So 1.4 times increase again.

    The Patrol reward was giving 3000 SP and is now giving 2600 SP. A 1.15 decrease.

    A Argala Patrol gave 4454 SP in total. It now gives me 7194. So a 1.6 times increase.

    In the context of Patrols before the patch I needed to run Argala 5.68 times to reach the next SPP point from where I was. After the patch I need to run Argala 10.35 times to reach the next SPP point. A 1.82 times increase.

    So rounding that up (11/6) that's a 1.83 times increase in the patrols needed.

    Yeah they've just doubled the workload needed for a player to level, I'd call that a massive nerf bat to the face.
  • echodarksidedechodarksided Member Posts: 0 Arc User
    edited November 2014
    After a few hours of playing, it is very hard to believe this change 'fixed' whatever the problem was.

    The net result of this change creates an unreasonable grind, and I wasn't surprised when folks in my fleet downloaded the patch, looked at the new Club 47, played for an 1.5 hours of queues in a five man group (5 high level queues, 2 normals, 2 advanced, and 1 elite), gained less than .1 of 1 level at levels 54-60, and 3 of the 5 players logged off with the complaint 'this is a leveling curve not worth my time.'

    There is no possible way to level a character by completing all the content in the game as the new level curve has established, and nobody wants to do the same repeatable content that much just for XP. Either the scaling of XP at levels is broken, or someone missed a decimal point, because it is absolutely clear this change was never actually tested in QA.
  • mvp333mvp333 Member Posts: 509 Arc User
    edited November 2014
    After a few hours of playing, it is very hard to believe this change 'fixed' whatever the problem was.

    The net result of this change creates an unreasonable grind, and I wasn't surprised when folks in my fleet downloaded the patch, looked at the new Club 47, played for an 1.5 hours of queues in a five man group (5 high level queues, 2 normals, 2 advanced, and 1 elite), gained less than .1 of 1 level at levels 54-60, and 3 of the 5 players logged off with the complaint 'this is a leveling curve not worth my time.'

    There is no possible way to level a character by completing all the content in the game as the new level curve has established, and nobody wants to do the same repeatable content that much just for XP. Either the scaling of XP at levels is broken, or someone missed a decimal point, because it is absolutely clear this change was never actually tested in QA.

    I doubt that anything is "tested in QA" except for verification of bugs already reported by players...
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited November 2014
    ukdivefire wrote: »
    So rounding that up (11/6) that's a 1.83 times increase in the patrols needed.

    So essentially, nearly double the amount of patrols required? I find it hysetrical then in that context that they've announced just now that SP rewards for delta patrol missions are going to be doubled... Meaning we're really only getting about a 0.2 SP increase on them compared to what we had yesterday.
    Coming Soon:

    Increased Delta Quadrant Sector Patrols Rewards

    All of the sector patrols in the Syllerran and Devore Sectors that were released as part of Delta Rising have had their skill point rewards doubled. Additionally, the Parein System patrol “Legacies” now rewards a random piece of level-appropriate gear in addition to its other rewards, as the mission requires you to disable all enemy ships and thus you will not be getting loot drops from critter kills.

    They really think we're all pretty stupid.
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
  • fuglassfuglass Member Posts: 95 Arc User
    edited November 2014
    Thank You to all the players who have posted here since today's patch (11-20-14). You have saved me time, as I will not even bother downloading this patch.

    Prior to Dev's Revenge I felt this game was already grind(y), and I was honestly wondering if I was simply not seeing the fun anymore.
    Then came DR and the devaluing of every piece of equipment, every ship (Fleet & Lockbox) that I owned.

    Then as we all remember the emergency shut down of the servers to stop all those evil "Exploiters" who the Dev's had "confirmed" as "Exploiters"; except...well they weren't and all was forgiven, although the damage was done.
    But seeing how that situation was handled, how the Dev's through around the word "Exploit =(Cheat)" and "Exploiters=(Cheaters)" in an attempt to have the players turn against each-other and there by justify their actions, and it worked I saw not one single post from any player apologizing to the other players for blindly believing every word Cryptic spewed out. (This is where I stopped seeing the players as a community.)

    Since then and up to yesterday I have done almost nothing but log in and start my R&D projects, no Dil Hunting, no R&D weekends, no DR anything nothing but the MU event (because I remembered it being more fun...bad memory). But like so many others I have invested time and money into this game, and so while I boycotted anything DR in an attempt to show support for the changes the players asked for, I've kept my eyes on the forum, hoping that soon Cryptic would realize it's mistake and would make the changes necessary to bring the players back, to give me some hope that the launch of DR was not the end of STO for me.

    But how can I or anyone else hold out hope anymore? It's been said many times in this and other threads that seems like they (Cryptic) has simply decided they don't want us to play this game, whether you spend money or not.

    Anyway:

    TL/DR
    Thanks for saving me the time downloading this patch. I won't be needing it!

    PS: Did no one at Cryptic take notice when 100's of different players many first time posters, said "NO" they wouldn't recommend this game to a friend?
  • echodarksidedechodarksided Member Posts: 0 Arc User
    edited November 2014
    ukdivefire wrote: »
    A Argala Patrol gave 4454 SP in total. It now gives me 7194. So a 1.6 times increase.

    That's really the basic problem. It has become the "bright idea" by someone at Cryptic to encourage players to play only 3-4 different maps to efficiently level characters, rather than be able to level leveraging the wealth of activities and options throughout the game.

    The changes are consistently devaluing the experience of the playerbase that enjoys the older content as much as the new, and requires players to do only 3 or 4 things - repeatedly and damn near endlessly - just to progress a character in a way that isn't blatantly discouraging. WTH?

    Why exactly would anyone ever buy a new race for a new character under this new system, when there is clearly no way someone is going to reach end game with a new character short of grinding multiple hours, every day? If it takes me a full 2 hours per day outside of 3-4 specific grind maps to get .1 of a single level per character, the fun of having alternate characters is completely dead.
  • zimbilimbimzimbilimbim Member Posts: 10 Arc User
    edited November 2014
    Omg Cryptic,

    really try to hide the xp nerf. Now, the Tau dewa exploiters laugh ther TRIBBLE off..
    They still spend ressources the make our game time even more worst and battle of korfez is the siege mission still bugged..

    btw xp boost in zen store 10000 xp only 975 ZEn hahhahahaaha
  • ivannanukeivannanuke Member Posts: 237 Arc User
    edited November 2014
    fuglass wrote: »
    Thank You to all the players who have posted here since today's patch (11-20-14). You have saved me time, as I will not even bother downloading this patch.

    Prior to Dev's Revenge I felt this game was already grind(y), and I was honestly wondering if I was simply not seeing the fun anymore.
    Then came DR and the devaluing of every piece of equipment, every ship (Fleet & Lockbox) that I owned.

    Then as we all remember the emergency shut down of the servers to stop all those evil "Exploiters" who the Dev's had "confirmed" as "Exploiters"; except...well they weren't and all was forgiven, although the damage was done.
    But seeing how that situation was handled, how the Dev's through around the word "Exploit =(Cheat)" and "Exploiters=(Cheaters)" in an attempt to have the players turn against each-other and there by justify their actions, and it worked I saw not one single post from any player apologizing to the other players for blindly believing every word Cryptic spewed out. (This is where I stopped seeing the players as a community.)

    Since then and up to yesterday I have done almost nothing but log in and start my R&D projects, no Dil Hunting, no R&D weekends, no DR anything nothing but the MU event (because I remembered it being more fun...bad memory). But like so many others I have invested time and money into this game, and so while I boycotted anything DR in an attempt to show support for the changes the players asked for, I've kept my eyes on the forum, hoping that soon Cryptic would realize it's mistake and would make the changes necessary to bring the players back, to give me some hope that the launch of DR was not the end of STO for me.

    But how can I or anyone else hold out hope anymore? It's been said many times in this and other threads that seems like they (Cryptic) has simply decided they don't want us to play this game, whether you spend money or not.

    Anyway:

    TL/DR
    Thanks for saving me the time downloading this patch. I won't be needing it!

    PS: Did no one at Cryptic take notice when 100's of different players many first time posters, said "NO" they wouldn't recommend this game to a friend?


    I am the same, I cannot help but think Cryptic don't give a **** about their playerbase, so long as their C-store see's sales of the Intrepid pack, they're happy.

    Rather then make new content, they want PVP as it means make a few maps, and leave the players at it.

    And the spec points well, whomever set the XP limit was either drunk/stoned/insane.

    Make the changes we are asking for Cryptic before you make SWTOR look like a day in the park.
    PROUD TO PLAY THIS GAME MINUS TO GIVING ANY INCOME TO CRYPTIC
  • c1cer0c1cer0 Member Posts: 54 Arc User
    edited November 2014
    Its a xp nerv.. admit it.:mad:

    150 000 000 xp to get a Spec Point^^

    3 times the XP needed.

    But only about 1,5 more Points gain on kills/Doff missions etc.

    You might rework your Math.
  • ivannanukeivannanuke Member Posts: 237 Arc User
    edited November 2014
    c1cer0 wrote: »
    Its a xp nerv.. admit it.:mad:

    150 000 000 xp to get a Spec Point^^

    3 times the XP needed.

    But only about 1,5 more Points gain on kills/Doff missions etc.

    You might rework your Math.

    But the C-store is working great, and people are buying the Intrepid pack..
    PROUD TO PLAY THIS GAME MINUS TO GIVING ANY INCOME TO CRYPTIC
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