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Skill Point Update

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    zeus#0893 zeus Member Posts: 207 Arc User
    edited November 2014
    Okay now I understand...maybe...

    Leveling costs x before the change.
    Leveling costs y after the change.

    But then a "fix" is put in place so...

    Leveling costs more after the "fix"...

    Did I get it right?????

    :confused:
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    vesterengvestereng Member Posts: 2,252 Arc User
    edited November 2014
    Tacofangs is the only guy I don't get a negative vibe from, he seems super caring but at the same time really professional and calm.

    Even captainsmirk comes off as a facist-geek I have no problem picturing him burning his ants farm with a magnifying glass after work.

    At the same time it's also easy to picture the many problems of corporatism and especially how silence becomes a self-fulfilling prophecy in where the culture around the office is to agree with how al rivera sees the users, in where you stop replying long enough to frustrate people to prove your point.

    It's also a lot easier to treat people poorly after you've rationalized why they deserve it.
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    zeus#0893 zeus Member Posts: 207 Arc User
    edited November 2014
    equinox976 wrote: »
    It's really quite simple, I'm not sure what people are finding confusing about this.

    In order to rectify a maleficent spread of points, which was previously enacted erroneously; the incompatible calculation has been subdivided along two polar lengths in order to bring them into harmony with the aforementioned postulation which clearly shows that certain systems of player advancement are inadequate, and therefore need adjustment. By realigning certain criteria; it was possible to enable players to advance at a faster rate, whilst at the same time reducing there capacity for advancement as a whole - as a result, players can enjoy both an increase in experience earnt, in addition to the increased enjoyment of progressing at a slighter slower pace - the combination of the two brings us to a uniform co-efficient which means that whilst many things have changed and many resources have been spent - nothing has actually happened.

    As you can see, it could not be clearer.

    WOW this is great! Please bring more of this wisdom as it seems you have indeed figured out the Cryptic Dev thought patterns!

    I would vote for you to be the player liaison to the devs anytime!

    I love it!

    Zeus

    :D
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    nyxadrillnyxadrill Member Posts: 1,242 Arc User
    edited November 2014
    zeus16nbs wrote: »
    WOW this is great! Please bring more of this wisdom as it seems you have indeed figured out the Cryptic Dev thought patterns!

    I would vote for you to be the player liaison to the devs anytime!

    I love it!

    Zeus

    :D

    I second this motion! :D
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    jackal1701apwjackal1701apw Member Posts: 669 Arc User
    edited November 2014
    equinox976 wrote: »
    It's really quite simple, I'm not sure what people are finding confusing about this.

    In order to rectify a maleficent spread of points, which was previously enacted erroneously; the incompatible calculation has been subdivided along two polar lengths in order to bring them into harmony with the aforementioned postulation which clearly shows that certain systems of player advancement are inadequate, and therefore need adjustment. By realigning certain criteria; it was possible to enable players to advance at a faster rate, whilst at the same time reducing there capacity for advancement as a whole - as a result, players can enjoy both an increase in experience earnt, in addition to the increased enjoyment of progressing at a slighter slower pace - the combination of the two brings us to a uniform co-efficient which means that whilst many things have changed and many resources have been spent - nothing has actually happened.

    As you can see, it could not be clearer.

    So Douglas Adams.. RIP
    [SIGPIC][/SIGPIC]

    ...#LLAP...
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited November 2014
    equinox976 wrote: »
    It's really quite simple, I'm not sure what people are finding confusing about this.

    In order to rectify a maleficent spread of points, which was previously enacted erroneously; the incompatible calculation has been subdivided along two polar lengths in order to bring them into harmony with the aforementioned postulation which clearly shows that certain systems of player advancement are inadequate, and therefore need adjustment. By realigning certain criteria; it was possible to enable players to advance at a faster rate, whilst at the same time reducing there capacity for advancement as a whole - as a result, players can enjoy both an increase in experience earnt, in addition to the increased enjoyment of progressing at a slighter slower pace - the combination of the two brings us to a uniform co-efficient which means that whilst many things have changed and many resources have been spent - nothing has actually happened.

    As you can see, it could not be clearer.

    The funny thing is that this is absolutely true :D

    The update that was truly about nothing!
    XzRTofz.gif
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    pigeonofclaypigeonofclay Member Posts: 142 Arc User
    edited November 2014
    So, when do I get my Joo Janta 200 Super-Chromatic Peril Sensitive Sunglasses? :D
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    mirrorterranmirrorterran Member Posts: 423 Arc User
    edited November 2014
    Translation: People whined and QQ'ed so we made it easier.
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    khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited November 2014
    Do you even know how to reed the chart?

    And dont tell us! I didnt know that not everyone enter by steam! Dhoooo.. I not even have steam.. but thouse numbers represent the bigger picture: DR got a big spike and now we are even we lower players than before. Even with a Dil event, lobi event, Crafting event and Mirror event, the game keeps lossing players.

    Numbers do not lie, you can admit them or you can hide from them.. but they are still there.

    Yes I clearly know how to read it better than you do to be fair. Game companies don't care about the spikes and troughs, they care about the average player count because those are the 'regular source of income'. Average player count is up over all, so as far as they are concerned, that's a good thing. You've been told this numerous times, by numerous people, in numerous threads now.
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
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    khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited November 2014
    Translation: People whined and QQ'ed so we made it easier.

    I'm guessing you didn't read the OP or any of the replies? They didn't make anything 'easier', they've increased XP gain, but are proportionately increasing XP requirements.
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
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    js26568js26568 Member Posts: 0 Arc User
    edited November 2014
    Translation: People whined and QQ'ed so we made it easier.

    They didn't make it easier. If you got that impression, you missed the whole point of the original post - leveling will still take the same amount of time and grind.
    [SIGPIC][/SIGPIC]
    Free Tibet!
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited November 2014
    Translation: People whined and QQ'ed so we made it easier.

    Reading comprehension is soooo OP. Cryptic, plz nerf!

    Edit: Actually, for him, it needs a BUFF!
    XzRTofz.gif
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    swatopswatop Member Posts: 566 Arc User
    edited November 2014
    so its alot bla bla about nothing...
    nothing changes for the players but cryptic gets fancy numbers... yay :rolleyes:
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited November 2014
    swatop wrote: »
    so its alot bla bla about nothing...
    nothing changes for the players but cryptic gets fancy numbers... yay :rolleyes:

    Hmm, if XP increases, and leveling up is scaled along with it, does that mean NPC's in Argala will pay our more XP too? if so, that would be great. Still waiting for that other shoe to drop, though.
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    js26568js26568 Member Posts: 0 Arc User
    edited November 2014
    meimeitoo wrote: »
    Hmm, if XP increases, and leveling up is scaled along with it, does that mean NPC's in Argala will pay our more XP too? if so, that would be great. Still waiting for that other shoe to drop, though.

    The other shoe dropped already. Points given by NPCs increased - points needed to level have also increased, cancelling out the first bit.
    [SIGPIC][/SIGPIC]
    Free Tibet!
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    xaramanxaraman Member Posts: 291 Arc User
    edited November 2014
    I'm sure this has been asked before, but I'll ask it again:

    Ok, so you've increased XP gain. You've also increased the XP requirements for levelling (to 60). What about after 60? Is the XP req for gaining spec points the same or has that been increased also?

    Is it possible this change will make things easier on the spec tree, but keep levelling to the spec tree the same?
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    truewarpertruewarper Member Posts: 928 Arc User
    edited November 2014
    rsoblivion wrote: »
    The thing is if the time to get to 60 was halved or even quartered it would be more playable. Anything less is just frustratingly boring. I was lucky enough to see the problem at about 3 missions in (after that first damn patrol) and left the DQ, went back to other areas and got to level 60. When I was level 60 I played through the missions skipping the boring TRIBBLE patrols and actually was able to enjoy the content a bit. I say a bit because it's still STO, it's still in the same awkward engine on ground, though the acting was infinitely better than previous arcs with only the Dyson arc excepted.

    Hell playing through Kobali Prime in one sitting was playable. Having to go there every level would have annoyed the TRIBBLE out of me.

    Not a single one of my other characters will go through DQ content until they are 60. Simple.

    Currently 5 of my alt's are level 53. So they won't get any of that stuff for a LONG time.

    Just to showcase, it was the very, very small returns from the DR exp, that prompted this action.
    52611496918_3c42b8bab8.jpg
    Departing from Sol *Earth* by Carlos A Smith,on Flickr
    SPACE---The Last and Great Frontier. A 14th-year journey
    Vna res, una mens, unum cor et anima una. Cetera omnia, somnium est.
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    pickobpickob Member Posts: 6 Arc User
    edited November 2014
    what .... ?
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    nikephorusnikephorus Member Posts: 2,744 Arc User
    edited November 2014
    I'm glad the devs decided to communicate with us on the forum to let us know what's going on, but I'm confused about why this is getting done at all. You get more xp from most sources, but hey we're moving the goal posts at the same time so you won't see any difference. Doesn't really seem very mission critical when there are lots of bugs that have a negative impact on the players.
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    betayuyabetayuya Member Posts: 1,059 Arc User
    edited November 2014
    I can see Ralphie from The Christmas Story with a meatloaf made in the shape of a delta saying "Meatloaf double beat loaf" while mushing it around on his plate lol!

    i hope I don't join him after the patch :S

    *giggles*
    eywdK7c.jpg
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    icsairgunsicsairguns Member Posts: 1,504 Arc User
    edited November 2014
    valoreah wrote: »
    He posted an update to the game, nothing more. The change leads to no real impact, but it is a notification of a change nonetheless. Rather than complaining, be happy the Devs are reaching out and making efforts to improve the lines of communication.

    do you only read every other word or something? i agreed them talking was a good so on that we agreed, but you seems to think jsut because they posted we should all sit around and applaud them. for posting about a change that is not a change.

    but if they put the effort into fixing the problems in the 1st place we would not be here in this thread right now. agreeing with them about everything as some do is not going to get anything fixed. and i dont wanna hear if you dislike it so much leave. well problem is i like what it can be not what it is and that is what trek was always about . what could be.
    Trophies for killing FEDS ahh those were the days. Ch'ar%20POST%20LoR.JPG


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    nikephorusnikephorus Member Posts: 2,744 Arc User
    edited November 2014
    icsairguns wrote: »
    do you only read every other word or something? i agreed them talking was a good so on that we agreed, but you seems to think jsut because they posted we should all sit around and applaud them. for posting about a change that is not a change.

    Oh come on now... baby steps. ;)
    Tza0PEl.png
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    rsoblivionrsoblivion Member Posts: 809 Arc User
    edited November 2014
    valoreah wrote: »
    He posted an update to the game, nothing more. The change leads to no real impact, but it is a notification of a change nonetheless. Rather than complaining, be happy the Devs are reaching out and making efforts to improve the lines of communication.

    o.O

    Did you read the update properly? It's a notification of wasted time fixing a cosmetic error with some maths issues that someone clearly doesn't have the head for. Whether it's him or someone else is irrelevant and at no point should anyone have to accept that type of communication, especially when it's written in a heavily obfuscated way.

    I'd love to have communication, trouble is to communicate is a two way street, this is just a proclamation of intent, nothing more.

    If the proclamation had included something like:

    "and with this correction for the formulae for leveling we are reducing the cost per level from 50 to 60 giving it a sliding scale and increasing it from 60 to 110 in the specialisation tree so that as you level it requires more XP each level after 60, however the total number of skill points required won't change"

    That would be something the entire playerbase (well maybe except the apologists) could get behind. hell it's the basis for nigh on every MMO except STO which just has arbitrary level requirements which are basically pointless as ship + gear + additional traits or just gear + traits in the case of ground are important.

    WoW has gear levels which are a combination number of each of your gears set level divided by the number of pieces of gear you have. STO could use something similar and in turn adjust difficulty based off Gear + Player level to balance. Even fancier they could work out the potential damage of a ship/player and use that as a representation for level balance. Though it would probably need to be a combination of Eng/Sci/Tac instead of just damage...

    Hell I could run with that thought process for a few hours and probably come up with something that worked pretty damn fast...
    Chris Robert's on SC:
    "You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
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    kalder77kalder77 Member Posts: 27 Arc User
    edited November 2014
    SO....

    with Math pre-DR...
    50......3000
    51......3500

    with Math DR pre-patch
    50......3000
    51......2500

    with Math DR refit
    50......3000
    51......3000

    It is working as intended now and it can be {REDACTED} later....

    The human Cryptic is teaching math to monkeys.....lol
    [SIGPIC][/SIGPIC]
    Badaboom
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    mhirtescmhirtesc Member Posts: 581 Arc User
    edited November 2014
    They should bring back old-school Mirror STF for those who like to level through sheer SFB fighting. Plus it gives new players some experience on how STFs work.
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited November 2014
    js26568 wrote: »
    The other shoe dropped already. Points given by NPCs increased - points needed to level have also increased, cancelling out the first bit.

    That only pertains to leveling. :) So, so you won't level faster between 50-60. But if NPC's generally pay out more, any activity NOT related to leveling (like just filling out your Specialization tree) should thus see an *increase* in XP per NPC.
    3lsZz0w.jpg
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    valenn1valenn1 Member Posts: 842 Arc User
    edited November 2014
    Ok, we now need 3x the XP, for me it seems that they nerfed the effective DOFF XP as you only get ~1.7x the amount as before the patch.
    Edit:DOFF tasks don't give more, i just have forgotten to calculate the DOFF quality in.
    Beta, LTA, CE, Multiple preorder Versions, all Addon Packs except AoY, nearly all KDF/Rom and ~50% of all Fedships, over 25 LockboxShips, Endurer of Atari's "Year of Hell", but...
    unfortunately:

    NOT LOYAL ENOUGH!!!
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    doyouwdoyouw Member Posts: 200 Arc User
    edited November 2014
    calamintha wrote: »
    That's strange. I was level 53-54 after doing the first 4 missions and various pve-queues. After that I did 14 Mirror Invasions and rest of the story missions up to 'Takedown' and I also replayed Argala patrol for a while to level up ship mastery. I just hit level 59 and I seriously doubt I will get 51,000 XP from a single mission. There must be a problem with my copy of STO since I seem to be getting a lot less XP than you do.

    report him for cheating, he may end up with a rollback at the end :p

    joking !

    but I agree with you sir
    Dark Side (KDF)
    HOUSE OF BORG
    "I am FLATULUS of Borg, Resistance if Futile! Prepare to pull my finger!"

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