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Tier 6 Starships

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  • kolarkortarkolarkortar Member Posts: 53 Arc User
    edited September 2014
    galabrek wrote: »
    Just to clarify on what the current stats are for the Dauntless Class ship:


    Minimum Rank: Vice Admiral
    Faction: Federation
    Availability: C-Store
    Hull Strength: 29,700 (at level 50) and 36,000 (at level 60)
    Shield Modifier: 1.3
    Crew: 150
    Weapons:
    3 Fore, 3 Aft
    Device Slots: 3
    Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Commander Tactical, 1 Lieutenant Engineering, 1 Lieutenant Intel/Science, 1 Commander Science
    Console Modifications: 3 Tactical, 2 Engineering, 5 Science
    Base Turn Rate: 14 degrees per second
    Impulse Modifier: 0.15
    Inertia: 50
    +10 Weapon and +10 Auxiliary Power
    Sensor Analysis
    Sub-System Targeting
    Secondary Deflector Slot
    Console - Universal – Particle Synthesizer
    Matter-Antimatter Warp Core
    Hyper-Advanced Quantum Slipstream Drive
    Starship Ability Package (Science Vessel)
    Enhanced Particle Generators (+Exotic Damage)
    Advanced Shield Systems (+Shield HP)
    Enhanced Restorative Circuitry (+Shield and Hull Healing)
    Auxiliary Power Infusers (+Max Auxiliary Power)
    Radiant Nanite Cloud (Starship Trait)



    OK for one thing having a lieutenant commander tactical in the bridge layout doesn't make any sense to me because the dauntless I felt wasn't a tactical based ship if i had to change the stats on them it would go something like this:

    Minimum Rank: Vice Admiral
    Faction: Federation
    Availability: C-Store
    Hull Strength: 29,700 (at level 50) and 36,000 (at level 60)
    Shield Modifier: 1.4
    Crew: 150
    Weapons:
    3 Fore, 3 Aft
    Device Slots: 3
    Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Commander Engineering, 1 Lieutenant Intel/Science, 1 Commander Science 1 Lieutenant Universal
    Console Modifications: 3 Tactical, 2 Engineering, 5 Science
    Base Turn Rate: 14 degrees per second
    Impulse Modifier: 0.15
    Inertia: 50
    +10 Weapon and +10 Auxiliary Power
    Sensor Analysis
    Sub-System Targeting
    Secondary Deflector Slot
    Console - Universal – Particle Synthesizer
    Matter-Antimatter Warp Core
    Hyper-Advanced Quantum Slipstream Drive
    Starship Ability Package (Science Vessel)
    Enhanced Particle Generators (+Exotic Damage)
    Advanced Shield Systems (+Shield HP)
    Enhanced Restorative Circuitry (+Shield and Hull Healing)
    Auxiliary Power Infusers (+Max Auxiliary Power)
    Radiant Nanite Cloud (Starship Trait)


    Even if these are minor changes this would make more sense and plus make it compete with the Wells and the Vesta because those have universal slots as well science powers to boot, but going the tact/Science route isnt the way to go because I haven't seen one person use the science tact ship effectively enough to be amazing to play but Science/Engineering would make it much more interesting.

    Hell even if you wanted to put in the Warship voyager (even though that's not a mirror ship) make it at least Science engineering with a hanger bay that would be fun to play at least. The tac/science route isn't that great and science captains like myself would like to see variety with my science ships. Instead of every new ship being either TRIBBLE or amazing for tactical only. Please PW, make the Dauntless a Science/Engineering ship that would be awesome for all science captains.





    i completely agree with this

    talking from a logical point Species 116 from what we saw were not a warlike race , they were thinkers and problem solvers with what he said , being one step ahead of the borg and the ship on the show showed more to be a scientific ship rather then heavy on the tac spots

    and seeing it has no dual cannon spots and only the 3/3 weapons it would not be so heady to have both a Lt commander tac and a Lieutenant tac bridge officer layout , one or the other but not both locked in

    i feel it would be more towards what was said science with eng secondary
  • wrathofachilleswrathofachilles Member Posts: 937 Arc User
    edited September 2014
    toiva wrote: »
    Very funny...

    Apparently you're magically able to improve native resolution of an mage by zooming...

    The resolution is good enough to blow it up and get a better look at it. They're not giving us much in the way of a good look at the ship anyway. If they really wanted to let us see these ships, a nice, big orthographic image would be much appreciated.
  • kolarkortarkolarkortar Member Posts: 53 Arc User
    edited September 2014
    i am also curios about one thing the star ship traits can we use one from one ship on another ship and how many can we use?
  • djf021djf021 Member Posts: 1,382 Arc User
    edited September 2014
    I'm dissapointed in the Dauntless's console layout. 3 tac/2 eng/5 sci? The Bridge officer layout is perfect for my current Fed sci build. But with T5-U, almost EVERY science vessel ends up with five science consoles. Including my tac Vesta. I don't need another one. I was hoping it would possibly tear my Fed science away from his Tac Vesta, but with only 3 tac consoles AND without ability to use dual heavies, I'll be sticking with the Vesta.
    C4117709-1498929112732780large.jpg

    Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
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  • maddog0000doommaddog0000doom Member Posts: 1,017 Arc User
    edited September 2014
    only one ship out of all of those worth getting is the KDF ship. its a shame kdf only get two ships and only one worth using.
    [SIGPIC][/SIGPIC]
  • fireseeedfireseeed Member Posts: 146 Arc User
    edited September 2014
    Probably wait until the next lots of ships comes out, not really liking the looks of any of these Federation ships.
  • lan451lan451 Member Posts: 3,386 Arc User
    edited September 2014
    toiva wrote: »
    Very funny...

    Apparently you're magically able to improve native resolution of an mage by zooming...

    I can help with the Guardian, not so much the others though.

    Guardian fore:

    http://images-cdn.perfectworld.com/arc/2b/0a/2b0a48fb6d48902f05cb645606e4a1811411243733.png

    http://images-cdn.perfectworld.com/arc/bb/e2/bbe25bf22a8bd12627ead714c9b76ab41411244435.png

    Guardian aft:

    http://images-cdn.perfectworld.com/arc/be/cd/becdc0e7711c82eee63ed3f24c347ba01411431366.png
    JWZrsUV.jpg
    Mine Trap Supporter
  • friyzguyfriyzguy Member Posts: 0 Arc User
    edited September 2014
    Why does this tier "6" ship come with only 10 consoles slots, while all the others have 11 ?:confused:
    [SIGPIC][/SIGPIC]
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2014
    i am also curios about one thing the star ship traits can we use one from one ship on another ship and how many can we use?

    You'll have four Starship Trait slots on your character. The Starship Traits unlock for your character, so you can use them on any ship.
    friyzguy wrote: »
    Why does this tier "6" ship come with only 10 consoles slots, while all the others have 11 ?:confused:

    T6 ships only have 10 consoles. Fleet T6 ships will have 11 consoles.
    T5-U ships will have 10 consoles. Fleet T5-U ships have 11 consoles.
  • angrytargangrytarg Member Posts: 11,005 Arc User
    edited September 2014
    I'm not impressed. No surprise here, tac heavy ships with lots of firepower while all the new "elite" content and new stfs are dps races once again. Yawn.

    Making the Dauntless tac heavy is even more borderline ridiculous than the Fleet Nova. The Dauntless was even identified on screen as having less firepower than an Intrepid class ship. And why Starfleet would copy the blueprints from a hastily alien diversion instead of designing their own ships... ah, don't think, Targ, don't think. This is STO, logic, rhyme or reason have no room here.
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  • daka86daka86 Member Posts: 302 Arc User
    edited September 2014
    Guardian Cruiser is rely good it feels like update of the Galaxy to T6 (i have trash the ship Design before i have see the details) but now i like it and i`me going to get it whit the Dauntless and the Phantom.
  • toivatoiva Member Posts: 3,276 Arc User
    edited September 2014
    lan451 wrote: »

    Wow, thanks. Much better. I really miss them adding larger pics to blogs. Ended with the new LCARS theme, sadly.

    Is that from twitter or someplace else or you happen to have inside sources?
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

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  • lan451lan451 Member Posts: 3,386 Arc User
    edited September 2014
    toiva wrote: »
    Wow, thanks. Much better. I really miss them adding larger pics to blogs. Ended with the new LCARS theme, sadly.

    Is that from twitter or someplace else or you happen to have inside sources?

    Twitter. Smirk and Trendy post them up sometimes. I just repost them here.
    JWZrsUV.jpg
    Mine Trap Supporter
  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited September 2014
    I'm probably the only one here who liked the Tron-esque T6 designs (though only for certain captains I plan to have man them; the rest would use a more traditional skin) enough, so I guess I'll be the first one to say it here: I hope all the newly revealed ships also have an optional Tron-esque design available to them as well. I'd even settle for a silly Tron-upped JJ Vengeance/Galaxy/Guardian hybrid if they're lacking in imagination for a Tron Guardian.

    They would form the core of my own Section 31 Tron Division captains.

    Use the Veteran skin and the Aegis shield. Should be Tron enough for you. :)
    11750640_1051211588222593_450219911807924697_n.jpg
  • chrishellmax2363chrishellmax2363 Member Posts: 132 Arc User
    edited September 2014
    So far this looks like a galaxy type ship for those that love galaxy. I will not fly this ship even if i m given it.

    When are we getting one that looks like oddy? THere is quite a few of us that are oddy lovers.
    :confused:
    Whether you think you are right or wrong, either way you are RIGHT.
  • graysockgraysock Member Posts: 172 Arc User
    edited September 2014
    i completely agree with this

    talking from a logical point Species 116 from what we saw were not a warlike race , they were thinkers and problem solvers with what he said , being one step ahead of the borg and the ship on the show showed more to be a scientific ship rather then heavy on the tac spots

    and seeing it has no dual cannon spots and only the 3/3 weapons it would not be so heady to have both a Lt commander tac and a Lieutenant tac bridge officer layout , one or the other but not both locked in

    i feel it would be more towards what was said science with eng secondary

    and there fore completely useless, right now this is the first sci ship i think about touching in years, because it has a good boff layout. And not gimps your team when you join any endgame queue.
  • baracura28baracura28 Member Posts: 0 Arc User
    edited September 2014
    graysock wrote: »
    and there fore completely useless, right now this is the first sci ship i think about touching in years, because it has a good boff layout. And not gimps your team when you join any endgame queue.

    For a science ship it has a bad boff layout, what do we need with 5 tactical skills.. but only can have 6 weapons on our ship. We need more science or engineering slots. I am still hopeing cause like they say the stats are not final, that it will change before launch.
    Talking to my self, asking stuff to my self, definitely not understanding my self. Such is the life of an overworked Starfleet admiral.
  • truewarpertruewarper Member Posts: 930 Arc User
    edited September 2014
    *Read the ship article*

    Okay, I will wait for the final cut on release to make my judgement then.
    52611496918_3c42b8bab8.jpg
    Departing from Sol *Earth* by Carlos A Smith,on Flickr
    SPACE---The Last and Great Frontier. A 14th-year journey
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  • truewarpertruewarper Member Posts: 930 Arc User
    edited September 2014
    ***Hugs***
    So far this looks like a galaxy type ship for those that love galaxy. I will not fly this ship even if i m given it.

    When are we getting one that looks like oddy? THere is quite a few of us that are oddy lovers.
    :confused:
    52611496918_3c42b8bab8.jpg
    Departing from Sol *Earth* by Carlos A Smith,on Flickr
    SPACE---The Last and Great Frontier. A 14th-year journey
    Vna res, una mens, unum cor et anima una. Cetera omnia, somnium est.
  • vosorosvosoros Member Posts: 343 Arc User
    edited September 2014
    baracura28 wrote: »
    For a science ship it has a bad boff layout, what do we need with 5 tactical skills.. but only can have 6 weapons on our ship. We need more science or engineering slots. I am still hopeing cause like they say the stats are not final, that it will change before launch.

    I thought this through and I like a more tactical/damage-dealing science vessel. As a matter of fact, I've been trying to do this with my current ship as best I can...so I love the Dauntless class.

    I have planned and pre-trained my two tactical offciers in space abilities thus in anticipation:

    Lt Tactical Officer: Torpedo spread and attack pattern beta

    Lt Commander Tactical Officer: Torpedo high yield, beam array overload and attack pattern omega

    I'm conifdent that with such a shake up to my crew in this new ship, I'll be able to be more offensive and defensive in a battle...as the mood or need strikes me. Just my few cents worth anyhow...
  • uryenserellonturyenserellont Member Posts: 858 Arc User
    edited September 2014
    Not too impressed with the romulan warbird (what's warp shadow decoy compared to overwhelming force?) but the rest looks good enough that I'm considering buying the pack.
  • khan5000khan5000 Member Posts: 3,008 Arc User
    edited September 2014
    So far this looks like a galaxy type ship for those that love galaxy. I will not fly this ship even if i m given it.

    When are we getting one that looks like oddy? THere is quite a few of us that are oddy lovers.
    :confused:

    I am not a fan of the Galaxy/Ambassador look and hoped the next batch of cruisers maintained the Sovereign/ Oddy look.
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  • dave18193dave18193 Member Posts: 416 Arc User
    edited September 2014
    Let me lay it out plainly:

    1) They are giving us the ability to upgrade our ships. For Zen, of course.

    2) These upgraded ships are not as good as the T6 ships being released alongside them.

    It's not a matter of them 'not remaining top tear forever'. These are upgraded ships they are releasing are obsolete from the moment of their release by design. It's not the same thing as talking about a T5 vs a T6. Nobody expects the old T5 ships to be on par with the T6 ships, because they are a tier higher. Just like How I wouldn't expect my saber class to compete with a scimitar.

    However, I can (and have) paid to upgrade my Saber to fleet-grade. Cryptic is here giving us the ability to ostensibly upgrade our ships in a similar manner, but by design they are making those upgrades inferior.

    It's not a problem that The T5/T5.5 ships are going to be inferior to the T6 ships. It's not a problem that we have to pay to upgrade them. It's a problem that that upgrade doesn't bring them quite up to par.

    QFT. This sums up my thoughts on the topic precisely. I disagree with Cryptics decision on a number of different levels.

    That said, I will be picking up the Guardian (and would do so even if I could take my Fleet Excelsior to full T6). She's a fine piece of ship, ADORE the look and BOFF layout.

    Its just a shame that I wont be able to T6-ify my Charal, D'Dex, B'Rel and Excelsior also. As it stands, Im only gonna pay to upgrade the B'Rel, and thats because theres no T6 BoP (Im betting that even if there is a T6Bop down the line, it probably wont have the Brels unique EBC, so the Brel will still be the best Sci Torp boat there is.

    On an unrelated note, I really really really hope the Guardian gets a 4th Tac console at Fleet level.

    A quick question, does anyone know if Grav Well's pull effect an radius are affected by Aux power level? Its just I run Aux-to-Batt, and would like to continue doing so on the Guardian.
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  • graysockgraysock Member Posts: 172 Arc User
    edited September 2014
    baracura28 wrote: »
    For a science ship it has a bad boff layout, what do we need with 5 tactical skills.. but only can have 6 weapons on our ship. We need more science or engineering slots. I am still hopeing cause like they say the stats are not final, that it will change before launch.

    recluse can easily do 15k dps and also has only 3 weapon slots, and less tac console slots.

    More sci/eng boff seats will do nothing for dps which will be badly needed with DR.
  • baracura28baracura28 Member Posts: 0 Arc User
    edited September 2014
    graysock wrote: »
    recluse can easily do 15k dps and also has only 3 weapon slots, and less tac console slots.

    More sci/eng boff seats will do nothing for dps which will be badly needed with DR.

    Might i ask what what boff powers u are using than?
    Talking to my self, asking stuff to my self, definitely not understanding my self. Such is the life of an overworked Starfleet admiral.
  • alexanderd12alexanderd12 Member Posts: 23 Arc User
    edited September 2014
    As a tac captain who loved the Sovy, but eventually moved on to a Tac Odyssey, I really like the look of the Guardian. I can see myself flying her without an issue. But stats aside, I have a burning question - will it receive it's own unique bridge? Enquiring minds want to know! :)
  • kolarkortarkolarkortar Member Posts: 53 Arc User
    edited September 2014
    The Dauntless was never shown to be a tactical ship in the show and seeing the rest of the T6 ships have a universal bridge officer spot it wouldn't go against anything to have one of the tactical bridge officer stations go universal so that we all can customize it to our own preference .

    Makes you feel more in tune with your ship when you can make it your own style , i did the same with my vesta , id chat with other vesta captains and see what they did , when you make it rigged you make it less versatile

    And so far in this thread and others i have read , other then some not liking the visual look of the ship (which is peoples personal like ) i have not heard much about any other part of the ship other then some not into the light amount of tac consoles.


    So i am calling out to the Dev's give it one more pass over and thought in the form of bridge officer stations .
  • khan5000khan5000 Member Posts: 3,008 Arc User
    edited September 2014
    The Dauntless was never shown to be a tactical ship in the show and seeing the rest of the T6 ships have a universal bridge officer spot it wouldn't go against anything to have one of the tactical bridge officer stations go universal so that we all can customize it to our own preference .

    Makes you feel more in tune with your ship when you can make it your own style , i did the same with my vesta , id chat with other vesta captains and see what they did , when you make it rigged you make it less versatile

    And so far in this thread and others i have read , other then some not liking the visual look of the ship (which is peoples personal like ) i have not heard much about any other part of the ship other then some not into the light amount of tac consoles.


    So i am calling out to the Dev's give it one more pass over and thought in the form of bridge officer stations .

    The Dauntless was never show to be anything other than a trap for Voyager. It's more than likely Starfleet took the design and adapted it to their needs.
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  • kolarkortarkolarkortar Member Posts: 53 Arc User
    edited September 2014
    true did not show much and they adapted it to there use , and to make something have the ability to be a escort without the firepower makes it odd

    if it had dual cannons with that layout then fine i can understand , but it does not
  • wayofderawayofdera Member Posts: 0 Arc User
    edited September 2014
    With the Delta Operations pack, we're introducing a plethora of new ships! Take a look at our latest blog by Phil “Gorngonzolla” Zeleski, Systems Designer showcasing a ton of new ships! From the sleek Dauntless to the intimidating Mat'ha Raptor, there are tons of new ships to check out!

    Read more about it in our blog here.

    ~LaughingTrendy


    Cryptic,

    I had to comment, because of the word choosing in the above quote, of a "plethora of new ships". The meaning of plethora is "a large or excessive amount of something.
    "

    So, how is there a plethora of new ships being added in the Delta Rising expansion? Last time I checked, including the traditional and intel tier 6 ships, there is 5 Federation, 2 Klingon, and 2 Romulan ships being released. There are 4 types of ship classes in game, Science, Escort, Cruiser, and dreadnought.

    Below is quick look at number of ships mentioned to be released with Delta Rising, for each faction, in each ship class.

    Science Tier 6 ships: Fed:2 Kling:0 Rom:0
    Escort Tier 6 ships: Fed:1 Kling:2 Rom:1
    Cruiser Tier 6 ships: Fed:2 Kling:0 Rom:1
    Dreadnought Tier 6 Ships: Fed:0 Kling:0 Rom:0



    In conclusion, unless STO has another meaning of "Plethora", that's not the word I would use to describe the above situation for the lack of ships being released in Delta Rising. The only faction that comes close to having at least 1 ship of each class, and an option of 2 ships in 2 of the 4 classes, is the Federation. The klingons, well I guess a "Plethora" is having a choice is the escort type of ship. The Romulans, well...maybe if you want to choose between cruiser or escort for your science Captain.
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