This game is becoming increasingly complex, meaning I have the option of spending more time and resources towards things like STO's Gear Upgrade System.
While I've opted to support the game with a Delta Rising Operation pack purchase, this is another play for cash. Fine. You're a business; this is a F2P MMO -- and you're looking for ways to monetize. Back to the nickel-and-dime approach... You got me with the pack. I'm not fueling this new system with cash. (In a similar vein, I still haven't -- and won't -- pay for the crafting lockboxes.)
But when the game turns into less play/enjoyment, due to this, you're turning me OFF. And I'm hearing the same things privately from others, too.
That's my opinion. Argue to the contrary (or agree), fellow players.
Crafting kits cost a component, two mats and a thousand or so ECs on Tribble if I remember correctly. Basic kits are white mats and are available at level 5, next ones are green mats and unlock at 10, superiors are one purple mat and some blues and unlock at 15. There is an experimental one at 15 that needs a special UR mat called "Salvalged Technology", which we have not seen in the game yet.
Yeah, and purple mats needed for the good upgrade kits.
I can see this being very grindy indeed.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Thanks, 12k dil for a mark upgrade is a bit steep.
Yeah, and purple mats needed for the good upgrade kits.
I can see this being very grindy indeed.
You obviously have not read the blog post. A white kit is the same as a purple kit. The only difference is how many you need to put in. You can put in 20 white ones vs one purple one with the exact same result.
As for the purple one, as my post says, you need a single purple mat with some blue ones to get the purple kit. If you want to bother. Or you can just use more white or green ones and take longer.
Thanks, 12k dil for a mark upgrade is a bit steep.
Yeah, and purple mats needed for the good upgrade kits.
I can see this being very grindy indeed.
Checked the wik.
All Advanced Fleet Space Shields are available in all types and costs 10,000Fleet Credits 9,100Refined dilithium.
All Elite Fleet Space Shields are available in all types and costs 14,000Fleet Credits 13,650Refined dilithium.
So looking at it for comparison to what's established I think it's about middle of the road...
OOOOHHHHH
Wait. New question. Will dilithium mine discounts apply to the upgrade system?
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
You obviously have not read the blog post. A white kit is the same as a purple kit. The only difference is how many you need to put in. You can put in 20 white ones vs one purple one with the exact same result.
As for the purple one, as my post says, you need a single purple mat with some blue ones to get the purple kit. If you want to bother. Or you can just use more white or green ones and take longer.
So can you actually place a stack of white kits in or is it one at a time? Because the way I see it you can only put one kit of a type in at a time.
Meaning if you want to use 20 white kits you would have to pay the dilithium cost 20 times.
Otherwise, having the purple kits available would be redundant since the white quality kits can be purchased at spacedock.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
From what I can tell, the only Dil needed in the system is to accelerate the completion time (like the crafting system). So, no, it won't.
That's not what they said in the post.
There's actually a dilithium cost for the actual upgrade, a cost of labor if you will. You can spend MORE if you want to accelerate it to end faster.
To upgrade your gear, youll apply new Tech Upgrade items. Tech Upgrades will initially come in three grades Basic, Improved, and Superior. Each Tech Upgrade works on a specific type of items. You can purchase Basic Tech Upgrades from vendors on Earth Spacedock and QonoS, but youll need to craft Improved or Superior Tech Upgrades, or purchase them from the exchange or from a friend with a high level of R&D skill. Tech Upgrades dont require dilithium to purchase or craft, but applying a Tech Upgrade package does cost dilithium. The better Tech Upgrades provide more tech points and are more efficient with your dilithium investment.
Each time you apply a Tech Upgrade, your item gains tech points. When the item earns enough tech points, it is eligible to upgrade. The number of tech points required to upgrade varies by the type of item, the quality of the item, and the Mark of the item. For example, a green Mark 4 ground weapon and a blue Mark 11 space shield will require different numbers of tech points before they are eligible to upgrade.
Choosing to Upgrade the item puts it in one of your special Upgrade slots as the new, improved technology is brought on-line. After enough time has passed a few minutes for a low-Mark item, a few hours for a top-tier item you will be able to claim the item from your Upgrade slot and use it at its new, higher Mark. (if youre in a real hurry, you can use a little dilithium to speed up the process, just like crafting an item with Research & Development.)
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
"With the Upgrade system, you can take any gear that has a Mark and improve it. If you have a favorite weapon from a mission, but its not up to the quality that you need, or if you have an old version of gear that isnt up to the best Mark that your character can use, you can now make that gear better."
SHUT UP AND TAKE MY MONEY.
Only wish I hadn't got rid of so much gear in the past I liked for not being good enough...
"With the Upgrade system, you can take any gear that has a Mark and improve it. If you have a favorite weapon from a mission, but its not up to the quality that you need, or if you have an old version of gear that isnt up to the best Mark that your character can use, you can now make that gear better."
SHUT UP AND TAKE MY MONEY.
Only wish I hadn't got rid of so much gear in the past I liked for not being good enough...
That's the BEAUTY of it. A lot of that gear you can just rerun the mission. And I already have a MkXI Paratrinic Shield, I found it quite diesel when I was leveling. Combat Hyper Impulse Engines MkXIV.
And it's nice of them to save any further lobi expenditure on upgrading the Jem'Hadar gear.
Next question. IF I upgrade my Jem'Hadar ground set to MKXII will it also unlock the Jem'Hadar uniform costume unlock or will that remain a Lobi Unlock?
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
Ah, I missed that line. So it's get some purple mats to get better upgrades, or spend more dil and take longer.
A nice catch 22. On the other hand it does promote both people investing in crafting AND exchange commerce.
The real question is how much are people gonna be charging on the exchange.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
From a new players perspective I've been holding off getting much gear (rep, fleet, etc) but it almost sounds like I should so I can have it to go through this upgrade process. Am I thinking anything close to right in this regard?
Jem'Hadar Space & Ground sets upgraded through Lobi purchase?
Well, if you want "The best of the best, with honors" (as Will Smith (aka J) put it), then you should do the Lobi upgrade then further upgrades. The Lobi upgrades have different base stats beyond a simple mk upgrade. For example: the mk11 version of the JemHadar body armor that you get as a mission reward is effectively [RegSH][RegHP]*3. The lobi upgrade is [RegSH]*2[RegHP]*6.
Upgrading the Lobi version sounds like it could give you 2 MORE mods on top of the 8(equivalent) that it has already. But the mission version would only go up to 6 mods. Which mods? Good question... We know Gold has a specific mod for it.
Oh and you get a cool ground costume if you buy the lobi upgrade. (a customizable version of the JemHadar visual)
Although... maybe the Lobi version will get upped to gold rarity. Unique consoles seem to have gotten it already.
As noted before, set upgrades will not break set bonuses. If you have a Mk 11 purple Jem'hadar engine and a Mk 13 ultraviolet Jem'hadar deflector, they will work together for the set bonus.
Levelless items will generally be upgradeable once you are level 50. Here is an example:
As a captain-rank character I purchase the refit escort for the levelless quad cannons. These scale up with me and as I gain levels they get better.
Once I reach level 50, the levelless quad cannons stop improving. To improve them further, I can apply Tech Upgrades. As soon as I opt to upgrade the quad cannons at level 50, they convert from levelless items to Mk 12 items. (If I'm below level 50, they don't convert, because making them Mk 12 would make them unusable to me!) After that, I can apply Tech Upgrades to improve them to Mk 13, Mk 14, ultra-rare (ultraviolet), and eventually epic (gold) quality.
Lobi store weapons will follow this same sort of conversion. Since most lobi store levelless items are actually a little behind the power curve, going to Mk 12 is a significant improvement for them. The Ferengi energy whip will be a pretty mean weapon at Mk 14!
The conversion of a levelless item to Mk 12 at character level 50 is automatic and doesn't cost you anything -- no dilithium, no time, no money, not even a Tech Upgrade kit; just selecting "Upgrade Item" will make the conversion instantly. If you want the item to stay levelless (capped at 50), just don't select "Upgrade Item" and it won't be converted. After the item is converted it will take the usual Tech Upgrades to improve it further.
Upgrading converted gear uses the same Tech Upgrades and costs as any other gear. You do not need to spend extra lobi to upgrade your lobi store purchases.
A few items will not be upgradeable (such as the TR-116A -- hey, what's with the torches and pitchforks?!?). C-store ship consoles such as Saucer Separation do not need upgrades; they will be considered Epic (Gold) quality already, and since you already purchased the ship, you don't need to pay more for the console that came with it. C-store ship weapons can be upgraded, because they will see significant performance improvements. (Yes, you will also be able to upgrade Spiral Wave Disruptors, if you are a Galor-class ship owner.)
If you try to upgrade a specific mission reward item on Tribble and it does not allow you to upgrade, please post on the Tribble forums! When in doubt, I recommend copying your character to Tribble and trying to upgrade your favorite gear. If it doesn't work, please let us know. You should be able to use the gear that you like and upgrade it to be useful at high Marks
Thanks for the clarity over mismatched sets and bonuses.
If I've read you right, leveless items (with a few exceptions) will, at captain level 50, be instantly and freely upgradeable to MK XII items.
For some items, this will just be a descriptive change and for others, usually lobi store stuff, it'll be an improvement.
Thus solving the problem of how to interface leveless items with an upgrade system built around levels.
I have a query about the Jemmy sets.
At present, these are the only upgradeable kit in the game.
Costs lobi, 150 for ground, 200 for space.
Is this kit going to be one of the exceptions to the upgrade system, or will they be integrated into it.
If the latter, is there going to be any consideration of the high cost of our upgrade from Mk XI to XII?
From a new players perspective I've been holding off getting much gear (rep, fleet, etc) but it almost sounds like I should so I can have it to go through this upgrade process. Am I thinking anything close to right in this regard?
Yeah you need to go ahead and grab that now so you'll have them on standby, inventory space considerations of course.
You weren't wrong to hold off though, gotta play it smart. This is basically the go ahead to start collecting the gear that you're gonna want to go above Mk XIV.
Well, if you want "The best of the best, with honors" (as Will Smith (aka J) put it), then you should do the Lobi upgrade then further upgrades. The Lobi upgrades have different base stats beyond a simple mk upgrade. For example: the mk11 version of the JemHadar body armor that you get as a mission reward is effectively [RegSH][RegHP]*3. The lobi upgrade is [RegSH]*2[RegHP]*6.
Upgrading the Lobi version sounds like it could give you 2 MORE mods on top of the 8(equivalent) that it has already. But the mission version would only go up to 6 mods. Which mods? Good question... We know Gold has a specific mod for it.
Oh and you get a cool ground costume if you buy the lobi upgrade. (a customizable version of the JemHadar visual)
Although... maybe the Lobi version will get upped to gold rarity. Unique consoles seem to have gotten it already.Well... TBS tend to have a lot of "build stuff, build more stuff, aattack!" Building an empire could be considered grinding. :P
My question for Jheinig:
What about mk X! gear? (yes there's a special mission reward that actually says that)
Dat Marharwkman knowledge.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
So, yet another dilithium sink. And we're still stuck with the 8k daily refining limit.
Beautiful.
I can feel my interesting in continuing ebbing, and this is coming from a lifer.
Same here, I feel like every recent update (9 onwards) has been nothing but one huge grind after the other with a single story mission thrown in to soften the blow a little. I want more story content to enjoy, not more repetitive grinding (such as repuations, the super-slow new crafting system, having to grind multiple thousands of dilithium to get the gear I already grinded for ages to get up to a standard where it isn't worthless, etc).
If you can't solve it logically, solve it like a moron.
51 + 1 Foundry Character Slots is NOT enough. Some of us love our characters. If I want to buy more character slots, why can't I? I couldn't experience the entire Delta Recruitment event without deleting a character.
The Iconians themselves can't time travel because their memories revert, but there is nothing to say an Iconian couldn't write everything she needed to do on a PADD, pin it to herself, travel back, read the PADD, do the tasks and return. Or just get one of her Non-Herald underlings to go back in time for her.
Oh yeah, I do Foundry missions for both KDFs and Feds. Just search KSTF (Short for Kinas Special Task Force, where Kinas is the name of the Admiral you will be serving under). The earlier ones are less story based and more combat based, while the later ones have a much heavier story element, but keep the large battles.
I understand that you are still working out the details, but can we get word on which gear you currently plan to have an upgrade path for and which you're not sure about?
Fleet weapons, for instance, are already slightly inferior because you get stuck with a damage mod. It would be really nice if they were upgradable, because otherwise they'd be pretty useless.
Some of us have spend a lot of time and dil on our fleets getting them to a high tier and I don't want to see this effort go to waste.
I dont like that you have to craft to upgrade MACO gear i JUST got it the other day shouldn't have to being i spent 6 months get the dil and marks to get adapted and normal along with the OMEGA gear.
Same here, I feel like every recent update (9 onwards) has been nothing but one huge grind after the other with a single story mission thrown in to soften the blow a little. I want more story content to enjoy, not more repetitive grinding (such as repuations, the super-slow new crafting system, having to grind multiple thousands of dilithium to get the gear I already grinded for ages to get up to a standard where it isn't worthless, etc).
Well the fact that Cryptic stated that this expansion was going to be far more story since they feel they have enough grind seems promising, but since they are trying not to spoil anything for the season premiere we won't see that much for now. Now if there are less total missions than Legacy of Romulus pass me a pitchfork. Iw on't use it but it'll be nice to have on hand.
Something to keep in mind is that the systems that this MMO are built on are ALWAYS going to be somewhat of a grind. Even leveling up is called the level grind. The reason is that an MMO is supposed to be designed around steady progression. So when we have a situation like this, we're SOLELY looking at the systems and mechanisms behind this grind.
They haven't even released the details of all the different Captain specializations that are going to comprise our post level 50 level grind.
I understand that you are still working out the details, but can we get word on which gear you currently plan to have an upgrade path for and which you're not sure about?
Fleet weapons, for instance, are already slightly inferior because you get stuck with a damage mod. It would be really nice if they were upgradable, because otherwise they'd be pretty useless.
Some of us have spend a lot of time and dil on our fleets getting them to a high tier and I don't want to see this effort go to waste.
I find this fascinating that the damage mod is seen as so absolutely useless. I suppose that's because for the elites around here the entire game is built around crit and crit severity even though Cryptic never designed it like that, easily seen in the 100K Beam Overload incident a few weeks back.
Is it really that terrible. I can only imagine how many times it's been mentioned to the devs. Should the damage mod go the way of the dinosaur altogether?
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
That's the BEAUTY of it. A lot of that gear you can just rerun the mission. And I already have a MkXI Paratrinic Shield, I found it quite diesel when I was leveling. Combat Hyper Impulse Engines MkXIV.
And it's nice of them to save any further lobi expenditure on upgrading the Jem'Hadar gear.
Next question. IF I upgrade my Jem'Hadar ground set to MKXII will it also unlock the Jem'Hadar uniform costume unlock or will that remain a Lobi Unlock?
Highly doubtful, they would just give us the costume, without still paying either lobi, or jumping thru some hoops for it!
I this the only way to get mk 13 and mk 14 gear and weaps?
Question of the year: Will episode replay rewards now offer the level 60 equivalent (eg mk xiii) or is there an artificial wall for replay gear above mk xi now?
Same here, I feel like every recent update (9 onwards) has been nothing but one huge grind after the other with a single story mission thrown in to soften the blow a little. I want more story content to enjoy, not more repetitive grinding (such as repuations, the super-slow new crafting system, having to grind multiple thousands of dilithium to get the gear I already grinded for ages to get up to a standard where it isn't worthless, etc).
I dont like that you have to craft to upgrade MACO gear i JUST got it the other day shouldn't have to being i spent 6 months get the dil and marks to get adapted and normal along with the OMEGA gear.
You don't have to craft (as far as specifically using the R&D system) the Upgrade Kit will be tradeable on the exchange and doesn't require dilithium to make so the price should be reasonable even for the purple version.
Now if you're referring to spending additional dilithium and then having to wait for the upgraded product and having to run a few projects to "train" the gear to the next level well then that's that.
I understand that you are still working out the details, but can we get word on which gear you currently plan to have an upgrade path for and which you're not sure about?
Fleet weapons, for instance, are already slightly inferior because you get stuck with a damage mod. It would be really nice if they were upgradable, because otherwise they'd be pretty useless.
Some of us have spend a lot of time and dil on our fleets getting them to a high tier and I don't want to see this effort go to waste.
Here are some answers to some of those question marks that are floating over your heads!
* Upgrading Item Mark is Always Successful
When your item gains enough Tech Points to upgrade to a higher Mark, this operation always succeeds. Your Mark 12 Breen shield will become a Mark 13 Breen shield with no failure chance. It's only when your item reaches maximum Mark and you are trying to improve its quality (color) that there is a chance that the upgrade won't succeed -- but even then, you keep your quality improvement chance and add to it for the next upgrade, and eventually you will reach a 100% chance of quality improvement.
* Item mods are not re-rolled
Your item's mods don't change as part of the upgrade, so if you like the mods on your Phaser Beam Array [Acc]x3, you won't lose them. You just have a chance to get a new, extra mod. You might turn your array into a Phaser Beam Array [Acc]x4, or Phaser Beam Array [Acc]x3 [Dmg], or Phaser Beam Array [Acc]x3 [CrtH].
For most items, if you get a new mod, it is randomly selected. Set reputation gear does not get a random modifier; instead, the mod gained is always the same for a specific item. When you upgrade a MACO deflector to ultra-rare (ultraviolet) quality, for instance, it will always get one specific mod. That way you never have to worry about a random mod and having to grind out another piece of expensive rep gear and then upgrading it again -- once it improves in quality, you know that you have gained the one upgraded version.
* Epic (Gold) items have special bonus mods
The bonus mod for an item at Epic (Gold) quality is a unique special mod that doesn't otherwise appear, generally more powerful than other mods. These are: Space Shield: [Cp/Rg] Combined capacity/regen boost Space Impulse Engine: [Drv2] Overcharged driver coil, double coil bonus Space Deflector: [SS/SI] Interlaced integrity, structural integrity/shield systems combined bonus Space Weapon: [Ac/Dm]: Bonus accuracy/damage combo Ground Shield: [Cap2] Double capacity bonus Ground Armor: [ResAll/HP] Bonus HP and bonus resist all damage Ground Weapon: [Dm/CrH] Bonus damage and critical chance combo
* Your item can't accidentally out-level you
If you aren't a max level captain, you can't upgrade an item past the Mark that you can currently use. You don't need to worry about accidentally making a good piece of gear unusable.
* Making Tech Upgrades doesn't cost crafters dilithium
Tech Upgrades do not require dilithium to make; the dilithium cost is on use. This means that crafters don't have to worry about spending their dilithium to make Tech Upgrades for their friends and fleet, or for sale on the Exchange.
* Set Gear
As part of the upgrade system implementation, we've made set bonuses Mark-independent. This means that you can have Jem'Hadar shields Mk 10, deflector Mk 11, engines Mk 12, and still get the three-piece set bonus.
* Levelless items
Many pieces of levelless gear will stop receiving bonuses at level 50. After this, you can upgrade the item and it will gain a Mark, and will then improve after this. This will allow your levelless gear to actually keep up with your other gear, since Mk 12 gear is actually above level 50 and Mk 14 is even better than that.
* Special Mission Rewards
Almost everything you can get should be upgradeable. As noted in the blog, you can upgrade Breen set gear, caustic plasma beams, Hargh'peng torpedoes -- if you're on Tribble and you find something that you can't upgrade, post on the Tribble forum.
As noted before, set upgrades will not break set bonuses. If you have a Mk 11 purple Jem'hadar engine and a Mk 13 ultraviolet Jem'hadar deflector, they will work together for the set bonus.
Levelless items will generally be upgradeable once you are level 50. Here is an example:
As a captain-rank character I purchase the refit escort for the levelless quad cannons. These scale up with me and as I gain levels they get better.
Once I reach level 50, the levelless quad cannons stop improving. To improve them further, I can apply Tech Upgrades. As soon as I opt to upgrade the quad cannons at level 50, they convert from levelless items to Mk 12 items. (If I'm below level 50, they don't convert, because making them Mk 12 would make them unusable to me!) After that, I can apply Tech Upgrades to improve them to Mk 13, Mk 14, ultra-rare (ultraviolet), and eventually epic (gold) quality.
Lobi store weapons will follow this same sort of conversion. Since most lobi store levelless items are actually a little behind the power curve, going to Mk 12 is a significant improvement for them. The Ferengi energy whip will be a pretty mean weapon at Mk 14!
The conversion of a levelless item to Mk 12 at character level 50 is automatic and doesn't cost you anything -- no dilithium, no time, no money, not even a Tech Upgrade kit; just selecting "Upgrade Item" will make the conversion instantly. If you want the item to stay levelless (capped at 50), just don't select "Upgrade Item" and it won't be converted. After the item is converted it will take the usual Tech Upgrades to improve it further.
Upgrading converted gear uses the same Tech Upgrades and costs as any other gear. You do not need to spend extra lobi to upgrade your lobi store purchases.
A few items will not be upgradeable (such as the TR-116A -- hey, what's with the torches and pitchforks?!?). C-store ship consoles such as Saucer Separation do not need upgrades; they will be considered Epic (Gold) quality already, and since you already purchased the ship, you don't need to pay more for the console that came with it. C-store ship weapons can be upgraded, because they will see significant performance improvements. (Yes, you will also be able to upgrade Spiral Wave Disruptors, if you are a Galor-class ship owner.)
If you try to upgrade a specific mission reward item on Tribble and it does not allow you to upgrade, please post on the Tribble forums! When in doubt, I recommend copying your character to Tribble and trying to upgrade your favorite gear. If it doesn't work, please let us know. You should be able to use the gear that you like and upgrade it to be useful at high Marks
Highly doubtful, they would just give us the costume, without still paying either lobi, or jumping thru some hoops for it!
It's worth a shot....:P
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
Comments
Cryptic: KISS = Keep It Simple, Silly
(I'll avoid the derogatory other S word...)
This game is becoming increasingly complex, meaning I have the option of spending more time and resources towards things like STO's Gear Upgrade System.
While I've opted to support the game with a Delta Rising Operation pack purchase, this is another play for cash. Fine. You're a business; this is a F2P MMO -- and you're looking for ways to monetize. Back to the nickel-and-dime approach... You got me with the pack. I'm not fueling this new system with cash. (In a similar vein, I still haven't -- and won't -- pay for the crafting lockboxes.)
But when the game turns into less play/enjoyment, due to this, you're turning me OFF. And I'm hearing the same things privately from others, too.
That's my opinion. Argue to the contrary (or agree), fellow players.
Thanks, 12k dil for a mark upgrade is a bit steep.
Yeah, and purple mats needed for the good upgrade kits.
I can see this being very grindy indeed.
However, I do foresee bugs involved when upgrading, meaning it may alter the original programming of items, to no longer WAI.
Finally some use for Dilithium, besides trading on the market/fleet/Reps!
Praetor of the -RTS- Romulan Tal Shiar fleet!
You obviously have not read the blog post. A white kit is the same as a purple kit. The only difference is how many you need to put in. You can put in 20 white ones vs one purple one with the exact same result.
As for the purple one, as my post says, you need a single purple mat with some blue ones to get the purple kit. If you want to bother. Or you can just use more white or green ones and take longer.
Checked the wik.
So looking at it for comparison to what's established I think it's about middle of the road...
OOOOHHHHH
Wait. New question. Will dilithium mine discounts apply to the upgrade system?
From what I can tell, the only Dil needed in the system is to accelerate the completion time (like the crafting system). So, no, it won't.
Good call. That would be awesome if it did. Save me a bundle on pink rocks.
*hugs his fleet in a manly way*
Still a bit of a sad panda the TR-116A isn't allowed to be upgraded, but I understand why, as much fun as MK XIV wallhax would be!
But here's my frequency, so hail me maybe?
So can you actually place a stack of white kits in or is it one at a time? Because the way I see it you can only put one kit of a type in at a time.
Meaning if you want to use 20 white kits you would have to pay the dilithium cost 20 times.
Otherwise, having the purple kits available would be redundant since the white quality kits can be purchased at spacedock.
Yeah, this is what I think too.
That's not what they said in the post.
There's actually a dilithium cost for the actual upgrade, a cost of labor if you will. You can spend MORE if you want to accelerate it to end faster.
SHUT UP AND TAKE MY MONEY.
Only wish I hadn't got rid of so much gear in the past I liked for not being good enough...
Ah, I missed that line. So it's get some purple mats to get better upgrades, or spend more dil and take longer.
That's the BEAUTY of it. A lot of that gear you can just rerun the mission. And I already have a MkXI Paratrinic Shield, I found it quite diesel when I was leveling. Combat Hyper Impulse Engines MkXIV.
And it's nice of them to save any further lobi expenditure on upgrading the Jem'Hadar gear.
Next question. IF I upgrade my Jem'Hadar ground set to MKXII will it also unlock the Jem'Hadar uniform costume unlock or will that remain a Lobi Unlock?
A nice catch 22. On the other hand it does promote both people investing in crafting AND exchange commerce.
The real question is how much are people gonna be charging on the exchange.
You're spending dilithium regardless.
Upgrading the Lobi version sounds like it could give you 2 MORE mods on top of the 8(equivalent) that it has already. But the mission version would only go up to 6 mods. Which mods? Good question... We know Gold has a specific mod for it.
Oh and you get a cool ground costume if you buy the lobi upgrade. (a customizable version of the JemHadar visual)
Although... maybe the Lobi version will get upped to gold rarity. Unique consoles seem to have gotten it already. Well... TBS tend to have a lot of "build stuff, build more stuff, aattack!" Building an empire could be considered grinding. :P
My question for Jheinig:
What about mk X! gear? (yes there's a special mission reward that actually says that)
My character Tsin'xing
Thanks for the clarity over mismatched sets and bonuses.
If I've read you right, leveless items (with a few exceptions) will, at captain level 50, be instantly and freely upgradeable to MK XII items.
For some items, this will just be a descriptive change and for others, usually lobi store stuff, it'll be an improvement.
Thus solving the problem of how to interface leveless items with an upgrade system built around levels.
I have a query about the Jemmy sets.
At present, these are the only upgradeable kit in the game.
Costs lobi, 150 for ground, 200 for space.
Is this kit going to be one of the exceptions to the upgrade system, or will they be integrated into it.
If the latter, is there going to be any consideration of the high cost of our upgrade from Mk XI to XII?
Beautiful.
I can feel my interesting in continuing ebbing, and this is coming from a lifer.
Yeah you need to go ahead and grab that now so you'll have them on standby, inventory space considerations of course.
You weren't wrong to hold off though, gotta play it smart. This is basically the go ahead to start collecting the gear that you're gonna want to go above Mk XIV.
Dat Marharwkman knowledge.
Same here, I feel like every recent update (9 onwards) has been nothing but one huge grind after the other with a single story mission thrown in to soften the blow a little. I want more story content to enjoy, not more repetitive grinding (such as repuations, the super-slow new crafting system, having to grind multiple thousands of dilithium to get the gear I already grinded for ages to get up to a standard where it isn't worthless, etc).
Fleet weapons, for instance, are already slightly inferior because you get stuck with a damage mod. It would be really nice if they were upgradable, because otherwise they'd be pretty useless.
Some of us have spend a lot of time and dil on our fleets getting them to a high tier and I don't want to see this effort go to waste.
Well the fact that Cryptic stated that this expansion was going to be far more story since they feel they have enough grind seems promising, but since they are trying not to spoil anything for the season premiere we won't see that much for now. Now if there are less total missions than Legacy of Romulus pass me a pitchfork. Iw on't use it but it'll be nice to have on hand.
Something to keep in mind is that the systems that this MMO are built on are ALWAYS going to be somewhat of a grind. Even leveling up is called the level grind. The reason is that an MMO is supposed to be designed around steady progression. So when we have a situation like this, we're SOLELY looking at the systems and mechanisms behind this grind.
They haven't even released the details of all the different Captain specializations that are going to comprise our post level 50 level grind.
I find this fascinating that the damage mod is seen as so absolutely useless. I suppose that's because for the elites around here the entire game is built around crit and crit severity even though Cryptic never designed it like that, easily seen in the 100K Beam Overload incident a few weeks back.
Is it really that terrible. I can only imagine how many times it's been mentioned to the devs. Should the damage mod go the way of the dinosaur altogether?
Highly doubtful, they would just give us the costume, without still paying either lobi, or jumping thru some hoops for it!
Praetor of the -RTS- Romulan Tal Shiar fleet!
Question of the year: Will episode replay rewards now offer the level 60 equivalent (eg mk xiii) or is there an artificial wall for replay gear above mk xi now?
We aren't the only ones who think this.
You don't have to craft (as far as specifically using the R&D system) the Upgrade Kit will be tradeable on the exchange and doesn't require dilithium to make so the price should be reasonable even for the purple version.
Now if you're referring to spending additional dilithium and then having to wait for the upgraded product and having to run a few projects to "train" the gear to the next level well then that's that.
Well these are the relevant dev posts.
It's worth a shot....:P