This is my first foundry mission so I kept it simple. 1 map, 2 short blocks of dialogue, and 24 miscellaneous battleships.
You are asked to rendezvous with USS Vortex at the Nevada Test Range near the Lackey System, as Project V.O.R.T.EX. is entering a critical phase. You arrive to discover that Dr. L'Engle has accidently opened a rift to a parallel universe - a universe where everyone hates you.
While Dr. L'Engle tries to close the rift, you must defend USS Vortex from an onslaught of battleships belonging to different factions - none of whom are happy to see you.
The battleships spawn one after the other and they attack on sight, so you don't have a lot of time to repair. If you survive, the drops should be quite nice though.
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
Description:
Your ship is needed in Romulan space to help aid the Romulan settlements. Both the settlements and the Federation supply convoys have come under attack from pirate raiders. Starfleet has decided that an officer of your experience is needed to ensure that vital supplies reach the Dera II settlement, in the Psi Velorum Sector Block.
Description:
The Fox Accord between Eminiar VII and Venikar has broken down, work with the granddaughter of Robert Fox to help unravel this mess of treachery and hatred in this sequel to the TOS episode A Taste of Armageddon.
Faction: Starfleet
Level: Any level
Author: Bluedarky
Author: Donovankirk
Mission: Don't say it! Tuesday?
This is my first mission created in the foundry, already got some positive reviews so I chose to promote it here.
Story:
You are invited to the last flight of the U.S.S. Enterprise B before its final decomissioning. A trip down memory lane.
Anyone who remembers the movie might have some fun to see the some of the elements twisted in this "sequel". I also created a custom interior map - Thanks to Nagorak for his tutorial!
This mission contains ground and space combat. Playtime is about 20 minutes, depending on if you are into the reading and exploring thing.
Mission Name: No Prize for Second Contact
Author: Contactpsi
Minimum Level: 16+
Allegiance: Federation
Project ID: ST-HP6UPGBS6
Estimated Mission Length: 25-35 min
ACT I of III
When a first contact mission is threatened by intergalactic conflict, you and your crew are called upon by Starfleet Command to take over and investigate. Intelligence reports indicate that the Tal Shiar have been interested in the Heservat, a soon to be warp-capable species.
As one of Starfleet's most capable and accomplished Captains, you must use your keen diplomatic mind and decisive tactics to secure a peaceful and prosperous place for the Heservat among the stars.
AKA @contactpsi. Foundry Author of: "No Prize for Second Contact", "Welcome to the Milky Way", and "The Tyranny of Hope".
Mission Name: Live in Infamy
Author: AaronH42
Minimum Level: 31+
Allegiance: Federation
A routine medical relief effort goes awry when two starfleet admirals burnt by a lifetime of conflict, risk it all for a chance at peace.
Dialogue heavy, light space combat, light ground combat.
Also as a note, I wrote a lot of this mission when I was kinda drunk, I've done a lot of work cleaning it up, but there may still be some errors, as I said, there is a lot of dialogue.
Here is the conclusion to my Gorn series that started with "Here Today, Gorn Tomorrow" and "The Hegemony Strikes Back". This contains my first fully custom interior map!
You MUST read the dialog in order to progress through this mission.
If you find any bugs or have any critique's please either reply here or message me in-game, I would love some feedback! Thanks!
ID: ST-HQ7JQ5IID
Title: Never Count a Gorn Out
Author: @Maziken
Faction: KDF
Playtime: 40 to 60 minutes
Difficulty: Tough
Description: A secret Federation starbase has been revealed and you are ordered to infiltrate it to gather as much data as you can. Will you sneak your way through the installation, only alerting those Starfleet Officers that you must, or will you eradicate every last one of them from the starbase?
I'm new to the Foundry and this is my first mission. I'm looking for helpful and constructive reviews (I still need my 5) to try and make the experience better.
Mission Name: Yet There Be Method In It
Author: pbau3993
Foundry Number: ST-HRKD9HYJ6
Faction: Fed
Level Requirement: 16+ (this may need to be tweaked; I don't have much experience placing level caps)
Time: 30-45 minutes if you read all the dialogue
History has been altered. Samantha Cogley is dead. With her death, there was no one to defend Admiral Kirk when he was arrested on Altec, framed for killing the Altecan prime minister.
Starfleet Intelligence believes the Klingons are involved. The Department of Temporal Investigations has asked you to investigate and if necessary to right the timeline.
In all my missions, a lot of effort has been invested into the atmosphere and the story with unexpected plot twistst and a lot of special effects. Enjoy.
You can find all my missions in Become Reviewer tab of Foundry search.
I'd love to get some reviews for my latest mission, "Alliances and Alignments". I have three other missions that have qualified for rewards and received good reviews, but as far as I can tell, no one has played "Alliances and Alignments" yet -- which is a real shame, because it's a lot of alien-shootin', diplomat-sassin' fun.
"Alliances and Alignments"
ID: ST-HCJ2IS7ST
Faction: Starfleet
Level: 41+
Door: T'iokol System
Playtime: ~45 min.
Your captain is called in to assist as negotiations collapse between the Romulan Republic and a would-be ally. Of course, there's more to the story than meets the eye. Are you prepared to do battle with demons on behalf of the Federation and its friends?
Author, "Facing the Past" and "Stepping Over the Line" (a duology), "Venus Unveiled", "Worlds of the Federation", and "Alliances and Alignments"
Member, Shadowbroker
Not linear
So far I've got one review (a good one, though) for "Bait and Switch" (see my sig link). Would really like to get it qualified for rewards.
@admirison: I'll run it first thing when I get my good laptop back from the shop.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
Mission Title: Maiden Voyage
Your @Handle: @Klintobean
Faction: Federation
Level Requirement: 31+
Mission Summary: When Admiral Higgins orders you to a colony ravaged by disease and looting, you must take your crew to aid its colonists. In your effort to assist the colony you are hurdled back in time and must stop the sabotage of one of Starfleet's most important maiden voyages.
Will you have the cunning and determination to stop the saboteur before the U.S.S. Voyager is destroyed? And more importantly, will you be able to avoid an intervention from Temporal Investigations? Set your phasers to stun in this exhiliarating journey to the past!
When a familiar face contacts you with information about a missing crewman, your search leads you on an adventure through the seedy underbelly of the alpha quadrant.
Qualifies for standard rewards.
24 plays and 10 5 star reviews.
A TIME TO SEARCH: ENTER MY FOUNDRY MISSION at the RISA SYSTEM Parallels: my second mission for Fed aligned Romulans.
Faction: Federation (Designed primarily for Fed captains)
Mission ID: ST-HNWVU9YX3
Author: djf021
Level: 31+
Play time: Approximately 1 hour-1 hour and 15 minutes
Description:
You are called upon to deliver an accused killer to Cardassia Prime to face his charges. However, what should be a simple trip quickly turns troublesome...and not everything is as it seems!
Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
-Captain James T. Kirk
My latest mission is live and loads of fun, but doesn't quite qualify for rewards yet. A little bit less action-heavy than "Alliances and Alignments", with a greater emphasis on negotiating solutions and completing tasks (although still some challenging combat!) -- across the various inhabited planets and moons of our solar system circa 2409.
"Worlds of the Federation"
ID: ST-HSLDXH7KJ
Faction: Starfleet
Level: 31+
Door: Starfleet Academy
Playtime: ~75 min.
Starfleet Special Projects, an elite division tasked with developing and testing advanced new Federation technologies, has an assignment for a skilled captain and his senior staff: explore the worlds of the Sol system without the use of a starship. What could go wrong?
Author, "Facing the Past" and "Stepping Over the Line" (a duology), "Venus Unveiled", "Worlds of the Federation", and "Alliances and Alignments"
Member, Shadowbroker
Not linear
I'd like to promote my very first STO mission. It's a comedy called Starfleet Community Academy. Not everyone wants to go to school to be an Admiral Fancypants. This is a work of parody and a celebration of fandom!
It's the sequel to the TOS episode Errand of Mercy... your fed
captain will have to contact the Organians after they disappeared
from galactic social network after the Organian Treaty...
You will discover their actual purposes, and acquire their avatar
as ambassador for them... or maybe not. There is a bit of ground
combat but space combat as well, you will fight Klingons, and
Undines...
Doesn't qualify for rewards yet, but you get tons of fun.
Currently you have to be a reviewer (foundry browser/click become reviewer tab) to get it.
You will be dispatched to furnish security detail on a planet,
Ketrana,former Cardassian colony, where a peace conference with the
Tholians is to be held. That choice of place is not wise, and made
solely because an extraordinary female bolian mediator,
Tara Davell, lives there and refuse all kind of technologies like
shuttle, space travel or teleport. Plus, there are two opposing
native races living on Ketrana, one one the surface, nurtured by
Cardassian colonists, one underground...these ones possess a secret
that can literally shift the balance of power in the universe.
What could go wrong in a place like this...? EVERYTHING...
There is no dilithium reward at the end, but I assure you 30+ mins of fun.
Currently you have to be a reviewer (foundry browser/click become
reviewer tab) to the hailing tab.
Let me introduce L... is a continuum charachter "a la" Q... same
continuum, different flavour...
You will be his pawns, to do a job for him wether you want it or
not... thrown in 3 different timezones, to recover to him a single
artifact, the Tear of Jonat, one of the bajoran jewels who fell
from the wormhole, revered religiously by the bajoran people
Currently you have to be a reviewer (foundry browser/click become
reviewer tab) to the hailing tab.
Doesn't qualify for rewards yet, but...hey you get to know Q's cousin...
For those of you who have been itching to play the final mission of my Ghosts of War saga (which had been down ever since LoR due to the broken Ice Caves Interior 03 map), I have great news: The map has been fixed, and I have just completed my remaster of the mission!
Ghosts of War, Part VI (aka Times Hammer)
Mission ID: ST-HB3UDU2GK
Author: @NCC-89471
Faction: Federation
Level restriction: 35+
Duration: 45 minutes
Combat: Ground
Summary: To remove the enemy threat once and for all, you must pursue them across space and time. The Ghosts of War saga comes to an unforgettable conclusion thousands of years before it began.
Hey all, I have actually started up a new thread for this purpose. Please post here, assuming your goal is to advertise on SBUGC.com or the podcast PrimetimeUGC:
I'm getting nothing but really good reviews for "The Devil's Playground", but it still doesn't yet qualify for rewards--I'd like to get it to that point.
I've made a few tweaks since the first few reviews. If you catch me online, I'd love to go through it with you on a team--I think each time I go through I have more fun with it than the previous. I think this mission works well both solo and on a team.
You have been ordered on a diplomatic mission, your destination? The Latinum Lady resort and casino (brought to you by ZeppCo)!! Located on the edge of Federation territory this state of the art space station will soon rival Risa as the leading vacation destination in the quadrant, but days before their grand opening a member of their staff has gone missing! They need your help!
This mission is story driven with a fair amount of dialogue.
Some Ground and Space combat.
Check it out, I would love to hear other players feedback:eek:! Thx
I wrote a fleet or team mission, called "Shadows from the Past." Author name is eileen134340.
A brief synopsis: Your fleet is called to investigate Hobus after an abundance of anomalies were detected there. You find out that the Tal Shiar is conducting experiments with Romulus, and your fleet ends up in an epic battle with the Tal Shiar.
Please try this mission with a friend or two and kindly review it.
I wrote a mission based on Risa called "Risian Shore Leave" (author name eileen134340).
Brief synopsis: After much hard work saving the galaxy, you and your crew are ordered to take some shore leave on Risa. When you arrive on Risa however, it seems lacking for vacationers. You discover evidence of a Borg presence, and find a Borg base under the surface. Your job is to eradicate the Borg and help restore Risa to a vacation paradise.
I have just published my second foundry mission titled,
Beckon Me Unto Beacons
Faction: Federation
Level: Any
Time: 45-60 minutes
Author: velocitore
It is a patrol mission of the Cernan system. Strange things are happening there. What starts out as a routine mission to inspect relay beacons turns into life and death battle with rouge klingons, defectors, and desperate fight to recover secret files.
It is now in the foundry review tab. Please play it and leave me a note in the review tab, with your mission title and I will reciprocate and review any of your foundry missions that you request me to play and review.
I've recently come to the point in my first mission where I can share it with others for feedback, advice, tips and, of course, a typo check.
This mission will be entered into an upcoming contest run by Grand Nagus.
Unfortunately, only a handful of people have played it, so it's not searchable by name or author yet. But you can find it with the shortcode ST-HMKY24EJ3.
Any suggestions are definitely appreciated!
To start, go to the staging area of New Romulus and find the command / medical tents. Enter at the building in the center.
Comments
Author: sander233
Faction: FED
Level: 46+
This is my first foundry mission so I kept it simple. 1 map, 2 short blocks of dialogue, and 24 miscellaneous battleships.
You are asked to rendezvous with USS Vortex at the Nevada Test Range near the Lackey System, as Project V.O.R.T.EX. is entering a critical phase. You arrive to discover that Dr. L'Engle has accidently opened a rift to a parallel universe - a universe where everyone hates you.
While Dr. L'Engle tries to close the rift, you must defend USS Vortex from an onslaught of battleships belonging to different factions - none of whom are happy to see you.
The battleships spawn one after the other and they attack on sight, so you don't have a lot of time to repair. If you survive, the drops should be quite nice though.
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
Description:
Your ship is needed in Romulan space to help aid the Romulan settlements. Both the settlements and the Federation supply convoys have come under attack from pirate raiders. Starfleet has decided that an officer of your experience is needed to ensure that vital supplies reach the Dera II settlement, in the Psi Velorum Sector Block.
Faction: Starfleet
Level: 16+
Author: treky1134
Description:
The Fox Accord between Eminiar VII and Venikar has broken down, work with the granddaughter of Robert Fox to help unravel this mess of treachery and hatred in this sequel to the TOS episode A Taste of Armageddon.
Faction: Starfleet
Level: Any level
Author: Bluedarky
Mission: Don't say it! Tuesday?
This is my first mission created in the foundry, already got some positive reviews so I chose to promote it here.
Story:
You are invited to the last flight of the U.S.S. Enterprise B before its final decomissioning. A trip down memory lane.
Anyone who remembers the movie might have some fun to see the some of the elements twisted in this "sequel". I also created a custom interior map - Thanks to Nagorak for his tutorial!
This mission contains ground and space combat. Playtime is about 20 minutes, depending on if you are into the reading and exploring thing.
Any feedback to further improve it is appreciated
Author: Contactpsi
Minimum Level: 16+
Allegiance: Federation
Project ID: ST-HP6UPGBS6
Estimated Mission Length: 25-35 min
ACT I of III
When a first contact mission is threatened by intergalactic conflict, you and your crew are called upon by Starfleet Command to take over and investigate. Intelligence reports indicate that the Tal Shiar have been interested in the Heservat, a soon to be warp-capable species.
As one of Starfleet's most capable and accomplished Captains, you must use your keen diplomatic mind and decisive tactics to secure a peaceful and prosperous place for the Heservat among the stars.
Author: AaronH42
Minimum Level: 31+
Allegiance: Federation
A routine medical relief effort goes awry when two starfleet admirals burnt by a lifetime of conflict, risk it all for a chance at peace.
Dialogue heavy, light space combat, light ground combat.
Also as a note, I wrote a lot of this mission when I was kinda drunk, I've done a lot of work cleaning it up, but there may still be some errors, as I said, there is a lot of dialogue.
You MUST read the dialog in order to progress through this mission.
If you find any bugs or have any critique's please either reply here or message me in-game, I would love some feedback! Thanks!
ID: ST-HQ7JQ5IID
Title: Never Count a Gorn Out
Author: @Maziken
Faction: KDF
Playtime: 40 to 60 minutes
Difficulty: Tough
Description: A secret Federation starbase has been revealed and you are ordered to infiltrate it to gather as much data as you can. Will you sneak your way through the installation, only alerting those Starfleet Officers that you must, or will you eradicate every last one of them from the starbase?
Mission Name: Yet There Be Method In It
Author: pbau3993
Foundry Number: ST-HRKD9HYJ6
Faction: Fed
Level Requirement: 16+ (this may need to be tweaked; I don't have much experience placing level caps)
Time: 30-45 minutes if you read all the dialogue
History has been altered. Samantha Cogley is dead. With her death, there was no one to defend Admiral Kirk when he was arrested on Altec, framed for killing the Altecan prime minister.
Starfleet Intelligence believes the Klingons are involved. The Department of Temporal Investigations has asked you to investigate and if necessary to right the timeline.
Mission name: Borukus (Borukus Video)
Thread
Mission name: Sub-Zero (Sub-Zero Video)
Thread
Mission name: Eyes of Wrath coming soon (Video)
Thread
In all my missions, a lot of effort has been invested into the atmosphere and the story with unexpected plot twistst and a lot of special effects. Enjoy.
You can find all my missions in Become Reviewer tab of Foundry search.
"Alliances and Alignments"
ID: ST-HCJ2IS7ST
Faction: Starfleet
Level: 41+
Door: T'iokol System
Playtime: ~45 min.
Your captain is called in to assist as negotiations collapse between the Romulan Republic and a would-be ally. Of course, there's more to the story than meets the eye. Are you prepared to do battle with demons on behalf of the Federation and its friends?
Member, Shadowbroker
Not linear
@admirison: I'll run it first thing when I get my good laptop back from the shop.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Your @Handle: @Klintobean
Faction: Federation
Level Requirement: 31+
Mission Summary: When Admiral Higgins orders you to a colony ravaged by disease and looting, you must take your crew to aid its colonists. In your effort to assist the colony you are hurdled back in time and must stop the sabotage of one of Starfleet's most important maiden voyages.
Will you have the cunning and determination to stop the saboteur before the U.S.S. Voyager is destroyed? And more importantly, will you be able to avoid an intervention from Temporal Investigations? Set your phasers to stun in this exhiliarating journey to the past!
Be sure to check out all the other Foundry Challenge #8 entries also!
http://sto-forum.perfectworld.com/showthread.php?t=884161
-Klintobean
View The Zypex Revelation Mission Trailer
View The Zypex Intrusion Mission Trailer
View TECHNOBABBLE Mission Trailer
a time to search
ST-HLFRSWRPV
Faction: Federation
Level: 16+
When a familiar face contacts you with information about a missing crewman, your search leads you on an adventure through the seedy underbelly of the alpha quadrant.
Qualifies for standard rewards.
24 plays and 10 5 star reviews.
Parallels: my second mission for Fed aligned Romulans.
Please enjoy my new mission...
The Bajoran
Faction: Federation (Designed primarily for Fed captains)
Mission ID: ST-HNWVU9YX3
Author: djf021
Level: 31+
Play time: Approximately 1 hour-1 hour and 15 minutes
Description:
You are called upon to deliver an accused killer to Cardassia Prime to face his charges. However, what should be a simple trip quickly turns troublesome...and not everything is as it seems!
Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
-Captain James T. Kirk
"Worlds of the Federation"
ID: ST-HSLDXH7KJ
Faction: Starfleet
Level: 31+
Door: Starfleet Academy
Playtime: ~75 min.
Starfleet Special Projects, an elite division tasked with developing and testing advanced new Federation technologies, has an assignment for a skilled captain and his senior staff: explore the worlds of the Sol system without the use of a starship. What could go wrong?
Member, Shadowbroker
Not linear
ID - ST-HEP095K7W
by - misterhyperion
http://youtu.be/htC5rTlhOXE
mission title: Sons of Organia
minimum level :any
allegiance: federation
project ID: ST-HGG8M3R78
estimated lenght 30 min +
door: wolf 359 - sirius sector
It's the sequel to the TOS episode Errand of Mercy... your fed
captain will have to contact the Organians after they disappeared
from galactic social network after the Organian Treaty...
You will discover their actual purposes, and acquire their avatar
as ambassador for them... or maybe not. There is a bit of ground
combat but space combat as well, you will fight Klingons, and
Undines...
Doesn't qualify for rewards yet, but you get tons of fun.
Currently you have to be a reviewer (foundry browser/click become reviewer tab) to get it.
http://www.youtube.com/watch?feature=player_embedded&v=Kusk-9MGDEM
mission title: The City On the Edge of Hope
minimum level: any
allegiance: federation
project ID: ST-HF2U9QZ8D
estimated time: 30 min+
door: earth space dock
You will be dispatched to furnish security detail on a planet,
Ketrana,former Cardassian colony, where a peace conference with the
Tholians is to be held. That choice of place is not wise, and made
solely because an extraordinary female bolian mediator,
Tara Davell, lives there and refuse all kind of technologies like
shuttle, space travel or teleport. Plus, there are two opposing
native races living on Ketrana, one one the surface, nurtured by
Cardassian colonists, one underground...these ones possess a secret
that can literally shift the balance of power in the universe.
What could go wrong in a place like this...? EVERYTHING...
There is no dilithium reward at the end, but I assure you 30+ mins of fun.
Currently you have to be a reviewer (foundry browser/click become
reviewer tab) to the hailing tab.
http://youtu.be/yCKyA91hsZQ
mission title: The Good, the Bad and L
minimum level :31+
allegiance: federation
Project ID: ST-HABUFF95E
Estimated lenght 30 min +-
door: earth space dock
Let me introduce L... is a continuum charachter "a la" Q... same
continuum, different flavour...
You will be his pawns, to do a job for him wether you want it or
not... thrown in 3 different timezones, to recover to him a single
artifact, the Tear of Jonat, one of the bajoran jewels who fell
from the wormhole, revered religiously by the bajoran people
Currently you have to be a reviewer (foundry browser/click become
reviewer tab) to the hailing tab.
Doesn't qualify for rewards yet, but...hey you get to know Q's cousin...
Author: Lawrencium
@Handle: radiouron
ID: ST-HJPNOG5BZ
Faction: Federation
Min level: 46
Estimated time: 15-20 minutes
Starting entrance: Outside transporter room, ESD wall console
Synopsis:Tempest, an experimental weapons facility has stopped sending the routinely transmissions. It's up to you to figure out what is going on.
Ghosts of War, Part VI (aka Times Hammer)
Mission ID: ST-HB3UDU2GK
Author: @NCC-89471
Faction: Federation
Level restriction: 35+
Duration: 45 minutes
Combat: Ground
Summary: To remove the enemy threat once and for all, you must pursue them across space and time. The Ghosts of War saga comes to an unforgettable conclusion thousands of years before it began.
My Foundry missions | My STO Wiki page | My Twitter home page
http://sto-forum.perfectworld.com/showthread.php?t=1028491
I've made a few tweaks since the first few reviews. If you catch me online, I'd love to go through it with you on a team--I think each time I go through I have more fun with it than the previous. I think this mission works well both solo and on a team.
Mission Name: The Devil's Playground
Author: confedinblue
Minimum Level: 41+
Allegiance: Federation
Project ID: ST-HE4GS98P8
Estimated Mission Length: 1 to 1.25 hours
Forum Thread: http://sto-forum.perfectworld.com/showthread.php?t=1019191
Summary: You are ordered to the Noro System to investigate why contact was lost with a research team.
Thanks!
Author: seanconnor
You have been ordered on a diplomatic mission, your destination? The Latinum Lady resort and casino (brought to you by ZeppCo)!! Located on the edge of Federation territory this state of the art space station will soon rival Risa as the leading vacation destination in the quadrant, but days before their grand opening a member of their staff has gone missing! They need your help!
This mission is story driven with a fair amount of dialogue.
Some Ground and Space combat.
Check it out, I would love to hear other players feedback:eek:! Thx
A brief synopsis: Your fleet is called to investigate Hobus after an abundance of anomalies were detected there. You find out that the Tal Shiar is conducting experiments with Romulus, and your fleet ends up in an epic battle with the Tal Shiar.
Please try this mission with a friend or two and kindly review it.
Brief synopsis: After much hard work saving the galaxy, you and your crew are ordered to take some shore leave on Risa. When you arrive on Risa however, it seems lacking for vacationers. You discover evidence of a Borg presence, and find a Borg base under the surface. Your job is to eradicate the Borg and help restore Risa to a vacation paradise.
Please try this mission and kindly rate it.
I have just published my second foundry mission titled,
Beckon Me Unto Beacons
Faction: Federation
Level: Any
Time: 45-60 minutes
Author: velocitore
It is a patrol mission of the Cernan system. Strange things are happening there. What starts out as a routine mission to inspect relay beacons turns into life and death battle with rouge klingons, defectors, and desperate fight to recover secret files.
It is now in the foundry review tab. Please play it and leave me a note in the review tab, with your mission title and I will reciprocate and review any of your foundry missions that you request me to play and review.
I've recently come to the point in my first mission where I can share it with others for feedback, advice, tips and, of course, a typo check.
This mission will be entered into an upcoming contest run by Grand Nagus.
Unfortunately, only a handful of people have played it, so it's not searchable by name or author yet. But you can find it with the shortcode ST-HMKY24EJ3.
Any suggestions are definitely appreciated!
To start, go to the staging area of New Romulus and find the command / medical tents. Enter at the building in the center.
-- Oreg Bullu