My @Handle: Drazur_Southclaw
Faction: Federation
Level Requirement: Captain (31+)
Mission Summary: You have been ordered to investigate a bizarre message which Starfleet HQ has received. While the message itself was untraceable, it included a set of coordinates that point towards the Kei system. The message reads as follows:
You are cordially invited to experience Ultopia - the perfect society - a place where crime is considered an academic curiousity. A place where evil does not exist. A place where death itself is unheard of.
"Welcome to Ultopia - the very essence of Perfection Itself."
Klingon Mission - Hunter/Killer: Part 1/5
Author: Q400
Allegiance: Klingon
Project ID: ST-HMXO6LJ7U
Report Start
Summary: This is a good, short mission with some nicely balanced, glorious battles and well written dialogue. The way you put together the story was just enough to drive the combat portion forward without being intrusive. On your Federation mission I reviewed earlier this is what I meant by finding the balance between too short and too long for a combat oriented mission. I would recommend this mission to all players who like short, battle oriented missions. You will definitely enjoy this mission.
A quick note about the Authors Note you have in the grant dialogue. First of all the mission is as good if not better than some other Klingon missions Ive played. Second, the note itself tells the player they shouldnt bother to play because you do not know how to create a Klingon mission which is entirely not true. Sure some of the dialogue might need a little tweaking here and there to make it a little more Klingon oriented but it is still good. In short, dont discount your skills as an author; you just need a little more confidence in your skills. Read the dialogue out loud and see if it sounds like something Worf would say.
Authors Note: Removed
Below are a couple of things I noted while playing the mission that I wanted to let you know about. Everything in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.
Mission Description: This description needs a little more to draw the player in and make them want to click that "Hail" button. Added More
Grant Mission Dialogue: The "Incoming hail" is a nice way to get the player to click the "Accept" button; however most players will not without a little more story indicating what they are about to get into. I noted one item to consider changing:
-Consider removing the "Authors Note" as it is self defeating. With a note like that you are basically telling the player not to play your mission.
-The follow on dialogue needs a little more story to it and the response button should be something other than "Continue", perhaps "For the Empire" or something along those lines. Changed
Mission Task: Mission Task: This is a good initial task but consider adding the sector block to the task to help the player find your start location. Changed
Mission Entry Prompt: This is a good use of the prompt. I noted no spelling or grammatical errors with this prompt.
MAPS:
Alhena System: This is a good map design with balanced battles and nice short dialogue. I noted one item to consider changing:
-Post defeat True Way Reinforcements dialogue; consider changing "The have cloaked" to read "They have cloaked". Changed
End Report
Thanks again for authoring and for giving me the chance to review your work. You did a great job with this mission. I look forward to playing/reviewing more of your work in the future.
Brian
This critique report also filed 06/09/2012 on forum posting for: A list of Q400 Mission.
__________________
Full and fair mission critques available upon request just go to my forum post "In depth mission reports upon request" and give me your mission information.
Whilst on a routine scientific mission to survey the Hromi Cluster your day to day running of your ship is interrupted by the delayed return of a Duty Officer Away Team.
Concerned for your crew you head to the front lines of the Klingon War to try and find them.
On the way you meet both old enemies and possible new friends.
Greetings! I have just published my first Foundry mission and thought it would be a good idea to post it here to hopefully get the word out. Below is the information related to the mission! Thank again for your support.
Mission Name: Joshua
Mission Author: @nicholas.nefarious
Mission Summary: In this dialogue-heavy mission you've been ordered to a secret Starfleet facility to help bring about the end of the Federation-Klingon War. There is very little ground or space fighting in this first of three missions.
I just want to remind you that "Reflections - Part One" is up and running.
Federation Only
Captains 31+
OMAR SYSTEM DOORWAY
Your mission is to seek out any possible Terran Empire ships in the region.
This is a prelude to possible further installments.
This was also designed to be challenging. Solo play is doable (more so with Cruisers) with ships that are flown well.
Please leave feedback, let me know if there are bugs, and other comments. I'd like to make this mission as enjoyable as possible. Depending on success, I will continue the storyline onward.
For Every Action-Part II has been published, As the title suggests, it is the continuation of a story from the original For Every Action. It will be a 3 parter, with Part III coming soon.
This mission is on the Fed side and will not make a whole lot of sense if played without having done the 1st. These are both short missions, roughly 30 minutes each. Part 2 contains a lot of Space Combat. For a description of the original mission, see earlier in this thread.
It was my goal to make a short multi-episode mission series that can be played to satisfy the daily, yet still be interesting. Thanks:D
Just published my first mission (Fed, 31+). It's called "Regenesis" and it kind of riffs on some of the themes in the second and third films (as well as a couple of the cornier moments.) There's also some sly references to other genres in there you might catch if you have an eye for it.
I also failed to notice another user previously published a mission of the same name until just the other day. So play that one too!
If anyone wants to throw me some feedback on my newest addition to my series, it's always welcomed ^.^
Mission Name: The Wave Empire Ep.2
Author: Skyline45
Minimum Level: 16+
Allegiance: Federation
ST-HRDEHNDQN
Est. Time: 1hr 20min
Recommended Difficulty: Normal
Description
After reporting in with Fleet Admiral Vincient Skyline, your orders are to investigate a long forgotten planet that the Waveloids hoped would stay buried. While there the mysteries you'll discover will lead to the prospect of all out intergalactic war.
(This mission is heavily story oriented. A play through of The Wave Empire Ep.1 is recommended.)
Confidentials: U.S.S. Coral
You are sent a confidential file to review about an incident involving the U.S.S. Coral's discovery of a borg sphere.
Levels: 41+
(Last Edit 6/15/20120
Confidentials: R'kol Part 1
At the end of Confidentials U.S.S. Coral a shady security officer drops a hint leading you to search out R'kol, a Vulcan former officer from the U.S.S. Coral. Your search starts with finding Arbol and learning more about what happened to the borg sphere.
Levels: 31+
(Last Edit 6/15/2012)
Confidentials R'kol Part 2
In Part 1 you speak to R'kol's friends and colleagues from the U.S.S. Coral. Xyril directs you to Vulcan during Tal-Shanar, a religious holiday. There you confront R'kol and an old, "shady" character.
Levels: 31+
(Last Edit 6/15/2012)
(These are short, role playing missions for either groups or solo. They are in the Review section currently. Any feed back is appreciated and I tend to make changes promptly.)
On the outskirts of the Ker'rat system, a moon has drifted too close to its parent world and is being slowly torn apart. A research outpost, established to observe the forming ring system, went quiet over a week ago. The U.S.S. Resolution was sent to investigate but there has been no word and she is now three days overdue.
ST-HDW83F7ZH
LEVEL: 46+
PLAY TIME: 90 minutes
GAMEPLAY: Heavy space and ground combat; Investigation; Exploration; RP
Mission name: Young Devils and Dark Secrets Author: james1jesushippy Minimum level: 5 (Normal) Allegiance: Federation ST-HJF6DARCY Estimated time: 35-40 mins Synopsis: There's a dark secret the cadets of Starfleet Academy have been keeping. It's hurting everyone, but no one will say a word; until now. One young cadet is reaching out to you for help, can she trust you to uncover the dark secret? Features:
Over fifty uniquely designed (not randomized) NPC's
Title: Thy Own Enemy
Author: nrobbiec
Faction: Fed
Summary: Alien scientists have reached a major breakthrough with a new method of interstellar propulsion. However such an event is likely to attract unwanted attention.
This is actually a two part mission. The first part is Opening the can. This mission introduces the story line and starts you off for the second mission, Closing the can.
Both missions are by: cormactheblue
Thanks for reviewing them, and please comment back in your review any issues, likes, dislikes, or just to kick me. :eek:
p.s. These missions are an off shoot of S'harien's Swords.
Title: Shadows of the Past Author: backyardserenade Faction: Federation Level Requirement: 31+ Author Notes: Solo-play. Dialog-heavy. Light combat.
Description:
An Orb of the Prophets was stolen during a recent True Way raid on the Bajoran capital. Starfleet Command wants you to investigate the whereabouts of a Bajoran ship that apparently engaged the True Way raiders responsible for the theft.
Head to the Toron System in the Beta Ursae Sector Block to search for the S.S. Ratosha.
Further comments:
My first foundry mission. I would love some feedback on map design, story progression, characters and dialogs. Everyone who points me in the direction of spelling errors gets a free cookie.
Mission Name: Rescue the USS Odelia. (Federation Faction)
Summary: Admiral Winters is leading a new fleet to deal with the Klingon Empire; however, one of his recon ships has gone missing. He tasks you with finding it.
Note: This is intended as the first episode in a series of missions.
Title: A Gem for a Mirror
Author: Valanossi
Faction: Federation
Level Requirement: 31+
Notes: Dialogue-heavy. Space and Ground combat.
Description:
Admiral Bera has from Section 22 reports the following:
A new classified prototype starship, The U.S.S. Yargon of the Federation has been stolen. We need yo to investigate this case. This ship must be returned at once. It contains a new kind of technology and Classified Data of the Federation.
* Mission can be found in Review Content.
* Starts at DS9, Shuttle Bay Door #1.
* Space and Ground combat = Team is more fun
* Heavy Dialogue story.
Mission 1 Name: Threads of Eden: Orphaned
Mission 2 Name: Threads of Eden: Premonitions
Orphaned is the first released episode from a new 5-episode story arc titled Threads of Eden. In this episode, the player is sent to investigate a lone transwarp signature above Risa.
In Premonitions, you are asked to guest lecture a class on advanced boarding tactics at the academy, but instead of entering the holodeck, someone shows you a future you have to prevent.
These two are non-combat missions. Combat is coming in the following missions, if I feel it is justified.
Missions name : You won't be Borg, (1/2) and (2/2)
Alliegeance : Fed
Required level : 46+
Summary : Starfleet recieved a distress call from a ship graveyard. They're worried about the engineering team there, but the issue might be greater than that. Can't old Federation ships become a threat if they are in the wrong hands ?
Just finished my latest series which will be one of my final for a while, Tomak'Tolan, a five part sequel series to my first series, the Jem'hadar Alliance.
Hello STO, a new mini-series has launched under the title Darkness Falls.
What mysteries await you on the pre-warp world of Laicom?
Part 1: In Hope and Desperation: You are contacted by Adm Korenta on a secure, yet unknown subspace channel. (Due to foundry limitations you need to start this mission from the com panel outside of Admiral Quins' office.)
(This will be offline for a little while tonight, while I fix some naming issues with a few maps, and mission progression texts.)
Federation Lvl 16+ (20 is recommend if relatively new to the game.)
Sollaf: Join date Sep 2009, Lifer. Disgruntled with the JHSS, my Bug feels less shiny now.
After the loss of the I.S.S. Stadi you find yourself trapped in the Federation universe. After weeks alone in Cardassian space your long range sensors pick up a Terran distress beacon, deciding to investigate you make haste to the beacon.
Comments
My @Handle: Drazur_Southclaw
Faction: Federation
Level Requirement: Captain (31+)
Mission Summary: You have been ordered to investigate a bizarre message which Starfleet HQ has received. While the message itself was untraceable, it included a set of coordinates that point towards the Kei system. The message reads as follows:
You are cordially invited to experience Ultopia - the perfect society - a place where crime is considered an academic curiousity. A place where evil does not exist. A place where death itself is unheard of.
"Welcome to Ultopia - the very essence of Perfection Itself."
Evil70ths review Five Stars
Klingon Mission - Hunter/Killer: Part 1/5
Author: Q400
Allegiance: Klingon
Project ID: ST-HMXO6LJ7U
Report Start
Summary: This is a good, short mission with some nicely balanced, glorious battles and well written dialogue. The way you put together the story was just enough to drive the combat portion forward without being intrusive. On your Federation mission I reviewed earlier this is what I meant by finding the balance between too short and too long for a combat oriented mission. I would recommend this mission to all players who like short, battle oriented missions. You will definitely enjoy this mission.
A quick note about the Authors Note you have in the grant dialogue. First of all the mission is as good if not better than some other Klingon missions Ive played. Second, the note itself tells the player they shouldnt bother to play because you do not know how to create a Klingon mission which is entirely not true. Sure some of the dialogue might need a little tweaking here and there to make it a little more Klingon oriented but it is still good. In short, dont discount your skills as an author; you just need a little more confidence in your skills. Read the dialogue out loud and see if it sounds like something Worf would say.
Authors Note: Removed
Below are a couple of things I noted while playing the mission that I wanted to let you know about. Everything in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.
Mission Description: This description needs a little more to draw the player in and make them want to click that "Hail" button.
Added More
Grant Mission Dialogue: The "Incoming hail" is a nice way to get the player to click the "Accept" button; however most players will not without a little more story indicating what they are about to get into. I noted one item to consider changing:
-Consider removing the "Authors Note" as it is self defeating. With a note like that you are basically telling the player not to play your mission.
-The follow on dialogue needs a little more story to it and the response button should be something other than "Continue", perhaps "For the Empire" or something along those lines.
Changed
Mission Task: Mission Task: This is a good initial task but consider adding the sector block to the task to help the player find your start location.
Changed
Mission Entry Prompt: This is a good use of the prompt. I noted no spelling or grammatical errors with this prompt.
MAPS:
Alhena System: This is a good map design with balanced battles and nice short dialogue. I noted one item to consider changing:
-Post defeat True Way Reinforcements dialogue; consider changing "The have cloaked" to read "They have cloaked".
Changed
End Report
Thanks again for authoring and for giving me the chance to review your work. You did a great job with this mission. I look forward to playing/reviewing more of your work in the future.
Brian
This critique report also filed 06/09/2012 on forum posting for: A list of Q400 Mission.
__________________
Full and fair mission critques available upon request just go to my forum post "In depth mission reports upon request" and give me your mission information.
I have since changed several things.......
ST-HC93VWE2Z
Federation Mission
Level 41+
Whilst on a routine scientific mission to survey the Hromi Cluster your day to day running of your ship is interrupted by the delayed return of a Duty Officer Away Team.
Concerned for your crew you head to the front lines of the Klingon War to try and find them.
On the way you meet both old enemies and possible new friends.
Mission Name: Joshua
Mission Author: @nicholas.nefarious
Mission Summary: In this dialogue-heavy mission you've been ordered to a secret Starfleet facility to help bring about the end of the Federation-Klingon War. There is very little ground or space fighting in this first of three missions.
I just want to remind you that "Reflections - Part One" is up and running.
Federation Only
Captains 31+
OMAR SYSTEM DOORWAY
Your mission is to seek out any possible Terran Empire ships in the region.
This is a prelude to possible further installments.
This was also designed to be challenging. Solo play is doable (more so with Cruisers) with ships that are flown well.
Please leave feedback, let me know if there are bugs, and other comments. I'd like to make this mission as enjoyable as possible. Depending on success, I will continue the storyline onward.
Sincerely,
dan6526
Federation
This mission is on the Fed side and will not make a whole lot of sense if played without having done the 1st. These are both short missions, roughly 30 minutes each. Part 2 contains a lot of Space Combat. For a description of the original mission, see earlier in this thread.
It was my goal to make a short multi-episode mission series that can be played to satisfy the daily, yet still be interesting. Thanks:D
I also failed to notice another user previously published a mission of the same name until just the other day. So play that one too!
Mission Name: The Wave Empire Ep.2
Author: Skyline45
Minimum Level: 16+
Allegiance: Federation
ST-HRDEHNDQN
Est. Time: 1hr 20min
Recommended Difficulty: Normal
Description
After reporting in with Fleet Admiral Vincient Skyline, your orders are to investigate a long forgotten planet that the Waveloids hoped would stay buried. While there the mysteries you'll discover will lead to the prospect of all out intergalactic war.
(This mission is heavily story oriented. A play through of The Wave Empire Ep.1 is recommended.)
Feedback goes here ----> http://forums.startrekonline.com/showthread.php?t=272420
Thank you to everyone who gives it a shot xD
Confidentials: U.S.S. Coral
You are sent a confidential file to review about an incident involving the U.S.S. Coral's discovery of a borg sphere.
Levels: 41+
(Last Edit 6/15/20120
Confidentials: R'kol Part 1
At the end of Confidentials U.S.S. Coral a shady security officer drops a hint leading you to search out R'kol, a Vulcan former officer from the U.S.S. Coral. Your search starts with finding Arbol and learning more about what happened to the borg sphere.
Levels: 31+
(Last Edit 6/15/2012)
Confidentials R'kol Part 2
In Part 1 you speak to R'kol's friends and colleagues from the U.S.S. Coral. Xyril directs you to Vulcan during Tal-Shanar, a religious holiday. There you confront R'kol and an old, "shady" character.
Levels: 31+
(Last Edit 6/15/2012)
(These are short, role playing missions for either groups or solo. They are in the Review section currently. Any feed back is appreciated and I tend to make changes promptly.)
Thread for review comments: http://forums.startrekonline.com/showthread.php?p=4263240#post4263240
It's lvl +31 plus!
by me!
by
A.J. Stoner
On the outskirts of the Ker'rat system, a moon has drifted too close to its parent world and is being slowly torn apart. A research outpost, established to observe the forming ring system, went quiet over a week ago. The U.S.S. Resolution was sent to investigate but there has been no word and she is now three days overdue.
ST-HDW83F7ZH
LEVEL: 46+
PLAY TIME: 90 minutes
GAMEPLAY: Heavy space and ground combat; Investigation; Exploration; RP
Author: james1jesushippy
Minimum level: 5 (Normal)
Allegiance: Federation
ST-HJF6DARCY
Estimated time: 35-40 mins
Synopsis: There's a dark secret the cadets of Starfleet Academy have been keeping. It's hurting everyone, but no one will say a word; until now. One young cadet is reaching out to you for help, can she trust you to uncover the dark secret?
Features:
41+
Federation
Author: nrobbiec
Faction: Fed
Summary: Alien scientists have reached a major breakthrough with a new method of interstellar propulsion. However such an event is likely to attract unwanted attention.
Both missions are by: cormactheblue
Thanks for reviewing them, and please comment back in your review any issues, likes, dislikes, or just to kick me. :eek:
p.s. These missions are an off shoot of S'harien's Swords.
Federation
Level 31+
Prologue to a new arc I'm planning.
Title: Shadows of the Past
Author: backyardserenade
Faction: Federation
Level Requirement: 31+
Author Notes: Solo-play. Dialog-heavy. Light combat.
Description:
An Orb of the Prophets was stolen during a recent True Way raid on the Bajoran capital. Starfleet Command wants you to investigate the whereabouts of a Bajoran ship that apparently engaged the True Way raiders responsible for the theft.
Head to the Toron System in the Beta Ursae Sector Block to search for the S.S. Ratosha.
Further comments:
My first foundry mission. I would love some feedback on map design, story progression, characters and dialogs. Everyone who points me in the direction of spelling errors gets a free cookie.
Forum thread: here
STOWiki site: here
Thanks for your feedback!
"Sometimes you have to do things that you hate, so you can survive to fight another day."
Summary: Admiral Winters is leading a new fleet to deal with the Klingon Empire; however, one of his recon ships has gone missing. He tasks you with finding it.
Note: This is intended as the first episode in a series of missions.
Author: Valanossi
Faction: Federation
Level Requirement: 31+
Notes: Dialogue-heavy. Space and Ground combat.
Description:
Admiral Bera has from Section 22 reports the following:
A new classified prototype starship, The U.S.S. Yargon of the Federation has been stolen. We need yo to investigate this case. This ship must be returned at once. It contains a new kind of technology and Classified Data of the Federation.
* Mission can be found in Review Content.
* Starts at DS9, Shuttle Bay Door #1.
* Space and Ground combat = Team is more fun
* Heavy Dialogue story.
Mission 1 Name: Threads of Eden: Orphaned
Mission 2 Name: Threads of Eden: Premonitions
Orphaned is the first released episode from a new 5-episode story arc titled Threads of Eden. In this episode, the player is sent to investigate a lone transwarp signature above Risa.
In Premonitions, you are asked to guest lecture a class on advanced boarding tactics at the academy, but instead of entering the holodeck, someone shows you a future you have to prevent.
These two are non-combat missions. Combat is coming in the following missions, if I feel it is justified.
Alliegeance : Fed
Required level : 46+
Summary : Starfleet recieved a distress call from a ship graveyard. They're worried about the engineering team there, but the issue might be greater than that. Can't old Federation ships become a threat if they are in the wrong hands ?
God, lvl 60 CW. 17k.
Author: nrobbiec
Faction: Fed
Level: 46+
Sequel to Jus In Bello
Author: Marhawkman
faction: fed
level: 16+
A renegade Klingon has gone back in time to destroy the Federation in the past. Go back in time to stop him or the future is doomed!
My character Tsin'xing
What mysteries await you on the pre-warp world of Laicom?
Part 1: In Hope and Desperation: You are contacted by Adm Korenta on a secure, yet unknown subspace channel. (Due to foundry limitations you need to start this mission from the com panel outside of Admiral Quins' office.)
(This will be offline for a little while tonight, while I fix some naming issues with a few maps, and mission progression texts.)
Federation Lvl 16+ (20 is recommend if relatively new to the game.)
Faction: (Terran) Federation
Author: P_Sutherland
Required Level: 31+
Description:
After the loss of the I.S.S. Stadi you find yourself trapped in the Federation universe. After weeks alone in Cardassian space your long range sensors pick up a Terran distress beacon, deciding to investigate you make haste to the beacon.