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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Check out the Endeavour series created by me in the foundry. Go into the review content tab of the available missions in game look up Endeanour in the title and you should find them.

    the episodes are

    Episode 1 Infinite Avatar

    Episode 2 Nuclear Wessels

    Episode 3 Destiny

    Episode 4 Thanks Q

    Episode 5 A Twist of Fate

    Episode 6 The Tie That Binds

    Episode 7 Mind Sifter

    Episode 8 The Rift

    Episode 9 The Wounded Among Us

    All of these episodes are in 3rd person from the perspective of Captain Ro Aerrow my main character and his crew my Bridge officer. I am doing it this way because it has been over 5 years since a Star Trek series has been on TV, so I created my own series called Endeavour. It revolves around my crew and starts in the year 2401 8 years before the events of STO. I am going for the Star Trek feel in the interact with the crew and the writing in the series. There are a couple of missions where there is NO COMBAT. This is on purpose in that Star Trek was not always about shooting the TRIBBLE out of the next alien you meet. IF YOU ARE LOOKING FOR SOMETHING PACKED FULL OF COMBAT WITH NO STORY THEN DO NOT DO THESE MISSIONS AND GIVE A BAD RATING. If you are looking for a Star Trek mission that feels like Star Trek then feel free to play them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    mission name : emergency maintance !!

    My first foundry, only 5 minutes long, please check at review section
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    All missions are authored by me, Omega_Glory. I tend to make quick Federation missions because that's the type of missions I personally enjoy. Don't mistake quick for low quality however. I take pride in my dialog, and storytelling.


    The Romulan Revenge

    Summary : Romulan terrorists have taken Vulcans hostage and refuse to speak with anyone but Starfleet. Travel to Vulcan, and assess the situation.

    Notes : Quick mission intended for SOLO play with Space and Ground combat. Federation only.


    Save the Utopia

    Summary : Earth has lost contact with its most advanced fleet yard, Utopia Plantia. It may be a simple transmitter failure, so travel to ESD for spare parts, and head out to Mars to discover the cause of the communication blackout.

    Notes : Quick mission intended for SOLO play with Space and Ground combat. Federation only.


    Two Cans and a String

    Summary : Thanks to Voyager's detailed astrometric data, Starfleet believes it can successfully open a transwarp passage to the Delta Quadrant. Head to Jupiter station to witness this historic event.

    Notes : Quick mission intended for SOLO play with Space and Ground combat. Federation only.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    this weeks foundry weekly has came to life check out my creation http://starbaseugc.com/index.php/news/foundry-weekly-34/ :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Pulled this one out of the grave on the weekend and was wondering if you could please list it.

    “The Chimes At Midnight” By Filbones
    TITLE : The Chimes At Midnight
    AUTHOR : Filbones
    CODE : ST:HK4N7W625
    LEVEL : ANY
    LOCATION : Earth Space Dock [Best to be picked up in Sector Space.]
    LENGTH : At least 45 minutes. Optional may exstend to 1.5 hours
    TAGS : FED DIP COM KDF RPG
    DESCRIPTION : You are the only one who can restore balance to the quadrant and not only save the race and culture of an enemy, but restore power to the organizations and ideals you have been involved with your entire life. With all the forces against you, the only option is to prevail.
    [MissionInfo]Earth Space Dock - Sol System - Sirius Sector Block[/MissionInfo]
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Title: Keeping Up With the J’Sens
    ID: ST-HRJGPHDQ7
    Allegiance: Starfleet
    Level: 1+
    Starting Location: Andoria System

    Description:
    The Deferi Government has asked Starfleet to assist them in a humanitarian mission for the J’Sen, a non-aligned race. Travel to a system on the border of the Federation/Klingon conflict, and render aid to the civilians trying to leave the warzone.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Hijacked
    ID: ST-HOTXO4O3P
    Starfleet, Any Level
    Starting Location: Veela system, Regulus sector block
    Duration:~20-30 mins
    Style: Adventure, Single player


    The USS Aswan has failed to report to Fleet HQ as scheduled. Determine the nature of delay and take whatever measures are necessary.
    The Aswan was last spotted in the Veela system at the Regulus sector block.
    Both Gorn and pirate ships were spotted in the area, exercise caution!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Soldiers of the Empire is the first of a four part mission arc. I used the episodes Redemption I+II, Sins of the Father, and Reunion for inspiration.

    Soldiers of the Empire is a mission for those who want good Klingon story content.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Just published the first of my series that will be coming out over the next couple of months, "Terror Knocks at the Door 1/4"

    More info on the series can be found here: http://forums.startrekonline.com/showthread.php?t=258058
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    In the midst of so many excellent, previously established Foundry authors it is difficult to live up to their reputation. But that won't stop me from trying! My first ever foundry mission, Dead Men Tell No Tales, a KDF adventure, was published just a few days ago.

    The Foundry is awesome!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Mission: "Dreams of Salvation and Glory"

    Author: Tucana
    Faction: Federation (Level 41+)
    Project #: ST-HADWWEUEG
    Language: English
    Time: 30-40 minutes

    This is the sequel to the Foundry mission,
    "Camelot Under Siege."

    Starfleet Command has requested your return to System L-374 to help track down the missing Camelot Station museum starships, last seen in the episode "Camelot Under Siege."

    Start in the Veela System (Regulus Block) where you will visit the husband of a colleague from the prior mission. From there, you will receive your mission orders.

    THIS IS A 30-40 MINUTE MISSION. Contains heavy use of dialogue and storytelling, with some space and ground combat.

    Additional information can be found on stowiki.org's Foundry Portal section.

    stodreamssalvationglory.jpg
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Well, i will go ahead and put my first ever Foundry Mission here.

    Name: Kar'ukan's Raiders: Part One
    Lvl 31+ requirement
    Faction: Federation
    ID: ST-HPJL0SQU7
    Time: 30-45 mins
    Heavy Ground combat and Light Space combat. Lots of Dialouge and storytelling.

    First of a 3 part planned series. Takes place during the events of "Of Bajor" and Boldly they Rode" Featured Episodes missions.

    Kar'ukan and the True Way have sent a combine Raiding Force into Federation Space. Locate and Persue the Raiding Force, and discover the intent of these raids.

    This is my first ever Foundry, so any comments, good or bad, can help me out a lot.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Mission Title:Hollow Justice
    @Handle: @Commadore_Bob
    Faction: Federation
    Level Requirement: 31
    Status: LIVE
    Mission Summary: You are sent to Risa for a Borg defense conference when you are asked to investigate the murder of one of the delegates. Your investigation takes a strange turn when your primary lead is an ancient Klingon ritual that was lost to history.

    This is part of the first Foundry Challenge.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    New Foundry Author here to advertise for his new Section 31 series if Foundry missions. If everything goes well, I'll be making ALOT more Section 31 missions. These missions are an attempt at recreating some things from some very popular movies and video games and incorporating them into Star Trek Online. My first missions are going to be sort of like training simulations.

    Mission 1: "Section 31 - Welcome Mission" is a complete dialoque mission with no combat. This mission is meant to school the player on the history of Section 31 and what Section 31 is all about as well as to recruit the player as the newest recruit to Section 31. (Already published)

    Mission 2: "Section 31 - Battle Simulations" is taking the player back to the Section 31 Holodecks to train the player in combat simulations on both ground and space to test the player's ability to hang with future battles that the player may face as a member of Section 31. Stealth will be the main focus of these holodeck simulations. Remember that Section 31 is the "Black Ops" group of Starfleet. (Note: Many of these missions are meant to simulate missions from Metal Gear games)(Already published)

    I'll be editing this post as I go to add more missions when I get the ideas to make them. I want to incorporate many different things into these missions. I like Scarface the game and may add some ground combat missions from that game as well as Call of Duty and maybe even try some older star trek game missions in with this. All in all, I believe my Section 31 series foundry missions should truly be fun for everyone.

    Note: Certain missions have codes given at the end of the mission to keep players from skipping ahead of certain missions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Mission Title: Federation Desperation
    Project ID: ST-HKWCILN6E
    @Handle: Maziken
    Faction: Klingon
    Level Requirement: 16+
    Mission Summary:

    The Federation and the Klingon Empire are conducting peace talks on Risa. The Federation hopes to form an alliance to combat the Borg forces that continue to encroach into both governments' territory. Can you help ensure that these treaty talks go smoothly or will the Borg have only limited resistance when they fully invade?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Mission Name: B'Vat's Legacy
    Author: marhawkman
    Minimum Level: 16+
    Allegiance: Federation
    Estimated Mission Length: 1h
    Mission summary: go back in time to stop a klingon from taking over the past with an army of Augments
    ground combat heavy

    Mission Name: Treasue Hunt
    Author: marhawkman
    Minimum Level: 31+
    Allegiance: Federation
    Estimated Mission Length: 2-3h
    Mission summary: explore a strange world colonized by the Borg in ordeer to ascertain why the Borg bothered to colonize an uninhabited world
    ground combat heavy, with some puzzle solving elements.

    Mission Name: TAS Redux
    Author: marhawkman
    Minimum Level: ensign
    Allegiance: Federation
    Estimated Mission Length: 15m
    Mission summary: investigate the disappearance of a federation ship near the Delta Triangle, incomplete
    space combat focused
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Just published Terror Knocks at the Door 2/4, the next part of this series!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Mission Name: Forget Me Not
    Author: Sovereign77x
    Minimum Level: 16+
    Allegiance: Federation
    Project ID: ST-HFMIG9X2P
    Estimated Mission Length: 30 to 60 minutes

    Mission Summary:

    A supply convoy has gone missing while under the protection of your former prot
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Atlas Affair, Part 2 has been released!

    Federation
    Level: 16+
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Mission Name: "A Room Filled With Crazy"
    Author: milesredria
    Federation mission, no level restrictions.

    I made this initially as a set of test maps that I could work on to see what I could do within the limitations of the Foundry. Before actually publishing it for public testing, I tied them all together into a typical "stuck on the Holodeck"-type affair, but with a kind of "this can be as serious as it can be silly" kind of story. In terms of "Star Trek-ness", however, it's not to be taken seriously at all.

    I'd really like to see some feedback from people on how well I've set things up, from a technical standpoint. What's done right, what's done wrong, what kind of bugs can be found, what still might be broken, etc. Any comments at all on how I can fix things, tighten things up, do things in a different and better way, etc., would be appreciated. Just send a personal message to me if you've got any ideas on that front.

    It's fairly long, mostly ground combat, and has quite a bit of dialog in it. And the amount of combat in the mission will vary GREATLY depending on dialog choices. (This includes "puzzles" and NPCs/the player themselves just plain being jerk-ish.) Here and there, I've put in "author's notes" consoles to give my thoughts on what parts of the Foundry are challenging me, as well as just outright asking help with certain subjects, and putting any responses to those notes as a personal message to me would also be appreciated.

    If I can get enough feedback on this mission, at least in terms of "is it broke in any way", I'll probably get started on another set of 2 or 3 missions that actually do have a story. But I don't think I'll actually get to work on them until I'm sure I'm actually doing things the right way.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    SGRvirus wrote: »

    Thank you for featuring my mission here! I really need the feedback so I can get my mission out of review purgatory and improve my Foundry skills.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    hey, hey, listen. this weeks foundry weekly is up. http://starbaseugc.com/index.php/news/foundry-weekly-36/ :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    First post on the forums, anyway been trying the foundry,created a mission I honestly don't know if it's good but I tried my best with limited experience so any feedback would be appreciated,English,as in writing isn't my strong point which my GCSE grade will attest to! :P)

    Mission: Crisis on Calypso (thought it might be called Ulysses I'm not sure it's weird but it reverts when I exit the project,even when it's saved)
    Author:Ranger_Ryu
    Federation: Level 31+
    ID: ST-HKZZIUHKH
    Mission Brief:Vice Admiral Isaac Jones and Taskforce Ulysses have not reported to Starfleet Command, You are being sent to try and find the Taskforce, but what will you discover when you arrive,and will this spell the end for Vice Admiral Jones and his Taskforce?

    so yeah first attempt using the foundry so a bit basic but still learning the ropes! It's publishing at the moment so could take some time.Thanks for any feedback you may have in advance!

    edit: one review so far 1 star something about not telling users where to go......sorta confused cause I mention the Lackey System in the grant mission dialogue......and I looked on my main character and it does say it
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Greetings friends,

    I have finally completed and published the finale to my Spawn of Medusa Series. If you have been playing the Series, give it a go when you get a chance. the final is strong enough to stand on its' own, but it will make more sense if you have played the Series and are familiar with the story Arc. I hope you give it a go.


    Title: Spawn of Medusa V
    Author: Duke-of-Rock
    Mission ID: ST-HLGHMMMID
    Allegiance: Federation
    Level: 16+


    http://starbaseugc.com/index.php/trailers/essential-viewing/spawn-of-medusa-v-defeat-the-evil/

    Happy Hunting! :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Hi all, I'm (very) new to the foundry and so far have just been playing about with it's basic functions! The results of which are 2 Space Battle maps Vs the Borg, one above Andoria and the other above Earth! details for both at the end of this post!
    I've not really started making a "Story" based mission as yet, as I'm working through some ideas for the main themes of it!
    That being said, I would appreciate it if some of you guys could at least have a look at the 2 that I have made already and see what you think! they were not really made to be used by the general public, mainly just for me to just blow up a few (HA) borg! However, for me to be able to play them in MY ship, I had to publish them!

    Author Nikki_Noodles

    "Fight for Andoria"
    A single space map in which the Borg are stationed above Andoria. This was made so I can play around making Debris fields etc and was my first creation. I am still adding bits and bobs to it whenever I think of something that could add to it!

    "A test of Stamina"
    You are called back to ESD by a Vulcan Captain who has been ordered to put you through a Training Simulation to see how you fare against the Borg. This has multiple waves and is, again, a work in progress. (I feel this one has the potential to go somewhere other than just a few fights above earth, but I'm trying to figure out how to impliment the ideas I've had for it!) It does, however, get a little tricky towards te end (I had to create another map for it as I ran out of enemy slots in the first! lol!)

    If you get a chance, please take a look at these and I would welcome your feedback! you can mail me any suggestions to Noodles@Nikki_Noodles in game!

    My thanks again in advance!

    Nx
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Mission name: Becoming the enemies friend
    project id: ST-HNLCBL3A8
    Author: Logitech007
    Allegiance: Starfleet
    Level: 31+

    What the mission is about: You will be meeting with two ranking Admiral's at Starbase 184 to discuess the recent failed mission attepmts in Romulan Space. The "Inside" source will come into light and so will the Actions of one Romulan senator.

    Please feel free to leave feed back or contact me in game.

    Thanks.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Terror Knocks at the Door 3/4 was published and now ready for play!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Mind Games, a High level klingon mission has been published
This discussion has been closed.