If it was 1 ship, then I wouldn't mind. But when I'm staring at having to upgrade over 50 ships in my inventory, at 500 to 1500 Zen a ship, for an upgrade that inferior to Tier 6 ships, I get a really sour feeling in my stomach.
And because of that, right now, I have nothing but contempt towards PWE and the Cryptic team.
I guess my question is: do you really need to upgrade every single ship?
Do you fly all of them on a regular basis?
Or are you a collector who just HAS to have everything?
To me those ships are not garbage and won't be at all. As they told you can do FEs, Rep grinds, and other missions with regular T5s. And you don't need to T5-U or T6 to do the new missions.
So I have nothing to complain about and happy with the results.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Well, I'm not thrilled with the idea. I purchased quite a few of the Ship Bundles, Romulan Legacy Pack (the hundred plus dollar one) some C-Store Ships and have obtained a Fleet Dreadnought as well. Now I'm looking at having to pay another $5 to $10 to upgrade each class. Though we have more information now than we had previously there is still a lot of factors that have not been made clear as of yet.
I know I'm not speaking for every one, but I fly or command these starships because I like their looks and their lore. Instead of more ships what we need is more content, from what I have seen it will not take long to reach 60. No exploration, can only use one ship at a time. So I think I will continue to reframe from purchasing anything else and may cancel my subscription as well. I mean, really what is the point?
I looked over the list of free upgrade ships and I'm disgusted. Each C-Store tier 5 ship I bought, will require additional purchases in order to upgrade. Each ship cost me $25 dollars, why should I be expected to spend even more money on the very same ships I just spent good money on in the first place.
Fleet Admiral Richard L White
USS Independence NX-91117-M
Shadow Raiders
Actually, one thing I wonder is if the bundles will have a bundle upgrade, you know, a two for three thing.
Edit: Did anyone else read the part where you don't NEED to upgrade?
Second, all existing content, all new story content, patrols and most queues will not require a Tier 6 or Upgraded Tier 5 starship.
Only the most challenging new level 60 content will strongly benefit from using an upgraded Tier 5 starship or a Tier 6 starship, however it will not strictly require it.
It's kind of weird that the most negative and aggressive posts today have been from people who are defending the company and the game.
Yet it's the "whiners" and "complainers" who are largely blamed in podcasts and by devs as the negative ones.
He doesn't appear to be defending anything, but rather pointing out that a jillion people have posted that same opinion or variations thereof (with which I have no beef), and for some reason felt compelled to start a new thread, despite at least five others dedicated to complaining about the newly enlightening T5->T6 dev blog.
Yep, they're still referring to it as an ability rather than a seat.
The only mention of seats comes into play with the hybrid seats that replace normal seats and allow the use of the Specialist BOFFs which can select either standard BOFF abilities (related to that seat) or Specialist BOFF abilities.
The whole additional seat thing is something created entirely by the playerbase...based on nothing Cryptic had said. It's not like the 11 console assumption, where them saying +1 console...and well, since the current top ships have 10 - one would expect the next level up to have 11...where it's actually a case of them treating it as a +1 from 9...yaddayadda. The additional seat thing is a complete fabrication that folks have run with...
oh god 6 engineering consoles on the galaxy???? i hope not just no
or 6 tac consoles on a scimitar (purple Mk XVI vulnerability exploiting tac consoles of course) because they just can't put out enough damage as it is now.
Cryptic/PWE, you are out of your minds. You expect me to pay to grind? and that all I've ground and paid for to mean nothing unless I pay more? I bought the Galaxy bundle and 2 fleet gal x's (for 2 different characters) the day BEFORE Delta Rising was announced. You, quite literally, made me waste my money and you expect me to pay more? Are you TRIBBLE? I'm not, goodbye.
So did anybody catch if you have the freebie DSD ships, they'll be upgraded for free? Wow...I don't know whether to be happy or banging my head against a wall.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
or 6 tac consoles on a scimitar (purple Mk XVI vulnerability exploiting tac consoles of course) because they just can't put out enough damage as it is now.
Aren't these the same complaints people had when 5 tac console ships started appearing? How about the fleet versions of some ships having more console slots? DID THE GAME BREAK?:eek:
It's kind of weird that the most negative and aggressive posts today have been from people who are defending the company and the game.
Yet it's the "whiners" and "complainers" who are largely blamed in podcasts and by devs as the negative ones.
OP creates a thread stating something that's already being said in multiple other threads. I pointed that out. No conspiracy here, sorry :cool::rolleyes::D
So you have to pay Zen for the upgrade?, so you have some ships upgradeable for free??,so some are not upgradeable??, so what??... i'm flying a Belephoron.. yes!, tier 3, in STF, in CCE, not destroyed once!, in elite, you know why??, i know my ship, i know how to play and what to do.. it's not the ship you fly folks, it's how you fly it..
So the new ones have more abillities??, so what, i'll go down fighting... and i'll give them hell!, the missions would be more difficult.. you know what, i enyoed the bugged CCE with thousands of ships... it was fun!... and i'll continue to have fin, t6, t5-u or not
At the point I'm writing this, I haven't gotten past post 60, so bear with me...
It's nice that the upgrade costs for the C-Store ships don't seem too outrageous. And that it's account wide per-ship is a good thing as well. I'll also chime in on that it should be closer to the $5, rather than the $10. Spending $20 (HEC, Adv. RSV, Marauder F-DC, T'Varo LWBR) is gonna be better than $40 for the same. Keeping it closer to $5 will make it better for those who have purchased bundles as well ($15 per 3-pack compared to $30...).
I'm disappointed that the Mirror Ships, the basic Obelisk Carrier, the Odyssey SC, and the Ambassador T5 aren't included in the upgrade feature. A couple of my Characters use those as "Main" ships. Just because they were either secondary Lock Box rewards or mission-turned Dil/Lobi cost ships shouldn't make them ineligible.
At least the Grinderversary Ships get upgraded for free....
Thank you for the time...
STO CBT Player - 400 day+ Vet, Currently Silver
Cryptic, would you actulaly like me to spend actual Money? It's Simple:
Full, Story-driven, select from start 1-50 Klingon Side
Scrap current Lock Box & Lobi system for something more reasonable
Expand Dil and Rep/Fleet Marks to regular story content
P.S. I'll be the first to say: Aw QQ to the people whining about T6 Fleet ships! :P
Good for you, you can spend mommy and daddy's money on things without any issue. The rest of us don't have that privilege and honestly the rest of us do have the right to give our complaints (or if you prefer to call it...whine) about the fleet ships. As I had stated in an earlier post, you pay on average 20 bucks for the Fleet modules, and that's only for the non-c-store variants. Cryptic in essence is pretty much saying that you're just better off paying for the T6 ships when they come out as opposed to paying 25-30 bucks to upgrade the fleet ships.
Course, I've got a concern...lol...based on something Geko said in one of the podcasts (which I can't remember which one it was) in talking about options they had for continuing to provide varied ships...where he mentioned ships with two Commander slots. If that 13th ability is taking a LCdr to Cmdr...well uh...yeah, that's a different move than taking an Ens to Lt when comparing it to the -1 console, -10% hull, -10% shields of the T5-U11 boat.
Keep in mind, Geko didn't say that's what the 13th ability slot was - it was just something he was talking about in a previous podcast about possible options they had for doing more ships down the road.
We won't know what that 13th ability slot is until they tell us...
I guess my question is: do you really need to upgrade every single ship?
Do you fly all of them on a regular basis?
Or are you a collector who just HAS to have everything?
I have tac and sci in each faction, plus a fed engi, thats 7 toons. Each toon has ~4 ships that are fitted for different kinds of end-game content (PVP ships, PVE ships for rep grinding, heavies for CCE, carriers, and so forth), so that's ~28 total end-game ships that are built and ready for use. Every one of those now has to be upgraded or replaced to be competitive for their end-game purpose. The gear is going to be obsoleted soon as well.
So you have to pay Zen for the upgrade?, so you have some ships upgradeable for free??,so some are not upgradeable??, so what??... i'm flying a Belephoron.. yes!, tier 3, in STF, in CCE, not destroyed once!, in elite, you know why??, i know my ship, i know how to play and what to do.. it's not the ship you fly folks, it's how you fly it..
So the new ones have more abillities??, so what, i'll go down fighting... and i'll give them hell!, the missions would be more difficult.. you know what, i enyoed the bugged CCE with thousands of ships... it was fun!... and i'll continue to have fin, t6, t5-u or not
Damn Straight!!! I still have a problem with rear admiral ships getting free upgrades instead of vice admiral ships though. But what you said, is how I play too.
Attempting to wrap my head around the info dropped while I was wrapping up my afternoon at work...
Since T6 figures the +hull, +shields, +console from the "baseline" T5s (aka the RALH freebie ships at level 40), they're essentially "fleet" level ships... Is that before or after the whole upgrade path is completed?
Then 10 console T5.5s will upgrade to 11 console ships? Is the "endgame" choice going to wrap up being 11th console slot vs. 13th BOff power slot?
Especially since one can either buy a T6, run 5 levels in it to get the "class ship trait" (which can then run on all other starships) and/or just wait for the "other source of ship traits" to show up in the first DR lockbox...
I'd almost say that this is going to be competitive, if it would be possible to convince some of these set powers to cut back on timers, and only on the 11 console ships - I mean a spare Lt power on a 30 second timer's a touch more powerful than, say, a lot of these 3 minute CD consoles... But even at 1:30, those powers suddenly become very useful and on a par with this 13th slot...
Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Course, I've got a concern...lol...based on something Geko said in one of the podcasts (which I can't remember which one it was) in talking about options they had for continuing to provide varied ships...where he mentioned ships with two Commander slots. If that 13th ability is taking a LCdr to Cmdr...well uh...yeah, that's a different move than taking an Ens to Lt when comparing it to the -1 console, -10% hull, -10% shields of the T5-U11 boat.
Keep in mind, Geko didn't say that's what the 13th ability slot was - it was just something he was talking about in a previous podcast about possible options they had for doing more ships down the road.
We won't know what that 13th ability slot is until they tell us...
Yeah, if there is a choice between 11 consoles and 2 Cmdr. Boffs, that is no contest.
OP creates a thread stating something that's already being said in multiple other threads. I pointed that out. No conspiracy here, sorry :cool::rolleyes::D
No my topic is more "meta" in that this is an unheard of move in the MMO industry. It's a huge risk to dump a whole section of your catalog -- especially one that contains one of the main attractions of your game, namely canon starships.
I don't know you or your posting history, but I do not appreciate your childish attempts to derail the topic.
Why bother paying for ANY non tier 6 ship at all? Even if you buy an upgrade, a tier 5-u ship is still obsolete and not worth getting.
So in effect, by making tier 5-u less than tier 6 in any way, you guys are crippling your sales. No one will want the ships from the lock boxs, as they will be less than the best, so key sales will drop. Why buy a Z store ship at all? You will have to buy it, then pay for an upgrade, and it still wont be as good as a tier 6 ship.
Better to save your cash and fly around in the same tier 6 ships that everyone else is flying. You will save money. Also without the Z store sales, that will be lost across the board when people stop buying keys, and what are now substandard ships that even when upgraded stay substandard, the game will soon there after be unable to support itself and be shut down.
You people running things need to seriously re think what your doing.
My suggestion, the tier 5-u upgrade package turns a t5 into t6, adding EVERYTHING that a t6 has. Otherwise you will cripple your sales.
Good for you, you can spend mommy and daddy's money on things without any issue. The rest of us don't have that privilege and honestly the rest of us do have the right to give our complaints (or if you prefer to call it...whine) about the fleet ships. As I had stated in an earlier post, you pay on average 20 bucks for the Fleet modules, and that's only for the non-c-store variants. Cryptic in essence is pretty much saying that you're just better off paying for the T6 ships when they come out as opposed to paying 25-30 bucks to upgrade the fleet ships.
Actually, I have a job.
What's a fleet module going for on the exchange? Grind EC. It's free. Or, grind Dilithium, it's also free. Buy yourself some fleet modules. Buy the fleet variant. You haven't paid a dime, just time.
What did cryptic get? A bill for their server. That you played on. So you have to pay five bucks to get a more powerful version. How's that different than buying the regular store ships?
It takes a bit of work, yes, and like most (if not all) F2P games, there's a shortcut that costs IRL money. Nobody makes you spend it. But the servers won't pay for themselves.
Good for you, you can spend mommy and daddy's money on things without any issue. The rest of us don't have that privilege and honestly the rest of us do have the right to give our complaints (or if you prefer to call it...whine) about the fleet ships. As I had stated in an earlier post, you pay on average 20 bucks for the Fleet modules, and that's only for the non-c-store variants. Cryptic in essence is pretty much saying that you're just better off paying for the T6 ships when they come out as opposed to paying 25-30 bucks to upgrade the fleet ships.
And this is NOT good if Cryptic/PWE couldn't tell.
No my topic is more "meta" in that this is an unheard of move in the MMO industry. It's a huge risk to dump a whole section of your catalog -- especially one that contains one of the main attractions of your game, namely canon starships.
I don't know you or your posting history, but I do not appreciate your childish attempts to derail the topic.
Ignore him. There have been posters like him all day. I too would like to know which devs and what they were on when they came up with and implemented this idea.
What's a fleet module going for on the exchange? Grind EC. It's free. Or, grind Dilithium, it's also free. Buy yourself some fleet modules. Buy the fleet variant. You haven't paid a dime, just time.
What did cryptic get? A bill for their server. That you played on. So you have to pay five bucks to get a more powerful version. How's that different than buying the regular store ships?
It takes a bit of work, yes, and like most (if not all) F2P games, there's a shortcut that costs IRL money. Nobody makes you spend it. But the servers won't pay for themselves.
You are not getting it... It's not worth it anymore. Cryptic/PWE just keeps giving us the shaft over, and over, and over, and over again. Same with "repeatable content" aka grinding. We are stuck doing it over, and over, and over, and over again. MMO or not, that's wrong. I've done my bit for king and country.
FYI PWE has lost 30% of their PC gamers because of this. So I'm not the only one here who thinks this.
And this is NOT good if Cryptic/PWE couldn't tell.
That is why they got the yes man at the helm of the EP seat lol. I remember back when he took over and wrote these propaganda blogs about how well received the lockboxes were going when people were outraged about them. Then when the targ dung really hit the fan they said oh look your favorite track record EP is back. So they had this planned for quite awhile and that is why they brought back the current EP lol.
I still just find it sickening and ironic at the same time like in the case of the KDF. We pretty much have no upgrades except for the very very few c-store ships we do have on discounts for fleet modules. So what they are saying is pay out the butt hurting end just to get one that is outclassed compared to fed and romulan ships. Then still be outclassed but pay another 10 dollars/grind another 10 dollars worth out to still be not on par with the other faction ships lol. I pretty much should have given up on cryptic long before this but I knew this day was coming when it didn't mean jack to even play here anymore. Although this will be the final nail in the coffin for us veterans who did stick with them even when they royally screwed up with f2p and the season 7 TRIBBLE.
Comments
Do you fly all of them on a regular basis?
Or are you a collector who just HAS to have everything?
So I have nothing to complain about and happy with the results.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
I know I'm not speaking for every one, but I fly or command these starships because I like their looks and their lore. Instead of more ships what we need is more content, from what I have seen it will not take long to reach 60. No exploration, can only use one ship at a time. So I think I will continue to reframe from purchasing anything else and may cancel my subscription as well. I mean, really what is the point?
USS Independence NX-91117-M
Shadow Raiders
Edit: Did anyone else read the part where you don't NEED to upgrade?
Second, all existing content, all new story content, patrols and most queues will not require a Tier 6 or Upgraded Tier 5 starship.
Only the most challenging new level 60 content will strongly benefit from using an upgraded Tier 5 starship or a Tier 6 starship, however it will not strictly require it.
Just wondering
He doesn't appear to be defending anything, but rather pointing out that a jillion people have posted that same opinion or variations thereof (with which I have no beef), and for some reason felt compelled to start a new thread, despite at least five others dedicated to complaining about the newly enlightening T5->T6 dev blog.
Oh, I see. I suppose that makes more sense.
or 6 tac consoles on a scimitar (purple Mk XVI vulnerability exploiting tac consoles of course) because they just can't put out enough damage as it is now.
@inkrunner
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
Officially Nerfed In Early 2410
Aren't these the same complaints people had when 5 tac console ships started appearing? How about the fleet versions of some ships having more console slots? DID THE GAME BREAK?:eek:
OP creates a thread stating something that's already being said in multiple other threads. I pointed that out. No conspiracy here, sorry :cool::rolleyes::D
So the new ones have more abillities??, so what, i'll go down fighting... and i'll give them hell!, the missions would be more difficult.. you know what, i enyoed the bugged CCE with thousands of ships... it was fun!... and i'll continue to have fin, t6, t5-u or not
At the point I'm writing this, I haven't gotten past post 60, so bear with me...
It's nice that the upgrade costs for the C-Store ships don't seem too outrageous. And that it's account wide per-ship is a good thing as well. I'll also chime in on that it should be closer to the $5, rather than the $10. Spending $20 (HEC, Adv. RSV, Marauder F-DC, T'Varo LWBR) is gonna be better than $40 for the same. Keeping it closer to $5 will make it better for those who have purchased bundles as well ($15 per 3-pack compared to $30...).
I'm disappointed that the Mirror Ships, the basic Obelisk Carrier, the Odyssey SC, and the Ambassador T5 aren't included in the upgrade feature. A couple of my Characters use those as "Main" ships. Just because they were either secondary Lock Box rewards or mission-turned Dil/Lobi cost ships shouldn't make them ineligible.
At least the Grinderversary Ships get upgraded for free....
Thank you for the time...
Cryptic, would you actulaly like me to spend actual Money? It's Simple:
Good for you, you can spend mommy and daddy's money on things without any issue. The rest of us don't have that privilege and honestly the rest of us do have the right to give our complaints (or if you prefer to call it...whine) about the fleet ships. As I had stated in an earlier post, you pay on average 20 bucks for the Fleet modules, and that's only for the non-c-store variants. Cryptic in essence is pretty much saying that you're just better off paying for the T6 ships when they come out as opposed to paying 25-30 bucks to upgrade the fleet ships.
Course, I've got a concern...lol...based on something Geko said in one of the podcasts (which I can't remember which one it was) in talking about options they had for continuing to provide varied ships...where he mentioned ships with two Commander slots. If that 13th ability is taking a LCdr to Cmdr...well uh...yeah, that's a different move than taking an Ens to Lt when comparing it to the -1 console, -10% hull, -10% shields of the T5-U11 boat.
Keep in mind, Geko didn't say that's what the 13th ability slot was - it was just something he was talking about in a previous podcast about possible options they had for doing more ships down the road.
We won't know what that 13th ability slot is until they tell us...
I have tac and sci in each faction, plus a fed engi, thats 7 toons. Each toon has ~4 ships that are fitted for different kinds of end-game content (PVP ships, PVE ships for rep grinding, heavies for CCE, carriers, and so forth), so that's ~28 total end-game ships that are built and ready for use. Every one of those now has to be upgraded or replaced to be competitive for their end-game purpose. The gear is going to be obsoleted soon as well.
Damn Straight!!! I still have a problem with rear admiral ships getting free upgrades instead of vice admiral ships though. But what you said, is how I play too.
Since T6 figures the +hull, +shields, +console from the "baseline" T5s (aka the RALH freebie ships at level 40), they're essentially "fleet" level ships... Is that before or after the whole upgrade path is completed?
Then 10 console T5.5s will upgrade to 11 console ships? Is the "endgame" choice going to wrap up being 11th console slot vs. 13th BOff power slot?
Especially since one can either buy a T6, run 5 levels in it to get the "class ship trait" (which can then run on all other starships) and/or just wait for the "other source of ship traits" to show up in the first DR lockbox...
I'd almost say that this is going to be competitive, if it would be possible to convince some of these set powers to cut back on timers, and only on the 11 console ships - I mean a spare Lt power on a 30 second timer's a touch more powerful than, say, a lot of these 3 minute CD consoles... But even at 1:30, those powers suddenly become very useful and on a par with this 13th slot...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Yeah, if there is a choice between 11 consoles and 2 Cmdr. Boffs, that is no contest.
No my topic is more "meta" in that this is an unheard of move in the MMO industry. It's a huge risk to dump a whole section of your catalog -- especially one that contains one of the main attractions of your game, namely canon starships.
I don't know you or your posting history, but I do not appreciate your childish attempts to derail the topic.
So in effect, by making tier 5-u less than tier 6 in any way, you guys are crippling your sales. No one will want the ships from the lock boxs, as they will be less than the best, so key sales will drop. Why buy a Z store ship at all? You will have to buy it, then pay for an upgrade, and it still wont be as good as a tier 6 ship.
Better to save your cash and fly around in the same tier 6 ships that everyone else is flying. You will save money. Also without the Z store sales, that will be lost across the board when people stop buying keys, and what are now substandard ships that even when upgraded stay substandard, the game will soon there after be unable to support itself and be shut down.
You people running things need to seriously re think what your doing.
My suggestion, the tier 5-u upgrade package turns a t5 into t6, adding EVERYTHING that a t6 has. Otherwise you will cripple your sales.
Actually, I have a job.
What's a fleet module going for on the exchange? Grind EC. It's free. Or, grind Dilithium, it's also free. Buy yourself some fleet modules. Buy the fleet variant. You haven't paid a dime, just time.
What did cryptic get? A bill for their server. That you played on. So you have to pay five bucks to get a more powerful version. How's that different than buying the regular store ships?
It takes a bit of work, yes, and like most (if not all) F2P games, there's a shortcut that costs IRL money. Nobody makes you spend it. But the servers won't pay for themselves.
Ignore him. There have been posters like him all day. I too would like to know which devs and what they were on when they came up with and implemented this idea.
Did anyone question this?
FYI PWE has lost 30% of their PC gamers because of this. So I'm not the only one here who thinks this.
Nobody who's left alive........
That is why they got the yes man at the helm of the EP seat lol. I remember back when he took over and wrote these propaganda blogs about how well received the lockboxes were going when people were outraged about them. Then when the targ dung really hit the fan they said oh look your favorite track record EP is back. So they had this planned for quite awhile and that is why they brought back the current EP lol.
I still just find it sickening and ironic at the same time like in the case of the KDF. We pretty much have no upgrades except for the very very few c-store ships we do have on discounts for fleet modules. So what they are saying is pay out the butt hurting end just to get one that is outclassed compared to fed and romulan ships. Then still be outclassed but pay another 10 dollars/grind another 10 dollars worth out to still be not on par with the other faction ships lol. I pretty much should have given up on cryptic long before this but I knew this day was coming when it didn't mean jack to even play here anymore. Although this will be the final nail in the coffin for us veterans who did stick with them even when they royally screwed up with f2p and the season 7 TRIBBLE.
[Citation needed]