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Expansion 2: Delta Rising

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  • valenn1valenn1 Member Posts: 842 Arc User
    edited August 2014
    dkeith2011 wrote: »
    The Devs say a lot of things.

    A great part of what they say is either an out-and-out lie or misdirection.

    It's not a direct lie most of the time, it's "PR-Speak".
    For example
    "Older ships can be upgraded to be viable/competitive at Level 60"
    Translates into:
    "ROFL, are you kidding? we want to sell the new stuff! But you can have a 80% version. Lockbox-Ship owner? oh... i guess bad luck then eh?"

    (shamless exaggeration included)
    Beta, LTA, CE, Multiple preorder Versions, all Addon Packs except AoY, nearly all KDF/Rom and ~50% of all Fedships, over 25 LockboxShips, Endurer of Atari's "Year of Hell", but...
    unfortunately:

    NOT LOYAL ENOUGH!!!
  • generalmocogeneralmoco Member Posts: 1,634
    edited August 2014
    daqhegh wrote: »
    I'm still trying to figure out why we can have 4 commander BOffs, essentially 4 first officers.

    talk about that... I have 10 commander boffs
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited August 2014
    macronius wrote: »
    And the things they say that do make it to the game are scary. Like BO with 100% crit and no power drain ... introduced into tribble less than 1 day before going live. This company is not exactly trustworthy in my book.

    The worst part is a lot of these people that have been given power to make these borked up changes were basically let go from another publisher because they destroyed several other mmorpgs out there and no one has the heart to tell them they don't belong in the gaming business.

    Nothing against them personally but sometimes a track record with an ongoing negative trend should tell you something about yourself if you are in that line of work.

    I just had to say it because when people start saying things I do its just so bad off that they need to sit back a sec and reflect on what is important and what they need to let go of.
  • macroniusmacronius Member Posts: 2,526
    edited August 2014
    I'm still waiting on the ability to turn my first officer into an alt.

    You know something, it is too bad they didn't go that route. Commanding a squadron like in Starfleet Command would have been very cool. It would have stimulated ships sales AND gear grinding / dilithium farming / purchases. Add some new elite content to use these squadrons and people would have been happy to spend.

    But nah ... let's TRIBBLE them over and make them upgrade their ships for NO reason.
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
  • macroniusmacronius Member Posts: 2,526
    edited August 2014
    The worst part is a lot of these people that have been given power to make these borked up changes were basically let go from another publisher because they destroyed several other mmorpgs out there and no one has the heart to tell them they don't belong in the gaming business.

    Nothing against them personally but sometimes a track record with an ongoing negative trend should tell you something about yourself if you are in that line of work.

    I just had to say it because when people start saying things I do its just so bad off that they need to sit back a sec and reflect on what is important and what they need to let go of.

    I try to be open minded about past mistakes. Lord knows I have made my fair share. But going by their track record here ... I completely believe your description. If only we could get a crowd funded Star Trek game with open source / public domain ... I bet the fans could put together something that is way to superior to this Farmville knockoff.
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited August 2014
    macronius wrote: »
    You know something, it is too bad they didn't go that route.

    We need more options with out BOffs. Like the first officer alt for away missions. I mean, really -- does the CPT ALWAYS have to lead the mission? Besides Kirk, I mean. Generally that isn't how it works, even in other Treks.
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
  • iconiansiconians Member Posts: 6,987 Arc User
    edited August 2014
    What if the new bridge officer type is a first officer?
    ExtxpTp.jpg
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited August 2014
    iconians wrote: »
    What if the new bridge officer type is a first officer?

    Still confused about whether that's ONLY a feature of the new Tier 6 ships or if it's a feature available to everyone? And at what level?

    I don't know.
    [SIGPIC][/SIGPIC]
  • qunlar2020qunlar2020 Member Posts: 281 Arc User
    edited August 2014
    daqhegh wrote: »
    We need more options with out BOffs. Like the first officer alt for away missions. I mean, really -- does the CPT ALWAYS have to lead the mission? Besides Kirk, I mean. Generally that isn't how it works, even in other Treks.

    Not only that but tke over any position with a landing party. Send In the borg teams if you have one.
    [SIGPIC][/SIGPIC]
    I was Klingon before Klingon was cool.
  • iconiansiconians Member Posts: 6,987 Arc User
    edited August 2014
    daqhegh wrote: »
    I'm still trying to figure out why we can have 4 commander BOffs, essentially 4 first officers.

    You are aware that in addition to William Riker, that Beverly Crusher and Deanna Troi were also Commanders, correct?

    First Officer is a position, a job. Not a rank. A ship can have as many Commanders as they want, but there is always one Executive Officer.
    ExtxpTp.jpg
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited August 2014
    daqhegh wrote: »
    I'm still trying to figure out why we can have 4 commander BOffs, essentially 4 first officers.
    That's not how it works.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited August 2014
    iconians wrote: »
    You are aware that in addition to William Riker, that Beverly Crusher and Deanna Troi were also Commanders, correct?

    First Officer is a position, a job. Not a rank. A ship can have as many Commanders as they want, but there is always one Executive Officer.

    Hell, you can have more than one Captain if you want. But only one is in charge of the ship.
  • qunlar2020qunlar2020 Member Posts: 281 Arc User
    edited August 2014
    iconians wrote: »
    You are aware that in addition to William Riker, that Beverly Crusher and Deanna Troi were also Commanders, correct?

    First Officer is a position, a job. Not a rank. A ship can have as many Commanders as they want, but there is always one Executive Officer.

    And dependeing on culure firsts officers can be xhanges. As an PFC in the army I had to some es
    Lses work, I was watched over with eagle eyes for a bit. Understandabe, no of my battle buddies did not let me out of their sight either.
    [SIGPIC][/SIGPIC]
    I was Klingon before Klingon was cool.
  • iconiansiconians Member Posts: 6,987 Arc User
    edited August 2014
    Hell, you can have more than one Captain if you want. But only one is in charge of the ship.

    That's true. By the end of the TOS movie era, Spock and Kirk were both Captains.
    ExtxpTp.jpg
  • hajmyishajmyis Member Posts: 405 Arc User
    edited August 2014
    they should have done a lvl cap, i dont debate that is a bad idea nor good one, but do it with a skill revamp. to have t6 and mk 13/14 gear is a mistake and hurts the hardcore base the most....STO for casuals only
    "Frankly, not sure why you're on a one man nerf campaign. "
  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited August 2014
    orangeitis wrote: »
    That's not how it works.

    I was referring to the obligation to promote our BOffs to unlock new abilities. And we don't really have a first officer. Yes, there is a slot in Department Heads, but that's it. No references to "Number One," or something similar.
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited August 2014
    macronius wrote: »
    I try to be open minded about past mistakes. Lord knows I have made my fair share. But going by their track record here ... I completely believe your description. If only we could get a crowd funded Star Trek game with open source / public domain ... I bet the fans could put together something that is way to superior to this Farmville knockoff.

    Yeah back in the day although it was text graphics that is how games worked and you could actually have fun and organize things you want to do. Although fleets pretty much are bound together by a system designed to make the owners of the game money. It does not inspire any type of cohesiveness of common people with a common likeness other than the game having Star Trek's brand slapped onto it lol. So being that people of a same fleet typically and especially if you look at KDF and fleet alerts usually there are no 2 people much less 5 of a given fleet. Then the 20 person one I may have done 2 or 3 in the entire lifespan of that event which was only done faction based because they didn't have enough time to get a programmer to make it where the opposite faction wasn't attacking the starbase they were suppossed to be protecting rofl.
    daqhegh wrote: »
    We need more options with out BOffs. Like the first officer alt for away missions. I mean, really -- does the CPT ALWAYS have to lead the mission? Besides Kirk, I mean. Generally that isn't how it works, even in other Treks.

    I guess you mean like romulan characters get handed doffs with the special ability of cd timers on battle cloaks and such. The KDF has to pay out the butt to get them for the bops. Then the poor feds don't even have a battle cloak to even be worth buying.
    iconians wrote: »
    What if the new bridge officer type is a first officer?

    Would be nice for those of us who would like multiple races to play of various positions to be able to swap out to play so that a person doesn't have to have like 40 some feds/kdf to have each given gender and race for playable characters lol. So if that is indeed the issue could cut back on how many alts we feel we need to make.
  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited August 2014
    qunlar2020 wrote: »
    And dependeing on culure firsts officers can be xhanges. As an PFC in the army I had to some es
    Lses work, I was watched over with eagle eyes for a bit. Understandabe, no of my battle buddies did not let me out of their sight either.

    I was also an E3 in Bush's army. I was immediately trained to be an NCO in AIT, even though I was still a lowly Private First Class.

    In this game, training is a good thing. But forced promotions? Not so much. Something else I'd like to see is OPTIONAL promotions. They real army has them ("E7 Promotable" is an actual rank, usually meaning the person is qualified but doesn't want to be promoted. It can also mean there isn't a higher position available, but not so much).
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
  • iconiansiconians Member Posts: 6,987 Arc User
    edited August 2014
    Would be nice for those of us who would like multiple races to play of various positions to be able to swap out to play so that a person doesn't have to have like 40 some feds/kdf to have each given gender and race for playable characters lol. So if that is indeed the issue could cut back on how many alts we feel we need to make.

    Just speculating, really. I know the first officer thing is something they really wanted to do at one point, and with this new reveal of a new bridge officer class, the first thing that came to mind was a first officer.

    As many pointed out in this thread already, it's been on the drawing board for some time.

    And to be perfectly honest it's the only thing (in my opinion) that could 'fit' outside of the current tac/eng/sci categories.

    But again, this is just speculation. I'm just as clueless as everyone else.
    ExtxpTp.jpg
  • qunlar2020qunlar2020 Member Posts: 281 Arc User
    edited August 2014
    daqhegh wrote: »
    I was referring to the obligation to promote our BOffs to unlock new abilities. And we don't really have a first officer. Yes, there is a slot in Department Heads, but that's it. No references to "Number One," or something similar.

    Would begreat to have admiral, or captain on the bridge be heard
    [SIGPIC][/SIGPIC]
    I was Klingon before Klingon was cool.
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited August 2014
    iconians wrote: »
    Just speculating, really. I know the first officer thing is something they really wanted to do at one point, and with this new reveal of a new bridge officer class, the first thing that came to mind was a first officer.

    As many pointed out in this thread already, it's been on the drawing board for some time.

    And to be perfectly honest it's the only thing (in my opinion) that could 'fit' outside of the current tac/eng/sci categories.

    But again, this is just speculation. I'm just as clueless as everyone else.

    Yeah I'm clueless too but maybe not when it comes to their trends on how they make changes to the game.

    I guess the hardest part the community has to stomach now is that they are about to face the same worries and issues that faced the community before f2p. I am sure too that those of us who were here before f2p do not want the people who came after it to face the same issues but like one person said in forums a day or two ago about how out of touch they are with their player base. I guess they figured if these ppl are here even after season 7, 8, 9, and 9.5 now that doesn't matter how much they TRIBBLE them off they can just hit their hard cap/conversion/reset button on the game so they can essentially resell everything that these players have already bought like they are a bunch of blind sheep with their credit cards hanging out saying we want to be charged for every last cent :D

    Oh how I miss the days of internet gaming when corporations were not involved in any way.
  • iconiansiconians Member Posts: 6,987 Arc User
    edited August 2014
    Now that I think about it, an actual "Command" bridge officer class does make the most sense from a gameplay mechanic perspective. Not only would it allow a First Officer to grant additional powers/abilities on your current ship, but you could assign Command bridge officers to other ships you own if you are an Admiral (since the level cap is increasing), that could use abilities in turn.

    Kind of like training your away team with 4 abilities each, you could theoretically train a Command officer in 4 abilities who would follow you in their own ship and use them in a similar function as an away team on the ground.
    Oh how I miss the days of internet gaming when corporations were not involved in any way.

    When was this?
    ExtxpTp.jpg
  • qunlar2020qunlar2020 Member Posts: 281 Arc User
    edited August 2014
    daqhegh wrote: »
    I was also an E3 in Bush's army. I was immediately trained to be an NCO in AIT, even though I was still a lowly Private First Class.

    In this game, training is a good thing. But forced promotions? Not so much. Something else I'd like to see is OPTIONAL promotions. They real army has them ("E7 Promotable" is an actual rank, usually meaning the person is qualified but doesn't want to be promoted. It can also mean there isn't a higher position available, but not so much).

    I delt with a lot of E5p and E6p. It all boiled down that if some one did not step up with in the section orplatoon another NCO from outside of the platoon would. Always made me feel bad when they did that.
    [SIGPIC][/SIGPIC]
    I was Klingon before Klingon was cool.
  • qunlar2020qunlar2020 Member Posts: 281 Arc User
    edited August 2014
    Thes extra ship run by a boff could be simple as the nimbus freighter device. But instead hold a preset equipment, and weapon load out.
    [SIGPIC][/SIGPIC]
    I was Klingon before Klingon was cool.
  • lordlucavilordlucavi Member Posts: 8 Arc User
    edited August 2014
    I was going to rant about all the doomsaying, crying, whining, inflated senses of self entitlement, and other things, but I think I'll just say "Kwitcherbitchin". If you think and MMO is going to let itself go stale when there are endless possibilities for developement, you're stupid.

    I'm excited for the new ships, I might even buy one if I like the look and functionality. I like the new crafting system, it feels more like getting something done instead of mash a button until I'm out of mats. I'm excited about the new content. I'm not upset that the ships I paid money to buy are going to be second best. You know why? Because I made a choice to buy those ships, because I like those ships. You made a choice to buy yours, too, so you have no right to ***** when a new ship comes out. You are not a special little snowflake, so stop with your little inflated sense of self entitlement. If you don't want to buy the new ships, don't do it. If you do, go for it. Don't like the new crafting system? Don't craft. Just don't cry about it like a child who dropped their ice cream.

    I think the devs are doing a good job, adding new content, new ships, new level cap, etc. If you're not content with it, maybe you shouldn't play the game. There are two choices: Suck it up, move on, and have fun with the game, or don't play. The devs check the forums, and listen to player feedback. The thing is, most of you just whine and moan instead of providing a decent idea, conversation, or argument. That does no good, it just makes you come off as a self entitled little twerp. If your reason for not liking a change or a new thing is "because it sucks", you don't matter. You offer no reason other than to make your own little existence heard. Present your argument intelligently and politely, you might just actually get listened to.

    TLDR (for you instawin yuppies out there)
    Give the devs a chance, you're not special, and you can either kwitcherbitchin or go cry into a bowl of meat.
  • rickeyredshirtrickeyredshirt Member Posts: 1,059 Arc User
    edited August 2014
    iconians wrote: »
    That's true. By the end of the TOS movie era, Spock and Kirk were both Captains.

    Mr. Scott and Sulu were too, although Sulu moved on to Excelsior. Everyone else relevant from the TV series was a Commander.

    I will reserve my judgements on all of this until more information comes out but "I have a bad feeling about this"
  • macroniusmacronius Member Posts: 2,526
    edited August 2014
    lordlucavi wrote: »
    I was going to rant about all the doomsaying, crying, whining, inflated senses of self entitlement, and other things, but I think I'll just say "Kwitcherbitchin". If you think and MMO is going to let itself go stale when there are endless possibilities for developement, you're stupid.
    ...

    TLDR (for you instawin yuppies out there)
    Give the devs a chance, you're not special, and you can either kwitcherbitchin or go cry into a bowl of meat.

    When argument fails, you resort to name calling. You loose ... you get nothing

    https://www.youtube.com/watch?v=M5QGkOGZubQ
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited August 2014
    iconians wrote: »
    Now that I think about it, an actual "Command" bridge officer class does make the most sense from a gameplay mechanic perspective. Not only would it allow a First Officer to grant additional powers/abilities on your current ship, but you could assign Command bridge officers to other ships you own if you are an Admiral (since the level cap is increasing), that could use abilities in turn.

    Kind of like training your away team with 4 abilities each, you could theoretically train a Command officer in 4 abilities who would follow you in their own ship and use them in a similar function as an away team on the ground.



    When was this?

    Yeah that reminds me of one of my favorite voyager episodes where the doctor was dreaming/daydreaming of being an Emergency Command Hologram lol.

    Yeah that would be nice and would be even cooler if you could swap playing between your characters and their first officer as characters. If anything would be cool if they had it where of the 10 levels that it would be story of whoever you pick as your first officer of their progress of how they reach captain or whatever. Then like I mostly play KDF would be story between Lt General and Dahar Master(Although being the Klingon Empire has its differences on ranks and being Dahar Master isn't really a military rank its more of a social order I'm better than you title).

    These games existed in the 80's and 90's and pretty much the corporations that were mostly into making console games during that time noted a very high drop in their sales into the 90's and it was due to all these text or low graphics type games that basically were free with no strings of any kind attached to them and they knew eventually they would take over so they basically copied them with more eye pleasing games and it gave birth to playstations, xbox, mmorpgs, etc. The sad thing is that a few companies who did the initial copying of these beloved oldies games they don't make them as hard core as they used to be. For instance PvE or PvP today you risk nothing when you go to xp or grind gear. Back in the day if your team lost you all lost something. Sometimes it was levels, gear, currency... Is why I kinda laugh at the gaming generation of today because they have never fought on a truly elite level of game play. Although sometimes when I play STO it reminds me of DOOM/wolfenstein 3D from back in the day because they both drop you in this tiny box and then at the end they give you a button to use the door to get back out of the box. Is why some may be in favor of the other popular games out there where you have open world or space to explore instead of being dropped inside of a box/que.

    So yeah the graphics might not be as advanced as back in those times but the thing is some of us have way more in depth knowledge on how to play and design games than even the people working for mmorpg corporations lol. There are ways of expanding a level cap and make the game to continue to be fun but the way Cryptics people seem to have done it in the past and present its of 1 Dimension thought process.
  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited August 2014
    Yeah that reminds me of one of my favorite voyager episodes where the doctor was dreaming/daydreaming of being an Emergency Command Hologram lol.

    A LOT of things are arbitrary in the Trek universe...VOY only made it worse.
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited August 2014
    daqhegh wrote: »
    A LOT of things are arbitrary in the Trek universe...VOY only made it worse.

    Actually if you look at the voyager series if you watch a sesame street episode after watching a VOY episode throughout the voyager series you will notice each race they meet in the delta quadrant is a sesame street character :)
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